活动:战令
This commit is contained in:
@@ -54,6 +54,7 @@ export enum ACTIVITY_TYPE {
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NEW_HERO_GACHA = 39, //新将擢迁(新武将抽卡)
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LUCKY_TURNTABLE = 40, // 幸运转盘
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TIME_LIMIT_RANK = 41, // 限时排行榜
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TASK_PASS = 42, // 战令活动
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}
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/**
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@@ -163,3 +164,7 @@ export const DAILYRMBGIFTS_DAYS = 7;//一次性购买*天
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export const SIGNIN_OPEN = 1;//*号0点开启
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export const SIGNIN_CLOSE = 31;//*号晚上24点结束
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export enum TASK_PASS_TYPE {
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STANDARD = 1, // 标准版,不付钱
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VIP = 2, // 要付钱
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}
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@@ -1003,6 +1003,8 @@ export enum ITEM_CHANGE_REASON {
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COMPOSE_STONE = 139, // 合成地玉石
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REBIRTH = 140, // 武将重生
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ACT_TURNTABLE_PULL = 141, // 转盘
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ACT_TASK_PASS = 142, // 活动-战令奖励
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ACT_TASK_PASS_SPD_UP = 143, // 活动-战令加速
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}
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export enum TA_EVENT {
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@@ -448,6 +448,7 @@ export const STATUS = {
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NOT_GIFTPACKAGE: { code: 50033, simStr: '非礼包类型' },
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SHOP_CLOSED: { code: 50034, simStr: '停业' },
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ACTIVITY_RECHARGE_ITEM_NOT_ENOUGH: { code: 50035, simStr: '商品不足' },
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ACTIVITY_ITEM_CANNOT_RECEIVE: { code: 50036, simStr: '无可领取物品' },
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// GM后台相关状态 60000 - 69999
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GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },
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GM_MISS_API: { code: 60002, simStr: '未找到该接口' },
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75
shared/db/ActivityTaskPass.ts
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75
shared/db/ActivityTaskPass.ts
Normal file
@@ -0,0 +1,75 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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export class ReceivedReward {
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@prop({ required: true })
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pageIndex: number;
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@prop({ required: true })
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lv: number;
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@prop({ required: true })
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receiveTime: number;
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}
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/**
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* 30天目标活动
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*/
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@index({ roleId: 1, activityId: 1, serverId: 1 })
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export default class Activity_Task_Pass extends BaseModel {
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@prop({ required: true })
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serverId: number; // 服Id
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@prop({ required: true })
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activityId: number; // 活动Id
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@prop({ required: true })
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roleId: string; // 用户Id
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@prop({ required: true })
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roundIndex: number; // 第几轮
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@prop({ required: true, type: String })
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productIDs: string[]; // 购买记录
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@prop({ required: true, type: ReceivedReward, _id: false })
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receivedReward: ReceivedReward[]; // 领取了的奖励
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@prop({ required: true })
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spdUpCnt: number; // 加速次数
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@prop({ required: true })
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totalPoint: number; // 获得总点数
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// 寻找记录
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public static async findData(serverId: number, activityId: number, roleId: string, roundIndex: number) {
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let result: ActivityTaskPassModelType = await ActivityTaskPassModel.findOne({ serverId, activityId, roleId, roundIndex }).lean();
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return result;
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}
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// 增加点数
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public static async addPoint(serverId: number, activityId: number, roleId: string, roundIndex: number, addPoint: number, spdUpCnt = 0) {
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let result: ActivityTaskPassModelType = await ActivityTaskPassModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex },
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{ $inc: { totalPoint: addPoint, spdUpCnt } }, { upsert: true, new: true }).lean(true);
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return result;
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}
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//添加购买记录
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public static async buy(serverId: number, activityId: number, roleId: string, roundIndex: number, productID: string) {
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let result: ActivityTaskPassModelType = await ActivityTaskPassModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex },
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{ $addToSet: { productIDs: productID } }, { upsert: true, new: true }).lean(true);
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return result;
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}
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public static async receiveItems(serverId: number, activityId: number, roleId: string, roundIndex: number, receiveReward: ReceivedReward[]) {
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let result: ActivityTaskPassModelType = await ActivityTaskPassModel.findOneAndUpdate({ serverId, roleId, activityId, },
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{ $push: { receiveReward } }, { upsert: true, new: true }).lean(true);
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return result;
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}
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}
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export const ActivityTaskPassModel = getModelForClass(Activity_Task_Pass);
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export interface ActivityTaskPassModelType extends Pick<DocumentType<Activity_Task_Pass>, keyof Activity_Task_Pass> { }
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export type ActivityTaskPassModelTypeParam = Partial<ActivityTaskPassModelType>; // 将所有字段变成可选项
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@@ -11,37 +11,42 @@ export default class Activity_Task_Point extends BaseModel {
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// @prop({ required: true })
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// serverId: number; // 服Id
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@prop({ required: true })
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taskType: number; // 任务类型TASK_FUN_TYPE 1.主线,2每日,3.成就
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type: number; // 任务类型TASK_FUN_TYPE 1.主线,2每日,3.成就
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@prop({ required: true })
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taskType: number; // 任务type TASK_TYPE
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@prop({ required: true })
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taskId: number; // 任务id
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@prop({ required: true })
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activityId: number; // 关联的活动id
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@prop({ required: true })
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activityType: number; // 活动类型
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@prop({ required: true })
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point: number; // 增加点数
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//更新活动数据
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public static async updateData(taskType: number, taskId: number, activityId: number, point: number, uid = 1) {
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public static async updateData(type: number, taskId: number, activityId: number, point: number, uid = 1) {
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let result: ActivityTaskPointModelType = await ActivityTaskPointModel.findOneAndUpdate(
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{ taskType, taskId, activityId }, { $set: { point, updatedBy: uid }, $setOnInsert: { createdBy: uid } }, { upsert: true, new: true }
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{ type, taskId, activityId }, { $set: { point, updatedBy: uid }, $setOnInsert: { createdBy: uid } }, { upsert: true, new: true }
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).lean(true);
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return result;
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}
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//查询数据
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public static async findData(taskType: number, taskId: number) {
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public static async findData(type: number, taskId: number) {
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let result: ActivityTaskPointModelType[] = await ActivityTaskPointModel.find(
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{ taskType, taskId }).lean(true);
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{ type, taskId }).lean(true);
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return result;
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}
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//删除数据
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public static async deleteData(taskType: number, taskId: number, activityId: number) {
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await ActivityTaskPointModel.deleteOne({ taskType, taskId, activityId });
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public static async deleteData(type: number, taskId: number, activityId: number) {
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await ActivityTaskPointModel.deleteOne({ type, taskId, activityId });
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}
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public static async createDataIfNotExist(taskType: number, taskId: number, activityId: number, point: number, uid = 1) {
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public static async createDataIfNotExist(type: number, taskType: number, taskId: number, activityId: number, activityType: number, point: number, uid = 1) {
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let result: ActivityTaskPointModelType = await ActivityTaskPointModel.findOneAndUpdate(
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{ taskType, taskId, activityId }, { $setOnInsert: { point, createdBy: uid, updatedBy: uid } }, { upsert: true, new: true }
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{ type, taskId, activityId }, { $setOnInsert: { point, createdBy: uid }, $set: { taskType, activityType, updatedBy: uid } }, { upsert: true, new: true }
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).lean(true);
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return result;
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}
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238
shared/domain/activityField/taskPassField.ts
Normal file
238
shared/domain/activityField/taskPassField.ts
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@@ -0,0 +1,238 @@
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import { pick } from 'underscore';
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import { TASK_PASS_TYPE } from '../../consts';
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityTaskPassModelType } from '../../db/ActivityTaskPass';
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import { ActivityBase } from './activityField';
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interface TaskPassProgressInDb { // 进度
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lv: number; // 等级
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point: number; // 到达下一级所需的积分
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}
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interface TaskPassRewardItemInDb {
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lv: number;
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reward: string;
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needShow: boolean;
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}
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interface TaskPassRewardsInDb {
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pageIndex: number;
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type: number; // 1-标准版 2-豪华版
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price: number; // 花多少钱
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productID: string; // 商品id,如果是标准版这里填&
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items: TaskPassRewardItemInDb[];
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}
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interface TaskPassSpdUpInDb {
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cost: string;
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point: number;
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}
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interface TaskPassDataInDb {
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progress: TaskPassProgressInDb[];
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rewards: TaskPassRewardsInDb[];
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spdUp: TaskPassSpdUpInDb;
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}
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export class TaskPassProgress {
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lv: number;
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point: number;
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constructor(data: TaskPassProgressInDb) {
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this.lv = data.lv;
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this.point = data.point;
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}
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}
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export class TaskPassRewardItem {
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lv: number;
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reward: string;
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needShow: boolean;
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hasReceived: boolean = false;
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constructor(item: TaskPassRewardItemInDb) {
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this.lv = item.lv;
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this.reward = item.reward;
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this.needShow = item.needShow;
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}
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setHasReceived(hasReceived: boolean) {
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this.hasReceived = hasReceived;
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}
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}
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export class TaskPassReward {
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pageIndex: number; // 第几页
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type: number; // 1-标准版 2-豪华版
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price: number; // 花多少钱
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productID: string; // 商品id,如果是标准版这里填&
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items: TaskPassRewardItem[] = [];
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hasBuy: boolean = false; // 是否购买了
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map: Map<number, number> = new Map(); // lv => index
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constructor(reward: TaskPassRewardsInDb) {
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this.pageIndex = reward.pageIndex;
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this.type = reward.type;
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this.price = reward.price;
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this.productID = reward.productID;
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for(let item of reward.items) {
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let obj = new TaskPassRewardItem(item);
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this.items.push(obj);
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this.map.set(obj.lv, this.items.length - 1);
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}
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}
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findItemByLv(lv: number) {
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let index = this.map.get(lv);
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return this.items[index];
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}
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setPlayerRecord(record: ActivityTaskPassModelType) {
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if(record.productIDs && record.productIDs.indexOf(this.productID) != -1) {
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this.hasBuy = true;
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}
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if(record.receivedReward) {
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for(let { pageIndex, lv } of record.receivedReward) {
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if(pageIndex == this.pageIndex) {
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let item = this.findItemByLv(lv);
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item.setHasReceived(true);
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}
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}
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}
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}
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getShowResult() {
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return pick(this, ['pageIndex', 'type', 'price', 'productID', 'items', 'hasBuy']);
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}
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canReceiveItems() {
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if(this.type == TASK_PASS_TYPE.VIP) {
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if(!this.hasBuy) return false;
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}
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return true;
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}
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}
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export class TaskPassSpdUp {
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cost: string;
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point: number;
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spdUpCnt: number = 0; // 加速过的次数
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constructor(obj: TaskPassSpdUpInDb) {
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this.cost = obj.cost;
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this.point = obj.point;
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}
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setSpdUpCnt(cnt: number) {
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this.spdUpCnt = cnt;
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}
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addSpdUpCnt(cnt: number) {
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this.spdUpCnt += cnt;
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}
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}
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// 战令活动数据
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export class TaskPassData extends ActivityBase {
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progress: TaskPassProgress[] = [];
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rewards: TaskPassReward[] = [];
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spdUp: TaskPassSpdUp;
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lv: number = 1;
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totalPoint: number = 0;
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map: Map<number, number> = new Map(); // pageIndex => rewards的index
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constructor(activityData: ActivityModelType, createTime: number) {
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super(activityData, createTime)
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this.initData(activityData.data)
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}
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public initData(data: string) {
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let dataObj: TaskPassDataInDb = JSON.parse(data);
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for(let obj of dataObj.progress) {
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this.progress.push(new TaskPassProgress(obj));
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}
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for(let obj of dataObj.rewards) {
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let reward = new TaskPassReward(obj);
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this.rewards.push(reward);
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this.map.set(reward.pageIndex, this.rewards.length - 1);
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}
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this.spdUp = new TaskPassSpdUp(dataObj.spdUp);
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}
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public setPlayerRecord(record: ActivityTaskPassModelType) {
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if(!record) return null;
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this.setLvByPoint(record.totalPoint);
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for(let reward of this.rewards) {
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reward.setPlayerRecord(record);
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}
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this.spdUp.setSpdUpCnt(record.spdUpCnt);
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}
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public getShowResult() {
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return {
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...this.getBaseKeys(),
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progress: this.progress,
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rewards: this.rewards.map(reward => reward.getShowResult()),
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spdUp: this.spdUp,
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lv: this.lv,
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totalPoint: this.totalPoint,
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}
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}
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private setLvByPoint(totalPoint: number) {
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this.totalPoint = totalPoint;
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for(let { lv, point } of this.progress) {
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this.lv = lv;
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totalPoint -= point;
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if(totalPoint < 0) break;
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}
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}
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public findRewardByPageIndex(pageIndex: number) {
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let index = this.map.get(pageIndex);
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return this.rewards[index];
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}
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// 领取道具
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public receiveItems(pageIndex: number, lv: number) {
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let reward = this.findRewardByPageIndex(pageIndex);
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if(!reward) return false;
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if(!reward.canReceiveItems()) return false;
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let items: TaskPassRewardItem[] = [];
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if(lv == 0) {
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for(let item of reward.items) {
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if(item.lv <= this.lv && !item.hasReceived) {
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item.setHasReceived(true);
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items.push(item);
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}
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}
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} else {
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let item = reward.findItemByLv(lv);
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if(!item.hasReceived) {
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item.setHasReceived(true);
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items.push(item);
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}
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}
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if(items.length <= 0) return false;
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return items
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}
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// 加速
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public addPoint(point: number, count: number) {
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this.spdUp.addSpdUpCnt(count)
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this.setLvByPoint(this.totalPoint + point);
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return {
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lv: this.lv,
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totalPoint: this.totalPoint,
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spdUpCnt: this.spdUp.spdUpCnt
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}
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}
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}
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@@ -344,7 +344,7 @@ export class CreateHeroes extends UpdateHeroes {
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let uids = [{ uid: this.roleId, sid }];
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pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(role.ce) , heros: this.pushHeroes.map(cur => { return {...cur, ce: reduceCe(cur.ce), incHeroCe: reduceCe(cur.incHeroCe) }}), topLineupCe: reduceCe(role.topLineupCe) }), uids);
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pinus.app.get('channelService').pushMessageByUids('onTaskUpdate', resResult(STATUS.SUCCESS, this.taskPushMessage), uids);
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pinus.app.get('channelService').pushMessageByUids('onActivityUpdate', resResult(STATUS.SUCCESS, this.activityTaskPushMessage), uids);
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pinus.app.get('channelService').pushMessageByUids('onActivityTaskUpdate', resResult(STATUS.SUCCESS, this.activityTaskPushMessage), uids);
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let figureInfo = combineFigureInfo(this.figureInfos);
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if (!!figureInfo && (figureInfo.heads.length > 0 || figureInfo.frames.length > 0 || figureInfo.spines.length > 0)) {
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pinus.app.get('channelService').pushMessageByUids('onHeadChange', resResult(STATUS.SUCCESS, { ...figureInfo }), uids);
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@@ -244,5 +244,11 @@
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"activityType": 41,
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"name": "TIME_LIMIT_RANK",
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"string": "限时排行榜"
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},
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{
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"id": 42,
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"activityType": 42,
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"name": "TASK_PASS",
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"string": "战令"
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}
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]
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@@ -23,7 +23,7 @@
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{
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"productID": "com.bantu.sgzzyz.yb4",
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"type": 18,
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"price": 0.01,
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"price": 6,
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"message": "充值元宝-购买元宝60",
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"gameCoin": 60
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},
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@@ -46,7 +46,7 @@
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"type": 18,
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"price": 198,
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||||
"message": "充值元宝-购买元宝1980",
|
||||
"gameCoin": 1980
|
||||
"gameCoin": 7980
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb8",
|
||||
@@ -231,169 +231,15 @@
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-1",
|
||||
"productID": "com.bantu.sgzzyz.yb34",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-图纸任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-2",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-宝石任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-3",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-将魂任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-4",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-装备任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-5",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-武将任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-6",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-皮肤任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-7",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-皮肤任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-8",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-皮肤任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-9",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-皮肤任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-10",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-皮肤任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-11",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-皮肤任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-12",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-皮肤任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-13",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-皮肤任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-14",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-皮肤任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-15",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-皮肤任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-16",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-皮肤任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-17",
|
||||
"type": 24,
|
||||
"price": 198,
|
||||
"message": "弹出礼包-将魂任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-18",
|
||||
"type": 24,
|
||||
"price": 98,
|
||||
"message": "弹出礼包-精炼任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-19",
|
||||
"type": 24,
|
||||
"price": 98,
|
||||
"message": "弹出礼包-图纸任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-20",
|
||||
"type": 24,
|
||||
"price": 98,
|
||||
"message": "弹出礼包-图纸任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-21",
|
||||
"type": 24,
|
||||
"price": 98,
|
||||
"message": "弹出礼包-藏宝图任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-22",
|
||||
"type": 24,
|
||||
"price": 98,
|
||||
"message": "弹出礼包-装备养成任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb34-23",
|
||||
"type": 24,
|
||||
"price": 98,
|
||||
"message": "弹出礼包-功勋任选礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb35",
|
||||
"type": 5,
|
||||
"type": 2,
|
||||
"price": 198,
|
||||
"message": "高级签到",
|
||||
"gameCoin": 1
|
||||
@@ -401,7 +247,7 @@
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb36",
|
||||
"type": 22,
|
||||
"price": 60,
|
||||
"price": 10,
|
||||
"message": "活动每日特惠-一次性买7天",
|
||||
"gameCoin": 1
|
||||
},
|
||||
@@ -615,18 +461,25 @@
|
||||
"message": "活动-精英成长基金(高阶)",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb37-1",
|
||||
"type": 33,
|
||||
"price": 98,
|
||||
"message": "春节节日活动-节日物资装备提升礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb37-2",
|
||||
"type": 33,
|
||||
"price": 328,
|
||||
"price": 98,
|
||||
"message": "春节节日活动-节日物资装备晋升礼包",
|
||||
"gameCoin": 1
|
||||
},
|
||||
{
|
||||
"productID": "com.bantu.sgzzyz.yb38",
|
||||
"type": 42,
|
||||
"price": 198,
|
||||
"message": "夕蕊令",
|
||||
"gameCoin": 1
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user