🐞 fix(gvg): 挑战方挑战期间也不可被挑战
This commit is contained in:
@@ -248,7 +248,7 @@ export default class GVGTeam extends BaseModel {
|
||||
|
||||
// 攻击方攻击cd
|
||||
public static async battleStartLockAttack(teamCode: string) {
|
||||
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { attackTime: nowSeconds() + GVG.GVG_DEFAULT_ATTACK_CD } }, { new: true }).lean();
|
||||
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { attackTime: nowSeconds() + GVG.GVG_DEFAULT_ATTACK_CD, lockTime: nowSeconds() + GVG.GVG_DEFAULT_BATTLE_CD, lockTeamCode: teamCode } }, { new: true }).lean();
|
||||
return team;
|
||||
}
|
||||
|
||||
@@ -266,7 +266,7 @@ export default class GVGTeam extends BaseModel {
|
||||
|
||||
// 结算挑战方
|
||||
public static async battleEndAttack(teamCode: string, hpInc: number, rebirthAreaId: number, reviveCd: number) {
|
||||
let team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $inc: { durability: hpInc } }, { new: true }).lean();
|
||||
let team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $inc: { durability: hpInc }, $set: { lockTime: 0, lockTeamCode: '' } }, { new: true }).lean();
|
||||
if(team.durability <= 0) {
|
||||
let originPointId = team.pointId;
|
||||
team = await GVGTeamModel.teamBreak(teamCode, team.isRobot, team.maxDurability, rebirthAreaId, team.areaId, reviveCd);
|
||||
|
||||
@@ -420,7 +420,7 @@ export const GVG = {
|
||||
GVG_REDPOINT_BATTLEFEAT: 0, // 千机阁战功红点大于多少可能出现红点
|
||||
GVG_REVIVE_GOLD: '1&100|2&100|3&100|4&100|5&100|6&100|7&100|8&100|9&100|10&100|11&200', // GVG激战期元宝购买复活的消耗,次数&元宝数
|
||||
GVG_VESTIGE_CHALLENGE_TIME: '5:00:00&22:00:00', // 征战中原遗迹可挑战时间
|
||||
GVG_DEFAULT_BATTLE_CD: 20, // 激战期战斗锁定时长,用于玩家退出时获取不到数据的情况
|
||||
GVG_DEFAULT_BATTLE_CD: 25, // 激战期战斗锁定时长,用于玩家退出时获取不到数据的情况
|
||||
};
|
||||
export const PLATFORM_CONFIG = {
|
||||
OPEN_ANIMATION: 1, // 0关,1开(开场动画视频)
|
||||
|
||||
Reference in New Issue
Block a user