活动:战令

This commit is contained in:
luying
2022-03-07 19:50:56 +08:00
parent 52351bdf4e
commit c7eabb44cf
20 changed files with 617 additions and 196 deletions

View File

@@ -54,6 +54,7 @@ export enum ACTIVITY_TYPE {
NEW_HERO_GACHA = 39, //新将擢迁(新武将抽卡)
LUCKY_TURNTABLE = 40, // 幸运转盘
TIME_LIMIT_RANK = 41, // 限时排行榜
TASK_PASS = 42, // 战令活动
}
/**
@@ -163,3 +164,7 @@ export const DAILYRMBGIFTS_DAYS = 7;//一次性购买*天
export const SIGNIN_OPEN = 1;//*号0点开启
export const SIGNIN_CLOSE = 31;//*号晚上24点结束
export enum TASK_PASS_TYPE {
STANDARD = 1, // 标准版,不付钱
VIP = 2, // 要付钱
}

View File

@@ -1003,6 +1003,8 @@ export enum ITEM_CHANGE_REASON {
COMPOSE_STONE = 139, // 合成地玉石
REBIRTH = 140, // 武将重生
ACT_TURNTABLE_PULL = 141, // 转盘
ACT_TASK_PASS = 142, // 活动-战令奖励
ACT_TASK_PASS_SPD_UP = 143, // 活动-战令加速
}
export enum TA_EVENT {

View File

@@ -448,6 +448,7 @@ export const STATUS = {
NOT_GIFTPACKAGE: { code: 50033, simStr: '非礼包类型' },
SHOP_CLOSED: { code: 50034, simStr: '停业' },
ACTIVITY_RECHARGE_ITEM_NOT_ENOUGH: { code: 50035, simStr: '商品不足' },
ACTIVITY_ITEM_CANNOT_RECEIVE: { code: 50036, simStr: '无可领取物品' },
// GM后台相关状态 60000 - 69999
GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },
GM_MISS_API: { code: 60002, simStr: '未找到该接口' },

View File

@@ -0,0 +1,75 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
export class ReceivedReward {
@prop({ required: true })
pageIndex: number;
@prop({ required: true })
lv: number;
@prop({ required: true })
receiveTime: number;
}
/**
* 30天目标活动
*/
@index({ roleId: 1, activityId: 1, serverId: 1 })
export default class Activity_Task_Pass extends BaseModel {
@prop({ required: true })
serverId: number; // 服Id
@prop({ required: true })
activityId: number; // 活动Id
@prop({ required: true })
roleId: string; // 用户Id
@prop({ required: true })
roundIndex: number; // 第几轮
@prop({ required: true, type: String })
productIDs: string[]; // 购买记录
@prop({ required: true, type: ReceivedReward, _id: false })
receivedReward: ReceivedReward[]; // 领取了的奖励
@prop({ required: true })
spdUpCnt: number; // 加速次数
@prop({ required: true })
totalPoint: number; // 获得总点数
// 寻找记录
public static async findData(serverId: number, activityId: number, roleId: string, roundIndex: number) {
let result: ActivityTaskPassModelType = await ActivityTaskPassModel.findOne({ serverId, activityId, roleId, roundIndex }).lean();
return result;
}
// 增加点数
public static async addPoint(serverId: number, activityId: number, roleId: string, roundIndex: number, addPoint: number, spdUpCnt = 0) {
let result: ActivityTaskPassModelType = await ActivityTaskPassModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex },
{ $inc: { totalPoint: addPoint, spdUpCnt } }, { upsert: true, new: true }).lean(true);
return result;
}
//添加购买记录
public static async buy(serverId: number, activityId: number, roleId: string, roundIndex: number, productID: string) {
let result: ActivityTaskPassModelType = await ActivityTaskPassModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex },
{ $addToSet: { productIDs: productID } }, { upsert: true, new: true }).lean(true);
return result;
}
public static async receiveItems(serverId: number, activityId: number, roleId: string, roundIndex: number, receiveReward: ReceivedReward[]) {
let result: ActivityTaskPassModelType = await ActivityTaskPassModel.findOneAndUpdate({ serverId, roleId, activityId, },
{ $push: { receiveReward } }, { upsert: true, new: true }).lean(true);
return result;
}
}
export const ActivityTaskPassModel = getModelForClass(Activity_Task_Pass);
export interface ActivityTaskPassModelType extends Pick<DocumentType<Activity_Task_Pass>, keyof Activity_Task_Pass> { }
export type ActivityTaskPassModelTypeParam = Partial<ActivityTaskPassModelType>; // 将所有字段变成可选项

View File

@@ -11,37 +11,42 @@ export default class Activity_Task_Point extends BaseModel {
// @prop({ required: true })
// serverId: number; // 服Id
@prop({ required: true })
taskType: number; // 任务类型TASK_FUN_TYPE 1.主线2每日3.成就
type: number; // 任务类型TASK_FUN_TYPE 1.主线2每日3.成就
@prop({ required: true })
taskType: number; // 任务type TASK_TYPE
@prop({ required: true })
taskId: number; // 任务id
@prop({ required: true })
activityId: number; // 关联的活动id
@prop({ required: true })
activityType: number; // 活动类型
@prop({ required: true })
point: number; // 增加点数
//更新活动数据
public static async updateData(taskType: number, taskId: number, activityId: number, point: number, uid = 1) {
public static async updateData(type: number, taskId: number, activityId: number, point: number, uid = 1) {
let result: ActivityTaskPointModelType = await ActivityTaskPointModel.findOneAndUpdate(
{ taskType, taskId, activityId }, { $set: { point, updatedBy: uid }, $setOnInsert: { createdBy: uid } }, { upsert: true, new: true }
{ type, taskId, activityId }, { $set: { point, updatedBy: uid }, $setOnInsert: { createdBy: uid } }, { upsert: true, new: true }
).lean(true);
return result;
}
//查询数据
public static async findData(taskType: number, taskId: number) {
public static async findData(type: number, taskId: number) {
let result: ActivityTaskPointModelType[] = await ActivityTaskPointModel.find(
{ taskType, taskId }).lean(true);
{ type, taskId }).lean(true);
return result;
}
//删除数据
public static async deleteData(taskType: number, taskId: number, activityId: number) {
await ActivityTaskPointModel.deleteOne({ taskType, taskId, activityId });
public static async deleteData(type: number, taskId: number, activityId: number) {
await ActivityTaskPointModel.deleteOne({ type, taskId, activityId });
}
public static async createDataIfNotExist(taskType: number, taskId: number, activityId: number, point: number, uid = 1) {
public static async createDataIfNotExist(type: number, taskType: number, taskId: number, activityId: number, activityType: number, point: number, uid = 1) {
let result: ActivityTaskPointModelType = await ActivityTaskPointModel.findOneAndUpdate(
{ taskType, taskId, activityId }, { $setOnInsert: { point, createdBy: uid, updatedBy: uid } }, { upsert: true, new: true }
{ type, taskId, activityId }, { $setOnInsert: { point, createdBy: uid }, $set: { taskType, activityType, updatedBy: uid } }, { upsert: true, new: true }
).lean(true);
return result;
}

View File

@@ -0,0 +1,238 @@
import { pick } from 'underscore';
import { TASK_PASS_TYPE } from '../../consts';
import { ActivityModelType } from '../../db/Activity';
import { ActivityTaskPassModelType } from '../../db/ActivityTaskPass';
import { ActivityBase } from './activityField';
interface TaskPassProgressInDb { // 进度
lv: number; // 等级
point: number; // 到达下一级所需的积分
}
interface TaskPassRewardItemInDb {
lv: number;
reward: string;
needShow: boolean;
}
interface TaskPassRewardsInDb {
pageIndex: number;
type: number; // 1-标准版 2-豪华版
price: number; // 花多少钱
productID: string; // 商品id如果是标准版这里填&
items: TaskPassRewardItemInDb[];
}
interface TaskPassSpdUpInDb {
cost: string;
point: number;
}
interface TaskPassDataInDb {
progress: TaskPassProgressInDb[];
rewards: TaskPassRewardsInDb[];
spdUp: TaskPassSpdUpInDb;
}
export class TaskPassProgress {
lv: number;
point: number;
constructor(data: TaskPassProgressInDb) {
this.lv = data.lv;
this.point = data.point;
}
}
export class TaskPassRewardItem {
lv: number;
reward: string;
needShow: boolean;
hasReceived: boolean = false;
constructor(item: TaskPassRewardItemInDb) {
this.lv = item.lv;
this.reward = item.reward;
this.needShow = item.needShow;
}
setHasReceived(hasReceived: boolean) {
this.hasReceived = hasReceived;
}
}
export class TaskPassReward {
pageIndex: number; // 第几页
type: number; // 1-标准版 2-豪华版
price: number; // 花多少钱
productID: string; // 商品id如果是标准版这里填&
items: TaskPassRewardItem[] = [];
hasBuy: boolean = false; // 是否购买了
map: Map<number, number> = new Map(); // lv => index
constructor(reward: TaskPassRewardsInDb) {
this.pageIndex = reward.pageIndex;
this.type = reward.type;
this.price = reward.price;
this.productID = reward.productID;
for(let item of reward.items) {
let obj = new TaskPassRewardItem(item);
this.items.push(obj);
this.map.set(obj.lv, this.items.length - 1);
}
}
findItemByLv(lv: number) {
let index = this.map.get(lv);
return this.items[index];
}
setPlayerRecord(record: ActivityTaskPassModelType) {
if(record.productIDs && record.productIDs.indexOf(this.productID) != -1) {
this.hasBuy = true;
}
if(record.receivedReward) {
for(let { pageIndex, lv } of record.receivedReward) {
if(pageIndex == this.pageIndex) {
let item = this.findItemByLv(lv);
item.setHasReceived(true);
}
}
}
}
getShowResult() {
return pick(this, ['pageIndex', 'type', 'price', 'productID', 'items', 'hasBuy']);
}
canReceiveItems() {
if(this.type == TASK_PASS_TYPE.VIP) {
if(!this.hasBuy) return false;
}
return true;
}
}
export class TaskPassSpdUp {
cost: string;
point: number;
spdUpCnt: number = 0; // 加速过的次数
constructor(obj: TaskPassSpdUpInDb) {
this.cost = obj.cost;
this.point = obj.point;
}
setSpdUpCnt(cnt: number) {
this.spdUpCnt = cnt;
}
addSpdUpCnt(cnt: number) {
this.spdUpCnt += cnt;
}
}
// 战令活动数据
export class TaskPassData extends ActivityBase {
progress: TaskPassProgress[] = [];
rewards: TaskPassReward[] = [];
spdUp: TaskPassSpdUp;
lv: number = 1;
totalPoint: number = 0;
map: Map<number, number> = new Map(); // pageIndex => rewards的index
constructor(activityData: ActivityModelType, createTime: number) {
super(activityData, createTime)
this.initData(activityData.data)
}
public initData(data: string) {
let dataObj: TaskPassDataInDb = JSON.parse(data);
for(let obj of dataObj.progress) {
this.progress.push(new TaskPassProgress(obj));
}
for(let obj of dataObj.rewards) {
let reward = new TaskPassReward(obj);
this.rewards.push(reward);
this.map.set(reward.pageIndex, this.rewards.length - 1);
}
this.spdUp = new TaskPassSpdUp(dataObj.spdUp);
}
public setPlayerRecord(record: ActivityTaskPassModelType) {
if(!record) return null;
this.setLvByPoint(record.totalPoint);
for(let reward of this.rewards) {
reward.setPlayerRecord(record);
}
this.spdUp.setSpdUpCnt(record.spdUpCnt);
}
public getShowResult() {
return {
...this.getBaseKeys(),
progress: this.progress,
rewards: this.rewards.map(reward => reward.getShowResult()),
spdUp: this.spdUp,
lv: this.lv,
totalPoint: this.totalPoint,
}
}
private setLvByPoint(totalPoint: number) {
this.totalPoint = totalPoint;
for(let { lv, point } of this.progress) {
this.lv = lv;
totalPoint -= point;
if(totalPoint < 0) break;
}
}
public findRewardByPageIndex(pageIndex: number) {
let index = this.map.get(pageIndex);
return this.rewards[index];
}
// 领取道具
public receiveItems(pageIndex: number, lv: number) {
let reward = this.findRewardByPageIndex(pageIndex);
if(!reward) return false;
if(!reward.canReceiveItems()) return false;
let items: TaskPassRewardItem[] = [];
if(lv == 0) {
for(let item of reward.items) {
if(item.lv <= this.lv && !item.hasReceived) {
item.setHasReceived(true);
items.push(item);
}
}
} else {
let item = reward.findItemByLv(lv);
if(!item.hasReceived) {
item.setHasReceived(true);
items.push(item);
}
}
if(items.length <= 0) return false;
return items
}
// 加速
public addPoint(point: number, count: number) {
this.spdUp.addSpdUpCnt(count)
this.setLvByPoint(this.totalPoint + point);
return {
lv: this.lv,
totalPoint: this.totalPoint,
spdUpCnt: this.spdUp.spdUpCnt
}
}
}

View File

@@ -344,7 +344,7 @@ export class CreateHeroes extends UpdateHeroes {
let uids = [{ uid: this.roleId, sid }];
pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(role.ce) , heros: this.pushHeroes.map(cur => { return {...cur, ce: reduceCe(cur.ce), incHeroCe: reduceCe(cur.incHeroCe) }}), topLineupCe: reduceCe(role.topLineupCe) }), uids);
pinus.app.get('channelService').pushMessageByUids('onTaskUpdate', resResult(STATUS.SUCCESS, this.taskPushMessage), uids);
pinus.app.get('channelService').pushMessageByUids('onActivityUpdate', resResult(STATUS.SUCCESS, this.activityTaskPushMessage), uids);
pinus.app.get('channelService').pushMessageByUids('onActivityTaskUpdate', resResult(STATUS.SUCCESS, this.activityTaskPushMessage), uids);
let figureInfo = combineFigureInfo(this.figureInfos);
if (!!figureInfo && (figureInfo.heads.length > 0 || figureInfo.frames.length > 0 || figureInfo.spines.length > 0)) {
pinus.app.get('channelService').pushMessageByUids('onHeadChange', resResult(STATUS.SUCCESS, { ...figureInfo }), uids);

View File

@@ -244,5 +244,11 @@
"activityType": 41,
"name": "TIME_LIMIT_RANK",
"string": "限时排行榜"
},
{
"id": 42,
"activityType": 42,
"name": "TASK_PASS",
"string": "战令"
}
]

View File

@@ -23,7 +23,7 @@
{
"productID": "com.bantu.sgzzyz.yb4",
"type": 18,
"price": 0.01,
"price": 6,
"message": "充值元宝-购买元宝60",
"gameCoin": 60
},
@@ -46,7 +46,7 @@
"type": 18,
"price": 198,
"message": "充值元宝-购买元宝1980",
"gameCoin": 1980
"gameCoin": 7980
},
{
"productID": "com.bantu.sgzzyz.yb8",
@@ -231,169 +231,15 @@
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb34-1",
"productID": "com.bantu.sgzzyz.yb34",
"type": 24,
"price": 198,
"message": "弹出礼包-图纸任选礼包",
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb34-2",
"type": 24,
"price": 198,
"message": "弹出礼包-宝石任选礼包",
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb34-3",
"type": 24,
"price": 198,
"message": "弹出礼包-将魂任选礼包",
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb34-4",
"type": 24,
"price": 198,
"message": "弹出礼包-装备任选礼包",
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb34-5",
"type": 24,
"price": 198,
"message": "弹出礼包-武将任选礼包",
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb34-6",
"type": 24,
"price": 198,
"message": "弹出礼包-皮肤任选礼包",
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb34-7",
"type": 24,
"price": 198,
"message": "弹出礼包-皮肤任选礼包",
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb34-8",
"type": 24,
"price": 198,
"message": "弹出礼包-皮肤任选礼包",
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb34-9",
"type": 24,
"price": 198,
"message": "弹出礼包-皮肤任选礼包",
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb34-10",
"type": 24,
"price": 198,
"message": "弹出礼包-皮肤任选礼包",
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb34-11",
"type": 24,
"price": 198,
"message": "弹出礼包-皮肤任选礼包",
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb34-12",
"type": 24,
"price": 198,
"message": "弹出礼包-皮肤任选礼包",
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb34-13",
"type": 24,
"price": 198,
"message": "弹出礼包-皮肤任选礼包",
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb34-14",
"type": 24,
"price": 198,
"message": "弹出礼包-皮肤任选礼包",
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb34-15",
"type": 24,
"price": 198,
"message": "弹出礼包-皮肤任选礼包",
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb34-16",
"type": 24,
"price": 198,
"message": "弹出礼包-皮肤任选礼包",
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb34-17",
"type": 24,
"price": 198,
"message": "弹出礼包-将魂任选礼包",
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb34-18",
"type": 24,
"price": 98,
"message": "弹出礼包-精炼任选礼包",
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb34-19",
"type": 24,
"price": 98,
"message": "弹出礼包-图纸任选礼包",
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb34-20",
"type": 24,
"price": 98,
"message": "弹出礼包-图纸任选礼包",
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb34-21",
"type": 24,
"price": 98,
"message": "弹出礼包-藏宝图任选礼包",
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb34-22",
"type": 24,
"price": 98,
"message": "弹出礼包-装备养成任选礼包",
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb34-23",
"type": 24,
"price": 98,
"message": "弹出礼包-功勋任选礼包",
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb35",
"type": 5,
"type": 2,
"price": 198,
"message": "高级签到",
"gameCoin": 1
@@ -401,7 +247,7 @@
{
"productID": "com.bantu.sgzzyz.yb36",
"type": 22,
"price": 60,
"price": 10,
"message": "活动每日特惠-一次性买7天",
"gameCoin": 1
},
@@ -615,18 +461,25 @@
"message": "活动-精英成长基金(高阶)",
"gameCoin": 1
},
{
{
"productID": "com.bantu.sgzzyz.yb37-1",
"type": 33,
"price": 98,
"message": "春节节日活动-节日物资装备提升礼包",
"gameCoin": 1
},
{
{
"productID": "com.bantu.sgzzyz.yb37-2",
"type": 33,
"price": 328,
"price": 98,
"message": "春节节日活动-节日物资装备晋升礼包",
"gameCoin": 1
},
{
"productID": "com.bantu.sgzzyz.yb38",
"type": 42,
"price": 198,
"message": "夕蕊令",
"gameCoin": 1
}
]