炼器堂
This commit is contained in:
@@ -9,10 +9,11 @@ import { findWhere, random } from 'underscore'
|
||||
import { GUILD_DATA_NAME, GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
|
||||
import { UserGuildModel } from '../../../db/UserGuild';
|
||||
import { GUILD_OPERATE } from '../../../consts';
|
||||
import { checkAuth } from '../../../services/guildService';
|
||||
import { checkAuth, addActive } from '../../../services/guildService';
|
||||
import { GuildModel } from '../../../db/Guild';
|
||||
import { getBossByLv } from '../../../pubUtils/data';
|
||||
import { lockData } from '../../../services/redLockService';
|
||||
|
||||
export default function (app: Application) {
|
||||
return new GuildHandler(app);
|
||||
}
|
||||
@@ -69,6 +70,7 @@ export class GuildHandler {
|
||||
if (!resGuild)
|
||||
return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
|
||||
await BossInstanceModel.openBossInstance(code, bossHp, warId);
|
||||
res.releaseCallback();
|
||||
let result = {warId, ranks: [], myRank: {}, bossHp, type: 3, isBattled: false};
|
||||
return resResult(STATUS.SUCCESS, result);
|
||||
}
|
||||
@@ -140,6 +142,7 @@ export class GuildHandler {
|
||||
async battleBossEnd(msg: { battleCode: string }, session: BackendSession) {
|
||||
const { battleCode } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const serverId: number = parseInt(session.get('serverId'));
|
||||
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
@@ -153,7 +156,7 @@ export class GuildHandler {
|
||||
}, true);
|
||||
let bossInstance = await BossInstanceModel.findBossInstance(code);
|
||||
let result = await getBossInstanceWhenEnd(bossInstance, roleId, battleRecord.record.recordNum);
|
||||
|
||||
await addActive(roleId, serverId, 3, 1);
|
||||
return resResult(STATUS.SUCCESS, result);
|
||||
}
|
||||
|
||||
|
||||
@@ -16,6 +16,8 @@ import { GuildRecModel } from '../../../db/GuildRec';
|
||||
import { sendMail } from '../../../services/mailService';
|
||||
import { existsRank, initSingleRankWithServer, getRank, setRank, redisUserInfoUpdate, redisUserInfoAdd, removeFromRank, getMyRank } from '../../../services/redisService';
|
||||
|
||||
import { openGuildRefine } from '../../../services/guildRefineService';
|
||||
import { unlockTrain } from '../../../services/guildTrainService';
|
||||
export default function (app: Application) {
|
||||
return new GuildHandler(app);
|
||||
}
|
||||
@@ -55,7 +57,9 @@ export class GuildHandler {
|
||||
guild.guildCe = reduceCe(guild.guildCe);
|
||||
guild.leader = <RoleType>guild.leader;
|
||||
guild.leader.ce = reduceCe(guild.leader.ce);
|
||||
|
||||
//创建科技树
|
||||
await openGuildRefine(guild.code);
|
||||
await unlockTrain(guild.code, 1);
|
||||
const userGuild = await UserGuildModel.createUserGuild(guild.code, role, true);
|
||||
if(!userGuild) return resResult(STATUS.GUILD_CREATE_ERROR);
|
||||
|
||||
|
||||
@@ -0,0 +1,138 @@
|
||||
import { Application, BackendSession, pinus } from 'pinus';
|
||||
import { UserGuildModel } from '../../../db/UserGuild';
|
||||
import { resResult } from '../../../pubUtils/util';
|
||||
import { STATUS, GUILD_OPERATE } from '../../../consts';
|
||||
import { GuildRefineModel } from '../../../db/GuildRefine';
|
||||
import { getArmyDevelopConsumeById, getGoodById } from '../../../pubUtils/data';
|
||||
import { EquipModel } from '../../../db/Equip';
|
||||
import { nowSeconds } from '../../../pubUtils/timeUtil';
|
||||
import { handleCost, addItems } from '../../../services/rewardService';
|
||||
import { GuildModel } from '../../../db/Guild';
|
||||
import { findIndex, findWhere } from 'underscore';
|
||||
import { lockData } from '../../../services/redLockService';
|
||||
import { GUILD_DATA_NAME, GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
|
||||
import { checkAuth } from '../../../services/guildService';
|
||||
import { ARMY } from '../../../pubUtils/dicParam';
|
||||
import { CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/constModules/itemConst';
|
||||
import { openGuildRefine } from '../../../services/guildRefineService';
|
||||
export default function (app: Application) {
|
||||
return new GuildRefineHandler(app);
|
||||
}
|
||||
|
||||
export class GuildRefineHandler {
|
||||
constructor(private app: Application) {
|
||||
|
||||
}
|
||||
|
||||
async getRefine(msg: {}, session: BackendSession) {
|
||||
const roleId = session.get('roleId');
|
||||
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
const { guildCode: code } = userGuild;
|
||||
let guildRefine = await GuildRefineModel.getRefine(code);
|
||||
if (!guildRefine) {
|
||||
guildRefine = await openGuildRefine(code);
|
||||
}
|
||||
return resResult(STATUS.SUCCESS, { scienceTrees: guildRefine.scienceTrees });
|
||||
}
|
||||
|
||||
async refineEquip(msg: {eid: number}, session: BackendSession) {
|
||||
let { eid } = msg;
|
||||
const roleId: string = session.get('roleId');
|
||||
const sid: string = session.get('sid');
|
||||
const roleName: string = session.get('roleName');
|
||||
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
let { guildCode: code } = userGuild;
|
||||
let equpInfo = getGoodById(eid);
|
||||
let { scienceTrees } = await GuildRefineModel.getRefine(code);
|
||||
let findDevelopConsume;
|
||||
for (let scienceTree of scienceTrees) {
|
||||
if (scienceTree.endTime < nowSeconds()) {
|
||||
let developConsume = getArmyDevelopConsumeById(scienceTree.id);
|
||||
if (developConsume.quality && developConsume.levelMax >= equpInfo.lvLimited && equpInfo.lvLimited <= developConsume.levelMin) {
|
||||
findDevelopConsume = developConsume;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!findDevelopConsume)
|
||||
return resResult(STATUS.GUILD_NOT_REFINE_THE_EQUIP);
|
||||
|
||||
let result = await handleCost(roleId, sid, findDevelopConsume.honourConsume);
|
||||
if(!result)
|
||||
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||
let goods = await addItems(roleId, roleName, sid, [{id: eid, count: 1}]);
|
||||
return resResult(STATUS.SUCCESS, { goods });
|
||||
}
|
||||
|
||||
async lightUpTree(msg: {id: number}, session: BackendSession) {
|
||||
let { id } = msg;
|
||||
const roleId: string = session.get('roleId');
|
||||
const serverId: number = session.get('serverId');
|
||||
let userGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode');
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
const checkMyResult = await checkAuth(GUILD_OPERATE.EQUIP_PRODUCE, roleId, null, userGuild);
|
||||
if(!checkMyResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
|
||||
const { guildCode: code } = userGuild;
|
||||
let developConsume = getArmyDevelopConsumeById(id);
|
||||
if (!developConsume)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
let res:any = await lockData(serverId, GUILD_DATA_NAME.GUILD_REFINE, code);//加锁
|
||||
if (!!res.err)
|
||||
return resResult(STATUS.REDLOCK_ERR);
|
||||
let guildRefine = await GuildRefineModel.getRefine(code);
|
||||
for (let scienceTree of guildRefine.scienceTrees) {
|
||||
if (scienceTree.id == id)
|
||||
return resResult(STATUS.GUILD_LIGHT_UP_THE_SCIENCETREE);
|
||||
|
||||
if (scienceTree.endTime > nowSeconds())
|
||||
return resResult(STATUS.GUILD_SCIENCETREE_IS_RUNNING);
|
||||
}
|
||||
const costResult = await GuildModel.costFund(code, developConsume.fundConsume);
|
||||
if(!costResult)
|
||||
return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
|
||||
let scienceTree = { id, endTime: nowSeconds() + developConsume.timeConsume, assistRoleIds: []}
|
||||
let { scienceTrees } = await GuildRefineModel.pushRefine(code, scienceTree);
|
||||
res.releaseCallback();
|
||||
return resResult(STATUS.SUCCESS, { scienceTrees });
|
||||
}
|
||||
|
||||
async assistRefine(msg: {id: number}, session: BackendSession) {
|
||||
let { id } = msg;
|
||||
const roleId: string = session.get('roleId');
|
||||
const serverId: number = session.get('serverId');
|
||||
const sid: string = session.get('sid');
|
||||
|
||||
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
const { guildCode: code } = userGuild;
|
||||
let res:any = await lockData(serverId, GUILD_DATA_NAME.GUILD_ASSIST_REFINE, code);//加锁
|
||||
if (!!res.err)
|
||||
return resResult(STATUS.REDLOCK_ERR);
|
||||
let guildRefine = await GuildRefineModel.getRefine(code);
|
||||
|
||||
let index = findIndex(guildRefine.scienceTrees, { id });
|
||||
if (index == -1)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
let scienceTree = guildRefine.scienceTrees[index];
|
||||
if (scienceTree.assistRoleIds.indexOf(roleId) != -1)
|
||||
return resResult(STATUS.GUILD_IS_ASSISTED_SCIENCETREE);
|
||||
if (scienceTree.assistRoleIds.length >= ARMY.ARMY_DEVELOPMENT_SPEEDTMES)
|
||||
return resResult(STATUS.GUILD_REACH_MAX_ASSIST_COUNT);
|
||||
|
||||
let result = await handleCost(roleId, sid, [{id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: ARMY.ARMY_DEVELOPMENT_SPEEDCOST}]);
|
||||
if(!result)
|
||||
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||
scienceTree.assistRoleIds.push(roleId);
|
||||
scienceTree.endTime -= scienceTree.endTime - ARMY.ARMY_DEVELOPMENT_SPEED * 60;
|
||||
|
||||
let { scienceTrees } = await GuildRefineModel.updateRefine(code, { scienceTrees: guildRefine.scienceTrees })
|
||||
res.releaseCallback();
|
||||
return resResult(STATUS.SUCCESS, { scienceTrees });
|
||||
}
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
import { Application, BackendSession, pinus } from 'pinus';
|
||||
import { UserGuildModel } from '../../../db/UserGuild';
|
||||
import { resResult } from '../../../pubUtils/util';
|
||||
import { STATUS } from '../../../consts';
|
||||
|
||||
export default function (app: Application) {
|
||||
return new GuildRefinerHandler(app);
|
||||
}
|
||||
|
||||
export class GuildRefinerHandler {
|
||||
constructor(private app: Application) {
|
||||
|
||||
}
|
||||
|
||||
async refineEquip(msg: {eId: number}, session: BackendSession) {
|
||||
const roleId = session.get('roleId');
|
||||
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,7 @@ import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB } from '../../../consts';
|
||||
import { GuildTrainModel } from '../../../db/GuildTrain';
|
||||
import { BattleRecordModel } from '../../../db/BattleRecord';
|
||||
import { nowSeconds, getHourPoint, getCurHourPoint } from '../../../pubUtils/timeUtil';
|
||||
import { getUserGuild, getGuildTrainInfo, lockTrain, resetTrain, getGuildTrainRewards} from '../../../services/guildTrainService';
|
||||
import { getUserGuild, getGuildTrainInfo, unlockTrain, resetTrain, getGuildTrainRewards} from '../../../services/guildTrainService';
|
||||
import { findIndex, findWhere, indexBy } from 'underscore'
|
||||
import { lockData } from '../../../services/redLockService';
|
||||
import { GUILD_DATA_NAME, REFRESH_HOUR } from '../../../consts/constModules/guildConst';
|
||||
@@ -14,6 +14,7 @@ import { getArmyTrainJuDian, getTrainSoloReward, getTrainBaseByLv } from '../../
|
||||
import { CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/constModules/itemConst';
|
||||
import { handleCost, addItems } from '../../../services/rewardService';
|
||||
import { ARMY } from '../../../pubUtils/dicParam';
|
||||
import { addActive } from '../../../services/guildService';
|
||||
export default function (app: Application) {
|
||||
return new GuildTrainHandler(app);
|
||||
}
|
||||
@@ -38,7 +39,7 @@ export class GuildTrainHandler {
|
||||
}
|
||||
let guildTrains = await GuildTrainModel.findGuildTrainByTrainIds(code, trainIds);
|
||||
if (!guildTrains || !findWhere(guildTrains, {trainId})) {
|
||||
let guildTrain = await lockTrain(code, trainId);
|
||||
let guildTrain = await unlockTrain(code, trainId);
|
||||
if (!guildTrains) {
|
||||
guildTrains.push(guildTrain);
|
||||
}
|
||||
@@ -98,13 +99,14 @@ export class GuildTrainHandler {
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
const { guildCode: code } = userGuild;
|
||||
const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
|
||||
// if(!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId || battleRecord.record.guildCode != code) {
|
||||
// if (!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId || battleRecord.record.guildCode != code) {
|
||||
// return resResult(STATUS.WRONG_PARMS);
|
||||
// }
|
||||
let time = Math.floor(battleRecord.createdAt.getTime()/1000);
|
||||
// if (userGuild.trainCount - 1 < 0) {
|
||||
// return resResult(STATUS.WRONG_PARMS);
|
||||
// }
|
||||
|
||||
if (time < getCurHourPoint(REFRESH_HOUR) && nowSeconds() > getCurHourPoint(REFRESH_HOUR)) {
|
||||
return resResult(STATUS.GUILD_TRAIN_IS_RESETED);//关卡已经重置
|
||||
}
|
||||
@@ -168,14 +170,14 @@ export class GuildTrainHandler {
|
||||
let progress = instance.progress;
|
||||
resGuildTrain = await GuildTrainModel.updateGuildTrainProgress(code, trainId, hid, progress, ranks, reports, isComplete);
|
||||
if (needLockNext) { //
|
||||
let nextResGuildTrain = await lockTrain(code, trainId + 1);
|
||||
let nextResGuildTrain = await unlockTrain(code, trainId + 1);
|
||||
trainIds.push(nextResGuildTrain.trainId);
|
||||
guildTrains.push(nextResGuildTrain);
|
||||
}
|
||||
res.releaseCallback();//解锁
|
||||
} else {
|
||||
let progress = trainInstance.progress + addScore;
|
||||
resGuildTrain = await GuildTrainModel.updateGuildTrainProgress(code, trainId, hid, progress, ranks, reports, isComplete);
|
||||
resGuildTrain = await GuildTrainModel.updateGuildTrainProgress(code, trainId, hid, progress, ranks, reports, isComplete);
|
||||
res.releaseCallback();//解锁
|
||||
}
|
||||
} else {
|
||||
@@ -194,6 +196,7 @@ export class GuildTrainHandler {
|
||||
let { trainCount, trainRewards } = userGuild;
|
||||
let result:any = getGuildTrainInfo(guildTrains, roleId, trainCount, trainRewards, trainIds);
|
||||
result.battleGoods = goods;
|
||||
await addActive(roleId, serverId, 2, 1);
|
||||
return resResult(STATUS.SUCCESS, result);
|
||||
}
|
||||
|
||||
|
||||
@@ -95,6 +95,7 @@ export class EntryHandler {
|
||||
role['ce'] = reduceCe(role.ce);
|
||||
role['topFiveCe'] = reduceCe(role.topFiveCe);
|
||||
|
||||
|
||||
return resResult(STATUS.SUCCESS, { role });
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@ import { RoleModel } from "../db/Role";
|
||||
import { resResult } from "../pubUtils/util";
|
||||
import { STATUS, FUNC_OPT_TYPE } from "../consts";
|
||||
import { eventOnPlayerLvUp } from '../services/playerEventService';
|
||||
import { checkesetTrain } from '../services/guildTrainService';
|
||||
// 开启功能
|
||||
export async function switchOnFunc(roleId: string, type: number, param: number, session: (BackendSession|FrontendSession)) {
|
||||
|
||||
@@ -33,4 +34,5 @@ export async function switchOnFunc(roleId: string, type: number, param: number,
|
||||
|
||||
export async function chackFunOpenWhenLogin(role: any, session: BackendSession|FrontendSession) {
|
||||
await switchOnFunc(role.roleId, FUNC_OPT_TYPE.LEVEL_UP, role.lv, session);
|
||||
await checkesetTrain(role.roleId, role.serverId);
|
||||
}
|
||||
@@ -8,6 +8,7 @@ import { pinus } from 'pinus';
|
||||
import { STATUS } from '../consts/statusCode';
|
||||
import { deepCopy, resResult } from '../pubUtils/util';
|
||||
import { BattleRecordModel } from '../db/BattleRecord';
|
||||
import { getArmyBossRank } from '../pubUtils/data';
|
||||
/**
|
||||
*
|
||||
* @param bossInstance
|
||||
@@ -122,7 +123,9 @@ export async function bossResult(code: string, serverId: number, dataName: strin
|
||||
recordRanks.forEach(async function({roleId, score}, index){
|
||||
let rankLv = index + 1;
|
||||
const doc = new MailModel();
|
||||
let goods;
|
||||
let goods = getArmyBossRankReward(rankLv);
|
||||
if (!goods || !goods.length)
|
||||
return;
|
||||
const mail = Object.assign(doc.toJSON(), {roleId, goods, sendName: '系统', mailId: 1, sendTime: nowSeconds(), content:'恭喜玩家获得演武台第' + rankLv +'名 奖励如下:'});
|
||||
mails.push(mail);
|
||||
let key = 'login_roleId_' + roleId;
|
||||
@@ -137,6 +140,15 @@ export async function bossResult(code: string, serverId: number, dataName: strin
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
export function getArmyBossRankReward(rankLv: number) {
|
||||
let armybossRankReward = getArmyBossRank();
|
||||
for (let item of armybossRankReward) {
|
||||
if (item.rankMin <= rankLv && (rankLv <= item.rankMax || item.rankMax == -1)) {
|
||||
return item.reward;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export async function addBossInstance(code: string, serverId:number, roleId: string) {
|
||||
let loginKey = 'login_roleId_' + roleId;
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
import { UserGuildModel } from '../db/UserGuild';
|
||||
import { getArmyTrainJuDian, getArmyDevelopConsume } from '../pubUtils/data';
|
||||
import { nowSeconds, getHourPoint } from '../pubUtils/timeUtil';
|
||||
import { GUILD_REPORT_NUM, GUILD_DATA_NAME, REFRESH_HOUR } from '../consts/constModules/guildConst';
|
||||
import { GuildTrainType, GuildTrainModel, TrainInstance } from '../db/GuildTrain';
|
||||
import { GuildModel } from '../db/Guild';
|
||||
import { findWhere } from 'underscore';
|
||||
import { ARMY } from '../pubUtils/dicParam';
|
||||
import { lockData } from './redLockService';
|
||||
import { pinus } from 'pinus';
|
||||
import { MailModel, MailType } from '../db/Mail';
|
||||
import { getRandomByLen, resResult } from '../pubUtils/util';
|
||||
import { getRedis } from './redisService';
|
||||
import { STATUS } from '../consts/statusCode';
|
||||
import { ScienceTree, GuildRefineModel } from '../db/GuildRefine';
|
||||
export async function openGuildRefine(code: string) {
|
||||
let developConsumes = getArmyDevelopConsume();
|
||||
let scienceTrees = new Array<ScienceTree>();
|
||||
developConsumes.forEach(developConsume=>{
|
||||
if (developConsume.fundConsume == 0 && developConsume.timeConsume == 0) {
|
||||
let scienceTree = new ScienceTree();
|
||||
scienceTree.id = developConsume.id;
|
||||
scienceTree.endTime = 0
|
||||
scienceTree.assistRoleIds = [];
|
||||
scienceTrees.push(scienceTree);
|
||||
}
|
||||
});
|
||||
let guildRefine = await GuildRefineModel.createScienceTree(code, scienceTrees);
|
||||
return guildRefine;
|
||||
}
|
||||
@@ -6,11 +6,11 @@ import { GuildTrainType, GuildTrainModel, TrainInstance } from '../db/GuildTrain
|
||||
import { GuildModel } from '../db/Guild';
|
||||
import { findWhere } from 'underscore';
|
||||
import { ARMY } from '../pubUtils/dicParam';
|
||||
import { lockData } from '../services/redLockService';
|
||||
import { lockData } from './redLockService';
|
||||
import { pinus } from 'pinus';
|
||||
import { MailModel, MailType } from '../db/Mail';
|
||||
import { getRandomByLen, resResult } from '../pubUtils/util';
|
||||
import { getRedis } from '../services/redisService';
|
||||
import { getRedis } from './redisService';
|
||||
import { STATUS } from '../consts/statusCode';
|
||||
export async function getUserGuild(roleId: string, serverId: number) {
|
||||
let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards');
|
||||
@@ -109,7 +109,7 @@ export function getGuildTrainInfo (guildTrains: Array<GuildTrainType>, roleId:
|
||||
return { guildTrain, trainCount, trainRewards};
|
||||
}
|
||||
|
||||
export async function lockTrain(code: string, trainId: number) {
|
||||
export async function unlockTrain(code: string, trainId: number) {
|
||||
let guildTrain = await GuildTrainModel.findTrainByTrainIdNotLock(code, trainId);
|
||||
if (!!guildTrain) {
|
||||
return;
|
||||
@@ -180,6 +180,13 @@ export async function resetTrain(code: string, serverId: number) {
|
||||
pinus.app.channelService.pushMessageByUids('onGuildTainReset', resResult(STATUS.SUCCESS, {}), uids);
|
||||
await MailModel.addMails(mails);
|
||||
await GuildTrainModel.resetGuildTrain(code);
|
||||
await lockTrain(code, 1);
|
||||
await unlockTrain(code, 1);
|
||||
await UserGuildModel.resetTrainUserGuild(code);
|
||||
}
|
||||
|
||||
export async function checkesetTrain(roleId: string, serverId: number) {
|
||||
let userGuild = await UserGuildModel.getMyGuild(roleId,'guildCode');
|
||||
if (!userGuild)
|
||||
return;
|
||||
await resetTrain(userGuild.guildCode, serverId);
|
||||
}
|
||||
Reference in New Issue
Block a user