561 lines
20 KiB
TypeScript
561 lines
20 KiB
TypeScript
import { Floor as UserFloor, Hope as UserHope, GachaListReturn, GachaResultIndb } from "../../domain/activityField/gachaField";;
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import { DicGacha } from "../../pubUtils/dictionary/DicGacha";
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import { UserGachaType, UserGachaModel } from "../../db/UserGacha";
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import { shouldRefresh, getRandEelm, getRandEelmWithWeight, getRandSingleIndex, getRandSingleEelm } from "../../pubUtils/util";
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import { REFRESH_TIME, GACHA_FLOOR_TYPE, HERO_QUALITY_TYPE, IT_TYPE, ITID, CONSUME_TYPE, SPECIAL_ATTR, TIME_OUTPUT_TYPE, GACHA_TYPE, GACHA_PLAN_TYPE } from "../../consts";
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import { getTimeFunD, getZeroPointD } from "../../pubUtils/timeUtil";
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import { gameData } from "../../pubUtils/data";
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import { RewardInter } from "../../pubUtils/interface";
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import { CreateHeroParam } from "../../domain/roleField/hero";
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import { HeroType } from "../../db/Hero";
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import { getActivityById } from "./activityService";
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import { transPiece } from "../role/util";
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import { getRoleCreateTime, getServerCreateTime } from "../redisService";
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import { SimpleResult, GuideGachaData } from "../../domain/activityField/guideGachaField";
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import { isGoodsHidden, isHeroHidden } from "../dataService";
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/**
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* 获取招募列表
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* @param roleId
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*/
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export async function getGachaList(roleId: string) {
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let userGachaList = await UserGachaModel.findAllByRole(roleId);
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let list: GachaListReturn[] = [];
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for (let [id, dicGacha] of gameData.gacha) {
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if(!dicGacha.showInMainPage) continue;
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let userGacha = userGachaList.find(cur => cur.gachaId == id);
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if (userGacha)
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userGacha = await refreshGacha(dicGacha, userGacha);
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dicGacha = getDicGachaByGachaCnt(dicGacha, userGacha?.count||0);
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let param = new GachaListReturn(dicGacha, userGacha);
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list.push(param);
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}
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return list;
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}
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export function getNormalGachaId() {
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let ids = gameData.gachaByType.get(GACHA_TYPE.NORMAL);
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return ids.find(gachaId => gameData.gacha.get(gachaId)?.showInMainPage == 1);
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}
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/**
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* 刷新免费次数
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* @param dicGacha
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* @param userGacha
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*/
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export async function refreshGacha(dicGacha: DicGacha, userGacha: UserGachaType) {
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let { day, count } = dicGacha.free;
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if (count <= 0) {
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return userGacha;
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}
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let { roleId, gachaId, refFreeTime, refHopeTime, hope } = userGacha;
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if (shouldRefresh(refFreeTime, new Date(), REFRESH_TIME, day)) {
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let ref = <Date>getTimeFunD().getAfterDayByGap(refFreeTime, day);
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userGacha = await UserGachaModel.refreshFreeCount(roleId, gachaId, 0, ref);
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}
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if (shouldRefresh(refHopeTime, new Date(), REFRESH_TIME)) {
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hope = hope.map(cur => { return { ...cur, hasGet: false } });
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let ref = getZeroPointD();
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userGacha = await UserGachaModel.refreshHopeCount(roleId, gachaId, 0, hope, ref);
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}
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return userGacha
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}
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export async function getVisitedHeroList(roleId: string) {
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let gachaId = getNormalGachaId();
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let { visitedHero, refVisitedTime } = await UserGachaModel.findByRole(roleId, gachaId, 0);
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if (shouldRefresh(refVisitedTime, new Date())) {
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visitedHero = [];
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}
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return visitedHero;
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}
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class PlayerGachaRecord {
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public lv: number; // 玩家等级
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public hope: UserHope[] = []; // 玩家记录的心愿单达成情况
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public floor: UserFloor[] = [];
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public pickHero: number = 0;
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constructor(userGacha: UserGachaType ) {
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if(userGacha) {
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this.floor = userGacha.floor;
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this.hope = userGacha.hope;
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this.pickHero = userGacha.pickHero;
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}
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}
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public getFloorCountById(id: number) {
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let userFloor = this.floor.find(cur => cur.id == id);
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if(userFloor) {
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return { floorCount: userFloor.count, hasGetFloor: userFloor.hasGetFloor }
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} else {
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return { floorCount: 0, hasGetFloor: false }
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}
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}
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public setFloorCount(id: number, count: number, hasGetFloor: boolean) {
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let index = this.floor.findIndex(cur => cur.id == id);
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if(index == -1) {
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this.floor.push({ id, count, hasGetFloor })
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} else {
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this.floor[index].count = count;
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this.floor[index].hasGetFloor = hasGetFloor;
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}
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}
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public getHopeHero(randHopePosition: number) {
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let userHope = this.hope.find(cur => cur.id == randHopePosition);
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if(!userHope || userHope.hasGet) return 0;
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return userHope.hid||0;
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}
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public setUserHope(hid: number) {
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if(hid <= 0) return;
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let userHope = this.hope.find(cur => cur.hid == hid);
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if(userHope && !userHope.hasGet) userHope.hasGet = true;
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}
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public getUserGachaParam() {
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return { hope: this.hope, floor: this.floor }
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}
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}
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export class GachaResult {
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planId: number = 0; // 计划id
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hid: number = 0; // 武将id
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isTransfer: boolean = false; // 是否转换为碎片
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id: number = 0; // 道具id
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count: number = 0; // 道具数量
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pickHero: number = 0; // 玩家选择的武将
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heroQuality: number = 0; // planId对应的武将品质
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constructor(planId: number) {
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this.planId = planId;
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this.heroQuality = gameData.gachaPlanQuality.get(planId);
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}
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public changePlan(planId: number, heroQuality: number) {
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this.planId = planId;
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this.heroQuality = heroQuality;
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}
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public isTarget(floor: GachaFloor) {
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return floor.heroQuality == this.heroQuality;
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}
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public setHero(hid: number, count: number) {
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this.hid = hid;
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this.count = count;
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}
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public setItem(id: number, count: number) {
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this.id = id;
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if(count) this.count = count;
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}
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}
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export class GachaResults {
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count: number = 0;
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list: GachaResult[] = [];
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public addPlan(planId: number) {
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this.count++;
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this.list.push(new GachaResult(planId));
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}
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public addBySimpleResult(simpleResult: SimpleResult[]) {
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for(let { planId, hid } of simpleResult) {
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let gachaResult = new GachaResult(planId);
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gachaResult.setHero(hid, 1);
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this.list.push(gachaResult);
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}
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}
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public getTargetCnt(floor: GachaFloor) {
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let target = this.list.filter(cur => cur.heroQuality == floor.heroQuality);
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return target.length;
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}
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public getRandomResultOfTarget(floor: GachaFloor, cnt: number) {
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let target = this.list.filter(cur => cur.heroQuality == floor.heroQuality);
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let targetRemoveLast = target.slice(0, cnt + 1);
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return getRandEelm(targetRemoveLast, cnt);
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}
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// 具体的卡池
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public processDetail(pickHero?: number, count?: number) {
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for(let gachaResult of this.list) {
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let detail = this.getRandomDetail(gachaResult.planId);
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if(!detail) continue;
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switch(detail.type) {
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case GACHA_PLAN_TYPE.HERO:
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gachaResult.setHero(detail.content, count||1);
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break;
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case GACHA_PLAN_TYPE.ASSIGN_HERO:
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gachaResult.setHero(pickHero, getPickHeroCnt(pickHero));
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break;
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case GACHA_PLAN_TYPE.ITEM:
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gachaResult.setItem(detail.content, detail.count);
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break;
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case GACHA_PLAN_TYPE.ASSIGN_ITEM:
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gachaResult.setItem(getPickHeroPiece(pickHero), detail.count);
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break;
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}
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}
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}
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private getRandomDetail(planId: number) {
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let details = (gameData.gachaPlan.get(planId)||[]).filter(detail => {
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switch(detail.type) {
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case GACHA_PLAN_TYPE.HERO:
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return !isHeroHidden(detail.content);
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case GACHA_PLAN_TYPE.ITEM:
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return !isGoodsHidden(detail.content);
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case GACHA_PLAN_TYPE.ASSIGN_HERO:
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case GACHA_PLAN_TYPE.ASSIGN_ITEM:
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return true;
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}
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});
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let { dic } = getRandEelmWithWeight(details);
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return dic
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}
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public transferToFinalResult(userHeroes: HeroType[]) {
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let hids = userHeroes.map(cur => cur.hid);
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let items: RewardInter[] = [], heroInfo: CreateHeroParam[] = [];
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let newResult: GachaResultIndb[] = [];
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for (let result of this.list) {
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if (result.hid > 0) {
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for(let i = 0; i < result.count; i++) {
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newResult.push(new GachaResultIndb(result));
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}
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} else {
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newResult.push(new GachaResultIndb(result));
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}
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}
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for(let result of newResult) {
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if (result.hid > 0) {
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let hasHero = hids.indexOf(result.hid) != -1;
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if (hasHero) { // 已有转换为碎片
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let { pieceId, count } = transPiece(result.hid);
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result.transferToPiece(pieceId, count);
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items.push({ id: pieceId, count });
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} else {
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heroInfo.push({ hid: result.hid, count: 1 })//默认1个英雄
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hids.push(result.hid);
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}
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} else {
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items.push({ id: result.id, count: result.count });
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}
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}
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return { items, heroInfo, resultList: newResult }
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}
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}
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class GachaPlan {
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index: number;
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planId: number;
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weight: number;
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heroQuality: number;
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constructor(planId: number, weight: number, index: number) {
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this.planId = planId;
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this.weight = weight;
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this.index = index;
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this.heroQuality = gameData.gachaPlanQuality.get(planId);
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}
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}
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class GachaPercent {
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percents: GachaPlan[] = [];
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constructor(percent: { planId: number, weight: number }[]) {
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for(let i = 1; i <= percent.length; i++) {
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let { planId, weight } = percent[i - 1];
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this.percents.push(new GachaPlan(planId, weight, i));
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}
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}
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public getRandomPlan() {
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let { dic } = getRandEelmWithWeight(this.percents);
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return dic
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}
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public getReplacePlan(heroQuality: number, isLower: boolean) {
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// 低一级顺序按 heroQuality: -1 => weight: 1 => index: -1 排序拿最前面那个
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// 高一级顺序按 heroQuality: 1 => weight: -1 => index: 1 排序最前面那个
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let arr = this.percents.filter(plan => {
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return isLower? plan.heroQuality < heroQuality: plan.heroQuality > heroQuality;
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}).sort((a, b) => {
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if(a.heroQuality != b.heroQuality) {
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return isLower? b.heroQuality - a.heroQuality: a.heroQuality - b.heroQuality;
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} else if(a.weight != b.weight) {
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return isLower? a.weight - b.weight: b.weight - a.weight;
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} else {
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return isLower? b.index - a.index: a.index - b.index;
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}
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});
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return arr[0];
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}
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public getFloorTarget(heroQuality: number) {
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let arr = this.percents.filter(plan => plan.heroQuality == heroQuality).sort((a, b) => {
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if(a.weight != b.weight) {
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return a.weight - b.weight;
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} else {
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return b.index - a.index;
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}
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});
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return arr[0];
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}
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}
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class GachaFloor {
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id: number;
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floorType: GACHA_FLOOR_TYPE;
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heroQuality: number;
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param: number;
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param2: number = 0;
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constructor(id: number) {
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let dicGachaFloor = gameData.gachaFloor.get(id);
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if(dicGachaFloor) {
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this.id = dicGachaFloor.id;
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this.floorType = dicGachaFloor.floorType;
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this.heroQuality = dicGachaFloor.heroQuality;
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this.param = dicGachaFloor.param;
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if(dicGachaFloor.floorType == GACHA_FLOOR_TYPE.TEN_MOST_HIGHER || dicGachaFloor.floorType == GACHA_FLOOR_TYPE.TEN_MOST_LOWER) {
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this.param2 = 10;
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} else if(dicGachaFloor.floorType == GACHA_FLOOR_TYPE.FIVE_MOST_LOWER) {
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this.param2 = 5;
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}
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}
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}
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isReplaceLower() {
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return [
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GACHA_FLOOR_TYPE.MAIN_FLOOR,
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GACHA_FLOOR_TYPE.ONLY_ONE,
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GACHA_FLOOR_TYPE.TEN_MOST_LOWER,
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GACHA_FLOOR_TYPE.FIVE_MOST_LOWER,
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].indexOf(this.floorType) != -1
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}
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}
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/**
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* 抽卡方法
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*/
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export class GachaPull {
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private gachaType: GACHA_TYPE; // 抽卡类型
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// 字典
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private floors: GachaFloor[] = []; // 保底次数
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private percent: GachaPercent;
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// 玩家数据
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private player: PlayerGachaRecord;
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// 结果
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private result = new GachaResults();
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constructor(dicGacha: DicGacha, userGacha?: UserGachaType) {
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this.gachaType = dicGacha.gachaType;
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this.percent = new GachaPercent(dicGacha.percent);
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this.player = new PlayerGachaRecord(userGacha);
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for(let id of dicGacha.floor) {
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let floor = new GachaFloor(id);
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if(floor && floor.id) this.floors.push(floor);
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}
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}
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public pull(count: number, userHeroes: HeroType[]) {
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this.pullContent(count);
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this.processFloors();
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this.result.processDetail(this.player.pickHero);
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this.processHope();
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let { heroInfo, items, resultList } = this.getFinalResult(userHeroes)
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return { resultList, heroInfo, items };
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}
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// 根据基础的percent抽基地
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private pullContent(count: number) {
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for (let i = 0; i < count; i++) {
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// 按照一般概率抽出
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let dic = this.percent.getRandomPlan();
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if(dic) this.result.addPlan(dic.planId);
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}
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}
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// 保底
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private processFloors() {
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for(let floor of this.floors) {
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switch(floor.floorType) {
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case GACHA_FLOOR_TYPE.MAIN_FLOOR:
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this.setMainFloor(floor);
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break;
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case GACHA_FLOOR_TYPE.ONLY_ONE:
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this.setAssignFloor(floor);
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break;
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case GACHA_FLOOR_TYPE.TEN_MOST_HIGHER:
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case GACHA_FLOOR_TYPE.TEN_MOST_LOWER:
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case GACHA_FLOOR_TYPE.FIVE_MOST_LOWER:
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this.setTenMostFloor(floor);
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break;
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}
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}
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}
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// 元宝招募保底,金将保底,按次数给保底,抽到就重新计算次数,单抽也算
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private setMainFloor(floor: GachaFloor) {
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let { floorCount: historyCount } = this.player.getFloorCountById(floor.id);
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for(let gachaResult of this.result.list) {
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if(++historyCount >= floor.param || gachaResult.isTarget(floor)) {
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let replacePlan = this.percent.getFloorTarget(floor.heroQuality);
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if(replacePlan) gachaResult.changePlan(replacePlan.planId, replacePlan.heroQuality);
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historyCount = 0;
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}
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}
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this.player.setFloorCount(floor.id, historyCount, false);
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}
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// 求贤若渴,和活动抽卡金色保底,伪随机,n次内给且只给一个,单抽也算
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public setAssignFloor(floor: GachaFloor) {
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let { floorCount: historyCount, hasGetFloor } = this.player.getFloorCountById(floor.id);
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for(let gachaResult of this.result.list) {
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if(++historyCount >= floor.param || gachaResult.isTarget(floor)) {
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if(hasGetFloor) { // 已经获得过一次保底了, 不给,换个给
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let replacePlan = this.percent.getReplacePlan(gachaResult.heroQuality, floor.isReplaceLower());
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if(replacePlan) gachaResult.changePlan(replacePlan.planId, replacePlan.heroQuality);
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} else { // 设置为保底
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let replacePlan = this.percent.getFloorTarget(floor.heroQuality);
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if(replacePlan) gachaResult.changePlan(replacePlan.planId, replacePlan.heroQuality);
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hasGetFloor = true;
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}
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}
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if(historyCount >= floor.param) {
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hasGetFloor = false;
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historyCount = 0;
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}
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}
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this.player.setFloorCount(floor.id, historyCount, hasGetFloor);
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}
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// 10连最多多少个武将
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private setTenMostFloor(floor: GachaFloor) {
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let targetCnt = this.result.getTargetCnt(floor);
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if(this.result.count == floor.param2 && targetCnt > floor.param) {
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let gachaResults = this.result.getRandomResultOfTarget(floor, targetCnt - floor.param);
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for(let gachaResult of gachaResults) {
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let replacePlan = this.percent.getReplacePlan(gachaResult.heroQuality, floor.isReplaceLower());
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if(replacePlan) gachaResult.changePlan(replacePlan.planId, replacePlan.heroQuality)
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}
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}
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}
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// 心愿单
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private processHope() {
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if(this.gachaType != GACHA_TYPE.NORMAL) return;
|
||
for(let gachaResult of this.result.list) {
|
||
if(gachaResult.heroQuality != HERO_QUALITY_TYPE.GOLD) continue; // 只有橙将
|
||
let { dic: { id: randHopePosition } } = getRandEelmWithWeight(gameData.gachaHope);
|
||
if(randHopePosition > 0) { // 按玩家设置的心愿单塞
|
||
let hopeHero = this.player.getHopeHero(randHopePosition)
|
||
if(hopeHero > 0) gachaResult.setHero(hopeHero, 1);
|
||
}
|
||
this.player.setUserHope(gachaResult.hid); // 设置心愿单中了没有
|
||
}
|
||
}
|
||
|
||
// 创建信息
|
||
public getFinalResult(userHeroes: HeroType[]) {
|
||
return this.result.transferToFinalResult(userHeroes);
|
||
}
|
||
|
||
// 获得需要储存的数据
|
||
// 一般抽卡getter
|
||
public getUserGachaParam() {
|
||
return this.player.getUserGachaParam()
|
||
}
|
||
|
||
public clear() {
|
||
this.floors = undefined;
|
||
this.percent = undefined;
|
||
this.player = undefined;
|
||
this.result = undefined;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 根据品质获得武将池
|
||
* @param quality 品质
|
||
*/
|
||
export function getAllHeroByQuality(quality: number) {
|
||
let allHero: number[] = [];
|
||
let allQuality: number[] = [];
|
||
for (let [actorId] of gameData.recruit) {
|
||
let dicHero = gameData.hero.get(actorId);
|
||
if (dicHero.quality == quality) {
|
||
allHero.push(actorId);
|
||
}
|
||
if (allQuality.indexOf(dicHero.quality) == -1) allQuality.push(dicHero.quality);
|
||
}
|
||
allQuality.sort((a, b) => a - b);
|
||
if (allQuality.length == 0) return [];
|
||
if (allHero.length == 0) {
|
||
allHero = getAllHeroByQuality(allQuality[0]);
|
||
}
|
||
return allHero;
|
||
}
|
||
|
||
function getPickHeroCnt(hid: number) {
|
||
let dicHero = gameData.hero.get(hid);
|
||
let cnt = gameData.gachaPickHeroCnt.get(dicHero?.quality)||0;
|
||
return cnt
|
||
}
|
||
|
||
function getPickHeroPiece(hid: number) {
|
||
let dicHero = gameData.hero.get(hid);
|
||
return dicHero?.pieceId??0
|
||
}
|
||
|
||
export function getDicGachaByGachaCnt(dicGacha: DicGacha, historyCount: number) {
|
||
if(isGachaCntIn(historyCount, dicGacha.gachaCnt.min, dicGacha.gachaCnt.max)) {
|
||
return dicGacha;
|
||
}
|
||
let gachaIds = gameData.gachaByType.get(dicGacha.gachaType);
|
||
for(let gachaId of gachaIds) {
|
||
let newDicGacha = gameData.gacha.get(gachaId);
|
||
if(isGachaCntIn(historyCount, newDicGacha.gachaCnt.min, newDicGacha.gachaCnt.max)) {
|
||
return {...newDicGacha, id: dicGacha.id};
|
||
}
|
||
}
|
||
return null
|
||
}
|
||
|
||
function isGachaCntIn(historyCount: number, min: number, max: number) {
|
||
let nowCnt = historyCount + 1;
|
||
return min <= nowCnt && (max >= nowCnt || max == -1);
|
||
}
|
||
|
||
|
||
export async function getGuideGachaData(serverId: number, activityId: number, roleId: string) {
|
||
let activityData = await getActivityById(activityId);
|
||
let createTime = await getRoleCreateTime(roleId);
|
||
let serverTime = await getServerCreateTime(serverId);
|
||
let playerData = new GuideGachaData(activityData, createTime, serverTime);
|
||
let userGacha = await UserGachaModel.findByRole(roleId, playerData.gachaId, activityId);
|
||
playerData.setPlayerData(userGacha);
|
||
if(playerData.hasChoosen || playerData.neverChoose()) return null;
|
||
return playerData;
|
||
} |