炼器堂
This commit is contained in:
@@ -9,10 +9,11 @@ import { findWhere, random } from 'underscore'
|
|||||||
import { GUILD_DATA_NAME, GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
|
import { GUILD_DATA_NAME, GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
|
||||||
import { UserGuildModel } from '../../../db/UserGuild';
|
import { UserGuildModel } from '../../../db/UserGuild';
|
||||||
import { GUILD_OPERATE } from '../../../consts';
|
import { GUILD_OPERATE } from '../../../consts';
|
||||||
import { checkAuth } from '../../../services/guildService';
|
import { checkAuth, addActive } from '../../../services/guildService';
|
||||||
import { GuildModel } from '../../../db/Guild';
|
import { GuildModel } from '../../../db/Guild';
|
||||||
import { getBossByLv } from '../../../pubUtils/data';
|
import { getBossByLv } from '../../../pubUtils/data';
|
||||||
import { lockData } from '../../../services/redLockService';
|
import { lockData } from '../../../services/redLockService';
|
||||||
|
|
||||||
export default function (app: Application) {
|
export default function (app: Application) {
|
||||||
return new GuildHandler(app);
|
return new GuildHandler(app);
|
||||||
}
|
}
|
||||||
@@ -69,6 +70,7 @@ export class GuildHandler {
|
|||||||
if (!resGuild)
|
if (!resGuild)
|
||||||
return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
|
return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
|
||||||
await BossInstanceModel.openBossInstance(code, bossHp, warId);
|
await BossInstanceModel.openBossInstance(code, bossHp, warId);
|
||||||
|
res.releaseCallback();
|
||||||
let result = {warId, ranks: [], myRank: {}, bossHp, type: 3, isBattled: false};
|
let result = {warId, ranks: [], myRank: {}, bossHp, type: 3, isBattled: false};
|
||||||
return resResult(STATUS.SUCCESS, result);
|
return resResult(STATUS.SUCCESS, result);
|
||||||
}
|
}
|
||||||
@@ -140,6 +142,7 @@ export class GuildHandler {
|
|||||||
async battleBossEnd(msg: { battleCode: string }, session: BackendSession) {
|
async battleBossEnd(msg: { battleCode: string }, session: BackendSession) {
|
||||||
const { battleCode } = msg;
|
const { battleCode } = msg;
|
||||||
const roleId = session.get('roleId');
|
const roleId = session.get('roleId');
|
||||||
|
const serverId: number = parseInt(session.get('serverId'));
|
||||||
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
|
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
|
||||||
if (!userGuild)
|
if (!userGuild)
|
||||||
return resResult(STATUS.WRONG_PARMS);
|
return resResult(STATUS.WRONG_PARMS);
|
||||||
@@ -153,7 +156,7 @@ export class GuildHandler {
|
|||||||
}, true);
|
}, true);
|
||||||
let bossInstance = await BossInstanceModel.findBossInstance(code);
|
let bossInstance = await BossInstanceModel.findBossInstance(code);
|
||||||
let result = await getBossInstanceWhenEnd(bossInstance, roleId, battleRecord.record.recordNum);
|
let result = await getBossInstanceWhenEnd(bossInstance, roleId, battleRecord.record.recordNum);
|
||||||
|
await addActive(roleId, serverId, 3, 1);
|
||||||
return resResult(STATUS.SUCCESS, result);
|
return resResult(STATUS.SUCCESS, result);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -16,6 +16,8 @@ import { GuildRecModel } from '../../../db/GuildRec';
|
|||||||
import { sendMail } from '../../../services/mailService';
|
import { sendMail } from '../../../services/mailService';
|
||||||
import { existsRank, initSingleRankWithServer, getRank, setRank, redisUserInfoUpdate, redisUserInfoAdd, removeFromRank, getMyRank } from '../../../services/redisService';
|
import { existsRank, initSingleRankWithServer, getRank, setRank, redisUserInfoUpdate, redisUserInfoAdd, removeFromRank, getMyRank } from '../../../services/redisService';
|
||||||
|
|
||||||
|
import { openGuildRefine } from '../../../services/guildRefineService';
|
||||||
|
import { unlockTrain } from '../../../services/guildTrainService';
|
||||||
export default function (app: Application) {
|
export default function (app: Application) {
|
||||||
return new GuildHandler(app);
|
return new GuildHandler(app);
|
||||||
}
|
}
|
||||||
@@ -55,7 +57,9 @@ export class GuildHandler {
|
|||||||
guild.guildCe = reduceCe(guild.guildCe);
|
guild.guildCe = reduceCe(guild.guildCe);
|
||||||
guild.leader = <RoleType>guild.leader;
|
guild.leader = <RoleType>guild.leader;
|
||||||
guild.leader.ce = reduceCe(guild.leader.ce);
|
guild.leader.ce = reduceCe(guild.leader.ce);
|
||||||
|
//创建科技树
|
||||||
|
await openGuildRefine(guild.code);
|
||||||
|
await unlockTrain(guild.code, 1);
|
||||||
const userGuild = await UserGuildModel.createUserGuild(guild.code, role, true);
|
const userGuild = await UserGuildModel.createUserGuild(guild.code, role, true);
|
||||||
if(!userGuild) return resResult(STATUS.GUILD_CREATE_ERROR);
|
if(!userGuild) return resResult(STATUS.GUILD_CREATE_ERROR);
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,138 @@
|
|||||||
|
import { Application, BackendSession, pinus } from 'pinus';
|
||||||
|
import { UserGuildModel } from '../../../db/UserGuild';
|
||||||
|
import { resResult } from '../../../pubUtils/util';
|
||||||
|
import { STATUS, GUILD_OPERATE } from '../../../consts';
|
||||||
|
import { GuildRefineModel } from '../../../db/GuildRefine';
|
||||||
|
import { getArmyDevelopConsumeById, getGoodById } from '../../../pubUtils/data';
|
||||||
|
import { EquipModel } from '../../../db/Equip';
|
||||||
|
import { nowSeconds } from '../../../pubUtils/timeUtil';
|
||||||
|
import { handleCost, addItems } from '../../../services/rewardService';
|
||||||
|
import { GuildModel } from '../../../db/Guild';
|
||||||
|
import { findIndex, findWhere } from 'underscore';
|
||||||
|
import { lockData } from '../../../services/redLockService';
|
||||||
|
import { GUILD_DATA_NAME, GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
|
||||||
|
import { checkAuth } from '../../../services/guildService';
|
||||||
|
import { ARMY } from '../../../pubUtils/dicParam';
|
||||||
|
import { CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/constModules/itemConst';
|
||||||
|
import { openGuildRefine } from '../../../services/guildRefineService';
|
||||||
|
export default function (app: Application) {
|
||||||
|
return new GuildRefineHandler(app);
|
||||||
|
}
|
||||||
|
|
||||||
|
export class GuildRefineHandler {
|
||||||
|
constructor(private app: Application) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
async getRefine(msg: {}, session: BackendSession) {
|
||||||
|
const roleId = session.get('roleId');
|
||||||
|
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
|
||||||
|
if (!userGuild)
|
||||||
|
return resResult(STATUS.WRONG_PARMS);
|
||||||
|
const { guildCode: code } = userGuild;
|
||||||
|
let guildRefine = await GuildRefineModel.getRefine(code);
|
||||||
|
if (!guildRefine) {
|
||||||
|
guildRefine = await openGuildRefine(code);
|
||||||
|
}
|
||||||
|
return resResult(STATUS.SUCCESS, { scienceTrees: guildRefine.scienceTrees });
|
||||||
|
}
|
||||||
|
|
||||||
|
async refineEquip(msg: {eid: number}, session: BackendSession) {
|
||||||
|
let { eid } = msg;
|
||||||
|
const roleId: string = session.get('roleId');
|
||||||
|
const sid: string = session.get('sid');
|
||||||
|
const roleName: string = session.get('roleName');
|
||||||
|
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
|
||||||
|
if (!userGuild)
|
||||||
|
return resResult(STATUS.WRONG_PARMS);
|
||||||
|
let { guildCode: code } = userGuild;
|
||||||
|
let equpInfo = getGoodById(eid);
|
||||||
|
let { scienceTrees } = await GuildRefineModel.getRefine(code);
|
||||||
|
let findDevelopConsume;
|
||||||
|
for (let scienceTree of scienceTrees) {
|
||||||
|
if (scienceTree.endTime < nowSeconds()) {
|
||||||
|
let developConsume = getArmyDevelopConsumeById(scienceTree.id);
|
||||||
|
if (developConsume.quality && developConsume.levelMax >= equpInfo.lvLimited && equpInfo.lvLimited <= developConsume.levelMin) {
|
||||||
|
findDevelopConsume = developConsume;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!findDevelopConsume)
|
||||||
|
return resResult(STATUS.GUILD_NOT_REFINE_THE_EQUIP);
|
||||||
|
|
||||||
|
let result = await handleCost(roleId, sid, findDevelopConsume.honourConsume);
|
||||||
|
if(!result)
|
||||||
|
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||||
|
let goods = await addItems(roleId, roleName, sid, [{id: eid, count: 1}]);
|
||||||
|
return resResult(STATUS.SUCCESS, { goods });
|
||||||
|
}
|
||||||
|
|
||||||
|
async lightUpTree(msg: {id: number}, session: BackendSession) {
|
||||||
|
let { id } = msg;
|
||||||
|
const roleId: string = session.get('roleId');
|
||||||
|
const serverId: number = session.get('serverId');
|
||||||
|
let userGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode');
|
||||||
|
if (!userGuild)
|
||||||
|
return resResult(STATUS.WRONG_PARMS);
|
||||||
|
const checkMyResult = await checkAuth(GUILD_OPERATE.EQUIP_PRODUCE, roleId, null, userGuild);
|
||||||
|
if(!checkMyResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
|
||||||
|
const { guildCode: code } = userGuild;
|
||||||
|
let developConsume = getArmyDevelopConsumeById(id);
|
||||||
|
if (!developConsume)
|
||||||
|
return resResult(STATUS.WRONG_PARMS);
|
||||||
|
let res:any = await lockData(serverId, GUILD_DATA_NAME.GUILD_REFINE, code);//加锁
|
||||||
|
if (!!res.err)
|
||||||
|
return resResult(STATUS.REDLOCK_ERR);
|
||||||
|
let guildRefine = await GuildRefineModel.getRefine(code);
|
||||||
|
for (let scienceTree of guildRefine.scienceTrees) {
|
||||||
|
if (scienceTree.id == id)
|
||||||
|
return resResult(STATUS.GUILD_LIGHT_UP_THE_SCIENCETREE);
|
||||||
|
|
||||||
|
if (scienceTree.endTime > nowSeconds())
|
||||||
|
return resResult(STATUS.GUILD_SCIENCETREE_IS_RUNNING);
|
||||||
|
}
|
||||||
|
const costResult = await GuildModel.costFund(code, developConsume.fundConsume);
|
||||||
|
if(!costResult)
|
||||||
|
return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
|
||||||
|
let scienceTree = { id, endTime: nowSeconds() + developConsume.timeConsume, assistRoleIds: []}
|
||||||
|
let { scienceTrees } = await GuildRefineModel.pushRefine(code, scienceTree);
|
||||||
|
res.releaseCallback();
|
||||||
|
return resResult(STATUS.SUCCESS, { scienceTrees });
|
||||||
|
}
|
||||||
|
|
||||||
|
async assistRefine(msg: {id: number}, session: BackendSession) {
|
||||||
|
let { id } = msg;
|
||||||
|
const roleId: string = session.get('roleId');
|
||||||
|
const serverId: number = session.get('serverId');
|
||||||
|
const sid: string = session.get('sid');
|
||||||
|
|
||||||
|
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
|
||||||
|
if (!userGuild)
|
||||||
|
return resResult(STATUS.WRONG_PARMS);
|
||||||
|
const { guildCode: code } = userGuild;
|
||||||
|
let res:any = await lockData(serverId, GUILD_DATA_NAME.GUILD_ASSIST_REFINE, code);//加锁
|
||||||
|
if (!!res.err)
|
||||||
|
return resResult(STATUS.REDLOCK_ERR);
|
||||||
|
let guildRefine = await GuildRefineModel.getRefine(code);
|
||||||
|
|
||||||
|
let index = findIndex(guildRefine.scienceTrees, { id });
|
||||||
|
if (index == -1)
|
||||||
|
return resResult(STATUS.WRONG_PARMS);
|
||||||
|
let scienceTree = guildRefine.scienceTrees[index];
|
||||||
|
if (scienceTree.assistRoleIds.indexOf(roleId) != -1)
|
||||||
|
return resResult(STATUS.GUILD_IS_ASSISTED_SCIENCETREE);
|
||||||
|
if (scienceTree.assistRoleIds.length >= ARMY.ARMY_DEVELOPMENT_SPEEDTMES)
|
||||||
|
return resResult(STATUS.GUILD_REACH_MAX_ASSIST_COUNT);
|
||||||
|
|
||||||
|
let result = await handleCost(roleId, sid, [{id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: ARMY.ARMY_DEVELOPMENT_SPEEDCOST}]);
|
||||||
|
if(!result)
|
||||||
|
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||||
|
scienceTree.assistRoleIds.push(roleId);
|
||||||
|
scienceTree.endTime -= scienceTree.endTime - ARMY.ARMY_DEVELOPMENT_SPEED * 60;
|
||||||
|
|
||||||
|
let { scienceTrees } = await GuildRefineModel.updateRefine(code, { scienceTrees: guildRefine.scienceTrees })
|
||||||
|
res.releaseCallback();
|
||||||
|
return resResult(STATUS.SUCCESS, { scienceTrees });
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,23 +0,0 @@
|
|||||||
import { Application, BackendSession, pinus } from 'pinus';
|
|
||||||
import { UserGuildModel } from '../../../db/UserGuild';
|
|
||||||
import { resResult } from '../../../pubUtils/util';
|
|
||||||
import { STATUS } from '../../../consts';
|
|
||||||
|
|
||||||
export default function (app: Application) {
|
|
||||||
return new GuildRefinerHandler(app);
|
|
||||||
}
|
|
||||||
|
|
||||||
export class GuildRefinerHandler {
|
|
||||||
constructor(private app: Application) {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
async refineEquip(msg: {eId: number}, session: BackendSession) {
|
|
||||||
const roleId = session.get('roleId');
|
|
||||||
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
|
|
||||||
if (!userGuild)
|
|
||||||
return resResult(STATUS.WRONG_PARMS);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -4,7 +4,7 @@ import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB } from '../../../consts';
|
|||||||
import { GuildTrainModel } from '../../../db/GuildTrain';
|
import { GuildTrainModel } from '../../../db/GuildTrain';
|
||||||
import { BattleRecordModel } from '../../../db/BattleRecord';
|
import { BattleRecordModel } from '../../../db/BattleRecord';
|
||||||
import { nowSeconds, getHourPoint, getCurHourPoint } from '../../../pubUtils/timeUtil';
|
import { nowSeconds, getHourPoint, getCurHourPoint } from '../../../pubUtils/timeUtil';
|
||||||
import { getUserGuild, getGuildTrainInfo, lockTrain, resetTrain, getGuildTrainRewards} from '../../../services/guildTrainService';
|
import { getUserGuild, getGuildTrainInfo, unlockTrain, resetTrain, getGuildTrainRewards} from '../../../services/guildTrainService';
|
||||||
import { findIndex, findWhere, indexBy } from 'underscore'
|
import { findIndex, findWhere, indexBy } from 'underscore'
|
||||||
import { lockData } from '../../../services/redLockService';
|
import { lockData } from '../../../services/redLockService';
|
||||||
import { GUILD_DATA_NAME, REFRESH_HOUR } from '../../../consts/constModules/guildConst';
|
import { GUILD_DATA_NAME, REFRESH_HOUR } from '../../../consts/constModules/guildConst';
|
||||||
@@ -14,6 +14,7 @@ import { getArmyTrainJuDian, getTrainSoloReward, getTrainBaseByLv } from '../../
|
|||||||
import { CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/constModules/itemConst';
|
import { CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/constModules/itemConst';
|
||||||
import { handleCost, addItems } from '../../../services/rewardService';
|
import { handleCost, addItems } from '../../../services/rewardService';
|
||||||
import { ARMY } from '../../../pubUtils/dicParam';
|
import { ARMY } from '../../../pubUtils/dicParam';
|
||||||
|
import { addActive } from '../../../services/guildService';
|
||||||
export default function (app: Application) {
|
export default function (app: Application) {
|
||||||
return new GuildTrainHandler(app);
|
return new GuildTrainHandler(app);
|
||||||
}
|
}
|
||||||
@@ -38,7 +39,7 @@ export class GuildTrainHandler {
|
|||||||
}
|
}
|
||||||
let guildTrains = await GuildTrainModel.findGuildTrainByTrainIds(code, trainIds);
|
let guildTrains = await GuildTrainModel.findGuildTrainByTrainIds(code, trainIds);
|
||||||
if (!guildTrains || !findWhere(guildTrains, {trainId})) {
|
if (!guildTrains || !findWhere(guildTrains, {trainId})) {
|
||||||
let guildTrain = await lockTrain(code, trainId);
|
let guildTrain = await unlockTrain(code, trainId);
|
||||||
if (!guildTrains) {
|
if (!guildTrains) {
|
||||||
guildTrains.push(guildTrain);
|
guildTrains.push(guildTrain);
|
||||||
}
|
}
|
||||||
@@ -98,13 +99,14 @@ export class GuildTrainHandler {
|
|||||||
return resResult(STATUS.WRONG_PARMS);
|
return resResult(STATUS.WRONG_PARMS);
|
||||||
const { guildCode: code } = userGuild;
|
const { guildCode: code } = userGuild;
|
||||||
const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
|
const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
|
||||||
// if(!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId || battleRecord.record.guildCode != code) {
|
// if (!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId || battleRecord.record.guildCode != code) {
|
||||||
// return resResult(STATUS.WRONG_PARMS);
|
// return resResult(STATUS.WRONG_PARMS);
|
||||||
// }
|
// }
|
||||||
let time = Math.floor(battleRecord.createdAt.getTime()/1000);
|
let time = Math.floor(battleRecord.createdAt.getTime()/1000);
|
||||||
// if (userGuild.trainCount - 1 < 0) {
|
// if (userGuild.trainCount - 1 < 0) {
|
||||||
// return resResult(STATUS.WRONG_PARMS);
|
// return resResult(STATUS.WRONG_PARMS);
|
||||||
// }
|
// }
|
||||||
|
|
||||||
if (time < getCurHourPoint(REFRESH_HOUR) && nowSeconds() > getCurHourPoint(REFRESH_HOUR)) {
|
if (time < getCurHourPoint(REFRESH_HOUR) && nowSeconds() > getCurHourPoint(REFRESH_HOUR)) {
|
||||||
return resResult(STATUS.GUILD_TRAIN_IS_RESETED);//关卡已经重置
|
return resResult(STATUS.GUILD_TRAIN_IS_RESETED);//关卡已经重置
|
||||||
}
|
}
|
||||||
@@ -168,14 +170,14 @@ export class GuildTrainHandler {
|
|||||||
let progress = instance.progress;
|
let progress = instance.progress;
|
||||||
resGuildTrain = await GuildTrainModel.updateGuildTrainProgress(code, trainId, hid, progress, ranks, reports, isComplete);
|
resGuildTrain = await GuildTrainModel.updateGuildTrainProgress(code, trainId, hid, progress, ranks, reports, isComplete);
|
||||||
if (needLockNext) { //
|
if (needLockNext) { //
|
||||||
let nextResGuildTrain = await lockTrain(code, trainId + 1);
|
let nextResGuildTrain = await unlockTrain(code, trainId + 1);
|
||||||
trainIds.push(nextResGuildTrain.trainId);
|
trainIds.push(nextResGuildTrain.trainId);
|
||||||
guildTrains.push(nextResGuildTrain);
|
guildTrains.push(nextResGuildTrain);
|
||||||
}
|
}
|
||||||
res.releaseCallback();//解锁
|
res.releaseCallback();//解锁
|
||||||
} else {
|
} else {
|
||||||
let progress = trainInstance.progress + addScore;
|
let progress = trainInstance.progress + addScore;
|
||||||
resGuildTrain = await GuildTrainModel.updateGuildTrainProgress(code, trainId, hid, progress, ranks, reports, isComplete);
|
resGuildTrain = await GuildTrainModel.updateGuildTrainProgress(code, trainId, hid, progress, ranks, reports, isComplete);
|
||||||
res.releaseCallback();//解锁
|
res.releaseCallback();//解锁
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@@ -194,6 +196,7 @@ export class GuildTrainHandler {
|
|||||||
let { trainCount, trainRewards } = userGuild;
|
let { trainCount, trainRewards } = userGuild;
|
||||||
let result:any = getGuildTrainInfo(guildTrains, roleId, trainCount, trainRewards, trainIds);
|
let result:any = getGuildTrainInfo(guildTrains, roleId, trainCount, trainRewards, trainIds);
|
||||||
result.battleGoods = goods;
|
result.battleGoods = goods;
|
||||||
|
await addActive(roleId, serverId, 2, 1);
|
||||||
return resResult(STATUS.SUCCESS, result);
|
return resResult(STATUS.SUCCESS, result);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -95,6 +95,7 @@ export class EntryHandler {
|
|||||||
role['ce'] = reduceCe(role.ce);
|
role['ce'] = reduceCe(role.ce);
|
||||||
role['topFiveCe'] = reduceCe(role.topFiveCe);
|
role['topFiveCe'] = reduceCe(role.topFiveCe);
|
||||||
|
|
||||||
|
|
||||||
return resResult(STATUS.SUCCESS, { role });
|
return resResult(STATUS.SUCCESS, { role });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ import { RoleModel } from "../db/Role";
|
|||||||
import { resResult } from "../pubUtils/util";
|
import { resResult } from "../pubUtils/util";
|
||||||
import { STATUS, FUNC_OPT_TYPE } from "../consts";
|
import { STATUS, FUNC_OPT_TYPE } from "../consts";
|
||||||
import { eventOnPlayerLvUp } from '../services/playerEventService';
|
import { eventOnPlayerLvUp } from '../services/playerEventService';
|
||||||
|
import { checkesetTrain } from '../services/guildTrainService';
|
||||||
// 开启功能
|
// 开启功能
|
||||||
export async function switchOnFunc(roleId: string, type: number, param: number, session: (BackendSession|FrontendSession)) {
|
export async function switchOnFunc(roleId: string, type: number, param: number, session: (BackendSession|FrontendSession)) {
|
||||||
|
|
||||||
@@ -33,4 +34,5 @@ export async function switchOnFunc(roleId: string, type: number, param: number,
|
|||||||
|
|
||||||
export async function chackFunOpenWhenLogin(role: any, session: BackendSession|FrontendSession) {
|
export async function chackFunOpenWhenLogin(role: any, session: BackendSession|FrontendSession) {
|
||||||
await switchOnFunc(role.roleId, FUNC_OPT_TYPE.LEVEL_UP, role.lv, session);
|
await switchOnFunc(role.roleId, FUNC_OPT_TYPE.LEVEL_UP, role.lv, session);
|
||||||
|
await checkesetTrain(role.roleId, role.serverId);
|
||||||
}
|
}
|
||||||
@@ -8,6 +8,7 @@ import { pinus } from 'pinus';
|
|||||||
import { STATUS } from '../consts/statusCode';
|
import { STATUS } from '../consts/statusCode';
|
||||||
import { deepCopy, resResult } from '../pubUtils/util';
|
import { deepCopy, resResult } from '../pubUtils/util';
|
||||||
import { BattleRecordModel } from '../db/BattleRecord';
|
import { BattleRecordModel } from '../db/BattleRecord';
|
||||||
|
import { getArmyBossRank } from '../pubUtils/data';
|
||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
* @param bossInstance
|
* @param bossInstance
|
||||||
@@ -122,7 +123,9 @@ export async function bossResult(code: string, serverId: number, dataName: strin
|
|||||||
recordRanks.forEach(async function({roleId, score}, index){
|
recordRanks.forEach(async function({roleId, score}, index){
|
||||||
let rankLv = index + 1;
|
let rankLv = index + 1;
|
||||||
const doc = new MailModel();
|
const doc = new MailModel();
|
||||||
let goods;
|
let goods = getArmyBossRankReward(rankLv);
|
||||||
|
if (!goods || !goods.length)
|
||||||
|
return;
|
||||||
const mail = Object.assign(doc.toJSON(), {roleId, goods, sendName: '系统', mailId: 1, sendTime: nowSeconds(), content:'恭喜玩家获得演武台第' + rankLv +'名 奖励如下:'});
|
const mail = Object.assign(doc.toJSON(), {roleId, goods, sendName: '系统', mailId: 1, sendTime: nowSeconds(), content:'恭喜玩家获得演武台第' + rankLv +'名 奖励如下:'});
|
||||||
mails.push(mail);
|
mails.push(mail);
|
||||||
let key = 'login_roleId_' + roleId;
|
let key = 'login_roleId_' + roleId;
|
||||||
@@ -138,6 +141,15 @@ export async function bossResult(code: string, serverId: number, dataName: strin
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export function getArmyBossRankReward(rankLv: number) {
|
||||||
|
let armybossRankReward = getArmyBossRank();
|
||||||
|
for (let item of armybossRankReward) {
|
||||||
|
if (item.rankMin <= rankLv && (rankLv <= item.rankMax || item.rankMax == -1)) {
|
||||||
|
return item.reward;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
export async function addBossInstance(code: string, serverId:number, roleId: string) {
|
export async function addBossInstance(code: string, serverId:number, roleId: string) {
|
||||||
let loginKey = 'login_roleId_' + roleId;
|
let loginKey = 'login_roleId_' + roleId;
|
||||||
let sid = await getRedis(loginKey);
|
let sid = await getRedis(loginKey);
|
||||||
|
|||||||
@@ -0,0 +1,30 @@
|
|||||||
|
import { UserGuildModel } from '../db/UserGuild';
|
||||||
|
import { getArmyTrainJuDian, getArmyDevelopConsume } from '../pubUtils/data';
|
||||||
|
import { nowSeconds, getHourPoint } from '../pubUtils/timeUtil';
|
||||||
|
import { GUILD_REPORT_NUM, GUILD_DATA_NAME, REFRESH_HOUR } from '../consts/constModules/guildConst';
|
||||||
|
import { GuildTrainType, GuildTrainModel, TrainInstance } from '../db/GuildTrain';
|
||||||
|
import { GuildModel } from '../db/Guild';
|
||||||
|
import { findWhere } from 'underscore';
|
||||||
|
import { ARMY } from '../pubUtils/dicParam';
|
||||||
|
import { lockData } from './redLockService';
|
||||||
|
import { pinus } from 'pinus';
|
||||||
|
import { MailModel, MailType } from '../db/Mail';
|
||||||
|
import { getRandomByLen, resResult } from '../pubUtils/util';
|
||||||
|
import { getRedis } from './redisService';
|
||||||
|
import { STATUS } from '../consts/statusCode';
|
||||||
|
import { ScienceTree, GuildRefineModel } from '../db/GuildRefine';
|
||||||
|
export async function openGuildRefine(code: string) {
|
||||||
|
let developConsumes = getArmyDevelopConsume();
|
||||||
|
let scienceTrees = new Array<ScienceTree>();
|
||||||
|
developConsumes.forEach(developConsume=>{
|
||||||
|
if (developConsume.fundConsume == 0 && developConsume.timeConsume == 0) {
|
||||||
|
let scienceTree = new ScienceTree();
|
||||||
|
scienceTree.id = developConsume.id;
|
||||||
|
scienceTree.endTime = 0
|
||||||
|
scienceTree.assistRoleIds = [];
|
||||||
|
scienceTrees.push(scienceTree);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
let guildRefine = await GuildRefineModel.createScienceTree(code, scienceTrees);
|
||||||
|
return guildRefine;
|
||||||
|
}
|
||||||
@@ -6,11 +6,11 @@ import { GuildTrainType, GuildTrainModel, TrainInstance } from '../db/GuildTrain
|
|||||||
import { GuildModel } from '../db/Guild';
|
import { GuildModel } from '../db/Guild';
|
||||||
import { findWhere } from 'underscore';
|
import { findWhere } from 'underscore';
|
||||||
import { ARMY } from '../pubUtils/dicParam';
|
import { ARMY } from '../pubUtils/dicParam';
|
||||||
import { lockData } from '../services/redLockService';
|
import { lockData } from './redLockService';
|
||||||
import { pinus } from 'pinus';
|
import { pinus } from 'pinus';
|
||||||
import { MailModel, MailType } from '../db/Mail';
|
import { MailModel, MailType } from '../db/Mail';
|
||||||
import { getRandomByLen, resResult } from '../pubUtils/util';
|
import { getRandomByLen, resResult } from '../pubUtils/util';
|
||||||
import { getRedis } from '../services/redisService';
|
import { getRedis } from './redisService';
|
||||||
import { STATUS } from '../consts/statusCode';
|
import { STATUS } from '../consts/statusCode';
|
||||||
export async function getUserGuild(roleId: string, serverId: number) {
|
export async function getUserGuild(roleId: string, serverId: number) {
|
||||||
let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards');
|
let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards');
|
||||||
@@ -109,7 +109,7 @@ export function getGuildTrainInfo (guildTrains: Array<GuildTrainType>, roleId:
|
|||||||
return { guildTrain, trainCount, trainRewards};
|
return { guildTrain, trainCount, trainRewards};
|
||||||
}
|
}
|
||||||
|
|
||||||
export async function lockTrain(code: string, trainId: number) {
|
export async function unlockTrain(code: string, trainId: number) {
|
||||||
let guildTrain = await GuildTrainModel.findTrainByTrainIdNotLock(code, trainId);
|
let guildTrain = await GuildTrainModel.findTrainByTrainIdNotLock(code, trainId);
|
||||||
if (!!guildTrain) {
|
if (!!guildTrain) {
|
||||||
return;
|
return;
|
||||||
@@ -180,6 +180,13 @@ export async function resetTrain(code: string, serverId: number) {
|
|||||||
pinus.app.channelService.pushMessageByUids('onGuildTainReset', resResult(STATUS.SUCCESS, {}), uids);
|
pinus.app.channelService.pushMessageByUids('onGuildTainReset', resResult(STATUS.SUCCESS, {}), uids);
|
||||||
await MailModel.addMails(mails);
|
await MailModel.addMails(mails);
|
||||||
await GuildTrainModel.resetGuildTrain(code);
|
await GuildTrainModel.resetGuildTrain(code);
|
||||||
await lockTrain(code, 1);
|
await unlockTrain(code, 1);
|
||||||
await UserGuildModel.resetTrainUserGuild(code);
|
await UserGuildModel.resetTrainUserGuild(code);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export async function checkesetTrain(roleId: string, serverId: number) {
|
||||||
|
let userGuild = await UserGuildModel.getMyGuild(roleId,'guildCode');
|
||||||
|
if (!userGuild)
|
||||||
|
return;
|
||||||
|
await resetTrain(userGuild.guildCode, serverId);
|
||||||
|
}
|
||||||
@@ -121,7 +121,9 @@ export enum GUILD_DATA_NAME {
|
|||||||
BOSS_SCRIPT = 'BossInstance',
|
BOSS_SCRIPT = 'BossInstance',
|
||||||
TRAIN = 'BossInstance',
|
TRAIN = 'BossInstance',
|
||||||
TRAIN_BOX = 'BossInstanceBox',
|
TRAIN_BOX = 'BossInstanceBox',
|
||||||
GUILD = 'Guild'
|
GUILD = 'Guild',
|
||||||
|
GUILD_REFINE = 'GuildRefine',
|
||||||
|
GUILD_ASSIST_REFINE = 'GuildAssistRefine',
|
||||||
}
|
}
|
||||||
|
|
||||||
export const GUILD_REPORT_NUM = 40;
|
export const GUILD_REPORT_NUM = 40;
|
||||||
|
|||||||
@@ -320,8 +320,9 @@ export const FILENAME = {
|
|||||||
DIC_MAIL: 'dic_email_army',
|
DIC_MAIL: 'dic_email_army',
|
||||||
DIC_ARMY_TRAIN_JU_DIAN: 'dic_army_trainJuDian',
|
DIC_ARMY_TRAIN_JU_DIAN: 'dic_army_trainJuDian',
|
||||||
DIC_ARMY_TRAIN_SOLO_REWARD: 'dic_army_trainSoloReward',
|
DIC_ARMY_TRAIN_SOLO_REWARD: 'dic_army_trainSoloReward',
|
||||||
DIC_ARMY_ACTIVE_POINT_WAYS: 'dic_army_activePointWays'
|
DIC_ARMY_ACTIVE_POINT_WAYS: 'dic_army_activePointWays',
|
||||||
|
DIC_ARMY_DEVELOPMENTCONSUME: 'dic_army_developmentConsume',
|
||||||
|
DIC_ARMY_BOSS_RANK_REWARD: 'dic_army_bossrankReward'
|
||||||
}
|
}
|
||||||
|
|
||||||
export const WAR_RELATE_TABLES = [
|
export const WAR_RELATE_TABLES = [
|
||||||
|
|||||||
@@ -226,8 +226,12 @@ export const STATUS = {
|
|||||||
GUILD_GET_TRAIN_REWARD_FAIL: {code: 30913, simStr: '宝箱领取失败'},
|
GUILD_GET_TRAIN_REWARD_FAIL: {code: 30913, simStr: '宝箱领取失败'},
|
||||||
GUILD_TRAIN_LEVEL_IS_COMPLETE: {code: 30913, simStr: '试炼已经进阶'},
|
GUILD_TRAIN_LEVEL_IS_COMPLETE: {code: 30913, simStr: '试炼已经进阶'},
|
||||||
GUILD_BUY_TRAIN_COUNT_REACH_MAX: { code: 30913, simStr: '训练场购买挑战次数以达到上线' },
|
GUILD_BUY_TRAIN_COUNT_REACH_MAX: { code: 30913, simStr: '训练场购买挑战次数以达到上线' },
|
||||||
GUILD_TRAIN_IS_RESETED: { code: 30913, simStr: '训练场购买挑战次数以达到上线' },
|
GUILD_TRAIN_IS_RESETED: { code: 30913, simStr: '军团训练场已经重置' },
|
||||||
|
GUILD_NOT_REFINE_THE_EQUIP: { code: 30913, simStr: '军团不能研发次装备' },
|
||||||
|
GUILD_LIGHT_UP_THE_SCIENCETREE: { code: 20920, simStr: '军团已经点亮此科技' },
|
||||||
|
GUILD_SCIENCETREE_IS_RUNNING: { code: 20920, simStr: '军团正在进行研发,不能点亮' },
|
||||||
|
GUILD_IS_ASSISTED_SCIENCETREE: { code: 20920, simStr: '玩家已经协助过该科技树' },
|
||||||
|
GUILD_REACH_MAX_ASSIST_COUNT: { code: 20920, simStr: '已经达到协助的最大次数' },
|
||||||
// 社交相关状态 40000 - 49999
|
// 社交相关状态 40000 - 49999
|
||||||
// 运营模块相关状态 50000 - 59999
|
// 运营模块相关状态 50000 - 59999
|
||||||
// GM后台相关状态 60000 - 69999
|
// GM后台相关状态 60000 - 69999
|
||||||
|
|||||||
@@ -11,13 +11,6 @@ class Rank {
|
|||||||
time: number;
|
time: number;
|
||||||
}
|
}
|
||||||
|
|
||||||
class LastRecord {
|
|
||||||
@prop({ required: true, default: 0 })
|
|
||||||
warId: number;
|
|
||||||
@prop({ required: true})
|
|
||||||
roleIds: Array<string>;
|
|
||||||
}
|
|
||||||
|
|
||||||
@index({ guildCode: 1 })
|
@index({ guildCode: 1 })
|
||||||
export default class BossInstance extends BaseModel {
|
export default class BossInstance extends BaseModel {
|
||||||
@prop({ required: true })
|
@prop({ required: true })
|
||||||
@@ -38,7 +31,7 @@ export default class BossInstance extends BaseModel {
|
|||||||
@prop({ required: true, default: 0})
|
@prop({ required: true, default: 0})
|
||||||
num: number;
|
num: number;
|
||||||
|
|
||||||
@prop({ required: true, default:[]})
|
@prop({ required: true, default:[], type: String, _id: false})
|
||||||
roleIdRecords: Array<string>; //记录提示过胜利boss关的玩家
|
roleIdRecords: Array<string>; //记录提示过胜利boss关的玩家
|
||||||
|
|
||||||
@prop({ required: true })
|
@prop({ required: true })
|
||||||
|
|||||||
@@ -87,7 +87,7 @@ export default class ComBattleTeam extends BaseModel {
|
|||||||
@prop({ required: true })
|
@prop({ required: true })
|
||||||
teamCode: string;
|
teamCode: string;
|
||||||
|
|
||||||
@prop({ required: true, type: String, default: [] })
|
@prop({ required: true, type: String, default: [], _id: false })
|
||||||
roleIds: Array<string>
|
roleIds: Array<string>
|
||||||
|
|
||||||
// 队伍是否开放加入
|
// 队伍是否开放加入
|
||||||
|
|||||||
@@ -1,18 +1,18 @@
|
|||||||
import BaseModel from './BaseModel';
|
import BaseModel from './BaseModel';
|
||||||
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
|
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
|
||||||
|
|
||||||
class ScienceTree {
|
export class ScienceTree {
|
||||||
@prop({ required: true })
|
@prop({ required: true })
|
||||||
id: number;
|
id: number;
|
||||||
@prop({ required: true })
|
@prop({ required: true })
|
||||||
time: number;
|
endTime: number;
|
||||||
@prop({ required: true })
|
@prop({ required: true, default: [], type: String, _id: false})
|
||||||
assistCount: number;
|
assistRoleIds: Array<string>;
|
||||||
}
|
}
|
||||||
|
|
||||||
@index({ guildCode: 1 })
|
@index({ guildCode: 1 })
|
||||||
|
|
||||||
export default class GuildRefiner extends BaseModel {
|
export default class GuildRefine extends BaseModel {
|
||||||
@prop({ required: true })
|
@prop({ required: true })
|
||||||
guildCode: string;
|
guildCode: string;
|
||||||
|
|
||||||
@@ -20,13 +20,27 @@ export default class GuildRefiner extends BaseModel {
|
|||||||
scienceTrees: ScienceTree[];
|
scienceTrees: ScienceTree[];
|
||||||
|
|
||||||
public static async createScienceTree(guildCode: string, scienceTrees: ScienceTree[], lean = true) {
|
public static async createScienceTree(guildCode: string, scienceTrees: ScienceTree[], lean = true) {
|
||||||
const result = await GuildRefinerModel.findOneAndUpdate({ guildCode }, {$set: {scienceTrees}}, {new: true, upsert: true}).lean(lean);
|
const result = await GuildRefineModel.findOneAndUpdate({ guildCode }, {$set: {scienceTrees}}, {new: true, upsert: true}).lean(lean);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static async getRefine(guildCode: string, lean = true) {
|
||||||
|
const result = await GuildRefineModel.findOne({ guildCode }).lean(lean);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async pushRefine(guildCode: string, scienceTree: ScienceTree,lean = true) {
|
||||||
|
const result = await GuildRefineModel.findOneAndUpdate({ guildCode, 'scienceTrees.$.id':{$ne:scienceTree.id}}, {$push: {scienceTrees: scienceTree}}, { new: true }).lean(lean);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async updateRefine(guildCode: string, update: GuildRefineTypeParam, lean = true) {
|
||||||
|
const result = await GuildRefineModel.findOneAndUpdate({ guildCode}, {$set: update}, { new: true }).lean(lean);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export const GuildRefinerModel = getModelForClass(GuildRefiner);
|
export const GuildRefineModel = getModelForClass(GuildRefine)
|
||||||
|
export interface GuildRefineType extends Pick<DocumentType<GuildRefine>, keyof GuildRefine> { };
|
||||||
|
|
||||||
export interface GuildRefinerType extends Pick<DocumentType<GuildRefiner>, keyof GuildRefiner>{}
|
export type GuildRefineTypeParam = Partial<GuildRefineType>; // 将所有字段变成可选项
|
||||||
|
|||||||
+17
-2
@@ -53,7 +53,8 @@ import { dicMail } from "./dictionary/DicMail";
|
|||||||
import { dicArmyTrainJuDian } from './dictionary/DicArmyTrainJuDian';
|
import { dicArmyTrainJuDian } from './dictionary/DicArmyTrainJuDian';
|
||||||
import { dicTrainSoloReward } from './dictionary/DicTrainSoloReward';
|
import { dicTrainSoloReward } from './dictionary/DicTrainSoloReward';
|
||||||
import { RewardInter } from "./interface";
|
import { RewardInter } from "./interface";
|
||||||
|
import { dicArmyDevelopConsume } from '../pubUtils/dictionary/DicArmyDevelopConsume';
|
||||||
|
import { dicArmyBossRank } from '../pubUtils/dictionary/DicArmyBossRank';
|
||||||
export const gameData = {
|
export const gameData = {
|
||||||
blurprtCompose: dicBlueprtCompose,
|
blurprtCompose: dicBlueprtCompose,
|
||||||
blueprtPossibility: dicBlueprtPossibility,
|
blueprtPossibility: dicBlueprtPossibility,
|
||||||
@@ -128,7 +129,9 @@ export const gameData = {
|
|||||||
armyTrainJuDian: dicArmyTrainJuDian,
|
armyTrainJuDian: dicArmyTrainJuDian,
|
||||||
trainSoloReward: dicTrainSoloReward,
|
trainSoloReward: dicTrainSoloReward,
|
||||||
mail: dicMail,
|
mail: dicMail,
|
||||||
guildActiveWays: dicGuildActiveWays
|
guildActiveWays: dicGuildActiveWays,
|
||||||
|
armyDevelopConsume: dicArmyDevelopConsume,
|
||||||
|
armyBossRank: dicArmyBossRank
|
||||||
};
|
};
|
||||||
|
|
||||||
// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
|
// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
|
||||||
@@ -370,3 +373,15 @@ export function getGuildActiveByIdAndType(id: number, type: number) {
|
|||||||
if(!dicWay) return 0;
|
if(!dicWay) return 0;
|
||||||
return dicWay.activePoint.get(type.toString());
|
return dicWay.activePoint.get(type.toString());
|
||||||
}
|
}
|
||||||
|
export function getArmyDevelopConsumeById(id: number) {
|
||||||
|
let result = gameData.armyDevelopConsume.get(id);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function getArmyDevelopConsume() {
|
||||||
|
return gameData.armyDevelopConsume;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function getArmyBossRank() {
|
||||||
|
return gameData.armyBossRank;
|
||||||
|
}
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
import { readJsonFile, parseGoodStr } from '../util'
|
||||||
|
import { FILENAME } from '../../consts'
|
||||||
|
type KeysEnum<T> = { [P in keyof Required<T>]: true };
|
||||||
|
import { RewardInter } from '../interface';
|
||||||
|
const _ = require('lodash');
|
||||||
|
|
||||||
|
export interface DicArmyBossRank {
|
||||||
|
readonly id: number;
|
||||||
|
readonly rankMin: number;
|
||||||
|
readonly rankMax: number;
|
||||||
|
readonly reward: Array<RewardInter>;
|
||||||
|
}
|
||||||
|
|
||||||
|
const DicArmyBossRankKeys: KeysEnum<DicArmyBossRank> = {
|
||||||
|
id: true,
|
||||||
|
rankMin: true,
|
||||||
|
rankMax: true,
|
||||||
|
reward: true,
|
||||||
|
};
|
||||||
|
|
||||||
|
const str = readJsonFile(FILENAME.DIC_ARMY_BOSS_RANK_REWARD);
|
||||||
|
let arr = JSON.parse(str);
|
||||||
|
|
||||||
|
export const dicArmyBossRank = new Array<DicArmyBossRank>();
|
||||||
|
arr.forEach(o => {
|
||||||
|
o.reward = parseGoodStr(o.reward);
|
||||||
|
dicArmyBossRank.push(_.pick(o, Object.keys(DicArmyBossRankKeys)));
|
||||||
|
});
|
||||||
|
arr = undefined;
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
import { readJsonFile, parseGoodStr } from '../util'
|
||||||
|
import { FILENAME } from '../../consts'
|
||||||
|
type KeysEnum<T> = { [P in keyof Required<T>]: true };
|
||||||
|
import { RewardInter } from '../interface';
|
||||||
|
const _ = require('lodash');
|
||||||
|
|
||||||
|
export interface DicArmyDevelopConsume {
|
||||||
|
|
||||||
|
readonly id: number;
|
||||||
|
// 目标品质
|
||||||
|
readonly quality: number;
|
||||||
|
readonly levelMin: number;
|
||||||
|
readonly levelMax: number;
|
||||||
|
readonly prePositions: Array<number>;
|
||||||
|
readonly honourConsume: Array<RewardInter>;
|
||||||
|
readonly fundConsume: number;
|
||||||
|
readonly timeConsume: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
const DicArmyDevelopConsumeKeys: KeysEnum<DicArmyDevelopConsume> = {
|
||||||
|
id: true,
|
||||||
|
quality: true,
|
||||||
|
levelMin: true,
|
||||||
|
levelMax: true,
|
||||||
|
prePositions: true,
|
||||||
|
honourConsume: true,
|
||||||
|
fundConsume: true,
|
||||||
|
timeConsume: true
|
||||||
|
};
|
||||||
|
|
||||||
|
const str = readJsonFile(FILENAME.DIC_ARMY_DEVELOPMENTCONSUME);
|
||||||
|
let arr = JSON.parse(str);
|
||||||
|
|
||||||
|
export const dicArmyDevelopConsume = new Map<number, DicArmyDevelopConsume>();
|
||||||
|
arr.forEach(o => {
|
||||||
|
o.honourConsume = parseGoodStr(o.honourConsume);
|
||||||
|
o.prePositions = o.preposition.split('&').map(element => {
|
||||||
|
return parseInt(element);
|
||||||
|
});
|
||||||
|
|
||||||
|
dicArmyDevelopConsume.set(o.id,_.pick(o, Object.keys(DicArmyDevelopConsumeKeys)));
|
||||||
|
});
|
||||||
|
arr = undefined;
|
||||||
Reference in New Issue
Block a user