🐞 fix(gvg): 修复队伍进出城池内存更新

This commit is contained in:
luying
2023-02-23 17:50:50 +08:00
parent 7300efd263
commit c3d86076ec
9 changed files with 324 additions and 216 deletions
+1
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@@ -198,4 +198,5 @@ export const PUSH_ROUTE = {
GVG_PLAYER_AREA_ADD: 'onPlayerAddToArea', // 积分点上的驻守人变更
GVG_PLAYER_LEAVE_AREA: 'onPlayerLeaveArea', // 积分点上的驻守人变更
GVG_CITY_RANK_UPDATE: 'onGVGCityRankUpdate', // 城池积分排名
GVG_SPINE_ATTACKED: 'onSpinesAttacked', // 4.7 队伍在地图上受到攻击
}
+1 -1
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@@ -7,7 +7,7 @@ import { GVG_REC_TYPE } from '../consts';
@index({ createTime: -1 })
export default class GVGRec extends BaseModel {
@prop({ required: true, default: '' })
@prop({ required: false, default: '' })
leagueCode: string; // 联军id
@prop({ required: false, default: '' })
+8 -20
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@@ -136,14 +136,9 @@ export default class GVGTeam extends BaseModel {
}
// 玩家切换城池更新队伍信息
public static async enterCity(roleId: string, cityId: number, areaId: number, groupKey: string) {
let teams = await GVGTeamModel.findByRole(roleId, '-_id')
let result: GVGTeamType[] = [];
for(let targetTeam of teams) {
let team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode: targetTeam.teamCode }, { $set: { cityId, areaId, fromAreaId: areaId, pointId: 0, groupKey } }, { new: true }).lean();
result.push(team);
}
return result;
public static async enterCity(teamCode: string, cityId: number, areaId: number, groupKey: string) {
let team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { cityId, areaId, fromAreaId: areaId, pointId: 0, groupKey } }, { new: true }).lean();
return team;
}
// 离开队伍
@@ -205,16 +200,9 @@ export default class GVGTeam extends BaseModel {
}
// 每赛季初刷新自己的耐久等东西
public static async refreshByConfig(roleId: string, updateArr: GVGTeamUpdate[]) {
await GVGTeamModel.bulkWrite(updateArr.map(obj => {
return {
updateOne: {
filter: { roleId, teamCode: obj.teamCode },
update: { $set: obj }
}
}
}));
return await GVGTeamModel.findByRole(roleId, '-_id');
public static async refreshByConfig(teamCode: string, update: GVGTeamUpdate) {
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: update }, { new: true }).lean();
return team;
}
public static async findRobotTeams(groupKey: string, cityId: number) {
@@ -306,11 +294,11 @@ export default class GVGTeam extends BaseModel {
// 队伍进入修整器
public static async teamBreak(teamCode: string, isRobot: boolean, maxDurability: number, areaId: number, fromAreaId: number, reviveCd: number) {
if(!isRobot) {
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { restartTime: nowSeconds() - reviveCd, stopMoveTime: nowSeconds(), areaId, fromAreaId, durability: maxDurability } }, { new: true }).lean();
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { restartTime: nowSeconds() - reviveCd, stopMoveTime: nowSeconds(), areaId, fromAreaId, durability: maxDurability, pointId: 0 } }, { new: true }).lean();
team.curTeamBreak = true;
return team;
} else {
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { fromAreaId, durability: 0, isBroken: true } }, { new: true }).lean();
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { fromAreaId, pointId: 0, durability: 0, isBroken: true } }, { new: true }).lean();
team.curTeamBreak = true;
return team;
}
+20
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@@ -698,6 +698,26 @@ export class GVGTeamInList {
}
}
// 地图右边列表上的队伍信息
export class GVGAttackSpine {
teamCode: string; // 队伍唯一id
durability: number; // 耐久
maxDurability: number; // 最大耐久
hurt: number; // 投石车造成的伤害
pointId: number; // 可能会被打下积分点
areaId: number; // 被打到哪个区域
constructor(team: GVGTeamType, hurt: number) {
if(!team) return;
this.teamCode = team.teamCode;
this.durability = team.durability;
this.maxDurability = team.maxDurability;
this.pointId = team.pointId;
this.areaId = team.areaId;
this.hurt = hurt;
}
}
export class GVGTeamInListOnPoint extends GVGTeamInList {
pointId: number; // 积分点
hasTeam: boolean; // 是否有队伍占领
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