Files
ZYZ/game-server/app/servers/activity/handler/signInHandler.ts
2023-03-17 16:48:32 +08:00

113 lines
4.3 KiB
TypeScript

import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { STATUS, ACTIVITY_TYPE, SERVER_OPEN_TIME, ITEM_CHANGE_REASON, } from '../../../consts';
import { canBuyVip, getPlayerSignInData } from '../../../services/activity/signInService';
import { handleCost } from '../../../services/role/rewardService';
import { SignInItem } from '../../../domain/activityField/signInField';
import { ActivitySignInModel } from '../../../db/ActivitySignIn';
import moment = require('moment');
import { RoleModel } from '../../../db/Role';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { RewardParam } from '../../../domain/activityField/rewardField';
export default function (app: Application) {
new HandlerService(app, {});
return new SignInHandler(app);
}
export class SignInHandler {
constructor(private app: Application) {
}
/************************签到活动****************************/
/**
* @description 获取普通签到活动数据
* @param {BackendSession} session
* @param {{ activityId: number}} msg
* @memberof SignInHandler
*/
async getSignInActivity(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let curDate = moment(new Date()).valueOf();
let playerData = await getPlayerSignInData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
if (curDate < playerData.beginTime || curDate > playerData.endTime) {//未开启
return resResult(STATUS.ACTIVITY_CLOSED);
}
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 签到获得奖励
* @param {{ activityId: number, dayIndex: number}} msg
* @param {BackendSession} session
* @memberof SignInHandler
*/
async getSignInReward(msg: { activityId: number, dayIndex: number }, session: BackendSession) {
const { activityId, dayIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
let playerData = await getPlayerSignInData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
if (!playerData.canShow()) {//未开启
return resResult(STATUS.ACTIVITY_CLOSED);
}
if (dayIndex > playerData.todayIndex) {
return resResult(STATUS.ACTIVITY_DAY_INDEX_OVER);
}
let isDelay = false;//补签
if(dayIndex < playerData.todayIndex) {
isDelay = true;
}
let roundIndex = playerData.roundIndex;
//高级签到开启条件
let { lv } = await RoleModel.findByRoleId(roleId);
if (playerData.type == ACTIVITY_TYPE.SIGN_IN_VIP) {
if (!canBuyVip(lv))
return resResult(STATUS.ACTIVITY_SIGNIN_VIP_CONDITION);
if (!playerData.isVip) {
return resResult(STATUS.ACTIVITY_SIGNIN_VIP_CONDITION);
}
}
let signinItemData: SignInItem = playerData.findDayItem(dayIndex);
if (!signinItemData) {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
if (!signinItemData.canReceive()) {//已经领取过
return resResult(STATUS.ACTIVITY_REWARDED);
}
if (isDelay) {
let consume = stringToConsumeParam(playerData.consume)
let consumeResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.REPAIRE_SIGNIN);
if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
}
await ActivitySignInModel.addSignInRecord(activityId, roleId, roundIndex, dayIndex);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(signinItemData.reward, playerData.nextRefreshTime);
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.SIGNIN)
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, dayIndex },
}));
}
}