名将擂台:获取对手
This commit is contained in:
@@ -1,12 +1,14 @@
|
||||
import { REDIS_KEY } from "../consts";
|
||||
import { LadderMatchModel, LadderMatchType } from "../db/LadderMatch";
|
||||
import { LADDER_OPP_STATUS, LADDER_STATUS, PUSH_ROUTE, REDIS_KEY } from "../consts";
|
||||
import { HeroType } from "../db/Hero";
|
||||
import { LadderMatchModel, LadderMatchType, LadderUpdateInter } from "../db/LadderMatch";
|
||||
import { LadderMatchRecModel } from "../db/LadderMatchRec";
|
||||
import { RoleModel } from "../db/Role";
|
||||
import { LadderDataReturn, LadderOppPlayerInDB, LadderOppPlayerReturn } from "../domain/battleField/ladder";
|
||||
import { RoleModel, RoleType } from "../db/Role";
|
||||
import { LadderDataReturn, LadderDefense, LadderOppPlayerHeroInfo, LadderOppPlayerInDB, LadderOppPlayerInfo, LadderOppPlayerReturn } from "../domain/battleField/ladder";
|
||||
import { RoleRankInfo } from "../domain/rank";
|
||||
import { gameData, getDicLadderMatchByMyRank } from "../pubUtils/data";
|
||||
import { ItemInter } from "../pubUtils/interface";
|
||||
import { getRandValueByMinMax, shouldRefresh } from "../pubUtils/util";
|
||||
import { sendMessageToUserWithSuc } from "./pushService";
|
||||
import { Rank } from "./rankService";
|
||||
import { combineItems } from "./role/util";
|
||||
|
||||
@@ -93,7 +95,7 @@ export async function getLadderMatchByRank(serverId: number, from: number, to: n
|
||||
return rawResults.map(cur => ({ rank: cur.scores[0], roleId: cur.field }))
|
||||
}
|
||||
|
||||
export async function refreshLadderEnemies(ladderData: LadderMatchType) {
|
||||
export async function refreshLadderEnemies(ladderData: LadderMatchType, update: LadderUpdateInter = {}) {
|
||||
let rankNumbers = randOppRankNumbers(ladderData.rank); // 随机出想要的排名
|
||||
|
||||
let min = rankNumbers[0], max = rankNumbers[rankNumbers.length - 1];
|
||||
@@ -105,7 +107,7 @@ export async function refreshLadderEnemies(ladderData: LadderMatchType) {
|
||||
oppPlayersSave.push({ rank, roleId: player.roleId, isRobot: player.isRobot });
|
||||
oppPlayers.push(player);
|
||||
}
|
||||
await LadderMatchModel.updateByRoleId(ladderData.roleId, { oppPlayers: oppPlayersSave });
|
||||
await LadderMatchModel.updateByRoleId(ladderData.roleId, { ...update, oppPlayers: oppPlayersSave });
|
||||
return oppPlayers
|
||||
}
|
||||
|
||||
@@ -170,4 +172,94 @@ function isOver(isBefore: boolean, myRank: number, range: number, result: number
|
||||
console.log('after', myRank + range > result)
|
||||
return result > myRank + range;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export function checkRank(myRank: number, targetRank: number) {
|
||||
let dicLadderMatch = getDicLadderMatchByMyRank(myRank);
|
||||
if(!dicLadderMatch && myRank != 0 && targetRank != 3001) return false;
|
||||
if(myRank < targetRank) { // 向后打
|
||||
if(myRank + dicLadderMatch.rangeAfterMax < targetRank) return false;
|
||||
} else { // 向前打
|
||||
if(myRank - dicLadderMatch.rangeBeforeMax > targetRank) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
export async function getLadderOppStatus(ladderData: LadderMatchType, targetRoleId: string, myRank: number, rank: number) {
|
||||
if(ladderData.rank != myRank) return { status: LADDER_OPP_STATUS.MY_RANK_CHANGE };
|
||||
let { oppPlayers } = ladderData;
|
||||
let curOppPlayer = oppPlayers.find(cur => cur.roleId == targetRoleId);
|
||||
if(!curOppPlayer|| curOppPlayer.rank != rank) return { status: LADDER_OPP_STATUS.OPP_RANK_CHANGE };
|
||||
|
||||
if(curOppPlayer.isRobot) {
|
||||
let hisLadderData = await LadderMatchModel.checkByRank(rank);
|
||||
if(hisLadderData) return { status: LADDER_OPP_STATUS.OPP_RANK_CHANGE };
|
||||
|
||||
return { status: LADDER_OPP_STATUS.BATTLE, isRobot: true };
|
||||
} else {
|
||||
let hisLadderData = await LadderMatchModel.lock(targetRoleId, rank);
|
||||
if(!hisLadderData) return { status: LADDER_OPP_STATUS.OPP_IS_LOCKED };
|
||||
|
||||
return { status: LADDER_OPP_STATUS.BATTLE, isRobot: false, hisLadderData };
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param isRobot 是否是机器
|
||||
* @param isDefense 是攻还是守方
|
||||
* @param rank 排名
|
||||
* @param ladderData 需要populate过的ladderMatch表
|
||||
* @returns
|
||||
*/
|
||||
export function generateInitRecInfo(isRobot: boolean, isDefense: boolean, rank: number, ladderData: LadderMatchType) {
|
||||
if(isRobot) {
|
||||
let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
|
||||
let dicWarJson = gameData.warJson.get(dicLadderDifficultRatio.gkId)||[];
|
||||
|
||||
let heroes: LadderOppPlayerHeroInfo[] = [];
|
||||
for(let json of dicWarJson) {
|
||||
if(json.relation == 2) {
|
||||
let hero = new LadderOppPlayerHeroInfo();
|
||||
hero.setByWarJson(json);
|
||||
heroes.push(hero);
|
||||
}
|
||||
}
|
||||
let info = new LadderOppPlayerInfo();
|
||||
info.initByRobot(dicLadderDifficultRatio, heroes, isDefense);
|
||||
return info;
|
||||
} else {
|
||||
let defCe = calculateDefCeByDefense(ladderData.defense);
|
||||
let role = <RoleType>ladderData.role;
|
||||
let heroes: LadderOppPlayerHeroInfo[] = [];
|
||||
if(isDefense) { // 防守方可以将武将也存入,攻方要等出战
|
||||
let defenseHeroes = ladderData.defense?.heroes||[];
|
||||
for(let defenseHero of defenseHeroes) {
|
||||
let hero = new LadderOppPlayerHeroInfo();
|
||||
hero.setByDefenseHero(<HeroType>defenseHero.hero);
|
||||
heroes.push(hero);
|
||||
}
|
||||
}
|
||||
let info = new LadderOppPlayerInfo();
|
||||
info.initByPlayer(rank, role, heroes, defCe, isDefense);
|
||||
return info;
|
||||
}
|
||||
}
|
||||
|
||||
function calculateDefCeByDefense(defense: LadderDefense) {
|
||||
if(!defense) return 0;
|
||||
let ce = 0;
|
||||
for(let hero of defense.heroes) {
|
||||
ce += hero.ce;
|
||||
}
|
||||
return ce;
|
||||
}
|
||||
|
||||
export async function ladderTimeout(battleCode: string, status: LADDER_STATUS) {
|
||||
let rec = await LadderMatchRecModel.timeout(battleCode);
|
||||
if(status == LADDER_STATUS.CHECK) {
|
||||
await sendMessageToUserWithSuc(rec.roleId1, PUSH_ROUTE.LADDER_CHECK_STOP, { battleCode });
|
||||
} else if (status == LADDER_STATUS.BATTLE) {
|
||||
await sendMessageToUserWithSuc(rec.roleId1, PUSH_ROUTE.LADDER_BATTLE_STOP, { battleCode });
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user