初步加入天梯接口
This commit is contained in:
@@ -0,0 +1,46 @@
|
||||
import { BATTLE_REWARD_TYPE, GOOD_TYPE } from './../../../shared/consts/consts';
|
||||
import { EquipModel } from './../db/Equip';
|
||||
import { CounterModel } from './../db/Counter';
|
||||
import { decodeStr } from '../util/util';
|
||||
import { getGoodById } from '../util/gamedata';
|
||||
|
||||
export async function handleFixedReward(roleId: string, roleName: string, rewardStr: string, multi: number) {
|
||||
let reward = decodeStr('fixReward', rewardStr);
|
||||
let rewards = [];
|
||||
for(let obj of reward)
|
||||
rewards.push({type: BATTLE_REWARD_TYPE.FIX_REWARD, ...obj, count: obj.count});
|
||||
|
||||
let returnGoods = new Array();
|
||||
for(let goods of rewards) {
|
||||
let goodInfo = getGoodById(goods.gid);
|
||||
if(goodInfo.goodType == GOOD_TYPE.EQUIP) { // 装备
|
||||
let result = await rewardWeapons(roleId, roleName, goodInfo, {id: goods.gid, cnt: goods.count });
|
||||
for(let obj of result) {
|
||||
returnGoods.push({dropType: goods.type, ...obj})
|
||||
}
|
||||
}
|
||||
}
|
||||
return returnGoods;
|
||||
}
|
||||
|
||||
async function rewardWeapons (roleId: string, roleName: string, dicGood: any, weapon: {id:number,cnt:number }) {
|
||||
|
||||
let weaponsData = [];
|
||||
let cnt = weapon.cnt;
|
||||
while (cnt > 0) {
|
||||
const seqId = await CounterModel.getNewCounter('eid');
|
||||
const equipInfo = {
|
||||
roleId,
|
||||
roleName,
|
||||
eid: weapon.id,
|
||||
eName: dicGood.name,
|
||||
seqId,
|
||||
quality: dicGood.lv,
|
||||
type: dicGood.goodType
|
||||
}
|
||||
const equip = await EquipModel.createEquip(equipInfo);
|
||||
cnt -= 1;
|
||||
weaponsData.push(equip);
|
||||
}
|
||||
return weaponsData;
|
||||
}
|
||||
Reference in New Issue
Block a user