100 lines
4.1 KiB
TypeScript
100 lines
4.1 KiB
TypeScript
import { Application, BackendSession } from 'pinus';
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import { DailyRecordModel } from '../../../db/DailyRecord';
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import { getGamedata } from '../../../pubUtils/gamedata';
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import { GOLD_COST_RATIO, CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult, calculateNum } from '../../../pubUtils/util';
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import { RoleModel } from '../../../db/Role';
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import { getDailyNum } from '../../../services/dailyBattleService';
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import { handleCost } from '../../../services/rewardService';
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export default function(app: Application) {
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return new DailyBattleHandler(app);
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}
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export class DailyBattleHandler {
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constructor(private app: Application) {
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}
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// 获取关卡列表
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async getData(msg: { }, session: BackendSession) {
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let roleId = session.get('roleId');
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let {warStar} = await RoleModel.findByRoleId(roleId);
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let dicDaily = getGamedata('dic_zyz_daily');
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let dicDailyWar = getGamedata('dic_zyz_gk_daily');
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let result = new Array();
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for(let {dailyType: type, name, timesPerDay, timesCanBuy } of dicDaily) {
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let refreshResult = await DailyRecordModel.refreshRecord(roleId, type);
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let wars = new Array();
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for(let {war_id, dailyType, cost, gk_name, previousGk } of dicDailyWar) {
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if(dailyType == type) {
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let status = 0, star = 0;
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let curBattle = warStar.find(cur => cur.id == war_id);
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if(curBattle) {
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status = 2;
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star = curBattle.star;
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} else {
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if (previousGk) {
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let preBattleRecord = warStar.find(cur => cur.id == previousGk);
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if(preBattleRecord) {
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status = 1;
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} else {
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status = 0;
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}
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} else {
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status = 1;
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}
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}
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wars.push({
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battleId: war_id, cost, star, status, name: gk_name
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});
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}
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}
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let checkDailyResult = await getDailyNum(refreshResult, timesPerDay, timesCanBuy);
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result.push({
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type, name, ...checkDailyResult,
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wars
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});
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}
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return resResult(STATUS.SUCCESS, { list: result });
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}
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// 购买每日次数
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async buyNum(msg: { type: number, count: number }, session: BackendSession) {
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let {type, count} = msg;
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if(count < 0) return resResult(STATUS.WRONG_PARMS);
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const roleId = session.get('roleId');
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const sid = session.get('sid');
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const dicDaily = getGamedata('dic_zyz_daily');
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const curDaily = dicDaily.find(cur => cur.dailyType == type);
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if(!curDaily) return resResult(STATUS.DAILY_TYPE_NOT_FOUND);
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let { timesPerDay, timesCanBuy } = curDaily;
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let { buyCount = 0 } = await DailyRecordModel.refreshRecord(roleId, type);
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let { vLv } = await RoleModel.findByRoleId(roleId);
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if(vLv > 0) {
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timesCanBuy += 0; // 暂留,用于处理vip等级增加最大购买次数
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}
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if(buyCount + count > timesCanBuy ) {
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return resResult(STATUS.DAILY_REFRESH_TIMES_LACK)
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}
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let buyCost = 0;
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for(let i = 1; i <= count; i++) {
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let num = buyCount + i;
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buyCost += calculateNum(GOLD_COST_RATIO.DAILY_REF_NUM, {num}, 50);
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}
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let {gold} = await RoleModel.findByRoleId(roleId);
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if(buyCost > gold) {
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return resResult(STATUS.DAILY_REFRESH_GOLD_LACK);
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}
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await handleCost(roleId, sid, [{id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: buyCost}]);
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let newDailyRecord = await DailyRecordModel.increseBuyCount(roleId, type, count);
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let checkDailyResult = await getDailyNum(newDailyRecord, timesPerDay, timesCanBuy);
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return resResult(STATUS.SUCCESS, { type, ...checkDailyResult, buyCost});
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}
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} |