演武台:boss血量修改

This commit is contained in:
luying
2022-02-25 17:23:58 +08:00
parent 153633b9f1
commit de0b74e0cd
10 changed files with 96 additions and 34 deletions

View File

@@ -4,16 +4,18 @@ import { findIndex } from 'underscore';
import { sismemberAsync, smembersAsync, saddAsync, delAsync, getRoleOnlineInfo } from '../services/redisService';
import { pinus } from 'pinus';
import { STATUS } from '../consts/statusCode';
import { resResult, shouldRefresh } from '../pubUtils/util';
import { reduceCe, resResult, shouldRefresh } from '../pubUtils/util';
import { BattleRecordModel } from '../db/BattleRecord';
import { getArmyBossRank, gameData, getAuctionRewardByPoolId } from '../pubUtils/data';
import { sendMailToGuildByContent } from '../services/mailService';
import { MAIL_TYPE, AUCTION_SOURCE } from '../consts';
import { MAIL_TYPE, AUCTION_SOURCE, ABI_TYPE } from '../consts';
import { GUILD_BOSS_STATUS } from '../consts/constModules/guildConst';
import { genAuction } from './auctionService';
import { GuildModel, GuildType } from '../db/Guild';
import { UserGuildModel, UserGuildType } from '../db/UserGuild';
import { nowSeconds } from '../pubUtils/timeUtil';
import { GUILDACTIVITY } from '../pubUtils/dicParam';
import { ServerRecordModel } from '../db/ServerRecords';
/**
* 获得boss界面
@@ -170,3 +172,34 @@ export async function checkBossBattleMemberExists(code: string, serverId:number,
export async function removeBossRank(guildCode: string, roleId: string) {
await BossInstanceModel.removeBossRank(guildCode, roleId);
}
export async function getBossHp(serverId: number, guildCode: string, dicBossBaseWar: {warId: number, bossHp: number, bossHpRatio: number }) {
let { warId, bossHp: minBossHp, bossHpRatio } = dicBossBaseWar;
let serverRecord = await ServerRecordModel.findTodayData(serverId);
if(!serverRecord) return minBossHp;
let dicWarJson = gameData.warJson.get(warId);
let actorId = gameData.heroIdByWar.get(warId);
let dicBoss = dicWarJson.find(cur => cur.bossStage == actorId);
let attribute = dicBoss?.attribute||[];
let hp = attribute.find(cur => cur.id == ABI_TYPE.ABI_HP)?.val||0;
let activeGuilds = serverRecord.activeGuilds||[];
let myGuild = activeGuilds.find(cur => cur.guildCode == guildCode);
let activeCe = 0;
if(myGuild) {
let activePlayers = myGuild.players||[];
activePlayers.sort((a, b) => b.ce - a.ce);
for(let i = 0; i < 10; i++) {
if(!activePlayers[i]) break;
activeCe += activePlayers[i].topLineupCe;
}
}
activeCe = reduceCe(activeCe);
let B = activeCe/6/GUILDACTIVITY.GATEACTIVITY_ENEMYCE;
let bossBaseHp = B * hp;
let bossHp = Math.floor(bossBaseHp * bossHpRatio);
return bossHp;
}