名将擂台:获取对手

This commit is contained in:
luying
2022-07-15 15:31:08 +08:00
parent 7394f14e9d
commit f56dbc29de
15 changed files with 1881 additions and 70 deletions

View File

@@ -1,12 +1,14 @@
import { REDIS_KEY } from "../consts";
import { LadderMatchModel, LadderMatchType } from "../db/LadderMatch";
import { LADDER_OPP_STATUS, LADDER_STATUS, PUSH_ROUTE, REDIS_KEY } from "../consts";
import { HeroType } from "../db/Hero";
import { LadderMatchModel, LadderMatchType, LadderUpdateInter } from "../db/LadderMatch";
import { LadderMatchRecModel } from "../db/LadderMatchRec";
import { RoleModel } from "../db/Role";
import { LadderDataReturn, LadderOppPlayerInDB, LadderOppPlayerReturn } from "../domain/battleField/ladder";
import { RoleModel, RoleType } from "../db/Role";
import { LadderDataReturn, LadderDefense, LadderOppPlayerHeroInfo, LadderOppPlayerInDB, LadderOppPlayerInfo, LadderOppPlayerReturn } from "../domain/battleField/ladder";
import { RoleRankInfo } from "../domain/rank";
import { gameData, getDicLadderMatchByMyRank } from "../pubUtils/data";
import { ItemInter } from "../pubUtils/interface";
import { getRandValueByMinMax, shouldRefresh } from "../pubUtils/util";
import { sendMessageToUserWithSuc } from "./pushService";
import { Rank } from "./rankService";
import { combineItems } from "./role/util";
@@ -93,7 +95,7 @@ export async function getLadderMatchByRank(serverId: number, from: number, to: n
return rawResults.map(cur => ({ rank: cur.scores[0], roleId: cur.field }))
}
export async function refreshLadderEnemies(ladderData: LadderMatchType) {
export async function refreshLadderEnemies(ladderData: LadderMatchType, update: LadderUpdateInter = {}) {
let rankNumbers = randOppRankNumbers(ladderData.rank); // 随机出想要的排名
let min = rankNumbers[0], max = rankNumbers[rankNumbers.length - 1];
@@ -105,7 +107,7 @@ export async function refreshLadderEnemies(ladderData: LadderMatchType) {
oppPlayersSave.push({ rank, roleId: player.roleId, isRobot: player.isRobot });
oppPlayers.push(player);
}
await LadderMatchModel.updateByRoleId(ladderData.roleId, { oppPlayers: oppPlayersSave });
await LadderMatchModel.updateByRoleId(ladderData.roleId, { ...update, oppPlayers: oppPlayersSave });
return oppPlayers
}
@@ -170,4 +172,94 @@ function isOver(isBefore: boolean, myRank: number, range: number, result: number
console.log('after', myRank + range > result)
return result > myRank + range;
}
}
}
export function checkRank(myRank: number, targetRank: number) {
let dicLadderMatch = getDicLadderMatchByMyRank(myRank);
if(!dicLadderMatch && myRank != 0 && targetRank != 3001) return false;
if(myRank < targetRank) { // 向后打
if(myRank + dicLadderMatch.rangeAfterMax < targetRank) return false;
} else { // 向前打
if(myRank - dicLadderMatch.rangeBeforeMax > targetRank) return false;
}
return true;
}
export async function getLadderOppStatus(ladderData: LadderMatchType, targetRoleId: string, myRank: number, rank: number) {
if(ladderData.rank != myRank) return { status: LADDER_OPP_STATUS.MY_RANK_CHANGE };
let { oppPlayers } = ladderData;
let curOppPlayer = oppPlayers.find(cur => cur.roleId == targetRoleId);
if(!curOppPlayer|| curOppPlayer.rank != rank) return { status: LADDER_OPP_STATUS.OPP_RANK_CHANGE };
if(curOppPlayer.isRobot) {
let hisLadderData = await LadderMatchModel.checkByRank(rank);
if(hisLadderData) return { status: LADDER_OPP_STATUS.OPP_RANK_CHANGE };
return { status: LADDER_OPP_STATUS.BATTLE, isRobot: true };
} else {
let hisLadderData = await LadderMatchModel.lock(targetRoleId, rank);
if(!hisLadderData) return { status: LADDER_OPP_STATUS.OPP_IS_LOCKED };
return { status: LADDER_OPP_STATUS.BATTLE, isRobot: false, hisLadderData };
}
}
/**
*
* @param isRobot 是否是机器
* @param isDefense 是攻还是守方
* @param rank 排名
* @param ladderData 需要populate过的ladderMatch表
* @returns
*/
export function generateInitRecInfo(isRobot: boolean, isDefense: boolean, rank: number, ladderData: LadderMatchType) {
if(isRobot) {
let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
let dicWarJson = gameData.warJson.get(dicLadderDifficultRatio.gkId)||[];
let heroes: LadderOppPlayerHeroInfo[] = [];
for(let json of dicWarJson) {
if(json.relation == 2) {
let hero = new LadderOppPlayerHeroInfo();
hero.setByWarJson(json);
heroes.push(hero);
}
}
let info = new LadderOppPlayerInfo();
info.initByRobot(dicLadderDifficultRatio, heroes, isDefense);
return info;
} else {
let defCe = calculateDefCeByDefense(ladderData.defense);
let role = <RoleType>ladderData.role;
let heroes: LadderOppPlayerHeroInfo[] = [];
if(isDefense) { // 防守方可以将武将也存入,攻方要等出战
let defenseHeroes = ladderData.defense?.heroes||[];
for(let defenseHero of defenseHeroes) {
let hero = new LadderOppPlayerHeroInfo();
hero.setByDefenseHero(<HeroType>defenseHero.hero);
heroes.push(hero);
}
}
let info = new LadderOppPlayerInfo();
info.initByPlayer(rank, role, heroes, defCe, isDefense);
return info;
}
}
function calculateDefCeByDefense(defense: LadderDefense) {
if(!defense) return 0;
let ce = 0;
for(let hero of defense.heroes) {
ce += hero.ce;
}
return ce;
}
export async function ladderTimeout(battleCode: string, status: LADDER_STATUS) {
let rec = await LadderMatchRecModel.timeout(battleCode);
if(status == LADDER_STATUS.CHECK) {
await sendMessageToUserWithSuc(rec.roleId1, PUSH_ROUTE.LADDER_CHECK_STOP, { battleCode });
} else if (status == LADDER_STATUS.BATTLE) {
await sendMessageToUserWithSuc(rec.roleId1, PUSH_ROUTE.LADDER_BATTLE_STOP, { battleCode });
}
}