Files
ZYZ/game-server/app/servers/activity/handler/limitPackageHandler.ts
T

135 lines
5.2 KiB
TypeScript

import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { ACTIVITY_TYPE, ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { newPlayerLimitPackageActivity, getPlayerLimitPackageData } from '../../../services/activity/limitPackageService';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { ActivityShopModel } from '../../../db/ActivityShop';
import moment = require('moment');
import { RoleModel } from '../../../db/Role';
import { handleCost } from '../../../services/role/rewardService';
export default function (app: Application) {
new HandlerService(app, {});
return new LimitPackageHandler(app);
}
export class LimitPackageHandler {
constructor(private app: Application) {
}
/************************新手限定礼包****************************/
/**
* @description 获取新手限定活动数据 开服1-7天可以购买,第8天0-5点只能看,不能买
* @param {{ activityId:number}} msg
* @param {BackendSession} session
* @memberof LimitPackageHandler
*/
async getNewPlayerLimitPackageActivity(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let { createTime } = await RoleModel.findByRoleId(roleId);
let createDate = moment(createTime * 1000).toDate();
let endTime = moment(createDate).startOf('d').add(7, 'd').add(5, 'h').toDate();
if (new Date() > endTime) {
return resResult(STATUS.ACTIVITY_NEW_PLAYER_GIFT_END);
}
let playerData = await newPlayerLimitPackageActivity(serverId, roleId);
if (!playerData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
return resResult(STATUS.SUCCESS, { playerData });
}
/************************每日每周限购礼包****************************/
/**
* @description 获取每日/每周限购礼包数据
* @param {{ activityId:number, type:number }} msg
* @param {BackendSession} session
* @memberof LimitPackageHandler
*/
async getLimitPackageActivity(msg: { activityId: number, type: number }, session: BackendSession) {
const { activityId, type } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerLimitPackageData(activityId, serverId, roleId);
if (!playerData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
return resResult(STATUS.SUCCESS, { playerData });
}
/**
* @description 购买礼包
* @param {{ activityId: number, roundIndex: number, id: number}} msg
* @param {BackendSession} session
* @memberof LimitPackageHandler
*/
async buyGood(msg: { activityId: number, roundIndex: number, id: number }, session: BackendSession) {
const { activityId, roundIndex, id, } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
let playerData = await getPlayerLimitPackageData(activityId, serverId, roleId);
if (!playerData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
if (playerData.roundIndex != roundIndex) {
return resResult(STATUS.ACTIVITY_EXPIRE);
}
switch (playerData.type) {
case ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE:
{
let { createTime } = await RoleModel.findByRoleId(roleId);
let createDate = moment(createTime * 1000).toDate();
let endTime = moment(createDate).startOf('d').add(7, 'd').toDate();
if (new Date() > endTime) {
return resResult(STATUS.ACTIVITY_NEW_PLAYER_LIMIT_PACKAGE_END);
}
break;
}
default:
break;
}
let item = playerData.findItem(id);
if (!item) {
return resResult(STATUS.ACTIVITY_ID_ERROR);
}
if (item.countMax > 0 && item.buyCount >= item.countMax) {
return resResult(STATUS.ACTIVITY_MAX_COUNT);
}
if (item.price > 0) {
return resResult(STATUS.ACTIVITY_NEED_PAY);
}
//检查资源
let consume = stringToConsumeParam(item.consume)
let consumeResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.BUY_LIMIT_PACKAGE);
if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let rewardArray = stringToRewardParam(item.reward)
let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.BUY_LIMIT_PACKAGE);
await ActivityShopModel.addRecord(activityId, roleId, roundIndex, id, 1);
item.buyCount += 1;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, roundIndex, id },
item: item
}));
}
}