Files
ZYZ/game-server/app/services/pvpService.ts
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2021-11-02 16:08:56 +08:00

642 lines
25 KiB
TypeScript

import { PvpDefenseModel, PvpDefenseType, pvpUpdateInter } from '../db/PvpDefense';
import { Defense, Attack, LineupCe, OppPlayer, HeroScore, HeroReward, OppPlayerReturn, AttackHero, DefenseHero } from '../domain/battleField/pvp';
import { RoleType, CeAttrDataRole } from '../db/Role';
import { PVP_HERO_POS, REDIS_KEY, PVP_CONST, COUNTER, TASK_TYPE, MAIL_TYPE } from '../consts';
import { dicPvpOpponent, DicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent";
import { getRandSingleIndex, genCode, shouldRefresh, getChineseName, makeRobotId, robotIdComBack, getRandSingleEelm } from '../pubUtils/util';
import { pvpEndParamInter, RewardInter } from '../pubUtils/interface';
import { gameData, getPLvByScore, getPvpHeroRewardsByScore, getPvpRankRewardsByRank, getPvpDifficultByScore } from "../pubUtils/data";
import { PVP } from '../pubUtils/dicParam';
import { PVPConfigModel, PVPConfigType } from '../db/SystemConfig'
import { nowSeconds, getTimeFun } from '../pubUtils/timeUtil';
import { HeroesRecord, PvpRecordPlayerInfo } from '../db/PvpRecord';
import { HeroModel, CeAttrData, HeroType } from '../db/Hero';
import { AttributeCal } from '../domain/roleField/attribute';
import { PvpEnemies, PvpHeroInfo, PvpOtherHeroes } from '../domain/dbGeneral';
import { DicWarJson } from '../pubUtils/dictionary/DicWarJson';
import { findWhere, findIndex } from 'underscore';
import { pinus } from 'pinus';
import { PvpHistoryOppModel, PvpHistoryOppType } from '../db/PvpHistoryOpp';
import { Rank } from './rankService';
import { CounterModel } from '../db/Counter';
import { DicRankRewads } from '../pubUtils/dictionary/DicPvpRankReward';
import { PvpSeasonResultModel, PvpSeasonResultType } from '../db/PvpSeasonResult';
import { checkTask } from '../services/taskService';
import { sendMailByContent } from './mailService';
import { RoleRankInfo } from '../domain/rank';
/**
* 返回对手三人信息
*
* @param oppPlayers pvpDefense表中的oppPlayers字段,需要populate过的
* @param pLv 玩家本人的队伍等级
*/
export async function getEnemies(oppPlayers: OppPlayer[], winStreakNum: number) {
let result = new Array<OppPlayerReturn>();
for (let oppPlayer of oppPlayers) {
let dicOpponent = dicPvpOpponent.get(oppPlayer.pos);
let oppDef = <PvpHistoryOppType>oppPlayer.oppDef; // select 'oppRoleId pos roleName head frame spine rankLv pLv defCe'
if (oppDef) delete oppDef.heroes;
result.push({
...oppDef,
roleId: oppDef.oppRoleId,
defCe: oppDef.defCe,
addScore: dicOpponent.score,
rankLv: oppDef.rankLv,
plusScore: getPlusScore(winStreakNum)
});
}
return result
}
/**
* @description 刷新对手三个人
* @param role 数据库里我的role
* @param score 我的军功
* @param pLv 我的排名
*/
export async function refreshEnemies(role: RoleType, seasonNum: number, sumScore: number, score: number, pLv: number) {
let { roleId } = role;
let oppPlayers: OppPlayer[] = [];
let opp = dicPvpOpponent.values()
for (let dicOpp of opp) {
let flag = false; // 是否筛选成功
if (sumScore >= PVP_CONST.SCORE_LINE) { // 将这个放到const
flag = await matchPlayer(seasonNum, oppPlayers, roleId, pLv, dicOpp); // 按照等级匹配对手
if (!flag) flag = await matchPlayerByRank(seasonNum, oppPlayers, roleId, dicOpp.id); // 当前后分数段没有时,返回前一名的玩家
if (!flag) flag = await matchRobot(oppPlayers, role, score, dicOpp);
} else {
flag = await matchRobot(oppPlayers, role, score, dicOpp);
}
if (!flag) continue;
}
return oppPlayers;
}
export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer[], roleId: string, pos: number) {
// console.log('matchPlayerByRank', JSON.stringify(oppPlayers))
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
let ridRanks = new Array<number>(); // 已经被使用了的排名
for (let { roleId: curRoleId } of oppPlayers) {
let rankLv = await r.getMyRank({ roleId: robotIdComBack(curRoleId) });
ridRanks.push(rankLv);
}
let myRank = await r.getMyRank({ roleId });
ridRanks.push(myRank);
let oppRoleId = '';
let oppRank = 0;
if (myRank == 0) {
return false
} else if (myRank == 1) { // 第一名
if (pos == 1) {
oppRank = 2;
while (ridRanks.includes(oppRank)) {
oppRank--;
}
} else if (pos == 2) {
oppRank = 3;
while (ridRanks.includes(oppRank)) {
oppRank--;
}
} else {
oppRank = 4;
while (ridRanks.includes(oppRank)) {
oppRank++;
}
}
} else if (myRank == 0) {
return false
} else {
if (pos == 1 || pos == 2) { // 刷新我前一名
oppRank = myRank - 1;
while (ridRanks.includes(oppRank)) {
oppRank--;
}
} else { // 刷新我后一名
oppRank = myRank + 1;
while (ridRanks.includes(oppRank)) {
oppRank++;
}
}
}
let result = await r.getUserByRank(oppRank);
if (result.length <= 0) return false;
oppRoleId = result[0];
let pvpdefense = await PvpDefenseModel.findByRoleIdIncludeAll(oppRoleId);
if (!pvpdefense || pvpdefense.seasonNum != seasonNum) return false;
let pvpHistoryOpp = await generPlayerOppHis(pvpdefense, roleId, pos);
if (!pvpHistoryOpp) return false;
oppPlayers.push({
roleId: pvpHistoryOpp.oppRoleId,
oppDef: pvpHistoryOpp._id,
pos,
isRobot: false,
});
return true
}
async function matchPlayer(seasonNum: number, oppPlayers: OppPlayer[], roleId: string, pLv: number, dicOpp: DicPvpOpponent) {
// console.log('matchPlayer', JSON.stringify(oppPlayers))
let { id: pos, minLv, maxLv } = dicOpp
let range = await PvpDefenseModel.findByTeamLv(seasonNum, pLv + minLv, pLv + maxLv);
range = range.filter(cur => {
return oppPlayers.findIndex(ccur => ccur.roleId == makeRobotId(cur.roleId)) == -1;
});
if (range.length <= 0) return false;
let index = getRandSingleIndex(range.length);
let result = range[index]; // 本次匹配结果 pvpdefense
if (!result) return false;
if (result.roleId == roleId) {
range.splice(index, 1);
if (range.length <= 0) return false;
index = getRandSingleIndex(range.length);
result = range[index];
}
let pvpHistoryOpp = await generPlayerOppHis(result, roleId, pos);
if (!pvpHistoryOpp) return false;
oppPlayers.push({
roleId: pvpHistoryOpp.oppRoleId,
oppDef: pvpHistoryOpp._id,
pos,
isRobot: false,
});
return true;
}
/**
* @description 对手是玩家时,生成并返回pvpHistoryOpp
* @param result 随机出的对手pvpDefense
* @param roleId 自己的玩家id
* @param pos 刷新这个对手的位置
*/
async function generPlayerOppHis(pvpdefense: PvpDefenseType, roleId: string, pos: number) {
let { heroScores, defense } = pvpdefense;
if(!defense) return false;
let { warId, heroes: defenseHeroes } = defense;
let role = <RoleType>pvpdefense.role;
let seasonNum: number = pinus.app.get('pvpSeasonNum');
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
let rankLv = await r.getMyRank({ roleId: role.roleId });
let dbHeroes = await HeroModel.findByRole(role.roleId, [{ field: 'ce', sortBy: -1 }]);
let heroes = new Array<PvpEnemies>();
let otherHeroes = new Array<PvpOtherHeroes>(); // 阵容外的所有武将信息
let defCe = 0;
for (let dbHero of dbHeroes) {
let h = defenseHeroes.find(cur => cur.actorId == dbHero.hid); // 阵容里是否有这个武将
let hs = heroScores.find(cur => cur.hid == dbHero.hid); // 这个武将是否有这个得分
if (!!h) {
let mapWarJson = gameData.warJson.get(warId);
let warJson = mapWarJson.find(cur => cur.dataId == h.dataId);
if (warJson && warJson.relation == 2) {
let heroInfo = new PvpHeroInfo();
heroInfo.setHeroInfo(dbHero);
heroInfo.setOutIndex(h.order);
let { attribute, ce } = getPlayerAttribute(dbHero.lv, dbHero.attr, role.attr);
heroInfo.setAttribute(attribute);
let enemy = new PvpEnemies(warJson, heroInfo, hs ? hs.score : 0, ce);
enemy.setOutIndex(h.order);
heroes.push(enemy);
defCe += ce;
}
} else {
let heroInfo = new PvpOtherHeroes(hs ? hs.score : 0);
heroInfo.setHeroInfo(dbHero);
otherHeroes.push(heroInfo);
}
}
heroes.sort((a, b) => b.score - a.score);
otherHeroes.sort((a, b) => b.score - a.score);
let pvpHistoryOpp = await PvpHistoryOppModel.createPvpOpp({
...defense, defCe, ...role, pos, rankLv, heroes, otherHeroes, roleId, oppRoleId: makeRobotId(pvpdefense.roleId)
});
return pvpHistoryOpp;
}
async function matchRobot(oppPlayers: OppPlayer[], role: RoleType, score: number, dicOpp: DicPvpOpponent) {
// console.log('matchRobot', JSON.stringify(oppPlayers))
let { lv: myLv, roleId } = role;
let { id: pos, minLv, maxLv, ratio } = dicOpp;
let result = getRandSingleEelm(gameData.pvpWar);
if (!result) return false;
let robotWarjson = gameData.warJson.get(result.war_id);
if (!robotWarjson) return false
let heroes: PvpEnemies[] = [];
let defCe = 0;
for (let h of robotWarjson) {
if (h.relation == 1) continue;
let actorId = h.randomEnemy.length > 0? getRandSingleEelm(h.randomEnemy): 0;
let dicHero = gameData.hero.get(actorId);
if (!dicHero) continue;
let heroInfo = new PvpHeroInfo();
let { attribute, ce, lv } = getRobotAttribute(actorId, ratio, score);
heroInfo.setRobotInfo(dicHero, lv);
defCe += ce;
heroInfo.setAttribute(attribute);
let enemy = new PvpEnemies(h, heroInfo, 0, ce);
enemy.setOutIndex(h.outIndex);
heroes.push(enemy);
}
let oppRoleId = generateRobotRoleId();
let roleName = getChineseName();
let pLv = getPLvByScore(score);
let hisPLv = Math.floor(pLv + (minLv + maxLv) / 2);
if (hisPLv < 1) hisPLv = 1
let pvpHistoryOpp = await PvpHistoryOppModel.createPvpOpp({
roleId, oppRoleId, roleName, pos, defCe, pLv: hisPLv, lv: myLv, heroes, rankLv: 0, warId: result.war_id, buff: getRandSingleEelm(result.mapseid)||0,
});
oppPlayers.push({
roleId: oppRoleId,
oppDef: pvpHistoryOpp._id,
pos,
isRobot: true
});
return true
}
// 生成机器人roleId
function generateRobotRoleId() {
return `${genCode(10)}_r`;
}
// 根据连胜次数,获得加成的积分
export function getPlusScore(win: number) {
let result = win - 1;
if (result < 0) result = 0;
if (result > PVP.PVP_WINREWARD_UPLIMIT) result = PVP.PVP_WINREWARD_UPLIMIT;
return result;
}
export function getLvByScore(heroScores: HeroScore[]) {
heroScores.sort((a, b) => b.score - a.score);
let score = 0;
for (let i = 0; i < 5; i++) {
if (!heroScores[i]) break;
score += heroScores[i].score;
}
return getPLvByScore(score);
}
export function refChallengeCnt(challengeCnt: number, challengeRefTime: number, seasonEndTime: number) {
let hasChanged = false;
if (challengeCnt >= PVP.PVP_CHALLENGE_COUNTS) {
return { hasChanged, challengeCnt, challengeRefTime };
}
let period = PVP.PVP_CHALLENGE_NORMALTIMES * 60;
if (getTimeFun(seasonEndTime).checkDay()) {
period = PVP.PVP_CHALLENGE_FINALTIMES * 60;
}
let time = nowSeconds();
let num = Math.floor((time - challengeRefTime) / period);
if (num > 0) {
challengeCnt += num;
challengeRefTime = challengeRefTime + period * num;
hasChanged = true;
}
challengeCnt = challengeCnt > PVP.PVP_CHALLENGE_COUNTS ? PVP.PVP_CHALLENGE_COUNTS : challengeCnt;
return { hasChanged, challengeCnt, challengeRefTime };
}
export function comsumeChallengeCnt(challengeCnt: number, challengeRefTime: number, seasonEndTime: number) {
challengeCnt--;
if (challengeCnt >= PVP.PVP_CHALLENGE_COUNTS) {
return { challengeCnt, challengeRefTime };
}
if (challengeCnt == PVP.PVP_CHALLENGE_COUNTS - 1) {
challengeRefTime = nowSeconds();
return { challengeCnt, challengeRefTime };
}
return refChallengeCnt(challengeCnt, challengeRefTime, seasonEndTime);
}
export async function sendLastSeasonRewardIfNotSent(pvpDefense: PvpDefenseType) {
let seasonNum: number = pinus.app.get('pvpSeasonNum');
if(pvpDefense.seasonNum != seasonNum) {
let oldPvpCongig = await PVPConfigModel.findPVPConfig(pvpDefense.seasonNum);
pvpDefense = await sendPVPRewardToUser(pvpDefense, pvpDefense.seasonNum, oldPvpCongig.seasonEndTime);
}
return pvpDefense;
}
// 获取刷新对手次数及消耗
export function refreshRefOppCnt(pvpDefense: PvpDefenseType) {
let { refOppCnt = 0, setAttackCnt = 0, buyAttackCnt = 0, refDaily } = pvpDefense;
let curTime = new Date();
let shouldRefOpp = shouldRefresh(refDaily, curTime);
if (shouldRefOpp) {
refOppCnt = 0; setAttackCnt = 0; buyAttackCnt =0; refDaily = curTime;
}
return {
shouldRefOpp,
refOppCnt, refDaily, setAttackCnt, buyAttackCnt,
consume: gameData.pvpRefreshConsume.get(refOppCnt + 1)
}
}
/**
* 根据比例计算机器人属性
* @param attribute 出兵表中的属性字段
* @param ce 我的战力
* @param enemyCe 出兵表对手战力
* @param ratio 系数
*/
export function getRobotAttribute(hid: number, posRatio: number, score: number) {
let difficultRatio = getPvpDifficultByScore(score);
let dicHero = gameData.hero.get(hid);
let newAttribute = new AttributeCal();
newAttribute.setLv(difficultRatio.enemyLv);
newAttribute.setByMap(dicHero.baseAbilityArr, difficultRatio.value / 10000 * posRatio);
let attrArr = newAttribute.getReduceAttributesToString();
let newCe = newAttribute.calCelAndReduce();
return { attribute: attrArr, ce: newCe, lv: difficultRatio.enemyLv };
}
/**
* @description 根据玩家数据获取到他的属性
* @param ceAttr hero表的ceAttr
* @param globalCeAttr role表中的globalCeAttr
*/
export function getPlayerAttribute(lv: number, heroAttrs: CeAttrData[] = [], roleAttrs: CeAttrDataRole[] = []) {
let newAttribute = new AttributeCal();
newAttribute.setLv(lv);
newAttribute.setByDbData(roleAttrs, heroAttrs);
let attribute = newAttribute.getReduceAttributesToString();
let ce = newAttribute.calCelAndReduce();
return { attribute, ce };
}
/**
* @description 根据玩家数据获取到他的主属性
* @param ceAttr
* @param globalCeAttr
*/
export function getPlayerMainAttribute(heroAttrs: CeAttrData[], roleAttrs: CeAttrDataRole[]) {
let newAttribute = new AttributeCal();
newAttribute.setByDbData(roleAttrs, heroAttrs);
let mainAttributes = newAttribute.getReduceAttributes();
return mainAttributes;
}
// 获取我方战报记录
export async function generMyRecInfo(pvpDefense: PvpDefenseType, role: RoleType, isSuccess: boolean, pos: number, myHeroes: pvpEndParamInter[]) {
let { attack, defense, heroScores, winStreakNum, score, hisScore } = pvpDefense;
let { roleId } = role;
if (isSuccess) {
winStreakNum ++;
} else {
winStreakNum = 0;
}
const dicOpp = gameData.pvpOpponent.get(pos);
const plusScore = getPlusScore(winStreakNum);
let pLv = getLvByScore(heroScores);
let myHeroRecords: HeroesRecord[] = []; // 存入rec里面的数据
let showHeroScores = new Array<{ hid: number, addScore: number, plusScore: number, score: number }>();
let addSumScore = 0;
for (let { actorId: hid } of attack.heroes) {
if(hid == 0) continue;
let params = myHeroes.find(cur => cur.hid == hid);
let curHeroScore = heroScores.find(cur => cur.hid == hid);
if (isSuccess) {
if (!curHeroScore) {
curHeroScore = {
hid, score: dicOpp.score + plusScore
};
heroScores.push(curHeroScore);
} else {
curHeroScore.score += dicOpp.score + plusScore;
}
addSumScore += dicOpp.score + plusScore;
showHeroScores.push({
hid, addScore: dicOpp.score, plusScore, score: curHeroScore.score
});
} else {
showHeroScores.push({
hid, addScore: 0, plusScore: 0, score: curHeroScore ? curHeroScore.score : 0
});
}
const myHero = await HeroModel.findByHidAndRole(hid, roleId, 'quality star colorStar lv skinId');
let record = new HeroesRecord();
record.setByHero(myHero, params);
myHeroRecords.push(record);
}
let attackInfo = new PvpRecordPlayerInfo();
attackInfo.setByRole(role, myHeroRecords, isSuccess, isSuccess ? addSumScore : 0, pLv)
let newAttack = <Attack>calLineupScore(attack, heroScores);
let newDefense = <Defense>calLineupScore(defense, heroScores);
let updateParam = {
winStreakNum, attack: newAttack, defense: newDefense, heroScores, score: score + addSumScore, hisScore: hisScore > score + addSumScore? hisScore: score + addSumScore
}
return { attackInfo, showHeroScores, updateParam }
}
function calLineupScore(lineup: Attack|Defense, heroScores: HeroScore[]) {
if(!lineup) return lineup;
let score = 0;
for(let { actorId } of lineup.heroes) {
let hs = heroScores.find(cur => cur.hid == actorId);
if(hs) {
score += hs.score;
}
}
let pLv = getPLvByScore(score);
return {...lineup, score, pLv}
}
// 获取对手战报记录
export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayer, oppHeroes: pvpEndParamInter[], myLv: number) {
let oppHeroRecords = new Array<HeroesRecord>();
let oppRole = <PvpHistoryOppType>curOpp.oppDef;
if (!oppRole) { console.error('opp role not found') }
for (let params of oppHeroes) {
let historyHero = oppRole.heroes.find(cur => cur.actorId == params.hid);
if (historyHero) {
let hs = new HeroesRecord();
hs.setByPvpHeroInfo(historyHero, params);
oppHeroRecords.push(hs);
}
}
let addSumScore = 0;
if(!curOpp.isRobot && !isSuccess) {
let pvpDefense = await PvpDefenseModel.findByRoleId(oppRole.roleId);
if(pvpDefense && pvpDefense.defense) {
let { attack, defense, heroScores, score } = pvpDefense;
for(let { actorId } of defense.heroes) {
let hs = heroScores.find(cur => cur.hid == actorId);
if(hs) {
hs.score += PVP.PVP_DEFENSE_SUCCESS_REWARD;
} else {
heroScores.push({ hid: actorId, score: PVP.PVP_DEFENSE_SUCCESS_REWARD })
}
addSumScore += PVP.PVP_DEFENSE_SUCCESS_REWARD;
}
let newAttack = <Attack>calLineupScore(attack, heroScores);
let newDefense = <Defense>calLineupScore(defense, heroScores);
await PvpDefenseModel.updateInfo(oppRole.roleId, { attack: newAttack, defense: newDefense, heroScores, score: score + addSumScore });
}
}
let defenseInfo = new PvpRecordPlayerInfo();
defenseInfo.setByHistoryOpp(oppRole, oppHeroRecords, !isSuccess, isSuccess ? 0 : addSumScore)
return defenseInfo
}
/**
* pvp定时任务赛季结算
* @param obj
*/
export async function pvpSeasonEnd(pvpConfig: PVPConfigType) {
console.log('exce pvpSeasonEnd' + pvpConfig.seasonNum);
let resultMaxRank = gameData.pvpRankMax.max;//根据排行榜的奖励表,获得最大排名挡位的最小值,其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum: pvpConfig.seasonNum }, false, resultMaxRank.min - 1);
let allRank = <RoleRankInfo[]>(await r.getRankByRange());
console.log('******** allRank', 0, resultMaxRank.min - 2, allRank)
for(let { rank, roleId } of allRank) {
console.log('******** pvpSeasonEnd: ', rank, roleId);
let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
await sendPVPRewardToUser(pvpDefense, pvpConfig.seasonNum, pvpConfig.seasonEndTime);
}
await PVPConfigModel.setReward(pvpConfig.seasonNum);
}
/**
* pvp定时任务结算获得添加邮件信息
* @param pvpDefense
* @param seasonNum
* @param oldSeasonEndTime
*/
export async function sendPVPRewardToUser(pvpDefense: PvpDefenseType, seasonNum: number, seasonEndTime: number, notPush?: boolean) {
//检查并返回排名结算以及武将功勋结算
let pvpSeasonResult = await savePvpSeasonResult(pvpDefense, seasonNum, seasonEndTime);
let { rankGoods, heroGoods, rankLv } = pvpSeasonResult;
//下发邮件
if (!!rankGoods.length) //排名奖励
await sendMailByContent(MAIL_TYPE.PVP_RANK_REWARD, pvpDefense.roleId, {
params: [JSON.stringify(seasonNum), (rankLv > 1000 ? '999+' : JSON.stringify(rankLv))],
goods: rankGoods, endTime: seasonEndTime, notPush
});
if (!!heroGoods.length) //武将功勋奖励
await sendMailByContent(MAIL_TYPE.PVP_RESULT, pvpDefense.roleId, {
params: [JSON.stringify(seasonNum)],
goods: heroGoods, endTime: seasonEndTime, notPush
});
return await resetPvpScores(pvpDefense, seasonNum + 1, pvpSeasonResult);
}
async function resetPvpScores(pvpDefense: PvpDefenseType, seasonNum: number, pvpSeasonResult: PvpSeasonResultType) {
let { roleId, attack, defense } = pvpDefense;
let { heroScores, score } = pvpSeasonResult;
let newAttack = <Attack>calLineupScore(attack, heroScores);
let newDefense = <Defense>calLineupScore(defense, heroScores);
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, {
heroScores, score, attack: newAttack, defense: newDefense,
seasonNum, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, winStreakNum: 0
});
return pvpDefense;
}
/**
* 检查并返回排名结算以及武将功勋结算
* @param pvpDefense
* @param seasonNum
* @param oldSeasonEndTime
* @param rankLv
*/
export async function savePvpSeasonResult(pvpDefense: PvpDefenseType, seasonNum: number, seasonEndTime: number, rankLv?: number) {
if (!rankLv) {
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
rankLv = await r.getMyRank({ roleId: pvpDefense.roleId });// 获得排行榜排名
}
let pvpRankReward: DicRankRewads = getPvpRankRewardsByRank(rankLv);
let rankGoods: RewardInter[] = [];
if (pvpRankReward) {
rankGoods = pvpRankReward.reward;//排名奖励
}
let heroGoods: HeroReward[] = [];
let newHeroScores: HeroScore[] = [], newScore = 0;
for (let heroScore of pvpDefense.heroScores) {
let pvpHeroReward = getPvpHeroRewardsByScore(heroScore.score); //获得武将功勋奖励
if (pvpHeroReward) {
newHeroScores.push({...heroScore, score: pvpHeroReward.heroscore });
for(let { id, count } of pvpHeroReward.reward) {
heroGoods.push({
hid: heroScore.hid, id, count
});
}
}
newScore += heroScore.score;
}
//pvp锁定的信息存入赛季结算表中
let pvpSeasonResult = await PvpSeasonResultModel.updatePvpSeasonResult(pvpDefense.roleId, seasonNum, {
...pvpDefense, rankLv, heroGoods, rankGoods, show: true, newScore, newHeroScores, seasonEndTime
});//结算修改玩家pvp信息
if(newScore > 0) {
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum: seasonNum + 1 });
await r.setRankWithRoleInfo(pvpDefense.roleId, newScore, Date.now());
}
// 更新任务
await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores });
await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_RANK, 1, false, { rankLv });
return pvpSeasonResult;
}
export async function generPvpLineupCe(roleId: string, lineupCe: LineupCe[], newHeroes: AttackHero[]|DefenseHero[], dbHeroes: HeroType[]) {
let newHids: number[] = []; // 本次新增武将
let newLineupCe: { hid: number, ce: number }[] = []; // 新生成的lineupCe字段
for(let { actorId } of newHeroes) {
let n = newLineupCe.find(cur => cur.hid == actorId);
if(!n) {
let lineup = lineupCe.find(cur => cur.hid == actorId);
if(lineup) {
newLineupCe.push(lineup);
} else {
let dbHero = dbHeroes.find(cur => cur.hid == actorId);
if(dbHero) {
newLineupCe.push({ hid: actorId, ce: dbHero.ce });
} else {
newHids.push(actorId);
}
}
}
}
let heroes = await HeroModel.findByHidRange(newHids, roleId, 'hid ce', true);
for(let { hid, ce } of heroes) {
newLineupCe.push({ hid, ce });
}
return newLineupCe;
}