炼器堂
This commit is contained in:
@@ -9,10 +9,11 @@ import { findWhere, random } from 'underscore'
|
||||
import { GUILD_DATA_NAME, GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
|
||||
import { UserGuildModel } from '../../../db/UserGuild';
|
||||
import { GUILD_OPERATE } from '../../../consts';
|
||||
import { checkAuth } from '../../../services/guildService';
|
||||
import { checkAuth, addActive } from '../../../services/guildService';
|
||||
import { GuildModel } from '../../../db/Guild';
|
||||
import { getBossByLv } from '../../../pubUtils/data';
|
||||
import { lockData } from '../../../services/redLockService';
|
||||
|
||||
export default function (app: Application) {
|
||||
return new GuildHandler(app);
|
||||
}
|
||||
@@ -69,6 +70,7 @@ export class GuildHandler {
|
||||
if (!resGuild)
|
||||
return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
|
||||
await BossInstanceModel.openBossInstance(code, bossHp, warId);
|
||||
res.releaseCallback();
|
||||
let result = {warId, ranks: [], myRank: {}, bossHp, type: 3, isBattled: false};
|
||||
return resResult(STATUS.SUCCESS, result);
|
||||
}
|
||||
@@ -140,6 +142,7 @@ export class GuildHandler {
|
||||
async battleBossEnd(msg: { battleCode: string }, session: BackendSession) {
|
||||
const { battleCode } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const serverId: number = parseInt(session.get('serverId'));
|
||||
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
@@ -153,7 +156,7 @@ export class GuildHandler {
|
||||
}, true);
|
||||
let bossInstance = await BossInstanceModel.findBossInstance(code);
|
||||
let result = await getBossInstanceWhenEnd(bossInstance, roleId, battleRecord.record.recordNum);
|
||||
|
||||
await addActive(roleId, serverId, 3, 1);
|
||||
return resResult(STATUS.SUCCESS, result);
|
||||
}
|
||||
|
||||
|
||||
@@ -16,6 +16,8 @@ import { GuildRecModel } from '../../../db/GuildRec';
|
||||
import { sendMail } from '../../../services/mailService';
|
||||
import { existsRank, initSingleRankWithServer, getRank, setRank, redisUserInfoUpdate, redisUserInfoAdd, removeFromRank, getMyRank } from '../../../services/redisService';
|
||||
|
||||
import { openGuildRefine } from '../../../services/guildRefineService';
|
||||
import { unlockTrain } from '../../../services/guildTrainService';
|
||||
export default function (app: Application) {
|
||||
return new GuildHandler(app);
|
||||
}
|
||||
@@ -55,7 +57,9 @@ export class GuildHandler {
|
||||
guild.guildCe = reduceCe(guild.guildCe);
|
||||
guild.leader = <RoleType>guild.leader;
|
||||
guild.leader.ce = reduceCe(guild.leader.ce);
|
||||
|
||||
//创建科技树
|
||||
await openGuildRefine(guild.code);
|
||||
await unlockTrain(guild.code, 1);
|
||||
const userGuild = await UserGuildModel.createUserGuild(guild.code, role, true);
|
||||
if(!userGuild) return resResult(STATUS.GUILD_CREATE_ERROR);
|
||||
|
||||
|
||||
138
game-server/app/servers/battle/handler/guildRefineHandler.ts
Normal file
138
game-server/app/servers/battle/handler/guildRefineHandler.ts
Normal file
@@ -0,0 +1,138 @@
|
||||
import { Application, BackendSession, pinus } from 'pinus';
|
||||
import { UserGuildModel } from '../../../db/UserGuild';
|
||||
import { resResult } from '../../../pubUtils/util';
|
||||
import { STATUS, GUILD_OPERATE } from '../../../consts';
|
||||
import { GuildRefineModel } from '../../../db/GuildRefine';
|
||||
import { getArmyDevelopConsumeById, getGoodById } from '../../../pubUtils/data';
|
||||
import { EquipModel } from '../../../db/Equip';
|
||||
import { nowSeconds } from '../../../pubUtils/timeUtil';
|
||||
import { handleCost, addItems } from '../../../services/rewardService';
|
||||
import { GuildModel } from '../../../db/Guild';
|
||||
import { findIndex, findWhere } from 'underscore';
|
||||
import { lockData } from '../../../services/redLockService';
|
||||
import { GUILD_DATA_NAME, GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
|
||||
import { checkAuth } from '../../../services/guildService';
|
||||
import { ARMY } from '../../../pubUtils/dicParam';
|
||||
import { CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/constModules/itemConst';
|
||||
import { openGuildRefine } from '../../../services/guildRefineService';
|
||||
export default function (app: Application) {
|
||||
return new GuildRefineHandler(app);
|
||||
}
|
||||
|
||||
export class GuildRefineHandler {
|
||||
constructor(private app: Application) {
|
||||
|
||||
}
|
||||
|
||||
async getRefine(msg: {}, session: BackendSession) {
|
||||
const roleId = session.get('roleId');
|
||||
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
const { guildCode: code } = userGuild;
|
||||
let guildRefine = await GuildRefineModel.getRefine(code);
|
||||
if (!guildRefine) {
|
||||
guildRefine = await openGuildRefine(code);
|
||||
}
|
||||
return resResult(STATUS.SUCCESS, { scienceTrees: guildRefine.scienceTrees });
|
||||
}
|
||||
|
||||
async refineEquip(msg: {eid: number}, session: BackendSession) {
|
||||
let { eid } = msg;
|
||||
const roleId: string = session.get('roleId');
|
||||
const sid: string = session.get('sid');
|
||||
const roleName: string = session.get('roleName');
|
||||
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
let { guildCode: code } = userGuild;
|
||||
let equpInfo = getGoodById(eid);
|
||||
let { scienceTrees } = await GuildRefineModel.getRefine(code);
|
||||
let findDevelopConsume;
|
||||
for (let scienceTree of scienceTrees) {
|
||||
if (scienceTree.endTime < nowSeconds()) {
|
||||
let developConsume = getArmyDevelopConsumeById(scienceTree.id);
|
||||
if (developConsume.quality && developConsume.levelMax >= equpInfo.lvLimited && equpInfo.lvLimited <= developConsume.levelMin) {
|
||||
findDevelopConsume = developConsume;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!findDevelopConsume)
|
||||
return resResult(STATUS.GUILD_NOT_REFINE_THE_EQUIP);
|
||||
|
||||
let result = await handleCost(roleId, sid, findDevelopConsume.honourConsume);
|
||||
if(!result)
|
||||
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||
let goods = await addItems(roleId, roleName, sid, [{id: eid, count: 1}]);
|
||||
return resResult(STATUS.SUCCESS, { goods });
|
||||
}
|
||||
|
||||
async lightUpTree(msg: {id: number}, session: BackendSession) {
|
||||
let { id } = msg;
|
||||
const roleId: string = session.get('roleId');
|
||||
const serverId: number = session.get('serverId');
|
||||
let userGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode');
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
const checkMyResult = await checkAuth(GUILD_OPERATE.EQUIP_PRODUCE, roleId, null, userGuild);
|
||||
if(!checkMyResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
|
||||
const { guildCode: code } = userGuild;
|
||||
let developConsume = getArmyDevelopConsumeById(id);
|
||||
if (!developConsume)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
let res:any = await lockData(serverId, GUILD_DATA_NAME.GUILD_REFINE, code);//加锁
|
||||
if (!!res.err)
|
||||
return resResult(STATUS.REDLOCK_ERR);
|
||||
let guildRefine = await GuildRefineModel.getRefine(code);
|
||||
for (let scienceTree of guildRefine.scienceTrees) {
|
||||
if (scienceTree.id == id)
|
||||
return resResult(STATUS.GUILD_LIGHT_UP_THE_SCIENCETREE);
|
||||
|
||||
if (scienceTree.endTime > nowSeconds())
|
||||
return resResult(STATUS.GUILD_SCIENCETREE_IS_RUNNING);
|
||||
}
|
||||
const costResult = await GuildModel.costFund(code, developConsume.fundConsume);
|
||||
if(!costResult)
|
||||
return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
|
||||
let scienceTree = { id, endTime: nowSeconds() + developConsume.timeConsume, assistRoleIds: []}
|
||||
let { scienceTrees } = await GuildRefineModel.pushRefine(code, scienceTree);
|
||||
res.releaseCallback();
|
||||
return resResult(STATUS.SUCCESS, { scienceTrees });
|
||||
}
|
||||
|
||||
async assistRefine(msg: {id: number}, session: BackendSession) {
|
||||
let { id } = msg;
|
||||
const roleId: string = session.get('roleId');
|
||||
const serverId: number = session.get('serverId');
|
||||
const sid: string = session.get('sid');
|
||||
|
||||
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
const { guildCode: code } = userGuild;
|
||||
let res:any = await lockData(serverId, GUILD_DATA_NAME.GUILD_ASSIST_REFINE, code);//加锁
|
||||
if (!!res.err)
|
||||
return resResult(STATUS.REDLOCK_ERR);
|
||||
let guildRefine = await GuildRefineModel.getRefine(code);
|
||||
|
||||
let index = findIndex(guildRefine.scienceTrees, { id });
|
||||
if (index == -1)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
let scienceTree = guildRefine.scienceTrees[index];
|
||||
if (scienceTree.assistRoleIds.indexOf(roleId) != -1)
|
||||
return resResult(STATUS.GUILD_IS_ASSISTED_SCIENCETREE);
|
||||
if (scienceTree.assistRoleIds.length >= ARMY.ARMY_DEVELOPMENT_SPEEDTMES)
|
||||
return resResult(STATUS.GUILD_REACH_MAX_ASSIST_COUNT);
|
||||
|
||||
let result = await handleCost(roleId, sid, [{id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: ARMY.ARMY_DEVELOPMENT_SPEEDCOST}]);
|
||||
if(!result)
|
||||
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||
scienceTree.assistRoleIds.push(roleId);
|
||||
scienceTree.endTime -= scienceTree.endTime - ARMY.ARMY_DEVELOPMENT_SPEED * 60;
|
||||
|
||||
let { scienceTrees } = await GuildRefineModel.updateRefine(code, { scienceTrees: guildRefine.scienceTrees })
|
||||
res.releaseCallback();
|
||||
return resResult(STATUS.SUCCESS, { scienceTrees });
|
||||
}
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
import { Application, BackendSession, pinus } from 'pinus';
|
||||
import { UserGuildModel } from '../../../db/UserGuild';
|
||||
import { resResult } from '../../../pubUtils/util';
|
||||
import { STATUS } from '../../../consts';
|
||||
|
||||
export default function (app: Application) {
|
||||
return new GuildRefinerHandler(app);
|
||||
}
|
||||
|
||||
export class GuildRefinerHandler {
|
||||
constructor(private app: Application) {
|
||||
|
||||
}
|
||||
|
||||
async refineEquip(msg: {eId: number}, session: BackendSession) {
|
||||
const roleId = session.get('roleId');
|
||||
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,7 @@ import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB } from '../../../consts';
|
||||
import { GuildTrainModel } from '../../../db/GuildTrain';
|
||||
import { BattleRecordModel } from '../../../db/BattleRecord';
|
||||
import { nowSeconds, getHourPoint, getCurHourPoint } from '../../../pubUtils/timeUtil';
|
||||
import { getUserGuild, getGuildTrainInfo, lockTrain, resetTrain, getGuildTrainRewards} from '../../../services/guildTrainService';
|
||||
import { getUserGuild, getGuildTrainInfo, unlockTrain, resetTrain, getGuildTrainRewards} from '../../../services/guildTrainService';
|
||||
import { findIndex, findWhere, indexBy } from 'underscore'
|
||||
import { lockData } from '../../../services/redLockService';
|
||||
import { GUILD_DATA_NAME, REFRESH_HOUR } from '../../../consts/constModules/guildConst';
|
||||
@@ -14,6 +14,7 @@ import { getArmyTrainJuDian, getTrainSoloReward, getTrainBaseByLv } from '../../
|
||||
import { CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/constModules/itemConst';
|
||||
import { handleCost, addItems } from '../../../services/rewardService';
|
||||
import { ARMY } from '../../../pubUtils/dicParam';
|
||||
import { addActive } from '../../../services/guildService';
|
||||
export default function (app: Application) {
|
||||
return new GuildTrainHandler(app);
|
||||
}
|
||||
@@ -38,7 +39,7 @@ export class GuildTrainHandler {
|
||||
}
|
||||
let guildTrains = await GuildTrainModel.findGuildTrainByTrainIds(code, trainIds);
|
||||
if (!guildTrains || !findWhere(guildTrains, {trainId})) {
|
||||
let guildTrain = await lockTrain(code, trainId);
|
||||
let guildTrain = await unlockTrain(code, trainId);
|
||||
if (!guildTrains) {
|
||||
guildTrains.push(guildTrain);
|
||||
}
|
||||
@@ -98,13 +99,14 @@ export class GuildTrainHandler {
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
const { guildCode: code } = userGuild;
|
||||
const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
|
||||
// if(!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId || battleRecord.record.guildCode != code) {
|
||||
// if (!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId || battleRecord.record.guildCode != code) {
|
||||
// return resResult(STATUS.WRONG_PARMS);
|
||||
// }
|
||||
let time = Math.floor(battleRecord.createdAt.getTime()/1000);
|
||||
// if (userGuild.trainCount - 1 < 0) {
|
||||
// return resResult(STATUS.WRONG_PARMS);
|
||||
// }
|
||||
|
||||
if (time < getCurHourPoint(REFRESH_HOUR) && nowSeconds() > getCurHourPoint(REFRESH_HOUR)) {
|
||||
return resResult(STATUS.GUILD_TRAIN_IS_RESETED);//关卡已经重置
|
||||
}
|
||||
@@ -168,14 +170,14 @@ export class GuildTrainHandler {
|
||||
let progress = instance.progress;
|
||||
resGuildTrain = await GuildTrainModel.updateGuildTrainProgress(code, trainId, hid, progress, ranks, reports, isComplete);
|
||||
if (needLockNext) { //
|
||||
let nextResGuildTrain = await lockTrain(code, trainId + 1);
|
||||
let nextResGuildTrain = await unlockTrain(code, trainId + 1);
|
||||
trainIds.push(nextResGuildTrain.trainId);
|
||||
guildTrains.push(nextResGuildTrain);
|
||||
}
|
||||
res.releaseCallback();//解锁
|
||||
} else {
|
||||
let progress = trainInstance.progress + addScore;
|
||||
resGuildTrain = await GuildTrainModel.updateGuildTrainProgress(code, trainId, hid, progress, ranks, reports, isComplete);
|
||||
resGuildTrain = await GuildTrainModel.updateGuildTrainProgress(code, trainId, hid, progress, ranks, reports, isComplete);
|
||||
res.releaseCallback();//解锁
|
||||
}
|
||||
} else {
|
||||
@@ -194,6 +196,7 @@ export class GuildTrainHandler {
|
||||
let { trainCount, trainRewards } = userGuild;
|
||||
let result:any = getGuildTrainInfo(guildTrains, roleId, trainCount, trainRewards, trainIds);
|
||||
result.battleGoods = goods;
|
||||
await addActive(roleId, serverId, 2, 1);
|
||||
return resResult(STATUS.SUCCESS, result);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user