301 lines
13 KiB
TypeScript
301 lines
13 KiB
TypeScript
import { ABI_TYPE } from "./abilityConst";
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export const IT_TYPE = {
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BLUEPRT: 28,
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EQUIP_PIECE: 40,
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HERO_PIECE: 25,
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PAPER: 41,
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}
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// 背包页签
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export const GOOD_TYPE = {
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ITEM: 1,
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EQUIP: 2,
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PIECE: 3,
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BLUEPRT: 4,
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JEWEL: 5,
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PICTURE: 6
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};
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// 存到消耗品表内显示的类型
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export const CONSUME_TYPE = {
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CONSUME: 1, // 消耗品
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SOUL: 2, // 将魂
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BLUEPRT: 3, // 藏宝图
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POINT: 4, // 远征币等
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EXP: 5, // 经验书
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FAVOUR: 6, // 好感度道具
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SKIN: 7, // 时装
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PIECE: 8, // 装备碎片
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JEWEL: 9, //宝石
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FRIEND_FAVOUR: 10, // 好友道具
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HEAD: 11, // 头像
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FRAME: 12, // 相框
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SPINE: 13, // 形象
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GIFT_PACKAGE: 14, // 礼包
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AP: 15, // 回复体力道具
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DICE: 16, // 骰子
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DRAWING: 17, // 图纸
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VOUCHER: 18, // 代金券
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};
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export enum ROLE_TERAPH {
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START = 1,
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END = 4
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}
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export enum PVP_PLAYER_POS {
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START = 1,
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END = 3
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}
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export enum PVP_HERO_POS {
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START = 2001,
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END = 2009
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}
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export enum PVP_HERO_ORDER {
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START = 1,
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END = 9
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}
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export enum EQUIP_TYPE {
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START = 1,
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WEAPON = 1, // 神兵(武器)
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CLOTHES = 2, // 宝甲(上装)
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SHOES = 3, // 行具(下装)
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CAP = 4, // 冠冕(头部)
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BOOK = 5, // 典籍(饰品)
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ACCESSORY = 6, // 礼器(饰品)
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END = 6
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}
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export const equipTypeToSortAttr = new Map([
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[EQUIP_TYPE.WEAPON, ABI_TYPE.ABI_ATK],
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[EQUIP_TYPE.CLOTHES, ABI_TYPE.ABI_HP],
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[EQUIP_TYPE.SHOES, ABI_TYPE.ABI_ATK],
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[EQUIP_TYPE.CAP, ABI_TYPE.ABI_HP],
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[EQUIP_TYPE.ACCESSORY, ABI_TYPE.ABI_DEF],
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[EQUIP_TYPE.BOOK, ABI_TYPE.ABI_MDEF]
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]);
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export enum JEWEL_TYPE {
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WEAPON = 42, // 神兵(武器)
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CLOTHES = 43, // 宝甲(上装)
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SHOES = 45, // 行具(下装)
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CAP = 44, // 冠冕(头部)
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BOOK = 46, // 典籍(饰品)
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ACCESSORY = 47, // 礼器(饰品)
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}
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export const ITEM_TABLE = {
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EQUIP: 'equip',
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ITEM: 'item',
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ROLE: 'role',
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HERO: 'hero',
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SKIN: 'skin',
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JEWEL: 'jewel',
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}
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const itid_array = [
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{ id: 1, name: '神兵', table: 'equip', type: EQUIP_TYPE.WEAPON, equipJewel: JEWEL_TYPE.WEAPON }, //
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{ id: 2, name: '宝甲', table: 'equip', type: EQUIP_TYPE.CLOTHES, equipJewel: JEWEL_TYPE.CLOTHES }, //
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{ id: 3, name: '冠冕', table: 'equip', type: EQUIP_TYPE.SHOES, equipJewel: JEWEL_TYPE.CAP }, //
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{ id: 4, name: '行具', table: 'equip', type: EQUIP_TYPE.CAP, equipJewel: JEWEL_TYPE.SHOES }, //
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{ id: 5, name: '典籍', table: 'equip', type: EQUIP_TYPE.BOOK, equipJewel: JEWEL_TYPE.BOOK }, //
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{ id: 6, name: '饰品', table: 'equip', type: EQUIP_TYPE.ACCESSORY, equipJewel: JEWEL_TYPE.ACCESSORY }, //
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{ id: 24, name: '消耗品', table: 'item', type: CONSUME_TYPE.CONSUME },
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{ id: 37, name: '消耗类物品(图纸类)', table: 'item', type: CONSUME_TYPE.CONSUME },
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{ id: 35, name: '消耗类物品(经验书)', table: 'item', type: CONSUME_TYPE.EXP },
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{ id: 36, name: '消耗类物品(好感道具)', table: 'item', type: CONSUME_TYPE.FAVOUR },
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{ id: 38, name: '消耗类物品(材料类)', table: 'item', type: CONSUME_TYPE.CONSUME },
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{ id: 24, name: '使用类物品(宝箱类)', table: 'item', type: CONSUME_TYPE.GIFT_PACKAGE },
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{ id: 25, name: '武将碎片', table: 'item', type: CONSUME_TYPE.SOUL },
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{ id: 26, name: '剧情物品', table: 'item', type: CONSUME_TYPE.CONSUME },
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{ id: 27, name: '货币', table: 'role', isCurrency: true },
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{ id: 28, name: '藏宝图', table: 'item', type: CONSUME_TYPE.BLUEPRT },
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{ id: 29, name: '礼器', table: 'equip', type: EQUIP_TYPE.ACCESSORY }, //
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{ id: 30, name: '宝甲', table: 'equip', type: EQUIP_TYPE.CLOTHES }, //
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{ id: 31, name: '名驹', table: 'equip', type: EQUIP_TYPE.SHOES }, //
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{ id: 32, name: '典籍', table: 'equip', type: EQUIP_TYPE.BOOK }, //
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{ id: 33, name: '神兵', table: 'equip', type: EQUIP_TYPE.WEAPON }, //
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{ id: 34, name: '代币', table: 'item', type: CONSUME_TYPE.POINT },
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{ id: 53, name: '武将招募券', table: 'item', type: CONSUME_TYPE.POINT },
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{ id: 39, name: '时装', table: 'skin', type: CONSUME_TYPE.SKIN },
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{ id: 40, name: '装备碎片', table: 'item', type: CONSUME_TYPE.PIECE },
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{ id: 41, name: '图纸', table: 'item', type: CONSUME_TYPE.DRAWING },
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{ id: 42, name: '神兵宝石', table: 'item', type: CONSUME_TYPE.JEWEL },
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{ id: 43, name: '宝甲宝石', table: 'item', type: CONSUME_TYPE.JEWEL },
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{ id: 44, name: '免冠宝石', table: 'item', type: CONSUME_TYPE.JEWEL },
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{ id: 45, name: '足具宝石', table: 'item', type: CONSUME_TYPE.JEWEL },
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{ id: 46, name: '礼器宝石', table: 'item', type: CONSUME_TYPE.JEWEL }, //
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{ id: 47, name: '典籍宝石', table: 'item', type: CONSUME_TYPE.JEWEL }, //
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{ id: 48, name: '灵玄石', table: 'item', type: CONSUME_TYPE.JEWEL },
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{ id: 49, name: '玩家好感道具', table: 'item', type: CONSUME_TYPE.FRIEND_FAVOUR },
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{ id: 50, name: '形象', table: 'role', type: CONSUME_TYPE.HEAD },
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{ id: 51, name: '相框', table: 'role', type: CONSUME_TYPE.FRAME },
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{ id: 52, name: '玩家形象', table: 'role', type: CONSUME_TYPE.SPINE },
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{ id: 55, name: '回复体力道具', table: 'item', type: CONSUME_TYPE.AP },
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{ id: 56, name: '骰子', table: 'item', type: CONSUME_TYPE.DICE },
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{ id: 58, name: '主公经验', table: 'role' },
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{ id: 59, name: '武器天晶石', table: 'jewel' },
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{ id: 60, name: '衣服天晶石', table: 'jewel' },
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{ id: 61, name: '头饰天晶石', table: 'jewel' },
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{ id: 62, name: '行具天晶石', table: 'jewel' },
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{ id: 63, name: '代金券', table: 'item', type: CONSUME_TYPE.VOUCHER }
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];
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export const ITID = new Map<number, { id: number, name: string, table: string, type?: number, isCurrency?: boolean, equipJewel?: number }>();
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for (let obj of itid_array) {
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ITID.set(obj.id, obj);
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}
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export const CURRENCY_TYPE = {
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GOLD: "gold",
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COIN: "coin",
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ACTION_POINT: "ap",
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TREASURE_POINT: "treasurePoint",
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EXPEDITION_POINT: "expeditionPoint",
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DUNGEON_POINT: "dungeonPoint",
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FRIEND_POINT: "frdCnt",
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HONOUR: "honour",
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SKIN_COIN: "skinCoin",
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DUNGEON: "dungeon",
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NORMAL_DICE: "normalDice",
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SPECIAL_DICE: "specialDice",
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KING_EXP: 'kingExp',
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VOUCHER: 'voucher',
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}
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const currencyArr = [
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{ "gid": 31001, "name": "铜钱", "type": CURRENCY_TYPE.COIN },
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{ "gid": 31002, "name": "元宝", "type": CURRENCY_TYPE.GOLD },
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{ "gid": 31003, "name": "体力", "type": CURRENCY_TYPE.ACTION_POINT },
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{ "gid": 40001, "name": "远征币", "type": CURRENCY_TYPE.EXPEDITION_POINT },
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{ "gid": 40002, "name": "寻宝币", "type": CURRENCY_TYPE.TREASURE_POINT },
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{ "gid": 40003, "name": "情谊点", "type": CURRENCY_TYPE.FRIEND_POINT },
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{ "gid": 40004, "name": "秘境币", "type": CURRENCY_TYPE.DUNGEON_POINT },
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{ "gid": 40005, "name": "功勋", "type": CURRENCY_TYPE.HONOUR },
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{ "gid": 40006, "name": "蜀锦", "type": CURRENCY_TYPE.SKIN_COIN },
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{ "gid": 40007, "name": "秘境币", "type": CURRENCY_TYPE.DUNGEON },
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{ "gid": 72011, "name": "普通骰子", "type": CURRENCY_TYPE.NORMAL_DICE },
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{ "gid": 72021, "name": "天机骰子", "type": CURRENCY_TYPE.SPECIAL_DICE },
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{ "gid": 72030, "name": "主公经验", "type": CURRENCY_TYPE.KING_EXP },
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{ "gid": 81000, "name": "代金券", "type": CURRENCY_TYPE.VOUCHER}
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];
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export const CURRENCY = new Map<number, { gid: number, name: string, type: string }>();
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export const CURRENCY_BY_TYPE = new Map<string, number>();
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for (let obj of currencyArr) {
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CURRENCY.set(obj.gid, obj);
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CURRENCY_BY_TYPE.set(obj.type, obj.gid);
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}
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export function getCurNameById(gid: number) {
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let currency = CURRENCY.get(gid);
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if (!currency) {
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return '';
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}
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return currency.type;
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}
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export function getHeadItid() {
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let dicItid = itid_array.find(cur => cur.table == 'role' && cur.type == CONSUME_TYPE.HEAD);
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return dicItid?.id;
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}
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export function getFrameItid() {
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let dicItid = itid_array.find(cur => cur.table == 'role' && cur.type == CONSUME_TYPE.FRAME);
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return dicItid?.id;
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}
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export function getSpineItid() {
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let dicItid = itid_array.find(cur => cur.table == 'role' && cur.type == CONSUME_TYPE.SPINE);
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return dicItid?.id;
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}
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export enum QUALITY_TYPE {
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BLUE = 1, // 蓝
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PURPLE = 2, // 紫
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ORANGE = 3, // 橙
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RED = 4, // 红
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GOLD = 5 // 金
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}
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export const GOOD_QUALITY = [QUALITY_TYPE.BLUE, QUALITY_TYPE.PURPLE, QUALITY_TYPE.ORANGE, QUALITY_TYPE.RED, QUALITY_TYPE.GOLD];
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export const COM_BTL_QUALITY = [QUALITY_TYPE.BLUE, QUALITY_TYPE.PURPLE, QUALITY_TYPE.ORANGE, QUALITY_TYPE.RED];
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export enum HERO_QUALITY_TYPE {
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BLUE = 1, // 蓝将
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PURPLE = 2, // 紫将
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GOLD = 3, // 金
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UR = 4, // ur武将
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}
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export const FIX_ATTRIBUTES_RAN = 20; // 固定属性值+-20%随机
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export function getDropItems() {
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let items = [
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{ id: 25, count: 1 }, { id: 225, count: 1 }, { id: 625, count: 1 }, { id: 2025, count: 1 }, { id: 3025, count: 1 }, { id: 4025, count: 1 }, { id: 5025, count: 1 }, { id: 6025, count: 1 },
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{ id: 1, count: 1 }, { id: 2, count: 1 }, { id: 101, count: 1 }, { id: 102, count: 1 }, { id: 201, count: 1 }, { id: 202, count: 1 }, { id: 301, count: 1 }, { id: 302, count: 1 },
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{ id: 401, count: 1 }, { id: 501, count: 1 }, { id: 601, count: 1 }, { id: 602, count: 1 }, { id: 701, count: 1 }, { id: 702, count: 1 }, { id: 2001, count: 1 }, { id: 2002, count: 1 },
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{ id: 2101, count: 1 }, { id: 2102, count: 1 }, { id: 2201, count: 1 }, { id: 2202, count: 1 }, { id: 3001, count: 1 }, { id: 3002, count: 1 }, { id: 3101, count: 1 }, { id: 3102, count: 1 },
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{ id: 3201, count: 1 }, { id: 3202, count: 1 }, { id: 4001, count: 1 }, { id: 4002, count: 1 }, { id: 4101, count: 1 }, { id: 4102, count: 1 }, { id: 4201, count: 1 }, { id: 4202, count: 1 },
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{ id: 5001, count: 1 }, { id: 5002, count: 1 }, { id: 5101, count: 1 }, { id: 5102, count: 1 }, { id: 5201, count: 1 }, { id: 5202, count: 1 }, { id: 6001, count: 1 }, { id: 6002, count: 1 },
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{ id: 6101, count: 1 }, { id: 6102, count: 1 }, { id: 11001, count: 10000 }, { id: 11002, count: 10000 }, { id: 11003, count: 10000 }, { id: 11004, count: 100000 }, { id: 11011, count: 100000 },
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{ id: 11012, count: 100000 }, { id: 11013, count: 100000 }, { id: 11014, count: 100000 }, { id: 11015, count: 100000 }, { id: 11016, count: 100000 }, { id: 11017, count: 100000 },
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{ id: 17001, count: 100000 }, { id: 17002, count: 100000 }, { id: 17003, count: 100000 }, { id: 17004, count: 100000 }, { id: 17005, count: 100000 }, { id: 17006, count: 100000 },
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{ id: 17007, count: 100000 }, { id: 17008, count: 100000 }, { id: 17009, count: 100000 }, { id: 17010, count: 100000 }, { id: 17011, count: 100000 }, { id: 17012, count: 100000 },
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{ id: 17013, count: 100000 }, { id: 17014, count: 100000 }, { id: 17015, count: 100000 }, { id: 17016, count: 100000 }, { id: 17016, count: 100000 }, { id: 17017, count: 100000 },
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{ id: 17018, count: 100000 }, { id: 17019, count: 100000 }, { id: 17020, count: 100000 }, { id: 17021, count: 100000 }, { id: 17022, count: 100000 }, { id: 17023, count: 100000 },
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{ id: 17024, count: 100000 }, { id: 17025, count: 100000 }, { id: 17026, count: 100000 }, { id: 17027, count: 100000 }, { id: 17028, count: 100000 }, { id: 17029, count: 100000 },
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{ id: 17030, count: 100000 }, { id: 17031, count: 100000 }, { id: 17032, count: 100000 }, { id: 17033, count: 100000 }, { id: 17034, count: 100000 }, { id: 17035, count: 100000 },
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{ id: 17036, count: 100000 }, { id: 17037, count: 100000 }, { id: 17038, count: 100000 }, { id: 17039, count: 100000 }, { id: 17040, count: 100000 }, { id: 17041, count: 100000 },
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{ id: 17042, count: 100000 }, { id: 17043, count: 100000 }, { id: 17044, count: 100000 }, { id: 17045, count: 100000 }, { id: 17046, count: 100000 }, { id: 17047, count: 100000 },
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{ id: 21001, count: 100000 }, { id: 21002, count: 100000 }, { id: 31001, count: 100000 }, { id: 31002, count: 100000 }, { id: 31003, count: 100000 }, { id: 33001, count: 100000 },
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{ id: 33002, count: 100000 }, { id: 33003, count: 100000 }, { id: 40001, count: 100000 }, { id: 40002, count: 100000 }, { id: 42001, count: 100000 }, { id: 42002, count: 100000 },
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{ id: 50009, count: 100000 }, { id: 50010, count: 100000 }, { id: 60001, count: 100000 }, { id: 60002, count: 100000 }, { id: 4, count: 2 }, { id: 2004, count: 2 }, { id: 220, count: 2 },
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{ id: 2008, count: 2 }, { id: 2012, count: 2 }, { id: 2208, count: 2 }, { id: 2016, count: 2 }, { id: 2120, count: 2 }, { id: 2220, count: 2 }, { id: 50031, count: 1000 }
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]
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return items;
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}
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// 头像/相框 获取条件
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export enum FIGURE_UNLOCK_CONDITION {
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GET_HERO = 1, // 获取武将
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HERO_FAVOR = 2, // 武将好感度达到
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PVP_WIN_SERIES = 3, // pvp连胜
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GET_SKIN = 7, // 获得时装
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}
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// 神像随机属性数量
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export const TERAPH_RANDOM = {
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MIN: 2,
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MAX: 4
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}
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// 道具特殊属性,如藏宝图等
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export const SPECIAL_ATTR = {
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WAR_ID: 1,
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TREASURE_ID: 2,
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TREASURE_TYPE: 3
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}
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// 淬火类型
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export enum QUENCH_TYPE {
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ONCE = 1, // 升一级
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ONE_GRADE = 2, // 升一品
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}
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// 精炼类型
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export enum REFINE_TYPE {
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ONCE = 1, // 精炼一次
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ONE_LEVEL = 2, // 精炼一级
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} |