炼器堂

This commit is contained in:
mamengke01
2021-01-26 16:50:39 +08:00
parent d8cc01f036
commit fb56dd00ec
19 changed files with 338 additions and 60 deletions
@@ -9,10 +9,11 @@ import { findWhere, random } from 'underscore'
import { GUILD_DATA_NAME, GUILD_STRUCTURE } from '../../../consts/constModules/guildConst'; import { GUILD_DATA_NAME, GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
import { UserGuildModel } from '../../../db/UserGuild'; import { UserGuildModel } from '../../../db/UserGuild';
import { GUILD_OPERATE } from '../../../consts'; import { GUILD_OPERATE } from '../../../consts';
import { checkAuth } from '../../../services/guildService'; import { checkAuth, addActive } from '../../../services/guildService';
import { GuildModel } from '../../../db/Guild'; import { GuildModel } from '../../../db/Guild';
import { getBossByLv } from '../../../pubUtils/data'; import { getBossByLv } from '../../../pubUtils/data';
import { lockData } from '../../../services/redLockService'; import { lockData } from '../../../services/redLockService';
export default function (app: Application) { export default function (app: Application) {
return new GuildHandler(app); return new GuildHandler(app);
} }
@@ -69,6 +70,7 @@ export class GuildHandler {
if (!resGuild) if (!resGuild)
return resResult(STATUS.GUILD_FUND_NOT_ENOUGH); return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
await BossInstanceModel.openBossInstance(code, bossHp, warId); await BossInstanceModel.openBossInstance(code, bossHp, warId);
res.releaseCallback();
let result = {warId, ranks: [], myRank: {}, bossHp, type: 3, isBattled: false}; let result = {warId, ranks: [], myRank: {}, bossHp, type: 3, isBattled: false};
return resResult(STATUS.SUCCESS, result); return resResult(STATUS.SUCCESS, result);
} }
@@ -140,6 +142,7 @@ export class GuildHandler {
async battleBossEnd(msg: { battleCode: string }, session: BackendSession) { async battleBossEnd(msg: { battleCode: string }, session: BackendSession) {
const { battleCode } = msg; const { battleCode } = msg;
const roleId = session.get('roleId'); const roleId = session.get('roleId');
const serverId: number = parseInt(session.get('serverId'));
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode'); let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
if (!userGuild) if (!userGuild)
return resResult(STATUS.WRONG_PARMS); return resResult(STATUS.WRONG_PARMS);
@@ -153,7 +156,7 @@ export class GuildHandler {
}, true); }, true);
let bossInstance = await BossInstanceModel.findBossInstance(code); let bossInstance = await BossInstanceModel.findBossInstance(code);
let result = await getBossInstanceWhenEnd(bossInstance, roleId, battleRecord.record.recordNum); let result = await getBossInstanceWhenEnd(bossInstance, roleId, battleRecord.record.recordNum);
await addActive(roleId, serverId, 3, 1);
return resResult(STATUS.SUCCESS, result); return resResult(STATUS.SUCCESS, result);
} }
@@ -16,6 +16,8 @@ import { GuildRecModel } from '../../../db/GuildRec';
import { sendMail } from '../../../services/mailService'; import { sendMail } from '../../../services/mailService';
import { existsRank, initSingleRankWithServer, getRank, setRank, redisUserInfoUpdate, redisUserInfoAdd, removeFromRank, getMyRank } from '../../../services/redisService'; import { existsRank, initSingleRankWithServer, getRank, setRank, redisUserInfoUpdate, redisUserInfoAdd, removeFromRank, getMyRank } from '../../../services/redisService';
import { openGuildRefine } from '../../../services/guildRefineService';
import { unlockTrain } from '../../../services/guildTrainService';
export default function (app: Application) { export default function (app: Application) {
return new GuildHandler(app); return new GuildHandler(app);
} }
@@ -55,7 +57,9 @@ export class GuildHandler {
guild.guildCe = reduceCe(guild.guildCe); guild.guildCe = reduceCe(guild.guildCe);
guild.leader = <RoleType>guild.leader; guild.leader = <RoleType>guild.leader;
guild.leader.ce = reduceCe(guild.leader.ce); guild.leader.ce = reduceCe(guild.leader.ce);
//创建科技树
await openGuildRefine(guild.code);
await unlockTrain(guild.code, 1);
const userGuild = await UserGuildModel.createUserGuild(guild.code, role, true); const userGuild = await UserGuildModel.createUserGuild(guild.code, role, true);
if(!userGuild) return resResult(STATUS.GUILD_CREATE_ERROR); if(!userGuild) return resResult(STATUS.GUILD_CREATE_ERROR);
@@ -0,0 +1,138 @@
import { Application, BackendSession, pinus } from 'pinus';
import { UserGuildModel } from '../../../db/UserGuild';
import { resResult } from '../../../pubUtils/util';
import { STATUS, GUILD_OPERATE } from '../../../consts';
import { GuildRefineModel } from '../../../db/GuildRefine';
import { getArmyDevelopConsumeById, getGoodById } from '../../../pubUtils/data';
import { EquipModel } from '../../../db/Equip';
import { nowSeconds } from '../../../pubUtils/timeUtil';
import { handleCost, addItems } from '../../../services/rewardService';
import { GuildModel } from '../../../db/Guild';
import { findIndex, findWhere } from 'underscore';
import { lockData } from '../../../services/redLockService';
import { GUILD_DATA_NAME, GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
import { checkAuth } from '../../../services/guildService';
import { ARMY } from '../../../pubUtils/dicParam';
import { CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/constModules/itemConst';
import { openGuildRefine } from '../../../services/guildRefineService';
export default function (app: Application) {
return new GuildRefineHandler(app);
}
export class GuildRefineHandler {
constructor(private app: Application) {
}
async getRefine(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const { guildCode: code } = userGuild;
let guildRefine = await GuildRefineModel.getRefine(code);
if (!guildRefine) {
guildRefine = await openGuildRefine(code);
}
return resResult(STATUS.SUCCESS, { scienceTrees: guildRefine.scienceTrees });
}
async refineEquip(msg: {eid: number}, session: BackendSession) {
let { eid } = msg;
const roleId: string = session.get('roleId');
const sid: string = session.get('sid');
const roleName: string = session.get('roleName');
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
let { guildCode: code } = userGuild;
let equpInfo = getGoodById(eid);
let { scienceTrees } = await GuildRefineModel.getRefine(code);
let findDevelopConsume;
for (let scienceTree of scienceTrees) {
if (scienceTree.endTime < nowSeconds()) {
let developConsume = getArmyDevelopConsumeById(scienceTree.id);
if (developConsume.quality && developConsume.levelMax >= equpInfo.lvLimited && equpInfo.lvLimited <= developConsume.levelMin) {
findDevelopConsume = developConsume;
break;
}
}
}
if (!findDevelopConsume)
return resResult(STATUS.GUILD_NOT_REFINE_THE_EQUIP);
let result = await handleCost(roleId, sid, findDevelopConsume.honourConsume);
if(!result)
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let goods = await addItems(roleId, roleName, sid, [{id: eid, count: 1}]);
return resResult(STATUS.SUCCESS, { goods });
}
async lightUpTree(msg: {id: number}, session: BackendSession) {
let { id } = msg;
const roleId: string = session.get('roleId');
const serverId: number = session.get('serverId');
let userGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode');
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const checkMyResult = await checkAuth(GUILD_OPERATE.EQUIP_PRODUCE, roleId, null, userGuild);
if(!checkMyResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
const { guildCode: code } = userGuild;
let developConsume = getArmyDevelopConsumeById(id);
if (!developConsume)
return resResult(STATUS.WRONG_PARMS);
let res:any = await lockData(serverId, GUILD_DATA_NAME.GUILD_REFINE, code);//加锁
if (!!res.err)
return resResult(STATUS.REDLOCK_ERR);
let guildRefine = await GuildRefineModel.getRefine(code);
for (let scienceTree of guildRefine.scienceTrees) {
if (scienceTree.id == id)
return resResult(STATUS.GUILD_LIGHT_UP_THE_SCIENCETREE);
if (scienceTree.endTime > nowSeconds())
return resResult(STATUS.GUILD_SCIENCETREE_IS_RUNNING);
}
const costResult = await GuildModel.costFund(code, developConsume.fundConsume);
if(!costResult)
return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
let scienceTree = { id, endTime: nowSeconds() + developConsume.timeConsume, assistRoleIds: []}
let { scienceTrees } = await GuildRefineModel.pushRefine(code, scienceTree);
res.releaseCallback();
return resResult(STATUS.SUCCESS, { scienceTrees });
}
async assistRefine(msg: {id: number}, session: BackendSession) {
let { id } = msg;
const roleId: string = session.get('roleId');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const { guildCode: code } = userGuild;
let res:any = await lockData(serverId, GUILD_DATA_NAME.GUILD_ASSIST_REFINE, code);//加锁
if (!!res.err)
return resResult(STATUS.REDLOCK_ERR);
let guildRefine = await GuildRefineModel.getRefine(code);
let index = findIndex(guildRefine.scienceTrees, { id });
if (index == -1)
return resResult(STATUS.WRONG_PARMS);
let scienceTree = guildRefine.scienceTrees[index];
if (scienceTree.assistRoleIds.indexOf(roleId) != -1)
return resResult(STATUS.GUILD_IS_ASSISTED_SCIENCETREE);
if (scienceTree.assistRoleIds.length >= ARMY.ARMY_DEVELOPMENT_SPEEDTMES)
return resResult(STATUS.GUILD_REACH_MAX_ASSIST_COUNT);
let result = await handleCost(roleId, sid, [{id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: ARMY.ARMY_DEVELOPMENT_SPEEDCOST}]);
if(!result)
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
scienceTree.assistRoleIds.push(roleId);
scienceTree.endTime -= scienceTree.endTime - ARMY.ARMY_DEVELOPMENT_SPEED * 60;
let { scienceTrees } = await GuildRefineModel.updateRefine(code, { scienceTrees: guildRefine.scienceTrees })
res.releaseCallback();
return resResult(STATUS.SUCCESS, { scienceTrees });
}
}
@@ -1,23 +0,0 @@
import { Application, BackendSession, pinus } from 'pinus';
import { UserGuildModel } from '../../../db/UserGuild';
import { resResult } from '../../../pubUtils/util';
import { STATUS } from '../../../consts';
export default function (app: Application) {
return new GuildRefinerHandler(app);
}
export class GuildRefinerHandler {
constructor(private app: Application) {
}
async refineEquip(msg: {eId: number}, session: BackendSession) {
const roleId = session.get('roleId');
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
}
}
@@ -4,7 +4,7 @@ import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB } from '../../../consts';
import { GuildTrainModel } from '../../../db/GuildTrain'; import { GuildTrainModel } from '../../../db/GuildTrain';
import { BattleRecordModel } from '../../../db/BattleRecord'; import { BattleRecordModel } from '../../../db/BattleRecord';
import { nowSeconds, getHourPoint, getCurHourPoint } from '../../../pubUtils/timeUtil'; import { nowSeconds, getHourPoint, getCurHourPoint } from '../../../pubUtils/timeUtil';
import { getUserGuild, getGuildTrainInfo, lockTrain, resetTrain, getGuildTrainRewards} from '../../../services/guildTrainService'; import { getUserGuild, getGuildTrainInfo, unlockTrain, resetTrain, getGuildTrainRewards} from '../../../services/guildTrainService';
import { findIndex, findWhere, indexBy } from 'underscore' import { findIndex, findWhere, indexBy } from 'underscore'
import { lockData } from '../../../services/redLockService'; import { lockData } from '../../../services/redLockService';
import { GUILD_DATA_NAME, REFRESH_HOUR } from '../../../consts/constModules/guildConst'; import { GUILD_DATA_NAME, REFRESH_HOUR } from '../../../consts/constModules/guildConst';
@@ -14,6 +14,7 @@ import { getArmyTrainJuDian, getTrainSoloReward, getTrainBaseByLv } from '../../
import { CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/constModules/itemConst'; import { CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/constModules/itemConst';
import { handleCost, addItems } from '../../../services/rewardService'; import { handleCost, addItems } from '../../../services/rewardService';
import { ARMY } from '../../../pubUtils/dicParam'; import { ARMY } from '../../../pubUtils/dicParam';
import { addActive } from '../../../services/guildService';
export default function (app: Application) { export default function (app: Application) {
return new GuildTrainHandler(app); return new GuildTrainHandler(app);
} }
@@ -38,7 +39,7 @@ export class GuildTrainHandler {
} }
let guildTrains = await GuildTrainModel.findGuildTrainByTrainIds(code, trainIds); let guildTrains = await GuildTrainModel.findGuildTrainByTrainIds(code, trainIds);
if (!guildTrains || !findWhere(guildTrains, {trainId})) { if (!guildTrains || !findWhere(guildTrains, {trainId})) {
let guildTrain = await lockTrain(code, trainId); let guildTrain = await unlockTrain(code, trainId);
if (!guildTrains) { if (!guildTrains) {
guildTrains.push(guildTrain); guildTrains.push(guildTrain);
} }
@@ -98,13 +99,14 @@ export class GuildTrainHandler {
return resResult(STATUS.WRONG_PARMS); return resResult(STATUS.WRONG_PARMS);
const { guildCode: code } = userGuild; const { guildCode: code } = userGuild;
const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true); const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
// if(!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId || battleRecord.record.guildCode != code) { // if (!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId || battleRecord.record.guildCode != code) {
// return resResult(STATUS.WRONG_PARMS); // return resResult(STATUS.WRONG_PARMS);
// } // }
let time = Math.floor(battleRecord.createdAt.getTime()/1000); let time = Math.floor(battleRecord.createdAt.getTime()/1000);
// if (userGuild.trainCount - 1 < 0) { // if (userGuild.trainCount - 1 < 0) {
// return resResult(STATUS.WRONG_PARMS); // return resResult(STATUS.WRONG_PARMS);
// } // }
if (time < getCurHourPoint(REFRESH_HOUR) && nowSeconds() > getCurHourPoint(REFRESH_HOUR)) { if (time < getCurHourPoint(REFRESH_HOUR) && nowSeconds() > getCurHourPoint(REFRESH_HOUR)) {
return resResult(STATUS.GUILD_TRAIN_IS_RESETED);//关卡已经重置 return resResult(STATUS.GUILD_TRAIN_IS_RESETED);//关卡已经重置
} }
@@ -168,14 +170,14 @@ export class GuildTrainHandler {
let progress = instance.progress; let progress = instance.progress;
resGuildTrain = await GuildTrainModel.updateGuildTrainProgress(code, trainId, hid, progress, ranks, reports, isComplete); resGuildTrain = await GuildTrainModel.updateGuildTrainProgress(code, trainId, hid, progress, ranks, reports, isComplete);
if (needLockNext) { // if (needLockNext) { //
let nextResGuildTrain = await lockTrain(code, trainId + 1); let nextResGuildTrain = await unlockTrain(code, trainId + 1);
trainIds.push(nextResGuildTrain.trainId); trainIds.push(nextResGuildTrain.trainId);
guildTrains.push(nextResGuildTrain); guildTrains.push(nextResGuildTrain);
} }
res.releaseCallback();//解锁 res.releaseCallback();//解锁
} else { } else {
let progress = trainInstance.progress + addScore; let progress = trainInstance.progress + addScore;
resGuildTrain = await GuildTrainModel.updateGuildTrainProgress(code, trainId, hid, progress, ranks, reports, isComplete); resGuildTrain = await GuildTrainModel.updateGuildTrainProgress(code, trainId, hid, progress, ranks, reports, isComplete);
res.releaseCallback();//解锁 res.releaseCallback();//解锁
} }
} else { } else {
@@ -194,6 +196,7 @@ export class GuildTrainHandler {
let { trainCount, trainRewards } = userGuild; let { trainCount, trainRewards } = userGuild;
let result:any = getGuildTrainInfo(guildTrains, roleId, trainCount, trainRewards, trainIds); let result:any = getGuildTrainInfo(guildTrains, roleId, trainCount, trainRewards, trainIds);
result.battleGoods = goods; result.battleGoods = goods;
await addActive(roleId, serverId, 2, 1);
return resResult(STATUS.SUCCESS, result); return resResult(STATUS.SUCCESS, result);
} }
@@ -95,6 +95,7 @@ export class EntryHandler {
role['ce'] = reduceCe(role.ce); role['ce'] = reduceCe(role.ce);
role['topFiveCe'] = reduceCe(role.topFiveCe); role['topFiveCe'] = reduceCe(role.topFiveCe);
return resResult(STATUS.SUCCESS, { role }); return resResult(STATUS.SUCCESS, { role });
} }
@@ -4,6 +4,7 @@ import { RoleModel } from "../db/Role";
import { resResult } from "../pubUtils/util"; import { resResult } from "../pubUtils/util";
import { STATUS, FUNC_OPT_TYPE } from "../consts"; import { STATUS, FUNC_OPT_TYPE } from "../consts";
import { eventOnPlayerLvUp } from '../services/playerEventService'; import { eventOnPlayerLvUp } from '../services/playerEventService';
import { checkesetTrain } from '../services/guildTrainService';
// 开启功能 // 开启功能
export async function switchOnFunc(roleId: string, type: number, param: number, session: (BackendSession|FrontendSession)) { export async function switchOnFunc(roleId: string, type: number, param: number, session: (BackendSession|FrontendSession)) {
@@ -33,4 +34,5 @@ export async function switchOnFunc(roleId: string, type: number, param: number,
export async function chackFunOpenWhenLogin(role: any, session: BackendSession|FrontendSession) { export async function chackFunOpenWhenLogin(role: any, session: BackendSession|FrontendSession) {
await switchOnFunc(role.roleId, FUNC_OPT_TYPE.LEVEL_UP, role.lv, session); await switchOnFunc(role.roleId, FUNC_OPT_TYPE.LEVEL_UP, role.lv, session);
await checkesetTrain(role.roleId, role.serverId);
} }
+13 -1
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@@ -8,6 +8,7 @@ import { pinus } from 'pinus';
import { STATUS } from '../consts/statusCode'; import { STATUS } from '../consts/statusCode';
import { deepCopy, resResult } from '../pubUtils/util'; import { deepCopy, resResult } from '../pubUtils/util';
import { BattleRecordModel } from '../db/BattleRecord'; import { BattleRecordModel } from '../db/BattleRecord';
import { getArmyBossRank } from '../pubUtils/data';
/** /**
* *
* @param bossInstance * @param bossInstance
@@ -122,7 +123,9 @@ export async function bossResult(code: string, serverId: number, dataName: strin
recordRanks.forEach(async function({roleId, score}, index){ recordRanks.forEach(async function({roleId, score}, index){
let rankLv = index + 1; let rankLv = index + 1;
const doc = new MailModel(); const doc = new MailModel();
let goods; let goods = getArmyBossRankReward(rankLv);
if (!goods || !goods.length)
return;
const mail = Object.assign(doc.toJSON(), {roleId, goods, sendName: '系统', mailId: 1, sendTime: nowSeconds(), content:'恭喜玩家获得演武台第' + rankLv +'名 奖励如下:'}); const mail = Object.assign(doc.toJSON(), {roleId, goods, sendName: '系统', mailId: 1, sendTime: nowSeconds(), content:'恭喜玩家获得演武台第' + rankLv +'名 奖励如下:'});
mails.push(mail); mails.push(mail);
let key = 'login_roleId_' + roleId; let key = 'login_roleId_' + roleId;
@@ -138,6 +141,15 @@ export async function bossResult(code: string, serverId: number, dataName: strin
return true; return true;
} }
export function getArmyBossRankReward(rankLv: number) {
let armybossRankReward = getArmyBossRank();
for (let item of armybossRankReward) {
if (item.rankMin <= rankLv && (rankLv <= item.rankMax || item.rankMax == -1)) {
return item.reward;
}
}
}
export async function addBossInstance(code: string, serverId:number, roleId: string) { export async function addBossInstance(code: string, serverId:number, roleId: string) {
let loginKey = 'login_roleId_' + roleId; let loginKey = 'login_roleId_' + roleId;
let sid = await getRedis(loginKey); let sid = await getRedis(loginKey);
@@ -0,0 +1,30 @@
import { UserGuildModel } from '../db/UserGuild';
import { getArmyTrainJuDian, getArmyDevelopConsume } from '../pubUtils/data';
import { nowSeconds, getHourPoint } from '../pubUtils/timeUtil';
import { GUILD_REPORT_NUM, GUILD_DATA_NAME, REFRESH_HOUR } from '../consts/constModules/guildConst';
import { GuildTrainType, GuildTrainModel, TrainInstance } from '../db/GuildTrain';
import { GuildModel } from '../db/Guild';
import { findWhere } from 'underscore';
import { ARMY } from '../pubUtils/dicParam';
import { lockData } from './redLockService';
import { pinus } from 'pinus';
import { MailModel, MailType } from '../db/Mail';
import { getRandomByLen, resResult } from '../pubUtils/util';
import { getRedis } from './redisService';
import { STATUS } from '../consts/statusCode';
import { ScienceTree, GuildRefineModel } from '../db/GuildRefine';
export async function openGuildRefine(code: string) {
let developConsumes = getArmyDevelopConsume();
let scienceTrees = new Array<ScienceTree>();
developConsumes.forEach(developConsume=>{
if (developConsume.fundConsume == 0 && developConsume.timeConsume == 0) {
let scienceTree = new ScienceTree();
scienceTree.id = developConsume.id;
scienceTree.endTime = 0
scienceTree.assistRoleIds = [];
scienceTrees.push(scienceTree);
}
});
let guildRefine = await GuildRefineModel.createScienceTree(code, scienceTrees);
return guildRefine;
}
+11 -4
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@@ -6,11 +6,11 @@ import { GuildTrainType, GuildTrainModel, TrainInstance } from '../db/GuildTrain
import { GuildModel } from '../db/Guild'; import { GuildModel } from '../db/Guild';
import { findWhere } from 'underscore'; import { findWhere } from 'underscore';
import { ARMY } from '../pubUtils/dicParam'; import { ARMY } from '../pubUtils/dicParam';
import { lockData } from '../services/redLockService'; import { lockData } from './redLockService';
import { pinus } from 'pinus'; import { pinus } from 'pinus';
import { MailModel, MailType } from '../db/Mail'; import { MailModel, MailType } from '../db/Mail';
import { getRandomByLen, resResult } from '../pubUtils/util'; import { getRandomByLen, resResult } from '../pubUtils/util';
import { getRedis } from '../services/redisService'; import { getRedis } from './redisService';
import { STATUS } from '../consts/statusCode'; import { STATUS } from '../consts/statusCode';
export async function getUserGuild(roleId: string, serverId: number) { export async function getUserGuild(roleId: string, serverId: number) {
let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards'); let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards');
@@ -109,7 +109,7 @@ export function getGuildTrainInfo (guildTrains: Array<GuildTrainType>, roleId:
return { guildTrain, trainCount, trainRewards}; return { guildTrain, trainCount, trainRewards};
} }
export async function lockTrain(code: string, trainId: number) { export async function unlockTrain(code: string, trainId: number) {
let guildTrain = await GuildTrainModel.findTrainByTrainIdNotLock(code, trainId); let guildTrain = await GuildTrainModel.findTrainByTrainIdNotLock(code, trainId);
if (!!guildTrain) { if (!!guildTrain) {
return; return;
@@ -180,6 +180,13 @@ export async function resetTrain(code: string, serverId: number) {
pinus.app.channelService.pushMessageByUids('onGuildTainReset', resResult(STATUS.SUCCESS, {}), uids); pinus.app.channelService.pushMessageByUids('onGuildTainReset', resResult(STATUS.SUCCESS, {}), uids);
await MailModel.addMails(mails); await MailModel.addMails(mails);
await GuildTrainModel.resetGuildTrain(code); await GuildTrainModel.resetGuildTrain(code);
await lockTrain(code, 1); await unlockTrain(code, 1);
await UserGuildModel.resetTrainUserGuild(code); await UserGuildModel.resetTrainUserGuild(code);
} }
export async function checkesetTrain(roleId: string, serverId: number) {
let userGuild = await UserGuildModel.getMyGuild(roleId,'guildCode');
if (!userGuild)
return;
await resetTrain(userGuild.guildCode, serverId);
}
+3 -1
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@@ -121,7 +121,9 @@ export enum GUILD_DATA_NAME {
BOSS_SCRIPT = 'BossInstance', BOSS_SCRIPT = 'BossInstance',
TRAIN = 'BossInstance', TRAIN = 'BossInstance',
TRAIN_BOX = 'BossInstanceBox', TRAIN_BOX = 'BossInstanceBox',
GUILD = 'Guild' GUILD = 'Guild',
GUILD_REFINE = 'GuildRefine',
GUILD_ASSIST_REFINE = 'GuildAssistRefine',
} }
export const GUILD_REPORT_NUM = 40; export const GUILD_REPORT_NUM = 40;
+3 -2
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@@ -320,8 +320,9 @@ export const FILENAME = {
DIC_MAIL: 'dic_email_army', DIC_MAIL: 'dic_email_army',
DIC_ARMY_TRAIN_JU_DIAN: 'dic_army_trainJuDian', DIC_ARMY_TRAIN_JU_DIAN: 'dic_army_trainJuDian',
DIC_ARMY_TRAIN_SOLO_REWARD: 'dic_army_trainSoloReward', DIC_ARMY_TRAIN_SOLO_REWARD: 'dic_army_trainSoloReward',
DIC_ARMY_ACTIVE_POINT_WAYS: 'dic_army_activePointWays' DIC_ARMY_ACTIVE_POINT_WAYS: 'dic_army_activePointWays',
DIC_ARMY_DEVELOPMENTCONSUME: 'dic_army_developmentConsume',
DIC_ARMY_BOSS_RANK_REWARD: 'dic_army_bossrankReward'
} }
export const WAR_RELATE_TABLES = [ export const WAR_RELATE_TABLES = [
+6 -2
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@@ -226,8 +226,12 @@ export const STATUS = {
GUILD_GET_TRAIN_REWARD_FAIL: {code: 30913, simStr: '宝箱领取失败'}, GUILD_GET_TRAIN_REWARD_FAIL: {code: 30913, simStr: '宝箱领取失败'},
GUILD_TRAIN_LEVEL_IS_COMPLETE: {code: 30913, simStr: '试炼已经进阶'}, GUILD_TRAIN_LEVEL_IS_COMPLETE: {code: 30913, simStr: '试炼已经进阶'},
GUILD_BUY_TRAIN_COUNT_REACH_MAX: { code: 30913, simStr: '训练场购买挑战次数以达到上线' }, GUILD_BUY_TRAIN_COUNT_REACH_MAX: { code: 30913, simStr: '训练场购买挑战次数以达到上线' },
GUILD_TRAIN_IS_RESETED: { code: 30913, simStr: '训练场购买挑战次数以达到上线' }, GUILD_TRAIN_IS_RESETED: { code: 30913, simStr: '军团训练场已经重置' },
GUILD_NOT_REFINE_THE_EQUIP: { code: 30913, simStr: '军团不能研发次装备' },
GUILD_LIGHT_UP_THE_SCIENCETREE: { code: 20920, simStr: '军团已经点亮此科技' },
GUILD_SCIENCETREE_IS_RUNNING: { code: 20920, simStr: '军团正在进行研发,不能点亮' },
GUILD_IS_ASSISTED_SCIENCETREE: { code: 20920, simStr: '玩家已经协助过该科技树' },
GUILD_REACH_MAX_ASSIST_COUNT: { code: 20920, simStr: '已经达到协助的最大次数' },
// 社交相关状态 40000 - 49999 // 社交相关状态 40000 - 49999
// 运营模块相关状态 50000 - 59999 // 运营模块相关状态 50000 - 59999
// GM后台相关状态 60000 - 69999 // GM后台相关状态 60000 - 69999
+1 -8
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@@ -11,13 +11,6 @@ class Rank {
time: number; time: number;
} }
class LastRecord {
@prop({ required: true, default: 0 })
warId: number;
@prop({ required: true})
roleIds: Array<string>;
}
@index({ guildCode: 1 }) @index({ guildCode: 1 })
export default class BossInstance extends BaseModel { export default class BossInstance extends BaseModel {
@prop({ required: true }) @prop({ required: true })
@@ -38,7 +31,7 @@ export default class BossInstance extends BaseModel {
@prop({ required: true, default: 0}) @prop({ required: true, default: 0})
num: number; num: number;
@prop({ required: true, default:[]}) @prop({ required: true, default:[], type: String, _id: false})
roleIdRecords: Array<string>; //记录提示过胜利boss关的玩家 roleIdRecords: Array<string>; //记录提示过胜利boss关的玩家
@prop({ required: true }) @prop({ required: true })
+1 -1
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@@ -87,7 +87,7 @@ export default class ComBattleTeam extends BaseModel {
@prop({ required: true }) @prop({ required: true })
teamCode: string; teamCode: string;
@prop({ required: true, type: String, default: [] }) @prop({ required: true, type: String, default: [], _id: false })
roleIds: Array<string> roleIds: Array<string>
// 队伍是否开放加入 // 队伍是否开放加入
+22 -8
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@@ -1,18 +1,18 @@
import BaseModel from './BaseModel'; import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose'; import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
class ScienceTree { export class ScienceTree {
@prop({ required: true }) @prop({ required: true })
id: number; id: number;
@prop({ required: true }) @prop({ required: true })
time: number; endTime: number;
@prop({ required: true }) @prop({ required: true, default: [], type: String, _id: false})
assistCount: number; assistRoleIds: Array<string>;
} }
@index({ guildCode: 1 }) @index({ guildCode: 1 })
export default class GuildRefiner extends BaseModel { export default class GuildRefine extends BaseModel {
@prop({ required: true }) @prop({ required: true })
guildCode: string; guildCode: string;
@@ -20,13 +20,27 @@ export default class GuildRefiner extends BaseModel {
scienceTrees: ScienceTree[]; scienceTrees: ScienceTree[];
public static async createScienceTree(guildCode: string, scienceTrees: ScienceTree[], lean = true) { public static async createScienceTree(guildCode: string, scienceTrees: ScienceTree[], lean = true) {
const result = await GuildRefinerModel.findOneAndUpdate({ guildCode }, {$set: {scienceTrees}}, {new: true, upsert: true}).lean(lean); const result = await GuildRefineModel.findOneAndUpdate({ guildCode }, {$set: {scienceTrees}}, {new: true, upsert: true}).lean(lean);
return result; return result;
} }
public static async getRefine(guildCode: string, lean = true) {
const result = await GuildRefineModel.findOne({ guildCode }).lean(lean);
return result;
}
public static async pushRefine(guildCode: string, scienceTree: ScienceTree,lean = true) {
const result = await GuildRefineModel.findOneAndUpdate({ guildCode, 'scienceTrees.$.id':{$ne:scienceTree.id}}, {$push: {scienceTrees: scienceTree}}, { new: true }).lean(lean);
return result;
}
public static async updateRefine(guildCode: string, update: GuildRefineTypeParam, lean = true) {
const result = await GuildRefineModel.findOneAndUpdate({ guildCode}, {$set: update}, { new: true }).lean(lean);
return result;
}
} }
export const GuildRefinerModel = getModelForClass(GuildRefiner); export const GuildRefineModel = getModelForClass(GuildRefine)
export interface GuildRefineType extends Pick<DocumentType<GuildRefine>, keyof GuildRefine> { };
export interface GuildRefinerType extends Pick<DocumentType<GuildRefiner>, keyof GuildRefiner>{} export type GuildRefineTypeParam = Partial<GuildRefineType>; // 将所有字段变成可选项
+17 -2
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@@ -53,7 +53,8 @@ import { dicMail } from "./dictionary/DicMail";
import { dicArmyTrainJuDian } from './dictionary/DicArmyTrainJuDian'; import { dicArmyTrainJuDian } from './dictionary/DicArmyTrainJuDian';
import { dicTrainSoloReward } from './dictionary/DicTrainSoloReward'; import { dicTrainSoloReward } from './dictionary/DicTrainSoloReward';
import { RewardInter } from "./interface"; import { RewardInter } from "./interface";
import { dicArmyDevelopConsume } from '../pubUtils/dictionary/DicArmyDevelopConsume';
import { dicArmyBossRank } from '../pubUtils/dictionary/DicArmyBossRank';
export const gameData = { export const gameData = {
blurprtCompose: dicBlueprtCompose, blurprtCompose: dicBlueprtCompose,
blueprtPossibility: dicBlueprtPossibility, blueprtPossibility: dicBlueprtPossibility,
@@ -128,7 +129,9 @@ export const gameData = {
armyTrainJuDian: dicArmyTrainJuDian, armyTrainJuDian: dicArmyTrainJuDian,
trainSoloReward: dicTrainSoloReward, trainSoloReward: dicTrainSoloReward,
mail: dicMail, mail: dicMail,
guildActiveWays: dicGuildActiveWays guildActiveWays: dicGuildActiveWays,
armyDevelopConsume: dicArmyDevelopConsume,
armyBossRank: dicArmyBossRank
}; };
// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据 // 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
@@ -370,3 +373,15 @@ export function getGuildActiveByIdAndType(id: number, type: number) {
if(!dicWay) return 0; if(!dicWay) return 0;
return dicWay.activePoint.get(type.toString()); return dicWay.activePoint.get(type.toString());
} }
export function getArmyDevelopConsumeById(id: number) {
let result = gameData.armyDevelopConsume.get(id);
return result;
}
export function getArmyDevelopConsume() {
return gameData.armyDevelopConsume;
}
export function getArmyBossRank() {
return gameData.armyBossRank;
}
@@ -0,0 +1,29 @@
import { readJsonFile, parseGoodStr } from '../util'
import { FILENAME } from '../../consts'
type KeysEnum<T> = { [P in keyof Required<T>]: true };
import { RewardInter } from '../interface';
const _ = require('lodash');
export interface DicArmyBossRank {
readonly id: number;
readonly rankMin: number;
readonly rankMax: number;
readonly reward: Array<RewardInter>;
}
const DicArmyBossRankKeys: KeysEnum<DicArmyBossRank> = {
id: true,
rankMin: true,
rankMax: true,
reward: true,
};
const str = readJsonFile(FILENAME.DIC_ARMY_BOSS_RANK_REWARD);
let arr = JSON.parse(str);
export const dicArmyBossRank = new Array<DicArmyBossRank>();
arr.forEach(o => {
o.reward = parseGoodStr(o.reward);
dicArmyBossRank.push(_.pick(o, Object.keys(DicArmyBossRankKeys)));
});
arr = undefined;
@@ -0,0 +1,43 @@
import { readJsonFile, parseGoodStr } from '../util'
import { FILENAME } from '../../consts'
type KeysEnum<T> = { [P in keyof Required<T>]: true };
import { RewardInter } from '../interface';
const _ = require('lodash');
export interface DicArmyDevelopConsume {
readonly id: number;
// 目标品质
readonly quality: number;
readonly levelMin: number;
readonly levelMax: number;
readonly prePositions: Array<number>;
readonly honourConsume: Array<RewardInter>;
readonly fundConsume: number;
readonly timeConsume: number;
}
const DicArmyDevelopConsumeKeys: KeysEnum<DicArmyDevelopConsume> = {
id: true,
quality: true,
levelMin: true,
levelMax: true,
prePositions: true,
honourConsume: true,
fundConsume: true,
timeConsume: true
};
const str = readJsonFile(FILENAME.DIC_ARMY_DEVELOPMENTCONSUME);
let arr = JSON.parse(str);
export const dicArmyDevelopConsume = new Map<number, DicArmyDevelopConsume>();
arr.forEach(o => {
o.honourConsume = parseGoodStr(o.honourConsume);
o.prePositions = o.preposition.split('&').map(element => {
return parseInt(element);
});
dicArmyDevelopConsume.set(o.id,_.pick(o, Object.keys(DicArmyDevelopConsumeKeys)));
});
arr = undefined;