活动:战令
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88
game-server/app/servers/activity/handler/taskPassHandler.ts
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88
game-server/app/servers/activity/handler/taskPassHandler.ts
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { ITEM_CHANGE_REASON, STATUS, } from '../../../consts';
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import { getTaskPassData, getTaskPassDataShow } from '../../../services/activity/taskPassService';
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import { ActivityTaskPassModel, ReceivedReward } from '../../../db/ActivityTaskPass';
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import { RewardParam } from '../../../domain/activityField/rewardField';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { ItemInter } from '../../../pubUtils/interface';
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import { isNumber, pick } from 'underscore';
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import { handleCost } from '../../../services/rewardService';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new TaskPassHandler(app);
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}
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export class TaskPassHandler {
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constructor(private app: Application) {
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}
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/************************战令系统****************************/
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// 获得战令活动数据
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public async getTaskPassData(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getTaskPassDataShow(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, { playerData });
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}
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// (一键)领取
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public async receiveItems(msg: { activityId: number, pageIndex: number, lv: number }, session: BackendSession) {
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const { activityId, pageIndex, lv = 0 } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getTaskPassData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let items = playerData.receiveItems(pageIndex, lv);
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if(!items) return resResult(STATUS.ACTIVITY_ITEM_CANNOT_RECEIVE);
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let records: ReceivedReward[] = [], rewards: RewardParam[] = [];
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for(let item of items) {
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records.push({ pageIndex, lv: item.lv, receiveTime: nowSeconds() });
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rewards.push(...stringToRewardParam(item.reward));
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}
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await ActivityTaskPassModel.receiveItems(serverId, activityId, roleId, playerData.roundIndex, records);
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let result = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_DAILY_GK_BATTLE_END);
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return resResult(STATUS.SUCCESS, { items, ...result });
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}
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// 加速
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public async speedUp(msg: { activityId: number, count: number }, session: BackendSession) {
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const { activityId, count } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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if(count == 0 || !isNumber(count)) return resResult(STATUS.WRONG_PARMS);
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let playerData = await getTaskPassData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let cost: ItemInter[] = [];
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let consumeArr = stringToConsumeParam(playerData.spdUp.cost);
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for(let consume of consumeArr) {
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cost.push({ ...consume, count: consume.count * count });
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}
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let consumeResult = await handleCost(roleId, sid, consumeArr, ITEM_CHANGE_REASON.ACT_DAILY_GK_BATTLE_END);
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if(!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let addPoint = playerData.spdUp.point * count;
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await ActivityTaskPassModel.addPoint(serverId, activityId, roleId, playerData.roundIndex, addPoint, count);
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let result = playerData.addPoint(addPoint, count);
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return resResult(STATUS.SUCCESS, result);
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}
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}
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