初步加入天梯接口
This commit is contained in:
@@ -7,7 +7,7 @@ import { getAp, setAp, WarReward } from './battleUtils';
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import { WAR_TYPE, EVENT_START_BATTLE } from '../../../consts/consts';
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import { checkDaily, checkDailyAndIncrease } from './dailyBattleHandler';
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import { setBattleStatus, startEvent } from './eventBattleHandler';
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import { queryMethod } from '@typegoose/typegoose';
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import { checkTowerWar, towerBattleEnd } from '../../../services/battleService';
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export default function(app: Application) {
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return new NormalBattleHandler(app);
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@@ -44,12 +44,19 @@ export class NormalBattleHandler {
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}
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let dailyNum = {};
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let towerData = {};
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if(warInfo.warType == WAR_TYPE.DAILY) {
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let checkResult = await checkDaily(roleId, battleId, 1);
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if(checkResult.status == -1) {
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return {code: 202, data: checkResult.msg}
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}
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dailyNum = { type: checkResult.type, count: checkResult.count, sum: checkResult.sum };
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} else if (warInfo.warType == WAR_TYPE.TOWER) {
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let checkResult = await checkTowerWar(roleId, battleId);
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if(checkResult.status) {
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return {code: 202, data: checkResult.msg}
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}
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towerData = Object.assign(towerData, checkResult.data);
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}
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const battleCode = genCode(8);
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const BattleRecord = await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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@@ -68,7 +75,7 @@ export class NormalBattleHandler {
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return {
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code: 200,
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data: {
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battleId, battleCode, status, apJson, dailyNum
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battleId, battleCode, status, apJson, dailyNum, towerData
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}
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}
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}
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@@ -96,6 +103,7 @@ export class NormalBattleHandler {
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const { battleCode, battleId, isSuccess, heroes, star } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let warInfo = getWarById(battleId);
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if(!warInfo) {
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return { code: 202, data: "缺少关卡信息" }
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@@ -124,7 +132,12 @@ export class NormalBattleHandler {
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return { code: 202, data: '体力不足' }
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}
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let channelService = this.app.get('channelService');
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let dailyNum = {};
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let towerRec = null;
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let towerBonus = null;
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let towerStatus = null;
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if(warInfo.warType == WAR_TYPE.DAILY) {
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let checkResult = await checkDailyAndIncrease(roleId, battleId, 1, false);
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if(checkResult.status == -1) {
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@@ -133,7 +146,15 @@ export class NormalBattleHandler {
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dailyNum = { type: checkResult.type, count: checkResult.count, sum: checkResult.sum };
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} else if (warInfo.warType == WAR_TYPE.EVENT) {
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// 记录事件状态
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await setBattleStatus(this.app, session, roleId, battleId, isSuccess, battleCode);
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await setBattleStatus(roleId, battleId, isSuccess, battleCode, session.get('eventStatus'));
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} else if (warInfo.warType == WAR_TYPE.TOWER) {
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let towerEndResult = await towerBattleEnd(channelService, sid, roleId, battleCode, battleId, isSuccess, heroes);
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if(towerEndResult.status == -1) {
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return {code: 202, data: towerEndResult.msg};
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}
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towerRec = towerEndResult.data.newRec;
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towerBonus = towerEndResult.data.bonusReward;
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towerStatus = towerEndResult.data.towerStatus;
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}
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let warReward = new WarReward(roleId, roleName, battleId, isSuccess);
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@@ -176,11 +197,14 @@ export class NormalBattleHandler {
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// console.log('*******startEvent')
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await startEvent(this.app, session);
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}
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// 返回值:
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// towerStatus: false-本层未通过, true-本层已通过
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// towerBonus: 天梯每隔几层的额外宝箱
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return {
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code: 200,
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data: {
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battleCode, battleId, status,
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goods: reward,
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battleCode, battleId, status, towerStatus,
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goods: reward, towerBonus,
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apJson,
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dailyNum
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}
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@@ -1,6 +1,12 @@
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import { HANG_UP_CONSTS } from './../../../../../shared/consts/consts';
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import { HangUpRecordModel } from './../../../db/HangUpRecord';
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import { RoleModel } from './../../../db/Role';
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import { TowerRecordModel } from './../../../../../shared/db/TowerRecord';
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import { Application, BackendSession } from 'pinus';
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import Role from '../../../db/Role';
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import { getTowerDataByLv } from '../../../util/gamedata';
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import { decodeArrayStr, decodeIdCntArrayStr } from '../../../util/util';
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import { calcuHangUpReward } from '../../../services/battleService';
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import { handleFixedReward } from '../../../services/rewardService';
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export default function(app: Application) {
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return new TowerBattleHandler(app);
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@@ -10,18 +16,87 @@ export class TowerBattleHandler {
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constructor(private app: Application) {
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}
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/**
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* 获取天梯当前挑战状态
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* @param session
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*/
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async getStatus(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { towerLv } = await Role.findByRoleId(roleId);
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let { towerLv } = await RoleModel.findByRoleId(roleId);
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let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv);
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let data = towerRec ? {
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if (!towerRec) {
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return { code: 201, data: '天梯记录异常' };
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}
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const data = {
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curLv: towerLv,
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usedHeroes: towerRec.heroes,
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progress: towerRec.warStatus
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} : '天梯记录异常';
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};
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return {
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code: 200,
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data
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}
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}
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/**
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* 重置天梯当前层的挑战记录
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* @param towerLv 要重置的天梯层数
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* @param session
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*/
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async resetLv(msg: {towerLv: number}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { towerLv } = await RoleModel.findByRoleId(roleId);
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if (msg.towerLv !== towerLv) {
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return {code: 201, data: '只能重置当前层'};
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}
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const record = await TowerRecordModel.resetRecordByLv(roleId, towerLv);
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if (!record) {
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return { code: 201, data: '重置错误'};
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}
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return { code: 200, data: { record } };
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}
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async checkHangUpRewards(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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const { multi, timeReward } = await calcuHangUpReward(roleId);
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if (multi == 0) {
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return {
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code: 201,
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data: {
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msg: '尚未到可收取时间',
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}
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}
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}
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const rewards = decodeIdCntArrayStr(timeReward, multi);
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return {
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code: 200,
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data: {
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msg: '成功',
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rewards: Array.from(rewards, item => ({[item[0]]: item[1]}))
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}
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};
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}
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async recHangUpRewards(msg: {speedUp: boolean, speedUpCnt: number}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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const { multi, timeReward, endLv, endTime } = await calcuHangUpReward(roleId);
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if (multi == 0) {
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return {
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code: 201,
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data: {
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msg: '尚未到可收取时间',
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}
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}
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}
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const goods = await handleFixedReward(roleId, roleName, timeReward, multi);
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const newRec = await HangUpRecordModel.updateRec(roleId, roleName, endLv, endTime);
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return {
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code : 200,
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data: {
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msg: '成功',
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goods, hangUpRec: newRec
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}
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}
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}
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}
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105
game-server/app/services/battleService.ts
Normal file
105
game-server/app/services/battleService.ts
Normal file
@@ -0,0 +1,105 @@
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import { HangUpRecordModel } from './../../../shared/db/HangUpRecord';
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import { ChannelService } from 'pinus';
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import { HANG_UP_CONSTS } from './../consts/consts';
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import { BattleRecordModel } from './../../../gm-server/app/db/BattleRecord';
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import { TowerRecordModel } from './../../../shared/db/TowerRecord';
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import { RoleModel } from './../db/Role';
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import { getTowerDataByLv } from "../util/gamedata"
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import { decodeArrayStr } from '../util/util';
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import { handleFixedReward } from './rewardService';
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export async function checkTowerWar(roleId: string, battleId: number) {
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const battleIdStr = `${battleId}`;
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let { towerLv } = await RoleModel.findByRoleId(roleId);
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const towerInfo = getTowerDataByLv(towerLv);
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if (!towerInfo) {
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console.error(`天梯层数异常,lv ${towerLv} by ${roleId}`);
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return { status: -1, msg: '天梯层数异常' };
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}
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const warArray = decodeArrayStr(towerInfo.warArray) || [];
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if (warArray.indexOf(battleIdStr) === -1) {
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return { status: -1, msg: '战斗 Id 异常' };
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}
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let { heroes = [], warStatus = [] } = await TowerRecordModel.getRecordByLv(roleId, towerLv);
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const curWarStatus = warStatus.find(elem => elem.warId == battleId);
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if (curWarStatus.status) {
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return {status: -1, msg: '天梯关卡不能重复挑战'};
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}
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return { status: 0, data: {
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heroes, warStatus: curWarStatus
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}};
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}
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export async function towerBattleEnd(channelService: ChannelService, sid: string, roleId: string, battleCode: string, battleId: number, succeed: boolean, heroes: Array<number>) {
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if (succeed) {
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let battleRec = await BattleRecordModel.getBattleRecordByCode(battleCode);
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if (battleRec.battleId != battleId) {
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return { status: -1, msg: '战斗数据错误' };
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}
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let { towerLv, roleName } = await RoleModel.findByRoleId(roleId);
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let { warStatus, heroes: recHeroes } = await TowerRecordModel.getRecordByLv(roleId, towerLv);
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for (let hid of heroes) {
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if (recHeroes.indexOf(hid) !== -1) {
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return { status: -1, msg: '使用了重复的武将' };
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}
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}
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let inc = 1;
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warStatus.forEach(st => {
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if (st.warId !== battleId && st.status === false) {
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inc = 0;
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}
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})
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let newRec = await TowerRecordModel.updateRecord(roleId, towerLv, battleCode, battleId, heroes, inc);
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let bonusReward = null;
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if (inc === 1) {
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await RoleModel.towerLvUp(roleId);
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const nextTowerInfo = getTowerDataByLv(towerLv + 1);
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if (nextTowerInfo) {
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const { wars } = nextTowerInfo;
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const sts = wars.map(id => {
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return {warId: id, status: false};
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});
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await TowerRecordModel.createRecord({roleId, lv: towerLv + 1, warStatus: sts});
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}
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const { bonus } = getTowerDataByLv(towerLv);
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if (bonus) {
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bonusReward = await handleFixedReward(roleId, roleName, bonus, 1);
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}
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if (towerLv + 1 >= HANG_UP_CONSTS.ENABLE_LV) {
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await startHangUp(roleId, roleName);
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channelService.pushMessageByUids('hangUpEnable', {code: 200, data: {enable: true}}, [{uid: roleId, sid}]);
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}
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}
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return {
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status: 0,
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data: {
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newRec,
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bonusReward,
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towerStatus: !!inc
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}
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};
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}
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}
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async function startHangUp(roleId: string, roleName: string) {
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await HangUpRecordModel.initRecord(roleId, roleName);
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}
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export async function calcuHangUpReward(roleId: string) {
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let { towerLv } = await RoleModel.findByRoleId(roleId);
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let { startLv, startTime} = await HangUpRecordModel.getCurRec(roleId);
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let towerInfo = getTowerDataByLv(towerLv - 1); // towerLv 是当前层,奖励计算按照已经通过的层,即上一层
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const curTime = new Date();
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let deltaTime = curTime.getTime() - startTime.getTime();
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if (deltaTime > HANG_UP_CONSTS.MAX_TIME) deltaTime = HANG_UP_CONSTS.MAX_TIME;
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const multi = Math.floor(deltaTime / HANG_UP_CONSTS.UNIT_TIME);
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return {
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endLv: towerLv - 1,
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endTime: new Date(startTime.getTime() + multi * HANG_UP_CONSTS.UNIT_TIME),
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timeReward: towerInfo.timeReward,
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multi
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};
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}
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46
game-server/app/services/rewardService.ts
Normal file
46
game-server/app/services/rewardService.ts
Normal file
@@ -0,0 +1,46 @@
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import { BATTLE_REWARD_TYPE, GOOD_TYPE } from './../../../shared/consts/consts';
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import { EquipModel } from './../db/Equip';
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import { CounterModel } from './../db/Counter';
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import { decodeStr } from '../util/util';
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import { getGoodById } from '../util/gamedata';
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export async function handleFixedReward(roleId: string, roleName: string, rewardStr: string, multi: number) {
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let reward = decodeStr('fixReward', rewardStr);
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let rewards = [];
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for(let obj of reward)
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rewards.push({type: BATTLE_REWARD_TYPE.FIX_REWARD, ...obj, count: obj.count});
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let returnGoods = new Array();
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for(let goods of rewards) {
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let goodInfo = getGoodById(goods.gid);
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if(goodInfo.goodType == GOOD_TYPE.EQUIP) { // 装备
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let result = await rewardWeapons(roleId, roleName, goodInfo, {id: goods.gid, cnt: goods.count });
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for(let obj of result) {
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returnGoods.push({dropType: goods.type, ...obj})
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}
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}
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}
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return returnGoods;
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}
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async function rewardWeapons (roleId: string, roleName: string, dicGood: any, weapon: {id:number,cnt:number }) {
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let weaponsData = [];
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let cnt = weapon.cnt;
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while (cnt > 0) {
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const seqId = await CounterModel.getNewCounter('eid');
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const equipInfo = {
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roleId,
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roleName,
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eid: weapon.id,
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eName: dicGood.name,
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seqId,
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quality: dicGood.lv,
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type: dicGood.goodType
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}
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const equip = await EquipModel.createEquip(equipInfo);
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cnt -= 1;
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weaponsData.push(equip);
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}
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return weaponsData;
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}
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@@ -75,6 +75,10 @@ export function getWarById(warid: number) {
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return allWarInfos.get(warid);
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}
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export function getTowerDataByLv(lv: number) {
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return towerInfos.get(lv);
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}
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export function getGoodById(gid) {
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let goodsInfo = gamedata['jsons']['dic_goods']||[];
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return goodsInfo.find(cur => {
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@@ -107,4 +107,26 @@ import { GOOD_TYPE } from '../consts/consts';
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}
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return weaponsData;
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}
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}
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}
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/**
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* 将 | 分隔的字符串解析为数组,如:a|b|c 解析为[a, b, c]
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* @param str 要解析的字符串
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*/
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export function decodeArrayStr(str: string) {
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if(str == '&') str = '';
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return str.split('|');
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}
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/**
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* 将 | 和 & 分隔的字符串解析为 Map,,如:a&b|c&d|e&f 解析为 Map {a=>b, c=>d, e=>f}
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* @param str 要解析的字符串
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*/
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export function decodeIdCntArrayStr(str: string, multi: number) {
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const strArr = decodeArrayStr(str);
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const strMap = new Map();
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strArr.forEach(item => {
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const kv = item.split('&');
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strMap.set(kv[0], multi? parseInt(kv[1]) * multi: kv[1]);
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});
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return strMap;
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}
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@@ -60,4 +60,10 @@ export const EVENT_TYPE = {
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BATTLE: 3 // 战斗
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};
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export const EVENT_START_BATTLE = 101;
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export const EVENT_START_BATTLE = 101;
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export const HANG_UP_CONSTS = {
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ENABLE_LV: 2,
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UNIT_TIME: 10 * 60 * 1000,
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MAX_TIME: 12 * 60 * 60 * 1000
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}
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54
shared/db/HangUpRecord.ts
Normal file
54
shared/db/HangUpRecord.ts
Normal file
@@ -0,0 +1,54 @@
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import { HANG_UP_CONSTS } from './../consts/consts';
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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/**
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* 挂机记录表
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*/
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@index({ roleId: 1, endLv: 1 })
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export default class HangUpRecord extends BaseModel {
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@prop({ required: true })
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roleId: string; // 角色 id
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@prop({ required: true })
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roleName: string; // 角色名
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@prop({ required: true, default: 0 })
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||||
speedUpTime: number; // 加速时长
|
||||
|
||||
@prop({ required: true, default: 1 })
|
||||
startLv: number; // 开始挂机时的天梯层数,收益使用当前层数 -1 计算,即用户已经通过的最高层
|
||||
@prop({ required: true })
|
||||
startTime: Date; // 开始挂机的时间
|
||||
|
||||
@prop({ required: false })
|
||||
endLv: number; // 结束挂机时的层数
|
||||
@prop({ required: false })
|
||||
endTime: Date; // 结束挂机的时间
|
||||
|
||||
@prop({ required: true, default: false })
|
||||
received: boolean; // 是否已经领取,true-领取,false-未领取
|
||||
|
||||
public static async initRecord(roleId: string, roleName: string, lean = true) {
|
||||
const curTime = new Date();
|
||||
const recDoc = new HangUpRecordModel();
|
||||
const update = Object.assign({roleId, roleName, startTime: curTime}, recDoc.toJSON());
|
||||
const rec = await HangUpRecordModel.findOneAndUpdate({roleId, startLv: HANG_UP_CONSTS.ENABLE_LV}, update, {upsert: true, new: true}).lean(lean);
|
||||
return rec;
|
||||
}
|
||||
|
||||
public static async getCurRec(roleId: string, lean = true) {
|
||||
const rec = await HangUpRecordModel.findOne({roleId, received: false}).lean(lean);
|
||||
return rec;
|
||||
}
|
||||
|
||||
public static async updateRec(roleId: string, roleName: string, endLv: number, endTime: Date, lean = true) {
|
||||
await HangUpRecordModel.findOneAndUpdate({roleId, received: false}, {endLv, endTime, received: true}).lean(lean);
|
||||
const recDoc = new HangUpRecordModel();
|
||||
const update = Object.assign({roleId, roleName, startTime: endTime}, recDoc.toJSON());
|
||||
const newRec = await HangUpRecordModel.findOneAndUpdate({roleId, startLv: endLv}, update, {upsert: true, new: true}).lean(lean);
|
||||
return newRec;
|
||||
}
|
||||
}
|
||||
|
||||
export const HangUpRecordModel = getModelForClass(HangUpRecord);
|
||||
@@ -96,6 +96,9 @@ export default class Role extends BaseModel {
|
||||
|
||||
@prop({ required: true })
|
||||
eventStatus: number; // 奇遇开启状态, 0-未开启 1-开启了第一场事件 2-完全开启
|
||||
|
||||
// @prop({ required: false })
|
||||
// hangUpTime: Date; // 当前挂机开始时间
|
||||
|
||||
public static async findByUid(uid: number, serverId: number, lean = true) {
|
||||
const role = await RoleModel.findOne({ 'userInfo.uid': uid, serverId }).lean(lean);
|
||||
@@ -131,6 +134,10 @@ export default class Role extends BaseModel {
|
||||
|
||||
public static async setEventStatus(roleId: string, eventStatus: number, lean = true) {
|
||||
const role = await RoleModel.findOneAndUpdate({ roleId }, { eventStatus }).lean(lean);
|
||||
}
|
||||
|
||||
public static async towerLvUp(roleId: string, lean = true) {
|
||||
let role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerLv: 1}}).lean(lean);
|
||||
return role;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
import { RoleModel } from './Role';
|
||||
import BaseModel from './BaseModel';
|
||||
import { index, getModelForClass, prop } from '@typegoose/typegoose';
|
||||
import { stringify } from 'querystring';
|
||||
|
||||
class WarStatus {
|
||||
@prop({ required: true })
|
||||
warId: number; // 策划表中战斗编号
|
||||
@prop({ required: true })
|
||||
battleCode: string; // 服务器生成的战斗唯一标识
|
||||
@prop({ required: false })
|
||||
battleCode?: string; // 服务器生成的战斗唯一标识
|
||||
@prop({ required: true })
|
||||
status: boolean; // 是否通过,true-通过,false-未通过
|
||||
}
|
||||
@@ -30,11 +32,48 @@ export default class TowerRecord extends BaseModel {
|
||||
speedUpTime: number; // 加速总时长
|
||||
@prop({ required: true })
|
||||
hangUpTime: Date; // 挂机开始时间
|
||||
@prop({ required: true, default: false })
|
||||
passed: boolean; // 此层是否通过,true-通过,false-未通过
|
||||
|
||||
public static async createRecord(towerInfo: {roleId: string, lv: number, warStatus: Array<WarStatus>}, lean = true) {
|
||||
const recDoc = new TowerRecordModel();
|
||||
const update = Object.assign(towerInfo, recDoc.toJSON());
|
||||
const { roleId, lv } = towerInfo;
|
||||
let rec = await TowerRecordModel.findOneAndUpdate({roleId, lv}, update, {upsert: true, new: true}).lean(lean);
|
||||
return rec;
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新天梯记录
|
||||
* @param roleId 角色 Id
|
||||
* @param battleCode 服务器生成的战斗唯一标识
|
||||
* @param warId 策划表中的战斗 Id
|
||||
* @param heroes 使用的英雄列表
|
||||
* @param inc 升级的层数
|
||||
* @param lean
|
||||
*/
|
||||
public static async updateRecord(roleId: string, lv: number, battleCode: string, warId: number, heroes: Array<number>, inc: number, lean = true) {
|
||||
const rec = await TowerRecordModel.findOneAndUpdate(
|
||||
{roleId, lv, 'warStatus.warId': warId},
|
||||
{$set: {'warStatus.$.status': true, 'warStatus.$.battleCode': battleCode, passed: inc === 1 ? true : false}, $push: {heroes: {$each: heroes}}},
|
||||
{new: true, upsert: true}
|
||||
).lean(lean);
|
||||
return rec;
|
||||
}
|
||||
|
||||
|
||||
public static async getRecordByLv(roleId: string, lv: number, lean = true) {
|
||||
const rec = await TowerRecordModel.findOne({roleId, lv}).lean(lean);
|
||||
return rec;
|
||||
}
|
||||
|
||||
public static async resetRecordByLv(roleId: string, lv: number, lean = true) {
|
||||
const rec = await TowerRecordModel.findOneAndUpdate(
|
||||
{roleId, lv, passed: false},
|
||||
{$set: {'warStatus.$.status': false, 'warStatus.$.battleCode': '', heroes: []}},
|
||||
{new: true}).lean(lean);
|
||||
return rec;
|
||||
}
|
||||
}
|
||||
|
||||
export const TowerRecordModel = getModelForClass(TowerRecord);
|
||||
|
||||
Reference in New Issue
Block a user