Files
ZYZ/game-server/app/services/guildBossService.ts
2021-01-22 09:44:13 +08:00

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TypeScript
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import { BossScriptType, BossScriptModel } from '../db/BossScript';
import { getTodayZeroPoint, nowSeconds } from '../pubUtils/timeUtil';
import { lockData } from '../services/redLockService';
import { findIndex, indexBy, values } from 'underscore';
import { MailModel, MailType } from '../db/Mail';
import { getRedis, sismemberAsync, smembersAsync, saddAsync, delAsync, sremAsync } from '../services/redisService';
import { pinus } from 'pinus';
import { STATUS } from '../consts/statusCode';
import { deepCopy, resResult } from '../pubUtils/util';
import { BattleRecordModel } from '../db/BattleRecord';
/**
*
* @param bossScript
* @param roleId
*/
export async function getBossScriptInfo(bossScript: BossScriptType, roleId:string) {
let { warId, ranks, bossHp, winWarId, winTime, roleIdRecords, guildCode } = bossScript;
ranks.sort(function(a, b) {
return b.score - a.score + a.time - b.time;
});
let result:any = {};
//1等待团长开启2今日已开启且boss通关3开启中
if ( bossScript.bossHp <= 0 ) {
if (!!winWarId && winTime > getTodayZeroPoint() && roleIdRecords.indexOf(roleId) == -1) {
result = { winWarId };
await BossScriptModel.recordRoleIdWhenCheck(guildCode, roleId);
}
if (bossScript.time < getTodayZeroPoint()) {
result.type = 1;
return result;
} else {
result.type = 2;
return result;
}
}
let isBattled = false;
let myRank = {};
ranks.forEach(({roleId: battleRoleId, score, time}, index) => {
if (roleId == battleRoleId) {
myRank = {roleId, score, rankLv: index + 1};
if (time >= getTodayZeroPoint())
isBattled = true;
}
return {roleId, score, rankLv: index + 1};
});
return {warId, ranks, myRank, bossHp, type: 3, isBattled};
}
/**
* 战斗结束返回
* @param bossScript
* @param roleId
* @param battleNum
*/
export async function getBossScriptWhenEnd(bossScript: BossScriptType, roleId:string, battleNum:number) {
let { warId, ranks, bossHp, winWarId, guildCode, recordRanks, winNum } = bossScript;
let pushRanks;
let result:any = {};
if (battleNum == winNum) {
pushRanks = deepCopy(recordRanks);
result = {warId: winWarId, bossHp: 0, type: 3};
await BossScriptModel.recordRoleIdWhenCheck(guildCode, roleId);
} else {
pushRanks = deepCopy(ranks);
result = {warId, bossHp, type: 3};
}
pushRanks.sort(function(a, b) {
return b.score - a.score + a.time - b.time;
});
let isBattled = false;
let myRank = {};
pushRanks.forEach(({roleId: battleRoleId, score, time}, index) => {
if (roleId == battleRoleId) {
myRank = {roleId, score, rankLv: index + 1};
if (time >= getTodayZeroPoint())
isBattled = true;
}
return {roleId, score, rankLv: index + 1};
});
result.myRank = myRank;
result.ranks = pushRanks;
return result;
}
/**
* 结算战斗
* @param code
* @param serverId
* @param dataName
* @param damage
* @param roleId
*/
export async function bossResult(code: string, serverId: string, dataName: string, roleId: string, damage: number) {
let res:any = await lockData(serverId, dataName, code);//加锁
if (!!res.err)
return true;
let {winSettled, ranks, num, warId, bossHp} = await BossScriptModel.findBossScript(code);//锁定关卡信息
if (winSettled) {
res.releaseCallback();//解锁
await BossScriptModel.recordRoleIdWhenCheck(code, roleId);
return true;
}
let index = findIndex(ranks, {roleId});
if (index == -1) {
res.releaseCallback();//解锁
return false;
}
ranks[index].score += bossHp;
if (bossHp > damage) {
res.releaseCallback();//解锁
return true;
}
let { recordRanks } = await BossScriptModel.updateBossScript(code, { bossHp: 0, winSettled: true, ranks, recordRanks: ranks, winNum: num, winWarId: warId, roleIdRecords:[roleId]}, );
await pushBossHpMessage(code, serverId, 0, true);
res.releaseCallback();//数据修改解锁
recordRanks.sort(function(a, b) {
return b.score - a.score + a.time - b.time;
});
let mails = new Array<MailType>();
let pushMessage = [];
recordRanks.forEach(async function({roleId, score}, index){
let rankLv = index + 1;
const doc = new MailModel();
let goods;
const mail = Object.assign(doc.toJSON(), {roleId, goods, sendName: '系统', mailId: 1, sendTime: nowSeconds(), content:'恭喜玩家获得演武台第' + rankLv +'名 奖励如下:'});
mails.push(mail);
let key = 'login_roleId_' + roleId;
let sid = await getRedis(key);
if (!!sid) {
pushMessage.push({route: 'onMailsAdd', data:[mail], uids: [{uid:roleId, sid}]});
}
});
await MailModel.addMails(mails);
pushMessage.forEach(({route, data, uids })=>{
pinus.app.channelService.pushMessageByUids(route, resResult(STATUS.SUCCESS, {mails:data}), uids);
});
return true;
}
export async function addBossScript(code: string, serverId:string, roleId: string) {
let loginKey = 'login_roleId_' + roleId;
let sid = await getRedis(loginKey);
let key = 'serverId_' + serverId + 'guildCode_' + code;
let value = roleId+ '|' + sid;
saddAsync(key, [value]);
}
export async function pushBossHpMessage(code: string, serverId:string, bossHp:number, isDelKey?: boolean ) {
let key = 'serverId_' + serverId + 'guildCode_' + code;
let members = await smembersAsync(key);
members.forEach(member=>{
let arr = member.split('|');
let uid = arr[0];
let sid = arr[1];
pinus.app.channelService.pushMessageByUids('onBossHpUpdate', resResult(STATUS.SUCCESS, {bossHp}), [{uid, sid}]);
});
if (isDelKey) {
delAsync(key);
}
}
export async function checkMemberExists(code: string, serverId:string, roleId: string, battleCode:string ) {
let loginKey = 'login_roleId_' + roleId;
let sid = await getRedis(loginKey);
let key = 'serverId_' + serverId + 'guildCode_' + code ;
let value = roleId+ '|' + sid;
let flag = await sismemberAsync(key, value);
if (!flag) {
const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
if(!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId) {
return false;
}
addBossScript(code, serverId, roleId);
flag = true;
}
return flag;
}