220 lines
9.1 KiB
TypeScript
220 lines
9.1 KiB
TypeScript
// 存在激战期的内存数据
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import { GVG_CATAPULT } from "../../consts";
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import { GVGTeamType } from "../../db/GVGTeam";
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import { GVGTeamMem } from "../../domain/battleField/gvgBattle";
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export class GVGBattleData {
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public groupKey: string; // 战区
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private teams: Map<string, GVGTeamMem> = new Map(); // 队伍, teamCode => team
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public rolePoints: Map<string, Map<number, string>> = new Map(); // roleId => pointId[],用于更新玩家的积分
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private roleToTeam: Map<string, string[]> = new Map(); // roleId => teamCode
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private leagueToTeam: Map<string, Set<string>> = new Map(); // leagueCode => teamCode
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public areaToTeams: Map<number, Set<string>> = new Map(); // areaId => teamCode set,用于定时下发地图玩家数据
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private leagueActiveTech: Map<string, number[]> = new Map(); // 千机阁状态 leagueCode => activeTech
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constructor(groupKey: string) {
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this.groupKey = groupKey;
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}
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public findTeamsByArea(areaId: number, count: number) {
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let teamCodes = this.areaToTeams.get(areaId)||new Set();
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let otherTeams: GVGTeamMem[] = [], robots: GVGTeamMem[] = [], points: GVGTeamMem[] = [];
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for(let teamCode of teamCodes) {
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let team = this.teams.get(teamCode);
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if(team && !team.isBroken) {
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if(team.pointId > 0) { points.push(team); continue; }
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if(team.isRobot) { robots.push(team); continue; }
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otherTeams.push(team);
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}
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}
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let teams = [...points, ...robots, ...otherTeams];
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return teams.slice(0, count);
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}
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public findCatapultAttackTeam(areaId: number, leagueCode: string) {
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let teams: GVGTeamMem[] = [];
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let teamCodes = this.areaToTeams.get(areaId)||new Set();
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for(let teamCode of teamCodes) {
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let team = this.teams.get(teamCode);
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if(team && team.leagueCode != leagueCode && !team.isRobot) teams.push(team);
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}
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return teams;
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}
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public leaveCity(roleId: string) {
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let teamCodes = this.roleToTeam.get(roleId)||[];
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for(let teamCode of teamCodes) {
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let team = this.teams.get(teamCode);
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if(team) team.setCity(0);
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for(let [_areaId, teamSet] of this.areaToTeams) {
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if(teamSet.has(teamCode)) teamSet.delete(teamCode);
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}
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if(team.leagueCode && this.leagueToTeam.has(team.leagueCode))
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this.leagueToTeam.get(team.leagueCode).delete(teamCode);
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}
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this.rolePoints.delete(roleId);
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}
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public enterCity(...teams: GVGTeamType[]) {
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for(let team of teams) {
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let fromAreaId = this.teams.get(team.teamCode)?.areaId||0;
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if(!this.teams.has(team.teamCode)) {
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this.teams.set(team.teamCode, new GVGTeamMem(team))
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} else {
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this.teams.get(team.teamCode).updateTeam(team);
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}
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this.teams.get(team.teamCode).setCity(team.cityId, team.areaId, team.pointId);
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if(team.pointId > 0 && !team.isRobot) {
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if(!this.rolePoints.has(team.roleId)) this.rolePoints.set(team.roleId, new Map());
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for(let [pointId, teamCode] of this.rolePoints.get(team.roleId)) {
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if(teamCode == team.teamCode) this.rolePoints.get(team.roleId).delete(pointId);
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}
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this.rolePoints.get(team.roleId).set(team.pointId, team.teamCode);
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}
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let teamCodesOfRole = this.roleToTeam.get(team.roleId)||[];
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if(teamCodesOfRole.indexOf(team.teamCode) == -1) teamCodesOfRole.push(team.teamCode);
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this.roleToTeam.set(team.roleId, teamCodesOfRole);
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if(team.leagueCode) {
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if(!this.leagueToTeam.has(team.leagueCode)) {
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this.leagueToTeam.set(team.leagueCode, new Set());
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}
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if(!this.leagueToTeam.get(team.leagueCode).has(team.teamCode))
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this.leagueToTeam.get(team.leagueCode).add(team.teamCode);
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}
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this.setAreaMap(team.teamCode, fromAreaId, team.areaId, 'enterCity');
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}
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}
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private setAreaMap(teamCode: string, fromAreaId: number, toAreaId: number, fromFun) {
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if(fromAreaId == toAreaId) return;
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// console.log('#### gvgBattleMemory setAreaMap', 'teamCode:', teamCode, 'fromAreaId: ', fromAreaId, 'toAreaId:', toAreaId, 'appid', pinus.app.getServerId(), 'from', fromFun)
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let fromAreaSet = this.areaToTeams.get(fromAreaId);
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if(fromAreaSet && fromAreaSet.has(teamCode)) fromAreaSet.delete(teamCode);
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if(!this.areaToTeams.has(toAreaId)) {
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this.areaToTeams.set(toAreaId, new Set());
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}
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if(!this.areaToTeams.get(toAreaId).has(teamCode)) {
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this.areaToTeams.get(toAreaId).add(teamCode);
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}
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}
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private setRolePoints(roleId: string, fromPointId: number, pointId: number, teamCode: string) {
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if(fromPointId > 0) { // 被打得撤离积分点
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if(this.rolePoints.has(roleId) && this.rolePoints.get(roleId).has(fromPointId)) {
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this.rolePoints.get(roleId).delete(fromPointId);
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}
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}
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if (pointId > 0) {
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if(!this.rolePoints.has(roleId)) this.rolePoints.set(roleId, new Map());
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this.rolePoints.get(roleId).set(pointId, teamCode);
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}
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}
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public move(teamCode: string, areaId: number, fromAreaId: number, startMoveTime: number, stopMoveTime: number) {
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let team = this.teams.get(teamCode);
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if(!team) return;
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team.moveToArea(areaId, fromAreaId, startMoveTime, stopMoveTime);
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this.setAreaMap(teamCode, fromAreaId, areaId, 'move');
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}
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public setTime(teamCode: string, teamUpdate: GVGTeamType) {
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let team = this.teams.get(teamCode);
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if(!team) return;
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team.attackTime = teamUpdate.attackTime;
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team.defenseTime = teamUpdate.defenseTime;
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}
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// 队伍入驻积分点
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public teamSettle(roleId: string, teamCode: string, pointId: number) {
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let teamMem = this.teams.get(teamCode);
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if(!teamMem) return;
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let { pointId: fromPointId } = teamMem;
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this.setRolePoints(roleId, fromPointId, pointId, teamCode);
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teamMem.pointId = pointId;
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}
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// 关卡结算
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public battleEnd(teams: GVGTeamType[]) {
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for(let team of teams) {
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let teamMem = this.teams.get(team.teamCode);
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if(!teamMem) { // 基本不会有没有这个内存的情况,有的话就让他重新计算一次吧
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this.enterCity(team); continue;
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}
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let { curTeamBreak, pointId } = team;
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let { areaId: fromAreaId, pointId: originPointId } = teamMem;
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teamMem.updateTeam(team);
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this.setRolePoints(team.roleId, originPointId, curTeamBreak? 0: pointId, team.teamCode);
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this.setAreaMap(team.teamCode, fromAreaId, team.areaId, 'battleEnd');
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}
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}
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// 投石车
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public findCatapult() {
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return this.findTeamsByRole(GVG_CATAPULT);
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}
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public findTeamsByRole(roleId: string) {
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let teamCodes = this.roleToTeam.get(roleId)||[];
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return teamCodes.map(teamCode => this.teams.get(teamCode));
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}
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// 积分点情况
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public findSettledPoint() {
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let teams: GVGTeamMem[] = [];
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for(let [_roleId, pointIds] of this.rolePoints) {
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for(let [pointId, teamCode] of pointIds) {
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let team = this.teams.get(teamCode);
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if(pointId > 0 && team) teams.push(team);
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}
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}
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return teams;
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}
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public findSettledPointMapByLeague(cityId: number) {
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let pointByLeague = new Map<string, number[]>();
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for(let [_roleId, pointIds] of this.rolePoints) {
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for(let [pointId, teamCode] of pointIds) {
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let team = this.teams.get(teamCode);
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if(pointId > 0 && team && team.leagueCode && team.cityId == cityId) {
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if(!pointByLeague.has(team.leagueCode)) pointByLeague.set(team.leagueCode, []);
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pointByLeague.get(team.leagueCode).push(team.pointId);
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};
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}
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}
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return pointByLeague;
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}
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public findAreas() {
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return this.areaToTeams.keys();
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}
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public updateLeagueInfo(leagueCode: string, leagueName: string) {
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let teamCodes = this.leagueToTeam.get(leagueCode)||new Set();
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for(let teamCode of teamCodes) {
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let team = this.teams.get(teamCode);
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team.leagueName = leagueName;
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}
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}
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public updateRoleInfo(roleId: string, info: { roleName?: string, lv?: number }) {
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let teamCodes = this.leagueToTeam.get(roleId)||new Set();
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for(let teamCode of teamCodes) {
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let team = this.teams.get(teamCode);
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if(info.roleName) team.roleName = info.roleName;
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if(info.lv) team.lv = info.lv;
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}
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}
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public getLeagueTech(leagueCode: string) {
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return this.leagueActiveTech.get(leagueCode);
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}
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public setLeagueTech(leagueCode: string, activeTech: number[]) {
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this.leagueActiveTech.set(leagueCode, activeTech);
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}
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} |