活动:战令
This commit is contained in:
@@ -69,7 +69,6 @@ export class RechargeMoneyHandler {
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item.setHasGet(true);
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return resResult(STATUS.SUCCESS, {
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goods,
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param: { activityId },
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item: item
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});
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88
game-server/app/servers/activity/handler/taskPassHandler.ts
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88
game-server/app/servers/activity/handler/taskPassHandler.ts
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@@ -0,0 +1,88 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { ITEM_CHANGE_REASON, STATUS, } from '../../../consts';
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import { getTaskPassData, getTaskPassDataShow } from '../../../services/activity/taskPassService';
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import { ActivityTaskPassModel, ReceivedReward } from '../../../db/ActivityTaskPass';
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import { RewardParam } from '../../../domain/activityField/rewardField';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { ItemInter } from '../../../pubUtils/interface';
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import { isNumber, pick } from 'underscore';
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import { handleCost } from '../../../services/rewardService';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new TaskPassHandler(app);
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}
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export class TaskPassHandler {
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constructor(private app: Application) {
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}
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/************************战令系统****************************/
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// 获得战令活动数据
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public async getTaskPassData(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getTaskPassDataShow(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, { playerData });
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}
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// (一键)领取
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public async receiveItems(msg: { activityId: number, pageIndex: number, lv: number }, session: BackendSession) {
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const { activityId, pageIndex, lv = 0 } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getTaskPassData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let items = playerData.receiveItems(pageIndex, lv);
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if(!items) return resResult(STATUS.ACTIVITY_ITEM_CANNOT_RECEIVE);
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let records: ReceivedReward[] = [], rewards: RewardParam[] = [];
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for(let item of items) {
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records.push({ pageIndex, lv: item.lv, receiveTime: nowSeconds() });
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rewards.push(...stringToRewardParam(item.reward));
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}
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await ActivityTaskPassModel.receiveItems(serverId, activityId, roleId, playerData.roundIndex, records);
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let result = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_DAILY_GK_BATTLE_END);
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return resResult(STATUS.SUCCESS, { items, ...result });
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}
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// 加速
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public async speedUp(msg: { activityId: number, count: number }, session: BackendSession) {
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const { activityId, count } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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if(count == 0 || !isNumber(count)) return resResult(STATUS.WRONG_PARMS);
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let playerData = await getTaskPassData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let cost: ItemInter[] = [];
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let consumeArr = stringToConsumeParam(playerData.spdUp.cost);
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for(let consume of consumeArr) {
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cost.push({ ...consume, count: consume.count * count });
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}
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let consumeResult = await handleCost(roleId, sid, consumeArr, ITEM_CHANGE_REASON.ACT_DAILY_GK_BATTLE_END);
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if(!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let addPoint = playerData.spdUp.point * count;
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await ActivityTaskPassModel.addPoint(serverId, activityId, roleId, playerData.roundIndex, addPoint, count);
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let result = playerData.addPoint(addPoint, count);
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return resResult(STATUS.SUCCESS, result);
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}
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}
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@@ -42,7 +42,7 @@ export class GuildRemote {
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private GUILD_RACE_UPDATE = 'onRaceHorseUpdate'; /// 更新木牛流马
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private GUILD_RACE_JOIN = 'onRaceHorseJoin'
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private GUILD_RACE_EVENT = 'onRaceEventUpdate'; /// 更新木牛流马
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private GUILD_POP_UP_ACTIVITY = 'onActivityUpdate'; /// 向军团成员发送弹窗礼包
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private GUILD_POP_UP_ACTIVITY = 'onActivityTaskUpdate'; /// 向军团成员发送弹窗礼包
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private GUILD_TRAIN_RESET = 'onGuildTainReset'; // 试炼场重置
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private GUILD_BOSS_ENCOURAGE = 'onGuildBossEncourage'; // 鼓舞
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private AUCTION_UPDATE = 'onAuctionUpdate'; // 拍卖行更新
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@@ -1,6 +1,6 @@
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import { Application, BackendSession, pinus, HandlerService, } from "pinus";
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import { resResult, parseGoodStr, getRandSingleEelm } from "../../../pubUtils/util";
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import { STATUS, TASK_FUN_TYPE, SHOP_REFRESH_TYPE, KING_EXP_RATIO_TYPE, DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON } from "../../../consts";
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import { STATUS, TASK_FUN_TYPE, SHOP_REFRESH_TYPE, KING_EXP_RATIO_TYPE, DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON, ACTIVITY_TYPE } from "../../../consts";
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import { gameData } from "../../../pubUtils/data";
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import { UserTaskRecModel } from "../../../db/UserTaskRec";
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import { addItems } from "../../../services/rewardService";
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@@ -9,12 +9,12 @@ import { nowSeconds, getZeroPointD } from "../../../pubUtils/timeUtil";
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import { DicDailyTask, DicAchievement, DicMainTask } from "../../../pubUtils/dictionary/DicTask";
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import { getMainTask, refDailyTaskBox, removeHistoryTask, getCurTask, checkTask, getPvpTask } from "../../../services/taskService";
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import { TASK } from "../../../pubUtils/dicParam";
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import { newHeroGiftPoint } from "../../../services/activity/newHeroGiftsService";
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import { ActivityTaskPointModel, ActivityTaskPointModelType } from "../../../db/ActivityTaskPoint";
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import { ItemInter, RewardInter } from "../../../pubUtils/interface";
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import { RoleModel } from "../../../db/Role";
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import { roleLevelup } from "../../../services/normalBattleService";
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import _ = require("underscore");
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import { addActvityTaskPoint } from "../../../services/activity/activityService";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -79,12 +79,8 @@ export class ShopHandler {
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}
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//任务完成后关联活动的积分
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let activityTaskPoint: ActivityTaskPointModelType[] = await ActivityTaskPointModel.findData(type, id);
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for (let obj of activityTaskPoint) {
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await newHeroGiftPoint(serverId, obj.activityId, roleId, obj.point);
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let uids = [{ uid: roleId, sid }];
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this.app.get('channelService').pushMessageByUids('addPoint', resResult(STATUS.SUCCESS, { activityId: obj.activityId, addPoint: point }), uids);
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}
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await addActvityTaskPoint(type, id, session );
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let goods = await addItems(roleId, roleName, sid, taskReward, ITEM_CHANGE_REASON.TASK_REWARD);
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if (expItem && expItem.count > 0) {
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@@ -21,12 +21,12 @@ import { getPlayerDailyGKData } from './dailyGKService';
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import { getPlayerRefreshShopData } from './refreshShopService';
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import { getPlayerRefreshTaskData } from './refreshTaskService';
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import { getPlayerMonopolyData } from './monopolyService';
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import { getPlayerNewHeroGiftsData } from './newHeroGiftsService';
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import { getPlayerNewHeroGiftsData, newHeroGiftPoint } from './newHeroGiftsService';
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import { getPlayerNewHeroGKData } from './newHeroGKService';
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import { getPlayerNewHeroGachaData } from './newHeroGachaService';
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import { pinus } from 'pinus';
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import { BackendSession, pinus } from 'pinus';
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import { ActivityModel, ActivityModelType } from '../../db/Activity';
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import { getRandSingleEelm } from '../../pubUtils/util';
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import { getRandSingleEelm, resResult } from '../../pubUtils/util';
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import { SignInData } from '../../domain/activityField/signInField';
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import { ActivityGroupModel } from '../../db/ActivityGroup';
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import { ActivityGroupTypeModel } from '../../db/ActivityGroupType';
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@@ -34,6 +34,9 @@ import { ServerlistModel } from '../../db/Serverlist';
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import { ActivityInRemote, transActivityInRemoteToModelType } from '../../domain/activityField/activityField';
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import { getPlayerLuckyTurntableDataShow } from './luckyTurntableService';
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import { getTimeLimitRankDataShow } from './timeLimitRankService';
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import { ActivityTaskPointModel } from '../../db/ActivityTaskPoint';
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import { getRoleOnlineInfo } from '../redisService';
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import { addTaskPassPoint } from './taskPassService';
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/**
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* 获取活动数据
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@@ -315,11 +318,65 @@ export async function checkActivityGroupType(groupType: number, activities: Acti
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let index = dic.findIndex(cur => cur.activityType == type);
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if(index == -1) {
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return false;
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} else {
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dic.splice(index, 1);
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}
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}
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}
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return true
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}
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/**
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* 达成任务可活动活动积分
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* @param type 任务类型,主线、每日、成就
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* @param id
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* @param point
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* @param session
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*/
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export async function addActvityTaskPoint(type: number, id: number, session: BackendSession) {
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let serverId: number = session.get('serverId');
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let roleId: string = session.get('roleId');
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let sid: string = session.get('sid');
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let activityTaskPoint = await ActivityTaskPointModel.findData(type, id);
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let result: pushActivityInter[] = [];
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for (let { activityId, activityType, point } of activityTaskPoint) {
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console.log('##### activityTaskPoint:', activityId, activityType, point)
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if(activityType == ACTIVITY_TYPE.NEW_HERO_GIFTS) { // 新武将活动
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let totalPoint = await newHeroGiftPoint(serverId, activityId, roleId, point);
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result.push({ activityId, activityType, param: { totalPoint } });
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} else if (activityType == ACTIVITY_TYPE.TASK_PASS) {
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let totalPoint = await addTaskPassPoint(serverId, activityId, roleId, point);
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result.push({ activityId, activityType, param: { totalPoint } });
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} else {
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break;
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}
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}
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await pushActivities(result, roleId, sid);
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}
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interface pushActivityParamInter {
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ticketCnt?: number; // 木签活动的签数(type21)
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totalPoint?: number; // 新将好礼(type37)和战令(type42)更新后的积分
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}
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export interface pushActivityInter {
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activityId: number,
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activityType: number,
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param: pushActivityParamInter;
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}
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export async function pushSingleActivity(activityId: number, activityType: number, param: pushActivityParamInter, roleId: string, sid?: string) {
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await pushActivities([{ activityId, activityType, param }], roleId, sid);
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}
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export async function pushActivities(arr: pushActivityInter[], roleId: string, sid?: string) {
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if(!sid) {
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let onlineUser = await getRoleOnlineInfo(roleId);
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sid = onlineUser.sid;
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}
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pinus.app.get('channelService').pushMessageByUids('onActivityUpdate',
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resResult(STATUS.SUCCESS, {
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activities: arr
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}),
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[{ uid: roleId, sid }]);
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}
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@@ -54,5 +54,6 @@ export async function getPlayerNewHeroGiftsData(activityId: number, serverId: nu
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*
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*/
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export async function newHeroGiftPoint(serverId: number, activityId: number, roleId: string, addPoint: number) {
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await ActivityNewHeroGiftModel.addPoint(serverId, activityId, roleId, addPoint);
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let result = await ActivityNewHeroGiftModel.addPoint(serverId, activityId, roleId, addPoint);
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return result.totalPoint;
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}
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@@ -2,7 +2,9 @@ import { ActivityRechargeMoneyModel, ActivityRechargeMoneyModelType } from '../.
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import { RechargeMoneyData } from '../../domain/activityField/rechargeMoneyField';
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import moment = require('moment');
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import { RoleModel } from '../../db/Role';
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import { getActivityById } from './activityService';
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import { getActivitiesByType, getActivityById, pushActivities, pushActivityInter } from './activityService';
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import { ACTIVITY_TYPE } from '../../consts';
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import { getRoleOnlineInfo } from '../redisService';
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/**
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* 玩家活动数据
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@@ -43,6 +45,19 @@ export async function getPlayerRechargeMoneyDataShow(activityId: number, serverI
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export async function addRechargeMoney(roleId: string, serverId: number, RMB: number) {
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let beginTime = moment(new Date()).startOf('d').toDate();
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let endTime = moment(new Date()).endOf('d').toDate();
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await ActivityRechargeMoneyModel.addRMB(serverId, roleId, RMB, beginTime, endTime);
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let result = await ActivityRechargeMoneyModel.addRMB(serverId, roleId, RMB, beginTime, endTime);
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if(result.RMB == RMB) { // 获得木签的时候推送给在线玩家
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let onlineUser = await getRoleOnlineInfo(roleId);
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if(!!onlineUser.sid) {
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let result: pushActivityInter[] = [];
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let activities = await getActivitiesByType(serverId, ACTIVITY_TYPE.RECHARGE_MONEY);
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for(let { activityId, type: activityType } of activities) {
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let playerData = await getPlayerRechargeMoneyData(activityId, serverId, roleId);
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result.push({ activityId, activityType, param: { ticketCnt: playerData.ticketCnt } });
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}
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await pushActivities(result, roleId, onlineUser.sid);
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}
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}
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}
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70
game-server/app/services/activity/taskPassService.ts
Normal file
70
game-server/app/services/activity/taskPassService.ts
Normal file
@@ -0,0 +1,70 @@
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import { ACTIVITY_TYPE, STATUS } from "../../consts";
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import { ActivityModelType } from "../../db/Activity";
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import { ActivityTaskPassModel } from "../../db/ActivityTaskPass";
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import { RoleModel } from "../../db/Role";
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import { TaskPassData } from "../../domain/activityField/taskPassField";
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import { getActivityById } from "./activityService";
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export async function getTaskPassData(activityId: number, serverId: number, roleId: string) {
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let activityData = await getActivityById(activityId);
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let playerData = new TaskPassData(activityData, createTime);
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let record = await ActivityTaskPassModel.findData(serverId, activityId, roleId, playerData.roundIndex);
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playerData.setPlayerRecord(record);
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return playerData;
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}
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export async function getTaskPassDataShow(activityId: number, serverId: number, roleId: string) {
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let playerData = await getTaskPassData(activityId, serverId, roleId);
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if(playerData && playerData.canShow && playerData.canShow()) {
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return playerData.getShowResult();
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}
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return null
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}
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/**
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* 购买高级战令
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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* @param {string} productID 商品ID
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*
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*/
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export async function makeTaskPass(roleId: string, roleName: string, sid: string, serverId: number, activityId: number, productID: string) {
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let activityData: ActivityModelType = await getActivityById(activityId);
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if (!activityData) {
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return STATUS.ACTIVITY_MISSING;
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}
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if (activityData.type !== ACTIVITY_TYPE.TASK_PASS) {
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return STATUS.ACTIVITY_TYPE_ERROR;
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}
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let playerData = new TaskPassData(activityData, createTime);
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let roundIndex = playerData.roundIndex;
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await ActivityTaskPassModel.buy(serverId, activityId, roleId, roundIndex, productID);
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return {
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code: 0,
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data: Object.assign({}, { item: { roundIndex }, activityId: activityId })
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}
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}
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/**
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* 任务活动完成后会获得点数
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function addTaskPassPoint(serverId: number, activityId: number, roleId: string, addPoint: number) {
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let activity = await getActivityById(activityId);
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let data = new TaskPassData(activity, createTime);
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let result = await ActivityTaskPassModel.addPoint(serverId, activityId, roleId, data.roundIndex, addPoint);
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return result.totalPoint;
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}
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@@ -29,6 +29,7 @@ import { PayCallback37Data } from '../domain/sdk';
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import { reportTAEvent, reportTAUserSet } from './sdkService';
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import { savePayLog } from '../pubUtils/logUtil';
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import { recordFirstGift } from './activity/firstGiftService';
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import { makeTaskPass } from './activity/taskPassService';
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/**
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@@ -131,6 +132,12 @@ export async function makeOrder(orderInfo: UserOrderModelType, sid: string) {
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rewardResult = await makeRefreshShopReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID, 0)
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break;
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}
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case ACTIVITY_TYPE.TASK_PASS: // 战令-高级卡
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{
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rewardResult = await makeTaskPass(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID)
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break;
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}
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default:
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rewardResult = STATUS.ERROR_TYPE;
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break;
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@@ -171,8 +178,8 @@ export async function settleOrder(order: UserOrderModelType, serverId: number, s
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}), [{ uid: order.roleId, sid }]);
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}
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//活动统计
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await addRechargeMoney(order.roleId, serverId, order.price);
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await addVipRechargeMoney(order.roleId, serverId, order.price);
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addRechargeMoney(order.roleId, serverId, order.price);
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addVipRechargeMoney(order.roleId, serverId, order.price);
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//成长任务
|
||||
await checkActivityTask(serverId, sid, order.roleId, TASK_TYPE.ACTIVITY_RMB, order.price, { activityId: order.activityId });
|
||||
if(order.payType != PAY_TYPE.TEST) {
|
||||
|
||||
@@ -93,7 +93,7 @@ export async function pushActivityUpdate(roleId: string, sid: string, pushMessag
|
||||
}
|
||||
if (!!sid) {
|
||||
let uids = [{ uid: roleId, sid }];
|
||||
pinus.app.get('channelService').pushMessageByUids('onActivityUpdate', resResult(STATUS.SUCCESS, pushMessage), uids);
|
||||
pinus.app.get('channelService').pushMessageByUids('onActivityTaskUpdate', resResult(STATUS.SUCCESS, pushMessage), uids);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -162,13 +162,16 @@ export default class Activity extends Service {
|
||||
});
|
||||
}
|
||||
|
||||
public async createTaskToActivity(taskType: number, activityId: number) {
|
||||
public async createTaskToActivity(type: number, activityId: number) {
|
||||
const { ctx } = this;
|
||||
let dicTask = gameData.tasks.get(taskType);
|
||||
let dicTask = gameData.tasks.get(type);
|
||||
if(!dicTask) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
|
||||
|
||||
let activity = await ActivityModel.findActivity(activityId);
|
||||
if(!activity) return ctx.service.utils.resResult(STATUS.ACTIVITY_MISSING);
|
||||
|
||||
for(let [id, dic] of dicTask) {
|
||||
await ActivityTaskPointModel.createDataIfNotExist(taskType, id, activityId, dic['point']||0, ctx.user?.uid);
|
||||
await ActivityTaskPointModel.createDataIfNotExist(type, dic.taskType, id, activityId, activity.type, dic['point']||0, ctx.user?.uid);
|
||||
}
|
||||
return ctx.service.utils.resResult(STATUS.SUCCESS);
|
||||
}
|
||||
|
||||
@@ -54,6 +54,7 @@ export enum ACTIVITY_TYPE {
|
||||
NEW_HERO_GACHA = 39, //新将擢迁(新武将抽卡)
|
||||
LUCKY_TURNTABLE = 40, // 幸运转盘
|
||||
TIME_LIMIT_RANK = 41, // 限时排行榜
|
||||
TASK_PASS = 42, // 战令活动
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -163,3 +164,7 @@ export const DAILYRMBGIFTS_DAYS = 7;//一次性购买*天
|
||||
export const SIGNIN_OPEN = 1;//*号0点开启
|
||||
export const SIGNIN_CLOSE = 31;//*号晚上24点结束
|
||||
|
||||
export enum TASK_PASS_TYPE {
|
||||
STANDARD = 1, // 标准版,不付钱
|
||||
VIP = 2, // 要付钱
|
||||
}
|
||||
@@ -1003,6 +1003,8 @@ export enum ITEM_CHANGE_REASON {
|
||||
COMPOSE_STONE = 139, // 合成地玉石
|
||||
REBIRTH = 140, // 武将重生
|
||||
ACT_TURNTABLE_PULL = 141, // 转盘
|
||||
ACT_TASK_PASS = 142, // 活动-战令奖励
|
||||
ACT_TASK_PASS_SPD_UP = 143, // 活动-战令加速
|
||||
}
|
||||
|
||||
export enum TA_EVENT {
|
||||
|
||||
@@ -448,6 +448,7 @@ export const STATUS = {
|
||||
NOT_GIFTPACKAGE: { code: 50033, simStr: '非礼包类型' },
|
||||
SHOP_CLOSED: { code: 50034, simStr: '停业' },
|
||||
ACTIVITY_RECHARGE_ITEM_NOT_ENOUGH: { code: 50035, simStr: '商品不足' },
|
||||
ACTIVITY_ITEM_CANNOT_RECEIVE: { code: 50036, simStr: '无可领取物品' },
|
||||
// GM后台相关状态 60000 - 69999
|
||||
GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },
|
||||
GM_MISS_API: { code: 60002, simStr: '未找到该接口' },
|
||||
|
||||
75
shared/db/ActivityTaskPass.ts
Normal file
75
shared/db/ActivityTaskPass.ts
Normal file
@@ -0,0 +1,75 @@
|
||||
import BaseModel from './BaseModel';
|
||||
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
|
||||
|
||||
export class ReceivedReward {
|
||||
@prop({ required: true })
|
||||
pageIndex: number;
|
||||
|
||||
@prop({ required: true })
|
||||
lv: number;
|
||||
|
||||
@prop({ required: true })
|
||||
receiveTime: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* 30天目标活动
|
||||
*/
|
||||
@index({ roleId: 1, activityId: 1, serverId: 1 })
|
||||
|
||||
export default class Activity_Task_Pass extends BaseModel {
|
||||
@prop({ required: true })
|
||||
serverId: number; // 服Id
|
||||
|
||||
@prop({ required: true })
|
||||
activityId: number; // 活动Id
|
||||
|
||||
@prop({ required: true })
|
||||
roleId: string; // 用户Id
|
||||
|
||||
@prop({ required: true })
|
||||
roundIndex: number; // 第几轮
|
||||
|
||||
@prop({ required: true, type: String })
|
||||
productIDs: string[]; // 购买记录
|
||||
|
||||
@prop({ required: true, type: ReceivedReward, _id: false })
|
||||
receivedReward: ReceivedReward[]; // 领取了的奖励
|
||||
|
||||
@prop({ required: true })
|
||||
spdUpCnt: number; // 加速次数
|
||||
|
||||
@prop({ required: true })
|
||||
totalPoint: number; // 获得总点数
|
||||
|
||||
// 寻找记录
|
||||
public static async findData(serverId: number, activityId: number, roleId: string, roundIndex: number) {
|
||||
let result: ActivityTaskPassModelType = await ActivityTaskPassModel.findOne({ serverId, activityId, roleId, roundIndex }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
// 增加点数
|
||||
public static async addPoint(serverId: number, activityId: number, roleId: string, roundIndex: number, addPoint: number, spdUpCnt = 0) {
|
||||
let result: ActivityTaskPassModelType = await ActivityTaskPassModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex },
|
||||
{ $inc: { totalPoint: addPoint, spdUpCnt } }, { upsert: true, new: true }).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
//添加购买记录
|
||||
public static async buy(serverId: number, activityId: number, roleId: string, roundIndex: number, productID: string) {
|
||||
let result: ActivityTaskPassModelType = await ActivityTaskPassModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex },
|
||||
{ $addToSet: { productIDs: productID } }, { upsert: true, new: true }).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async receiveItems(serverId: number, activityId: number, roleId: string, roundIndex: number, receiveReward: ReceivedReward[]) {
|
||||
let result: ActivityTaskPassModelType = await ActivityTaskPassModel.findOneAndUpdate({ serverId, roleId, activityId, },
|
||||
{ $push: { receiveReward } }, { upsert: true, new: true }).lean(true);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
export const ActivityTaskPassModel = getModelForClass(Activity_Task_Pass);
|
||||
|
||||
export interface ActivityTaskPassModelType extends Pick<DocumentType<Activity_Task_Pass>, keyof Activity_Task_Pass> { }
|
||||
export type ActivityTaskPassModelTypeParam = Partial<ActivityTaskPassModelType>; // 将所有字段变成可选项
|
||||
@@ -11,37 +11,42 @@ export default class Activity_Task_Point extends BaseModel {
|
||||
// @prop({ required: true })
|
||||
// serverId: number; // 服Id
|
||||
@prop({ required: true })
|
||||
taskType: number; // 任务类型TASK_FUN_TYPE 1.主线,2每日,3.成就
|
||||
type: number; // 任务类型TASK_FUN_TYPE 1.主线,2每日,3.成就
|
||||
|
||||
@prop({ required: true })
|
||||
taskType: number; // 任务type TASK_TYPE
|
||||
@prop({ required: true })
|
||||
taskId: number; // 任务id
|
||||
@prop({ required: true })
|
||||
activityId: number; // 关联的活动id
|
||||
@prop({ required: true })
|
||||
activityType: number; // 活动类型
|
||||
@prop({ required: true })
|
||||
point: number; // 增加点数
|
||||
|
||||
//更新活动数据
|
||||
public static async updateData(taskType: number, taskId: number, activityId: number, point: number, uid = 1) {
|
||||
public static async updateData(type: number, taskId: number, activityId: number, point: number, uid = 1) {
|
||||
let result: ActivityTaskPointModelType = await ActivityTaskPointModel.findOneAndUpdate(
|
||||
{ taskType, taskId, activityId }, { $set: { point, updatedBy: uid }, $setOnInsert: { createdBy: uid } }, { upsert: true, new: true }
|
||||
{ type, taskId, activityId }, { $set: { point, updatedBy: uid }, $setOnInsert: { createdBy: uid } }, { upsert: true, new: true }
|
||||
).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
//查询数据
|
||||
public static async findData(taskType: number, taskId: number) {
|
||||
public static async findData(type: number, taskId: number) {
|
||||
let result: ActivityTaskPointModelType[] = await ActivityTaskPointModel.find(
|
||||
{ taskType, taskId }).lean(true);
|
||||
{ type, taskId }).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
//删除数据
|
||||
public static async deleteData(taskType: number, taskId: number, activityId: number) {
|
||||
await ActivityTaskPointModel.deleteOne({ taskType, taskId, activityId });
|
||||
public static async deleteData(type: number, taskId: number, activityId: number) {
|
||||
await ActivityTaskPointModel.deleteOne({ type, taskId, activityId });
|
||||
}
|
||||
|
||||
public static async createDataIfNotExist(taskType: number, taskId: number, activityId: number, point: number, uid = 1) {
|
||||
public static async createDataIfNotExist(type: number, taskType: number, taskId: number, activityId: number, activityType: number, point: number, uid = 1) {
|
||||
let result: ActivityTaskPointModelType = await ActivityTaskPointModel.findOneAndUpdate(
|
||||
{ taskType, taskId, activityId }, { $setOnInsert: { point, createdBy: uid, updatedBy: uid } }, { upsert: true, new: true }
|
||||
{ type, taskId, activityId }, { $setOnInsert: { point, createdBy: uid }, $set: { taskType, activityType, updatedBy: uid } }, { upsert: true, new: true }
|
||||
).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
238
shared/domain/activityField/taskPassField.ts
Normal file
238
shared/domain/activityField/taskPassField.ts
Normal file
@@ -0,0 +1,238 @@
|
||||
|
||||
import { pick } from 'underscore';
|
||||
import { TASK_PASS_TYPE } from '../../consts';
|
||||
import { ActivityModelType } from '../../db/Activity';
|
||||
import { ActivityTaskPassModelType } from '../../db/ActivityTaskPass';
|
||||
import { ActivityBase } from './activityField';
|
||||
|
||||
interface TaskPassProgressInDb { // 进度
|
||||
lv: number; // 等级
|
||||
point: number; // 到达下一级所需的积分
|
||||
}
|
||||
|
||||
interface TaskPassRewardItemInDb {
|
||||
lv: number;
|
||||
reward: string;
|
||||
needShow: boolean;
|
||||
}
|
||||
|
||||
interface TaskPassRewardsInDb {
|
||||
pageIndex: number;
|
||||
type: number; // 1-标准版 2-豪华版
|
||||
price: number; // 花多少钱
|
||||
productID: string; // 商品id,如果是标准版这里填&
|
||||
items: TaskPassRewardItemInDb[];
|
||||
}
|
||||
|
||||
interface TaskPassSpdUpInDb {
|
||||
cost: string;
|
||||
point: number;
|
||||
}
|
||||
|
||||
interface TaskPassDataInDb {
|
||||
progress: TaskPassProgressInDb[];
|
||||
rewards: TaskPassRewardsInDb[];
|
||||
spdUp: TaskPassSpdUpInDb;
|
||||
}
|
||||
|
||||
export class TaskPassProgress {
|
||||
lv: number;
|
||||
point: number;
|
||||
|
||||
constructor(data: TaskPassProgressInDb) {
|
||||
this.lv = data.lv;
|
||||
this.point = data.point;
|
||||
}
|
||||
}
|
||||
|
||||
export class TaskPassRewardItem {
|
||||
lv: number;
|
||||
reward: string;
|
||||
needShow: boolean;
|
||||
|
||||
hasReceived: boolean = false;
|
||||
|
||||
constructor(item: TaskPassRewardItemInDb) {
|
||||
this.lv = item.lv;
|
||||
this.reward = item.reward;
|
||||
this.needShow = item.needShow;
|
||||
}
|
||||
|
||||
setHasReceived(hasReceived: boolean) {
|
||||
this.hasReceived = hasReceived;
|
||||
}
|
||||
}
|
||||
|
||||
export class TaskPassReward {
|
||||
pageIndex: number; // 第几页
|
||||
type: number; // 1-标准版 2-豪华版
|
||||
price: number; // 花多少钱
|
||||
productID: string; // 商品id,如果是标准版这里填&
|
||||
items: TaskPassRewardItem[] = [];
|
||||
|
||||
hasBuy: boolean = false; // 是否购买了
|
||||
map: Map<number, number> = new Map(); // lv => index
|
||||
|
||||
constructor(reward: TaskPassRewardsInDb) {
|
||||
this.pageIndex = reward.pageIndex;
|
||||
this.type = reward.type;
|
||||
this.price = reward.price;
|
||||
this.productID = reward.productID;
|
||||
for(let item of reward.items) {
|
||||
let obj = new TaskPassRewardItem(item);
|
||||
this.items.push(obj);
|
||||
this.map.set(obj.lv, this.items.length - 1);
|
||||
}
|
||||
}
|
||||
|
||||
findItemByLv(lv: number) {
|
||||
let index = this.map.get(lv);
|
||||
return this.items[index];
|
||||
}
|
||||
|
||||
setPlayerRecord(record: ActivityTaskPassModelType) {
|
||||
if(record.productIDs && record.productIDs.indexOf(this.productID) != -1) {
|
||||
this.hasBuy = true;
|
||||
}
|
||||
if(record.receivedReward) {
|
||||
for(let { pageIndex, lv } of record.receivedReward) {
|
||||
if(pageIndex == this.pageIndex) {
|
||||
let item = this.findItemByLv(lv);
|
||||
item.setHasReceived(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
getShowResult() {
|
||||
return pick(this, ['pageIndex', 'type', 'price', 'productID', 'items', 'hasBuy']);
|
||||
}
|
||||
|
||||
canReceiveItems() {
|
||||
if(this.type == TASK_PASS_TYPE.VIP) {
|
||||
if(!this.hasBuy) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
export class TaskPassSpdUp {
|
||||
cost: string;
|
||||
point: number;
|
||||
|
||||
spdUpCnt: number = 0; // 加速过的次数
|
||||
|
||||
constructor(obj: TaskPassSpdUpInDb) {
|
||||
this.cost = obj.cost;
|
||||
this.point = obj.point;
|
||||
}
|
||||
|
||||
setSpdUpCnt(cnt: number) {
|
||||
this.spdUpCnt = cnt;
|
||||
}
|
||||
|
||||
addSpdUpCnt(cnt: number) {
|
||||
this.spdUpCnt += cnt;
|
||||
}
|
||||
}
|
||||
|
||||
// 战令活动数据
|
||||
export class TaskPassData extends ActivityBase {
|
||||
progress: TaskPassProgress[] = [];
|
||||
rewards: TaskPassReward[] = [];
|
||||
spdUp: TaskPassSpdUp;
|
||||
|
||||
lv: number = 1;
|
||||
totalPoint: number = 0;
|
||||
map: Map<number, number> = new Map(); // pageIndex => rewards的index
|
||||
|
||||
constructor(activityData: ActivityModelType, createTime: number) {
|
||||
super(activityData, createTime)
|
||||
this.initData(activityData.data)
|
||||
}
|
||||
|
||||
public initData(data: string) {
|
||||
let dataObj: TaskPassDataInDb = JSON.parse(data);
|
||||
for(let obj of dataObj.progress) {
|
||||
this.progress.push(new TaskPassProgress(obj));
|
||||
}
|
||||
for(let obj of dataObj.rewards) {
|
||||
let reward = new TaskPassReward(obj);
|
||||
this.rewards.push(reward);
|
||||
this.map.set(reward.pageIndex, this.rewards.length - 1);
|
||||
}
|
||||
this.spdUp = new TaskPassSpdUp(dataObj.spdUp);
|
||||
}
|
||||
|
||||
|
||||
public setPlayerRecord(record: ActivityTaskPassModelType) {
|
||||
if(!record) return null;
|
||||
this.setLvByPoint(record.totalPoint);
|
||||
for(let reward of this.rewards) {
|
||||
reward.setPlayerRecord(record);
|
||||
}
|
||||
this.spdUp.setSpdUpCnt(record.spdUpCnt);
|
||||
}
|
||||
|
||||
public getShowResult() {
|
||||
return {
|
||||
...this.getBaseKeys(),
|
||||
progress: this.progress,
|
||||
rewards: this.rewards.map(reward => reward.getShowResult()),
|
||||
spdUp: this.spdUp,
|
||||
lv: this.lv,
|
||||
totalPoint: this.totalPoint,
|
||||
}
|
||||
}
|
||||
|
||||
private setLvByPoint(totalPoint: number) {
|
||||
this.totalPoint = totalPoint;
|
||||
for(let { lv, point } of this.progress) {
|
||||
this.lv = lv;
|
||||
totalPoint -= point;
|
||||
if(totalPoint < 0) break;
|
||||
}
|
||||
}
|
||||
|
||||
public findRewardByPageIndex(pageIndex: number) {
|
||||
let index = this.map.get(pageIndex);
|
||||
return this.rewards[index];
|
||||
}
|
||||
|
||||
// 领取道具
|
||||
public receiveItems(pageIndex: number, lv: number) {
|
||||
let reward = this.findRewardByPageIndex(pageIndex);
|
||||
if(!reward) return false;
|
||||
|
||||
if(!reward.canReceiveItems()) return false;
|
||||
|
||||
let items: TaskPassRewardItem[] = [];
|
||||
if(lv == 0) {
|
||||
for(let item of reward.items) {
|
||||
if(item.lv <= this.lv && !item.hasReceived) {
|
||||
item.setHasReceived(true);
|
||||
items.push(item);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
let item = reward.findItemByLv(lv);
|
||||
if(!item.hasReceived) {
|
||||
item.setHasReceived(true);
|
||||
items.push(item);
|
||||
}
|
||||
}
|
||||
if(items.length <= 0) return false;
|
||||
return items
|
||||
}
|
||||
|
||||
// 加速
|
||||
public addPoint(point: number, count: number) {
|
||||
this.spdUp.addSpdUpCnt(count)
|
||||
this.setLvByPoint(this.totalPoint + point);
|
||||
return {
|
||||
lv: this.lv,
|
||||
totalPoint: this.totalPoint,
|
||||
spdUpCnt: this.spdUp.spdUpCnt
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -344,7 +344,7 @@ export class CreateHeroes extends UpdateHeroes {
|
||||
let uids = [{ uid: this.roleId, sid }];
|
||||
pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(role.ce) , heros: this.pushHeroes.map(cur => { return {...cur, ce: reduceCe(cur.ce), incHeroCe: reduceCe(cur.incHeroCe) }}), topLineupCe: reduceCe(role.topLineupCe) }), uids);
|
||||
pinus.app.get('channelService').pushMessageByUids('onTaskUpdate', resResult(STATUS.SUCCESS, this.taskPushMessage), uids);
|
||||
pinus.app.get('channelService').pushMessageByUids('onActivityUpdate', resResult(STATUS.SUCCESS, this.activityTaskPushMessage), uids);
|
||||
pinus.app.get('channelService').pushMessageByUids('onActivityTaskUpdate', resResult(STATUS.SUCCESS, this.activityTaskPushMessage), uids);
|
||||
let figureInfo = combineFigureInfo(this.figureInfos);
|
||||
if (!!figureInfo && (figureInfo.heads.length > 0 || figureInfo.frames.length > 0 || figureInfo.spines.length > 0)) {
|
||||
pinus.app.get('channelService').pushMessageByUids('onHeadChange', resResult(STATUS.SUCCESS, { ...figureInfo }), uids);
|
||||
|
||||
@@ -244,5 +244,11 @@
|
||||
"activityType": 41,
|
||||
"name": "TIME_LIMIT_RANK",
|
||||
"string": "限时排行榜"
|
||||
},
|
||||
{
|
||||
"id": 42,
|
||||
"activityType": 42,
|
||||
"name": "TASK_PASS",
|
||||
"string": "战令"
|
||||
}
|
||||
]
|
||||
@@ -23,7 +23,7 @@
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb4",
|
||||
"type": 18,
|
||||
"price": 0.01,
|
||||
"price": 6,
|
||||
"message": "充值元宝-购买元宝60",
|
||||
"gameCoin": 60
|
||||
},
|
||||
@@ -46,7 +46,7 @@
|
||||
"type": 18,
|
||||
"price": 198,
|
||||
"message": "充值元宝-购买元宝1980",
|
||||
"gameCoin": 1980
|
||||
"gameCoin": 7980
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb8",
|
||||
@@ -231,169 +231,15 @@
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-1",
|
||||
"productID": "com.bantu.sgzzyz.yb34",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-图纸任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-2",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-宝石任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-3",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-将魂任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-4",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-装备任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-5",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-武将任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-6",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-皮肤任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-7",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-皮肤任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-8",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-皮肤任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-9",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-皮肤任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-10",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-皮肤任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-11",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-皮肤任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-12",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-皮肤任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-13",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-皮肤任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-14",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-皮肤任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-15",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-皮肤任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-16",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-皮肤任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-17",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-将魂任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-18",
|
||||
"type": 24,
|
||||
"price": 98,
|
||||
"message": "弹出礼包-精炼任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-19",
|
||||
"type": 24,
|
||||
"price": 98,
|
||||
"message": "弹出礼包-图纸任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-20",
|
||||
"type": 24,
|
||||
"price": 98,
|
||||
"message": "弹出礼包-图纸任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-21",
|
||||
"type": 24,
|
||||
"price": 98,
|
||||
"message": "弹出礼包-藏宝图任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-22",
|
||||
"type": 24,
|
||||
"price": 98,
|
||||
"message": "弹出礼包-装备养成任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-23",
|
||||
"type": 24,
|
||||
"price": 98,
|
||||
"message": "弹出礼包-功勋任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb35",
|
||||
"type": 5,
|
||||
"type": 2,
|
||||
"price": 198,
|
||||
"message": "高级签到",
|
||||
"gameCoin": 1
|
||||
@@ -401,7 +247,7 @@
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb36",
|
||||
"type": 22,
|
||||
"price": 60,
|
||||
"price": 10,
|
||||
"message": "活动每日特惠-一次性买7天",
|
||||
"gameCoin": 1
|
||||
},
|
||||
@@ -615,18 +461,25 @@
|
||||
"message": "活动-精英成长基金(高阶)",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb37-1",
|
||||
"type": 33,
|
||||
"price": 98,
|
||||
"message": "春节节日活动-节日物资装备提升礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb37-2",
|
||||
"type": 33,
|
||||
"price": 328,
|
||||
"price": 98,
|
||||
"message": "春节节日活动-节日物资装备晋升礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb38",
|
||||
"type": 42,
|
||||
"price": 198,
|
||||
"message": "夕蕊令",
|
||||
"gameCoin": 1
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user