演武台:boss血量修改
This commit is contained in:
@@ -25,6 +25,9 @@ import { getExpByLv } from '../../../pubUtils/data';
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import { reportTAUserSet } from '../../../services/sdkService';
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import { saveLoginAndOutLog } from '../../../pubUtils/logUtil';
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import { JewelModel } from '../../../db/Jewel';
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import { GuildModel } from '../../../db/Guild';
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import { GuildRecModel } from '../../../db/GuildRec';
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import { ServerRecordModel } from '../../../db/ServerRecords';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -4,7 +4,7 @@ import { AUCTION_SOURCE, DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON, MAIL_TYPE, STATUS
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import { BossInstanceModel } from '../../../db/BossInstance';
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import { BattleRecordModel } from '../../../db/BattleRecord';
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import { nowSeconds, getZeroPoint, getSeconds } from '../../../pubUtils/timeUtil';
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import { getBossInstanceInfo, checkBossBattleMemberExists, pushBossHpMessage, addBossInstance, refreshUserGuildOfBoss, refreshGuildOfBoss, getRanks, getBossInstanceInfoByData } from '../../../services/guildBossService';
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import { getBossInstanceInfo, checkBossBattleMemberExists, pushBossHpMessage, addBossInstance, refreshUserGuildOfBoss, refreshGuildOfBoss, getBossHp, getBossInstanceInfoByData } from '../../../services/guildBossService';
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import { findWhere } from 'underscore'
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import { GUILD_STRUCTURE, GUILD_BOSS_STATUS, GUILD_POINT_WAYS } from '../../../consts/constModules/guildConst';
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import { DATA_NAME } from '../../../consts/dataName';
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@@ -62,13 +62,10 @@ export class GuildHandler {
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return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND);
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}
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let bossBase = getBossByLv(curStructure.lv);
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let { bossHp: minBossHp, warId } = getRandSingleEelm(bossBase.wars);
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let medianCe = await getPreDayActiveData(serverId);
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let dicBossBaseWar = getRandSingleEelm(bossBase.wars);
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// let bossHp = Math.ceil(medianCe * bossBase.ratio);
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let bossHp = 10000;
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let bossHp = await getBossHp(serverId, code, dicBossBaseWar);
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console.log('******* openBossInstance', medianCe, bossHp, minBossHp)
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if(bossHp < minBossHp) bossHp = minBossHp;
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let resGuild = await GuildModel.costFund(code, bossBase.opencost);
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if (!resGuild) {
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res.releaseCallback();
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@@ -87,7 +84,7 @@ export class GuildHandler {
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}
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await refreshGuildOfBoss(guild, 1);
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bossInstance = await BossInstanceModel.openBossInstance(code, bossHp, warId, bossBase.bossLevel);
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bossInstance = await BossInstanceModel.openBossInstance(code, bossHp, dicBossBaseWar.warId, bossBase.bossLevel);
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res.releaseCallback();
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let result = await getBossInstanceInfoByData(bossInstance, userGuild, guild);
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@@ -27,7 +27,7 @@ import { UserGuildModel } from "../../db/UserGuild";
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import { raceActivityEnd } from "../timeTaskService";
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import { addActive } from "../guildService";
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import { checkTask, checkActivityTask } from "../taskService";
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import { ActivePlayer, ServerRecordModel } from "../../db/ServerRecords";
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import { ActivePlayer, GuildRecord, ServerRecordModel } from "../../db/ServerRecords";
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import { Attack } from "../../domain/battleField/pvp";
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let gateActivityObj: GateActivityObject;
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@@ -63,13 +63,27 @@ export async function setPreDayActiveData() {
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for (let server of servers) {
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let roles = await RoleModel.getActivePlayers(server.id);
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let activePlayerCnt = roles.length;
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let activePlayerCe = 0, activePlayers: ActivePlayer[] = []
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for(let i = 0; i < 10; i++) {
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if(!roles[i]) break;
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activePlayerCe += roles[i].topLineupCe;
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activePlayers.push(new ActivePlayer(roles[i]));
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}
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await ServerRecordModel.updateData(server.id, { activePlayerCnt, activePlayerCe: reduceCe(activePlayerCe), activePlayers });
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let activePlayerCe = 0, activePlayers: ActivePlayer[] = [];
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let activeGuilds: GuildRecord[] = [];
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for(let i = 0; i < roles.length; i++) {
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let role = roles[i];
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let activePlayer = new ActivePlayer(role);
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if(i < 10) {
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activePlayerCe += role.topLineupCe;
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activePlayers.push(activePlayer);
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}
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if(role.hasGuild) {
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let guildRecord = activeGuilds.find(cur => cur.guildCode == role.guildCode);
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if(!guildRecord) {
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activeGuilds.push({ guildCode: role.guildCode, players: [activePlayer] });
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} else {
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guildRecord.players.push(activePlayer);
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}
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}
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}
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await ServerRecordModel.updateData(server.id, { activePlayerCnt, activePlayerCe: reduceCe(activePlayerCe), activePlayers, activeGuilds });
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}
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return servers;
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}
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@@ -4,16 +4,18 @@ import { findIndex } from 'underscore';
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import { sismemberAsync, smembersAsync, saddAsync, delAsync, getRoleOnlineInfo } from '../services/redisService';
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import { pinus } from 'pinus';
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import { STATUS } from '../consts/statusCode';
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import { resResult, shouldRefresh } from '../pubUtils/util';
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import { reduceCe, resResult, shouldRefresh } from '../pubUtils/util';
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import { BattleRecordModel } from '../db/BattleRecord';
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import { getArmyBossRank, gameData, getAuctionRewardByPoolId } from '../pubUtils/data';
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import { sendMailToGuildByContent } from '../services/mailService';
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import { MAIL_TYPE, AUCTION_SOURCE } from '../consts';
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import { MAIL_TYPE, AUCTION_SOURCE, ABI_TYPE } from '../consts';
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import { GUILD_BOSS_STATUS } from '../consts/constModules/guildConst';
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import { genAuction } from './auctionService';
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import { GuildModel, GuildType } from '../db/Guild';
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import { UserGuildModel, UserGuildType } from '../db/UserGuild';
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import { nowSeconds } from '../pubUtils/timeUtil';
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import { GUILDACTIVITY } from '../pubUtils/dicParam';
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import { ServerRecordModel } from '../db/ServerRecords';
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/**
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* 获得boss界面
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@@ -170,3 +172,34 @@ export async function checkBossBattleMemberExists(code: string, serverId:number,
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export async function removeBossRank(guildCode: string, roleId: string) {
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await BossInstanceModel.removeBossRank(guildCode, roleId);
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}
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export async function getBossHp(serverId: number, guildCode: string, dicBossBaseWar: {warId: number, bossHp: number, bossHpRatio: number }) {
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let { warId, bossHp: minBossHp, bossHpRatio } = dicBossBaseWar;
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let serverRecord = await ServerRecordModel.findTodayData(serverId);
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if(!serverRecord) return minBossHp;
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let dicWarJson = gameData.warJson.get(warId);
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let actorId = gameData.heroIdByWar.get(warId);
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let dicBoss = dicWarJson.find(cur => cur.bossStage == actorId);
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let attribute = dicBoss?.attribute||[];
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let hp = attribute.find(cur => cur.id == ABI_TYPE.ABI_HP)?.val||0;
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let activeGuilds = serverRecord.activeGuilds||[];
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let myGuild = activeGuilds.find(cur => cur.guildCode == guildCode);
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let activeCe = 0;
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if(myGuild) {
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let activePlayers = myGuild.players||[];
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activePlayers.sort((a, b) => b.ce - a.ce);
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for(let i = 0; i < 10; i++) {
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if(!activePlayers[i]) break;
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activeCe += activePlayers[i].topLineupCe;
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}
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}
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activeCe = reduceCe(activeCe);
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let B = activeCe/6/GUILDACTIVITY.GATEACTIVITY_ENEMYCE;
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let bossBaseHp = B * hp;
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let bossHp = Math.floor(bossBaseHp * bossHpRatio);
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return bossHp;
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}
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@@ -699,7 +699,7 @@ export default class Role extends BaseModel {
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public static async getActivePlayers(serverId: number) {
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let yesterday = <Date>getTimeFunD().getBeforeDayWithHour(1);
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const roles: RoleType[] = await RoleModel.find({ serverId, updatedAt: { $gte: yesterday } })
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.select('topLineup topLineupCe')
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.select('roleId ce topLineup topLineupCe guildCode hasGuild')
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.sort({ ce: -1 }).lean();
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return roles
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}
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@@ -7,17 +7,26 @@ export class ActivePlayer {
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@prop({ required: true })
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roleId: string;
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@prop({ required: true })
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ce: number;
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@prop({ required: true })
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topLineupCe: number;
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@prop({ required: true, type: TopHero, default: [], _id: false })
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topLineup: Array<TopHero>; // 总战力
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constructor(role: RoleType) {
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this.roleId = role.roleId;
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this.ce = role.ce;
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this.topLineupCe = role.topLineupCe;
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this.topLineup = role.topLineup;
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}
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}
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export class GuildRecord {
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@prop({ required: true })
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guildCode: string;
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@prop({ required: true, type: ActivePlayer, _id: false })
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players: ActivePlayer[];
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}
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/**
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* 游戏字段接口
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@@ -44,16 +53,18 @@ export default class ServerRecord extends BaseModel {
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@prop({ required: true, type: String, default: [] })
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activeGuildCodes: string[]; // 前一天参与军团活动的军团
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@prop({ required: true, type: GuildRecord, _id: false })
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activeGuilds: GuildRecord[];
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public static async updateData(serverId: number, update: ServerRecordUpdate) {
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let today = getZeroPoint();
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const doc = new ServerRecordModel();
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let rec: ServerRecordType = await ServerRecordModel.findOneAndUpdate({ serverId, today }, { $set: { ...doc.toJSON(), ...update } }, { new: true, upsert: true }).lean();
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let rec: ServerRecordType = await ServerRecordModel.findOneAndUpdate({ serverId, today }, { $set: update }, { new: true, upsert: true }).lean();
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return rec;
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}
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public static async addActiveGuild(serverId: number, guildCode: string) {
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let tomorrow = getZeroPoint() + 86400;
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let rec: ServerRecordType = await ServerRecordModel.findOneAndUpdate({ serverId, today: tomorrow }, { $addToSet: [guildCode] }, { new: true, upsert: true }).lean();
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let rec: ServerRecordType = await ServerRecordModel.findOneAndUpdate({ serverId, today: tomorrow }, { $addToSet: { activeGuildCodes: guildCode } }, { new: true, upsert: true }).lean();
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return rec;
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}
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@@ -12,7 +12,7 @@ import { dicQuestion, loadQuestion } from "./dictionary/DicQuestion";
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import { dicSe, loadSe } from "./dictionary/DicSe";
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import { dicTower, loadTower } from "./dictionary/DicTower";
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import { dicTowerTask, loadTowerTask } from "./dictionary/DicTowerTask";
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import { dicWar, dicWarPvp, dicDailyWarByType, loadWar } from "./dictionary/DicWar";
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import { dicWar, dicWarPvp, dicDailyWarByType, loadWar, dicHeroIdByWar } from "./dictionary/DicWar";
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import { dicWarJson, loadWarJson } from "./dictionary/DicWarJson";
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import { dicXunbao, loadXunbao } from "./dictionary/DicXunbao";
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import { AUCTION_TIME } from "../consts";
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@@ -247,6 +247,7 @@ export const gameData = {
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jewelCondition: dicJewelCondition,
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blueprt: dicBlueprt,
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blueprtByLv: dicBlueprtByLv,
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heroIdByWar: dicHeroIdByWar,
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};
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// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
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@@ -49,7 +49,7 @@ export interface DicBossBase {
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// boss等级
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readonly bossLevel: number;
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// 关卡id
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readonly wars: Array<{warId:number, bossHp:number}>;
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readonly wars: Array<{warId:number, bossHp: number, bossHpRatio:number}>;
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// 掉落的拍卖行奖励
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readonly rewards: number;
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//
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@@ -204,7 +204,7 @@ export function loadStructure() {
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return;
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}
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let warArr = warStrs.split('&');
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return { warId: parseInt(warArr[0]), bossHp: parseInt(warArr[1])}
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return { warId: parseInt(warArr[0]), bossHp: parseInt(warArr[1]), bossHpRatio: parseInt(warArr[2])}
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});
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o.killReward = parseGoodStr(o.killReward);
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o.basicReward = parseGoodStr(o.basicReward);
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@@ -54,10 +54,12 @@ export interface DicWar {
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export const dicWar = new Map<number, DicWar>();
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export const dicWarPvp = new Array<DicWar>();
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export const dicDailyWarByType = new Map<number, DicWar[]>();
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export const dicHeroIdByWar = new Map<number, number>();
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export function loadWar() {
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dicWar.clear();
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dicDailyWarByType.clear();
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dicWarPvp.splice(0, dicWarPvp.length);
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dicHeroIdByWar.clear();
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for(let filename of WAR_RELATE_TABLES) {
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let arr = readFileAndParse(filename);
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@@ -93,6 +95,7 @@ export function loadWar() {
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o.failReward = parseTrainReward(o.failReward);
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}
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dicWar.set(o.war_id, o);
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if(!!o.heroId) dicHeroIdByWar.set(o.war_id, o.heroId);
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});
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}
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}
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@@ -4,7 +4,7 @@
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"structureId": 3,
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"level": 1,
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"bossLevel": 10,
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"warIdHP": "8001&10000000|8002&10000000",
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"warIdHP": "8001&10000000&10|8002&10000000&10",
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"rewards": 1,
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"consume": 50000,
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"buildWords": "&",
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@@ -22,7 +22,7 @@
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"structureId": 3,
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"level": 2,
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"bossLevel": 20,
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"warIdHP": "8005&20000000|8006&20000000",
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"warIdHP": "8005&20000000&20|8006&20000000&20",
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"rewards": 1,
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"consume": 125000,
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"buildWords": "&",
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@@ -40,7 +40,7 @@
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"structureId": 3,
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"level": 3,
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"bossLevel": 30,
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"warIdHP": "8009&30000000|8010&30000000",
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"warIdHP": "8009&30000000&30|8010&30000000&30",
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"rewards": 2,
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"consume": 350000,
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"buildWords": "&",
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@@ -58,7 +58,7 @@
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"structureId": 3,
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"level": 4,
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"bossLevel": 40,
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"warIdHP": "8013&40000000|8014&40000000",
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"warIdHP": "8013&40000000&40|8014&40000000&40",
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"rewards": 2,
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"consume": 800000,
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"buildWords": "&",
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@@ -76,7 +76,7 @@
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"structureId": 3,
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"level": 5,
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"bossLevel": 50,
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"warIdHP": "8017&50000000|8018&50000000",
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"warIdHP": "8017&50000000&50|8018&50000000&50",
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"rewards": 2,
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"consume": 1700000,
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"buildWords": "&",
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@@ -94,7 +94,7 @@
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"structureId": 3,
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"level": 6,
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"bossLevel": 60,
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"warIdHP": "8021&60000000|8022&60000000",
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"warIdHP": "8021&60000000&60|8022&60000000&60",
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"rewards": 2,
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"consume": 3500000,
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"buildWords": "&",
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@@ -112,7 +112,7 @@
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"structureId": 3,
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"level": 7,
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"bossLevel": 70,
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"warIdHP": "8025&70000000|8026&70000000",
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"warIdHP": "8025&70000000&65|8026&70000000&65",
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"rewards": 3,
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"consume": 6125000,
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"buildWords": "&",
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@@ -130,7 +130,7 @@
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"structureId": 3,
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"level": 8,
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"bossLevel": 80,
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"warIdHP": "8029&80000000|8030&80000000",
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"warIdHP": "8029&80000000&70|8030&80000000&70",
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"rewards": 3,
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"consume": 9125000,
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"buildWords": "&",
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@@ -148,7 +148,7 @@
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"structureId": 3,
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"level": 9,
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"bossLevel": 90,
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"warIdHP": "8033&90000000|8034&90000000",
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"warIdHP": "8033&90000000&75|8034&90000000&75",
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"rewards": 3,
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"consume": 13625000,
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"buildWords": "&",
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@@ -166,7 +166,7 @@
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"structureId": 3,
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"level": 10,
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"bossLevel": 100,
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"warIdHP": "8037&100000000|8038&100000000",
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"warIdHP": "8037&100000000&80|8038&100000000&80",
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"rewards": 3,
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"consume": 99999999,
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"buildWords": "&",
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