初步加入天梯接口
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@@ -1,6 +1,12 @@
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import { HANG_UP_CONSTS } from './../../../../../shared/consts/consts';
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import { HangUpRecordModel } from './../../../db/HangUpRecord';
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import { RoleModel } from './../../../db/Role';
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import { TowerRecordModel } from './../../../../../shared/db/TowerRecord';
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import { Application, BackendSession } from 'pinus';
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import Role from '../../../db/Role';
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import { getTowerDataByLv } from '../../../util/gamedata';
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import { decodeArrayStr, decodeIdCntArrayStr } from '../../../util/util';
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import { calcuHangUpReward } from '../../../services/battleService';
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import { handleFixedReward } from '../../../services/rewardService';
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export default function(app: Application) {
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return new TowerBattleHandler(app);
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@@ -10,18 +16,87 @@ export class TowerBattleHandler {
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constructor(private app: Application) {
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}
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/**
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* 获取天梯当前挑战状态
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* @param session
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*/
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async getStatus(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { towerLv } = await Role.findByRoleId(roleId);
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let { towerLv } = await RoleModel.findByRoleId(roleId);
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let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv);
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let data = towerRec ? {
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if (!towerRec) {
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return { code: 201, data: '天梯记录异常' };
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}
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const data = {
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curLv: towerLv,
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usedHeroes: towerRec.heroes,
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progress: towerRec.warStatus
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} : '天梯记录异常';
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};
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return {
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code: 200,
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data
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}
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}
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/**
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* 重置天梯当前层的挑战记录
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* @param towerLv 要重置的天梯层数
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* @param session
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*/
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async resetLv(msg: {towerLv: number}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { towerLv } = await RoleModel.findByRoleId(roleId);
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if (msg.towerLv !== towerLv) {
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return {code: 201, data: '只能重置当前层'};
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}
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const record = await TowerRecordModel.resetRecordByLv(roleId, towerLv);
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if (!record) {
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return { code: 201, data: '重置错误'};
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}
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return { code: 200, data: { record } };
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}
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async checkHangUpRewards(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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const { multi, timeReward } = await calcuHangUpReward(roleId);
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if (multi == 0) {
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return {
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code: 201,
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data: {
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msg: '尚未到可收取时间',
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}
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}
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}
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const rewards = decodeIdCntArrayStr(timeReward, multi);
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return {
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code: 200,
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data: {
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msg: '成功',
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rewards: Array.from(rewards, item => ({[item[0]]: item[1]}))
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}
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};
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}
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async recHangUpRewards(msg: {speedUp: boolean, speedUpCnt: number}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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const { multi, timeReward, endLv, endTime } = await calcuHangUpReward(roleId);
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if (multi == 0) {
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return {
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code: 201,
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data: {
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msg: '尚未到可收取时间',
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}
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}
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}
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const goods = await handleFixedReward(roleId, roleName, timeReward, multi);
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const newRec = await HangUpRecordModel.updateRec(roleId, roleName, endLv, endTime);
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return {
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code : 200,
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data: {
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msg: '成功',
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goods, hangUpRec: newRec
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}
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}
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}
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}
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