134 lines
6.2 KiB
TypeScript
134 lines
6.2 KiB
TypeScript
export const IT_TYPE = {
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BLUEPRT: 28
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}
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// 大类型,区分存到哪张表里
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export const GOOD_TYPE = {
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EQUIP: 1,
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CONSUMES: 2,
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SCRIPT: 3
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};
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// 存到消耗品表内显示的类型
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export const CONSUME_TYPE = {
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CONSUME: 1, // 消耗品
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SOUL: 2, // 将魂
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BLUEPRT: 3, // 藏宝图
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POINT: 4, // 远征币等
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EXP: 5, // 经验书
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FAVOUR: 6, // 好感度道具
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SKIN: 7, // 时装
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PIECE: 8 // 装备碎片
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};
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export enum EQUIP_TYPE {
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START = 1,
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WEAPON = 1, // 神兵(武器)
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CLOTHES = 2, // 宝甲(上装)
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SHOES = 3, // 行具(下装)
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CAP = 4, // 冠冕(头部)
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BOOK = 5, // 典籍(饰品)
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ACCESSORY = 6, // 礼器(饰品)
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END = 6
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}
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const itid_array = [
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{ id: 1, name: '短兵(神兵)', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.WEAPON },
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{ id: 2, name: '枪矛(神兵)', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.WEAPON },
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{ id: 3, name: '重兵(神兵)', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.WEAPON },
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{ id: 4, name: '弓弩(神兵)', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.WEAPON },
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{ id: 5, name: '奇门(神兵)', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.WEAPON },
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{ id: 6, name: '羽扇(神兵)', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.WEAPON },
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{ id: 7, name: '法器(神兵)', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.WEAPON },
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{ id: 8, name: '杖(神兵)', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.WEAPON },
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{ id: 9, name: '头盔(冠冕)', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.CAP },
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{ id: 10, name: '头巾(冠冕)', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.CAP },
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{ id: 11, name: '重铠(宝甲)', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.CLOTHES },
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{ id: 12, name: '皮甲(宝甲)', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.CLOTHES },
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{ id: 13, name: '布衣(宝甲)', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.CLOTHES },
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{ id: 14, name: '兵书(典籍)', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.BOOK },
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{ id: 15, name: '杂记(典籍)', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.BOOK },
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{ id: 16, name: '经典(典籍)', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.BOOK },
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{ id: 17, name: '马(行具)', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.SHOES },
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{ id: 18, name: '鞋(行具)', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.SHOES },
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{ id: 19, name: '车(行具)', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.SHOES },
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{ id: 20, name: '佩饰(礼器)', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.ACCESSORY },
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{ id: 21, name: '钟鼎(礼器)', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.ACCESSORY },
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{ id: 22, name: '印章(礼器)', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.ACCESSORY },
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{ id: 23, name: '消耗品', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.CONSUME },
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{ id: 37, name: '消耗类物品(图纸类)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.CONSUME },
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{ id: 35, name: '消耗类物品(经验书)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.EXP },
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{ id: 36, name: '消耗类物品(好感道具)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.FAVOUR },
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{ id: 38, name: '消耗类物品(材料类)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.CONSUME },
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{ id: 24, name: '使用类物品(宝箱类)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.CONSUME },
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{ id: 25, name: '武将碎片', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.SOUL },
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{ id: 26, name: '剧情物品', goodType: GOOD_TYPE.SCRIPT },
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{ id: 27, name: '货币', goodType: GOOD_TYPE.CONSUMES, isCurrency: true },
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{ id: 28, name: '藏宝图', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.BLUEPRT },
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{ id: 29, name: '礼器', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.ACCESSORY },
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{ id: 30, name: '宝甲', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.CLOTHES },
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{ id: 31, name: '名驹', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.SHOES },
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{ id: 32, name: '典籍', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.BOOK },
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{ id: 33, name: '神兵', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.WEAPON },
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{ id: 34, name: '代币', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.POINT },
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{ id: 39, name: '时装', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.SKIN },
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{ id: 40, name: '装备碎片', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.PIECE }
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];
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export const ITID = new Map<number, {id: number, name: string, goodType: number, type?: number, isCurrency?: boolean}>();
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for(let obj of itid_array) {
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ITID.set(obj.id, obj);
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}
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export const CURRENCY_TYPE = {
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GOLD: "gold",
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COIN: "coin",
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ACTION_POINT: "ap",
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TREASURE_POINT: "treasurePoint",
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EXPEDITION_POINT: "expeditionPoint",
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DUNGEON_POINT: "dungeonPoint",
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FRIEND_POINT: "friendPoint"
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}
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const currencyArr = [
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{ "gid": 31001, "name": "铜钱", "type": CURRENCY_TYPE.COIN },
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{ "gid": 31002, "name": "元宝", "type": CURRENCY_TYPE.GOLD },
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{ "gid": 31003, "name": "体力", "type": CURRENCY_TYPE.ACTION_POINT },
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{ "gid": 40001, "name": "远征币", "type": CURRENCY_TYPE.EXPEDITION_POINT },
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{ "gid": 40002, "name": "寻宝币", "type": CURRENCY_TYPE.TREASURE_POINT },
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{ "gid": 40003, "name": "情谊点", "type": CURRENCY_TYPE.FRIEND_POINT },
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{ "gid": 40004, "name": "秘境币", "type": CURRENCY_TYPE.DUNGEON_POINT },
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];
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export const CURRENCY = new Map<number, {gid: number, name: string, type: string}>();
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export const CURRENCY_BY_TYPE = new Map<string, number>();
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for(let obj of currencyArr) {
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CURRENCY.set(obj.gid, obj);
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CURRENCY_BY_TYPE.set(obj.type, obj.gid);
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}
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export enum QUALITY_TYPE {
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BLUE = 1, // 蓝
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PURPLE = 2, // 紫
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ORANGE = 3, // 橙
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RED = 4, // 红
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GOLD = 5 // 金
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}
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export const GOOD_QUALITY = [QUALITY_TYPE.BLUE, QUALITY_TYPE.PURPLE, QUALITY_TYPE.ORANGE, QUALITY_TYPE.RED, QUALITY_TYPE.GOLD];
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// 各品质随机属性条数 quality => number
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export const RANDOM_SE_COUNT = new Map<number, number>([
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[QUALITY_TYPE.BLUE, 0],
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[QUALITY_TYPE.PURPLE, 1],
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[QUALITY_TYPE.ORANGE, 2],
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[QUALITY_TYPE.RED, 3],
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[QUALITY_TYPE.GOLD, 4]
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]);
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export const FIX_ATTRIBUTES_RAN = 20; // 固定属性值+-20%随机
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