feat(gvg): 优化血量继承、实时刷新、遗迹天数、系统播报 6267076fc
This commit is contained in:
@@ -201,7 +201,7 @@ export const PUSH_ROUTE = {
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GVG_TASK_UPDATE: 'onGVGTaskUpdate', // GVG任务更新
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GVG_TEAM_ATTACKED: 'onTeamAttacked', // 当队伍受到攻击
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GVG_MY_TEAM_ATTACKED: 'onMyTeamAttacked', // 当队伍受到攻击
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GVG_AREA_SPINE_CHANGE: 'onAreaSpinesChange', // 可见区域内spine的变动,每隔5秒会下发
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// GVG_AREA_SPINE_CHANGE: 'onAreaSpinesChange', // 可见区域内spine的变动,每隔5秒会下发
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GVG_AREA_POINT_CHANGE: 'onMyAreaPointChange', // 积分点上的驻守人变更
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GVG_PLAYER_AREA_ADD: 'onPlayerAddToArea', // 积分点上的驻守人变更
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GVG_PLAYER_LEAVE_AREA: 'onPlayerLeaveArea', // 积分点上的驻守人变更
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@@ -216,4 +216,8 @@ export const PUSH_ROUTE = {
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ROUGE_CHALLENGE_UPDATE: 'onRougeChallengeUpdate', //更新学宫挑战进度
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ROUGE_PASSIVE_CARD_UP_LV:'onRougePassiveCardUpLv', // 升级特性卡
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LADDER_OR_GVG_ICON_SHOW: 'onLadderOrGvgIconShow', //名将擂台icon提示
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GVG_WIN_STREAK: 'onGVGWinStreak', // 连胜次数
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GVG_SPINE_AREA_ADD: 'onSpineAddArea', // 积分点上的驻守人变更
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GVG_SPINE_AREA_LEAVE: 'onSpineLeaveArea', // 积分点上的驻守人变更
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GVG_SPINE_POINT_CHANGE: 'onSpinePointChange', // 积分点上的驻守人变更
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}
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@@ -273,31 +273,51 @@ export default class GVGTeam extends BaseModel {
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}
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// 结算挑战方
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public static async battleEndAttack(teamCode: string, hpInc: number, rebirthAreaId: number, reviveCd: number) {
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let team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $inc: { durability: hpInc }, $set: { lockTime: 0, lockTeamCode: '' } }, { new: true }).lean();
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public static async battleEndAttack(teamCode: string, hpInc: number, rebirthAreaId: number, reviveCd: number, lineupParam?: { isAllDead: boolean, newLineup: GVGHeroInfo[] }) {
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let team: GVGTeamType;
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if (lineupParam) {
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if (lineupParam.isAllDead) {
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team = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { durability: 0, lockTime: 0, lockTeamCode: '', lineup: lineupParam.newLineup } }, { new: true }).lean();
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} else {
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team = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $inc: { durability: hpInc }, $set: { lockTime: 0, lockTeamCode: '', lineup: lineupParam.newLineup } }, { new: true }).lean();
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}
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} else {
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team = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $inc: { durability: hpInc }, $set: { lockTime: 0, lockTeamCode: '' } }, { new: true }).lean();
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}
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if(team.durability <= 0) {
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let originPointId = team.pointId;
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team = await GVGTeamModel.teamBreak(teamCode, team.isRobot, team.maxDurability, rebirthAreaId, team.areaId, reviveCd);
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team = await GVGTeamModel.teamBreak(teamCode, team.isRobot, team.maxDurability, rebirthAreaId, team.areaId, reviveCd, team.lineup);
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team.originPointId = originPointId;
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}
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return team;
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}
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// 结算防守方
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public static async battleEndDefense(teamCode: string, hpInc: number, rebirthAreaId: number, defenseCd: number, reviveCd: number) {
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let team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { defenseTime: nowSeconds() + defenseCd, lockTime: 0, lockTeamCode: '' }, $inc: { durability: hpInc } }, { new: true }).lean();
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public static async battleEndDefense(teamCode: string, hpInc: number, rebirthAreaId: number, defenseCd: number, reviveCd: number, lineupParam?: { isAllDead: boolean, newLineup: GVGHeroInfo[] }) {
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let team: GVGTeamType;
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if (lineupParam) {
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if (lineupParam.isAllDead) {
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team = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { defenseTime: nowSeconds() + defenseCd, lockTime: 0, lockTeamCode: '', lineup: lineupParam.newLineup, durability: 0 } }, { new: true }).lean();
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} else {
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team = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { defenseTime: nowSeconds() + defenseCd, lockTime: 0, lockTeamCode: '', lineup: lineupParam.newLineup }, $inc: { durability: hpInc } }, { new: true }).lean();
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}
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} else {
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team = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { defenseTime: nowSeconds() + defenseCd, lockTime: 0, lockTeamCode: '' }, $inc: { durability: hpInc } }, { new: true }).lean();
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}
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if(team.durability <= 0) {
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let originPointId = team.pointId;
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team = await GVGTeamModel.teamBreak(teamCode, team.isRobot, team.maxDurability, rebirthAreaId, team.areaId, reviveCd);
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team = await GVGTeamModel.teamBreak(teamCode, team.isRobot, team.maxDurability, rebirthAreaId, team.areaId, reviveCd, team.lineup);
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team.originPointId = originPointId;
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}
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return team;
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}
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// 队伍进入修整器
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public static async teamBreak(teamCode: string, isRobot: boolean, maxDurability: number, areaId: number, fromAreaId: number, reviveCd: number) {
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public static async teamBreak(teamCode: string, isRobot: boolean, maxDurability: number, areaId: number, fromAreaId: number, reviveCd: number, lineup: GVGHeroInfo[]) {
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if(!isRobot) {
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const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { restartTime: nowSeconds() + reviveCd, stopMoveTime: nowSeconds(), areaId, fromAreaId, durability: maxDurability, pointId: 0 } }, { new: true }).lean();
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lineup.forEach(hero => { hero.hp = 'max'; hero.others = ''; })
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const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { restartTime: nowSeconds() + reviveCd, stopMoveTime: nowSeconds(), areaId, fromAreaId, durability: maxDurability, pointId: 0, lineup } }, { new: true }).lean();
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team.curTeamBreak = true;
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return team;
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} else {
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@@ -327,7 +347,10 @@ export default class GVGTeam extends BaseModel {
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let team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $inc: { durability: -inc } }, { new: true }).lean();
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let originPointId = team.pointId;
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if(team.durability <= 0) {
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team = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { fromAreaId: team.areaId, areaId: rebirthAreaId, pointId: 0, durability: team.maxDurability, restartTime: nowSeconds() + reviveCd } }, { new: true }).lean();
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let lineup = team.lineup||[];
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lineup.forEach(hero => { hero.hp = 'max'; hero.others = ''; })
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team = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { fromAreaId: team.areaId, areaId: rebirthAreaId, pointId: 0, durability: team.maxDurability, restartTime: nowSeconds() + reviveCd, lineup } }, { new: true }).lean();
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team.originPointId = originPointId;
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team.curTeamBreak = true;
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}
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@@ -82,6 +82,9 @@ export default class GVGUserData extends BaseModel {
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@prop({ required: false })
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reviveCnt: number; // 城池id
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@prop({ required: false })
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winStreak: number; // 连胜
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public static async findByRole(configId: number, leagueCode: string, roleId: string) {
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const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, {}, { new: true, upsert: true}).lean();
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return result;
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@@ -145,6 +148,16 @@ export default class GVGUserData extends BaseModel {
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const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId, hasCheckBox: { $exists: false }}, { $set: { hasCheckBox: true } }).lean();
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return result;
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}
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public static async setWinStreak(configId: number, leagueCode: string, roleId: string, isSuccess: boolean) {
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if (isSuccess) {
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const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $inc: { winStreak: 1 } }, { new: true }).lean();
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return result;
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} else {
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const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $set: { winStreak: 0 } }, { new: true }).lean();
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return result;
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}
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}
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}
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export const GVGUserDataModel = getModelForClass(GVGUserData);
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@@ -168,6 +168,12 @@ export class GVGHeroInfo extends PvpHeroInfo {
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outIndex?: number = 0; // 程序将信息存入数组顺序
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@prop({ required: false })
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dataId?: number = 0; // 对应出兵表dataId
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@prop({ required: false })
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hp?: number|"max" = "max"; // 当前血量
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@prop({ required: false })
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maxHp?: number|"max" = "max"; // 当前血量
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@prop({ required: false })
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others?: string = ''; // 当前血量
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setDataId(dataId: number, order: number) {
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this.dataId = dataId;
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@@ -16,6 +16,7 @@ import { GVGTeamMem } from "../battleField/gvgBattle";
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import { GVGTeamType } from "../../db/GVGTeam";
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import { GVGRoleDataType } from "../../db/GVGRoleData";
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import { Combo } from "../battleField/pvp";
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import { GVGHeroInfo, PvpEnemies } from "../dbGeneral";
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class LeagueLeaderInfo {
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name: string; // 盟主名
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@@ -653,6 +654,41 @@ export class GVGCityMapInfo {
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}
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}
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export class GVGTeamSpineInfo {
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spine: number = 0;
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roleId: string = '';
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roleName: string = '';
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serverName: string = '';
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startMoveTime: number = 0;
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stopMoveTime: number = 0;
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moveCdTime: number = 0;
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isMoving: boolean = false;
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pointId: number = 0;
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areaId: number = 0;
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fromAreaId: number = 0;
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teamCode: string = '';
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leagueCode: string = '';
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leagueName: string = '';
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constructor(obj: GVGTeamType, serverName: string) {
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this.spine = obj.spine;
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this.roleId = obj.roleId;
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this.roleName = obj.roleName;
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this.serverName = serverName;
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this.startMoveTime = obj.startMoveTime;
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this.stopMoveTime = obj.stopMoveTime;
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this.moveCdTime = obj.moveCdTime;
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this.isMoving = nowSeconds() < this.stopMoveTime;
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this.areaId = obj.areaId;
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this.pointId = obj.pointId;
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this.fromAreaId = obj.fromAreaId;
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this.teamCode = obj.teamCode;
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this.leagueCode = obj.leagueCode;
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this.leagueName = obj.leagueName;
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}
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}
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export class GVGTeamSpineInMap {
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spine: number = 0;
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roleId: string = '';
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@@ -674,7 +710,7 @@ export class GVGTeamSpineInMap {
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this.spine = obj.spine;
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this.roleId = obj.roleId;
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this.roleName = obj.roleName;
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if(obj.serverId) this.serverName = serverNames[obj.serverId];
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if (obj.serverId) this.serverName = serverNames[obj.serverId];
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this.startMoveTime = obj.startMoveTime;
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this.stopMoveTime = obj.stopMoveTime;
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this.moveCdTime = obj.moveCdTime;
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@@ -711,8 +747,10 @@ export class GVGTeamInList {
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restartTime: number;
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defenseTime: number;
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curTeamBreak: boolean;
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hpPercent: number;
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lineup: GVGLineupInfo[];
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constructor(team: GVGTeamType) {
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constructor(team: GVGTeamType, needLineup = false) {
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if(!team) return;
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this.areaId = team.areaId;
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this.pointId = team.pointId;
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@@ -730,6 +768,22 @@ export class GVGTeamInList {
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this.restartTime = team.restartTime;
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this.defenseTime = team.defenseTime;
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this.curTeamBreak = !!team.curTeamBreak;
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this.calHpPercent(team.isRobot, team.lineup);
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if(needLineup && team.lineup)
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this.lineup = team.lineup.map(cur => new GVGLineupInfo(cur));
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}
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calHpPercent(isRobot: boolean, lineup: GVGHeroInfo[]) {
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if (isRobot) {
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this.hpPercent = 100;
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return
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}
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let hpSum = 0, hpNum = 0;
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for (let { hp = 'max', maxHp = 'max' } of lineup) {
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hpSum += ((hp == 'max'|| maxHp == 'max')? 100: (hp / maxHp * 100));
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hpNum ++;
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}
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this.hpPercent = Math.ceil(hpSum / hpNum);
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}
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}
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@@ -766,18 +820,35 @@ export class GVGTeamInListOnPoint extends GVGTeamInList {
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}
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}
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class GVGLineupInfo {
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actorId: number; // 武将
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dataId: number; // 出兵表上的位置
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order: number; // 行动
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subHid: number;
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quality: number; // 品质
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hp: number|"max" = 'max'; // 血量, 当max时表示满血量,由客户端来算他的血条
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maxHp: number|"max" = 'max'; // 血量, 当max时表示满血量,由客户端来算他的血条
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others: string = ''; // 护盾相关
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constructor(info: GVGHeroInfo) {
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this.actorId = info.actorId;
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this.dataId = info.dataId;
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this.order = info.outIndex;
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this.subHid = info.subActorId;
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this.quality = info.quality;
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this.hp = info.hp == undefined? 'max': info.hp;
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this.maxHp = info.maxHp == undefined? 'max': info.maxHp;
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this.others = info.others||'';
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}
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}
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export class MyTeamSimpleInfo {
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teamCode: string; // 队伍唯一id
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index: number; // 队伍位置
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head: number; // 保存头像
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frame: number; // 保存相框
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spine: number; // 保存形象
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lineup: {
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actorId: number; // 武将
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dataId: number; // 出兵表上的位置
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order: number; // 行动
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subHid: number;
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}[];
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lineup: GVGLineupInfo[];
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combo: Combo[];
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hasConfirm: boolean;
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@@ -787,7 +858,7 @@ export class MyTeamSimpleInfo {
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this.head = team.head;
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this.frame = team.frame;
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this.spine = team.spine;
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this.lineup = team.lineup.map(({ actorId, dataId, outIndex, subActorId }) => ({ actorId, dataId, order: outIndex, subHid: subActorId }));
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this.lineup = team.lineup.map(cur => new GVGLineupInfo(cur));
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this.hasConfirm = team.confirmConfigId == configId;
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this.combo = team.combo;
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}
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@@ -802,11 +873,7 @@ export class MyTeamInfo {
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spine: number; // 保存形象
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title: number; // 爵位
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lv: number;
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lineup: {
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actorId: number; // 武将
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dataId: number; // 出兵表上的位置
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order: number; // 行动
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}[];
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lineup: GVGLineupInfo[];
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lineupCe: number;
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durability: number; // 耐久
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maxDurability: number; // 最大耐久
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@@ -827,7 +894,7 @@ export class MyTeamInfo {
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this.spine = team.spine;
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this.title = team.title;
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this.lv = team.lv;
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if(team.lineup) this.lineup = team.lineup.map(({ actorId, dataId, outIndex }) => ({ actorId, dataId, order: outIndex }));
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if(team.lineup) this.lineup = team.lineup.map(cur => new GVGLineupInfo(cur));
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this.durability = team.durability;
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this.maxDurability = team.maxDurability;
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this.restartTime = team.restartTime;
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@@ -841,6 +908,26 @@ export class MyTeamInfo {
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}
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}
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export class GVGWinStreakInfo {
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roleId: string;
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roleName: string;
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head: number;
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frame: number;
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lv: number;
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leagueName: string;
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winStreak: number;
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constructor(team: GVGTeamType, winStreak: number) {
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this.roleId = team.roleId;
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this.roleName = team.roleName;
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this.head = team.head;
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this.frame = team.frame;
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this.lv = team.lv;
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this.leagueName = team.leagueName;
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this.winStreak = winStreak;
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}
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}
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// 情报
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// 联军排名
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export class LeagueRankInInfoPage {
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@@ -890,4 +977,16 @@ export class GuardCityInfoPage {
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}
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this.leagueCe = ce;
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}
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}
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export class GVGEnemies extends PvpEnemies {
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hp: number|'max' = 'max';
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others: string = '';
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// score: 这个武将的军功
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constructor(warjson: DicWarJson, heroInfo: GVGHeroInfo) {
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super(warjson, heroInfo);
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if(heroInfo.hp != undefined) this.hp = heroInfo.hp;
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if(heroInfo.others != undefined) this.others = heroInfo.others;
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}
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}
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@@ -11,6 +11,8 @@ export interface DicGVGVestigeType {
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readonly mapType: number[];
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// 位置
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readonly position: string;
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// 哪天
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readonly openday: number[];
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}
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export const dicGVGVestigeByType = new Map<number, DicGVGVestigeType[]>(); // 地图类型 => 遗迹id
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@@ -21,6 +23,7 @@ export function loadGVGVestigeType() {
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let arr = readFileAndParse(FILENAME.DIC_GVG_VESTIGE_TYPE);
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arr.forEach(o => {
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o.mapType = parseNumberList(o.mapType);
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o.openday = parseNumberList(o.openday);
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for(let type of o.mapType) {
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if(!dicGVGVestigeByType.has(type)) {
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dicGVGVestigeByType.set(type, []);
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@@ -45,6 +45,13 @@ export interface pvpEndParamInter {
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subHid?: number;
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||||
}
|
||||
|
||||
export interface gvgEndParamInter {
|
||||
actorId: number;
|
||||
hp: number;
|
||||
maxHp: number;
|
||||
others: string;
|
||||
}
|
||||
|
||||
export interface RougeDamageInter {
|
||||
charaCode: string;
|
||||
hp: number;
|
||||
|
||||
@@ -11,7 +11,8 @@
|
||||
"additionValue": "2&",
|
||||
"content": "枪兵",
|
||||
"seid": 51102,
|
||||
"position": "&"
|
||||
"position": "&",
|
||||
"openday": "1&2&3&4&5&6&7"
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
@@ -25,7 +26,8 @@
|
||||
"additionValue": "6&",
|
||||
"content": "策士",
|
||||
"seid": 51106,
|
||||
"position": "&"
|
||||
"position": "&",
|
||||
"openday": "1&2&3&4&5&6&7"
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
@@ -39,7 +41,8 @@
|
||||
"additionValue": "5&",
|
||||
"content": "游侠",
|
||||
"seid": 51105,
|
||||
"position": "&"
|
||||
"position": "&",
|
||||
"openday": "1&2&3&4&5&6&7"
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
@@ -53,7 +56,8 @@
|
||||
"additionValue": "4&",
|
||||
"content": "弓兵",
|
||||
"seid": 51104,
|
||||
"position": "&"
|
||||
"position": "&",
|
||||
"openday": "1&2&3&4&5&6&7"
|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
@@ -67,7 +71,8 @@
|
||||
"additionValue": "3&",
|
||||
"content": "骑兵",
|
||||
"seid": 51103,
|
||||
"position": "&"
|
||||
"position": "&",
|
||||
"openday": "1&2&3&4&5&6&7"
|
||||
},
|
||||
{
|
||||
"id": 6,
|
||||
@@ -81,7 +86,8 @@
|
||||
"additionValue": "1&",
|
||||
"content": "步兵",
|
||||
"seid": 51101,
|
||||
"position": "&"
|
||||
"position": "&",
|
||||
"openday": "1&2&3&4&5&6&7"
|
||||
},
|
||||
{
|
||||
"id": 7,
|
||||
@@ -95,7 +101,8 @@
|
||||
"additionValue": "1&",
|
||||
"content": "魏国",
|
||||
"seid": 51107,
|
||||
"position": "&"
|
||||
"position": "&",
|
||||
"openday": "1&2&3&4&5&6&7"
|
||||
},
|
||||
{
|
||||
"id": 8,
|
||||
@@ -109,7 +116,8 @@
|
||||
"additionValue": "2&",
|
||||
"content": "吴国",
|
||||
"seid": 51109,
|
||||
"position": "&"
|
||||
"position": "&",
|
||||
"openday": "1&2&3&4&5&6&7"
|
||||
},
|
||||
{
|
||||
"id": 9,
|
||||
@@ -123,7 +131,8 @@
|
||||
"additionValue": "3&",
|
||||
"content": "蜀国",
|
||||
"seid": 51108,
|
||||
"position": "&"
|
||||
"position": "&",
|
||||
"openday": "1&2&3&4&5&6&7"
|
||||
},
|
||||
{
|
||||
"id": 10,
|
||||
@@ -137,7 +146,8 @@
|
||||
"additionValue": "4&",
|
||||
"content": "群雄",
|
||||
"seid": 51110,
|
||||
"position": "&"
|
||||
"position": "&",
|
||||
"openday": "1&2&3&4&5&6&7"
|
||||
},
|
||||
{
|
||||
"id": 11,
|
||||
@@ -151,6 +161,7 @@
|
||||
"additionValue": "2&",
|
||||
"content": "女性",
|
||||
"seid": 51111,
|
||||
"position": "&"
|
||||
"position": "&",
|
||||
"openday": "1&2&3&4&5&6&7"
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user