活动:战令
This commit is contained in:
70
game-server/app/services/activity/taskPassService.ts
Normal file
70
game-server/app/services/activity/taskPassService.ts
Normal file
@@ -0,0 +1,70 @@
|
||||
import { ACTIVITY_TYPE, STATUS } from "../../consts";
|
||||
import { ActivityModelType } from "../../db/Activity";
|
||||
import { ActivityTaskPassModel } from "../../db/ActivityTaskPass";
|
||||
import { RoleModel } from "../../db/Role";
|
||||
import { TaskPassData } from "../../domain/activityField/taskPassField";
|
||||
import { getActivityById } from "./activityService";
|
||||
|
||||
export async function getTaskPassData(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData = await getActivityById(activityId);
|
||||
|
||||
let { createTime } = await RoleModel.findByRoleId(roleId);
|
||||
let playerData = new TaskPassData(activityData, createTime);
|
||||
let record = await ActivityTaskPassModel.findData(serverId, activityId, roleId, playerData.roundIndex);
|
||||
|
||||
playerData.setPlayerRecord(record);
|
||||
|
||||
return playerData;
|
||||
}
|
||||
|
||||
export async function getTaskPassDataShow(activityId: number, serverId: number, roleId: string) {
|
||||
let playerData = await getTaskPassData(activityId, serverId, roleId);
|
||||
if(playerData && playerData.canShow && playerData.canShow()) {
|
||||
return playerData.getShowResult();
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 购买高级战令
|
||||
*
|
||||
* @param {number} serverId 区Id
|
||||
* @param {number} activityId 活动Id
|
||||
* @param {string} roleId 角色Id
|
||||
* @param {string} productID 商品ID
|
||||
*
|
||||
*/
|
||||
export async function makeTaskPass(roleId: string, roleName: string, sid: string, serverId: number, activityId: number, productID: string) {
|
||||
let activityData: ActivityModelType = await getActivityById(activityId);
|
||||
if (!activityData) {
|
||||
return STATUS.ACTIVITY_MISSING;
|
||||
}
|
||||
if (activityData.type !== ACTIVITY_TYPE.TASK_PASS) {
|
||||
return STATUS.ACTIVITY_TYPE_ERROR;
|
||||
}
|
||||
let { createTime } = await RoleModel.findByRoleId(roleId);
|
||||
let playerData = new TaskPassData(activityData, createTime);
|
||||
let roundIndex = playerData.roundIndex;
|
||||
await ActivityTaskPassModel.buy(serverId, activityId, roleId, roundIndex, productID);
|
||||
return {
|
||||
code: 0,
|
||||
data: Object.assign({}, { item: { roundIndex }, activityId: activityId })
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 任务活动完成后会获得点数
|
||||
*
|
||||
* @param {number} serverId 区Id
|
||||
* @param {number} activityId 活动Id
|
||||
* @param {string} roleId 角色Id
|
||||
*
|
||||
*/
|
||||
export async function addTaskPassPoint(serverId: number, activityId: number, roleId: string, addPoint: number) {
|
||||
let activity = await getActivityById(activityId);
|
||||
let { createTime } = await RoleModel.findByRoleId(roleId);
|
||||
let data = new TaskPassData(activity, createTime);
|
||||
let result = await ActivityTaskPassModel.addPoint(serverId, activityId, roleId, data.roundIndex, addPoint);
|
||||
return result.totalPoint;
|
||||
}
|
||||
Reference in New Issue
Block a user