军团:添加锁
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@@ -1,7 +1,7 @@
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import { gameData, getGuildActiveWeekReward, getGuildActiveByIdAndType } from "../pubUtils/data";
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import { GuildModel, GuildType } from "../db/Guild";
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import { resResult, shouldRefreshWeek, shouldRefresh } from "../pubUtils/util";
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import { STATUS, GUILD_OPERATE, MAIL_TYPE, GUILD_AUTH, GUILD_JOB, REDIS_KEY, } from "../consts";
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import { resResult, shouldRefresh } from "../pubUtils/util";
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import { STATUS, MAIL_TYPE, GUILD_AUTH, GUILD_JOB, REDIS_KEY, GUILD_DATA_NAME, } from "../consts";
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import { RoleModel, RoleType } from "../db/Role";
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import { UserGuildModel, UserGuildType } from "../db/UserGuild";
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import { UserGuildApplyModel } from "../db/UserGuildApply";
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@@ -13,6 +13,8 @@ import { ARMY } from "../pubUtils/dicParam";
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import { sendMail } from "./mailService";
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import { setRank, getMyRank, initSingleRank } from "./redisService";
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import { GuildRankParam, GuildLeader } from "../pubUtils/interface";
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import { lockData, isLocked } from '../services/redLockService';
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import { ErrLogModel } from '../db/ErrLog';
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/**
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* @description 检查该玩家是否有权限做操作
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@@ -22,7 +24,7 @@ import { GuildRankParam, GuildLeader } from "../pubUtils/interface";
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export async function checkAuth(func: number, roleId: string, code?: string, userGuild?: UserGuildType) {
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const auth = await UserGuildModel.getMyAuth(roleId, code, userGuild);
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const dicGuildAuth = gameData.guildAuth.get(func);
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console.log(auth, dicGuildAuth)
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// console.log(auth, dicGuildAuth)
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if(!dicGuildAuth) return false;
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return dicGuildAuth.includes(auth);
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@@ -36,44 +38,60 @@ export async function checkAuth(func: number, roleId: string, code?: string, use
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*/
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export async function joinGuild(code: string, lv: number, roleId: string, serverId: number) {
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// TODO 加redlock
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// 周结算锁
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let isWeeklySum = await isLocked(serverId, GUILD_DATA_NAME.WEEKLY_GUILD_SUM, code);
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if(isWeeklySum) return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
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// 人数锁
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let res:any = await lockData(serverId, GUILD_DATA_NAME.JOIN_GUILD, code);// 加锁
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if (!!res.err) return { status: 0, resResult: resResult(STATUS.REDLOCK_ERR) };
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const result = await RoleModel.joinGuild(roleId);
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if(!result) {
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res.releaseCallback();//解锁
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return { status: 0, resResult: resResult(STATUS.GUILD_HAS_JOIN) };
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}
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const dicCenterBase = gameData.centerBase.get(lv);
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if(!dicCenterBase) {
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res.releaseCallback();//解锁
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return { status: 0, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
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}
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const maxMemberCnt = dicCenterBase.peopleNum;
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const guild = await GuildModel.addGuild(code, roleId, maxMemberCnt, serverId, result.ce);
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if(!guild) {
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res.releaseCallback();//解锁
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return { status: 0, resResult: resResult(STATUS.GUILD_MEMBER_MAX) };
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}
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const role = await RoleModel.findByRoleId(roleId);
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const userGuild = await UserGuildModel.createUserGuild(guild.code, role, false);
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if(!userGuild) {
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res.releaseCallback();//解锁
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return { status: 0, resResult: resResult(STATUS.GUILD_CREATE_ERROR) };
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}
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await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
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res.releaseCallback();//解锁
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return { status: 1, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt }
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}
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/**
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* 刷新军团活跃
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* 刷新军团日活跃
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* @param guildCode 军团唯一code
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* @param serverId 区
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*/
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export async function getGuildWithRefActive(guildCode: string, serverId: number) {
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// TODO 加写锁
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let res:any = await lockData(serverId, GUILD_DATA_NAME.REFRESH_ACTIVE, guildCode);// 加锁
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if (!!res.err) return false;
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let guild = await GuildModel.findByCode(guildCode, serverId, '+refTimeDaily');
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if(!guild) return false;
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if(!guild) {
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res.releaseCallback();//解锁
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return false;
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}
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console.log(JSON.stringify(guild));
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const now = new Date();
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@@ -84,6 +102,7 @@ export async function getGuildWithRefActive(guildCode: string, serverId: number)
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activeDaily = 0; refTimeDaily = now;
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guild = await GuildModel.updateInfo(guildCode, { activeDaily, refTimeDaily }, {});
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}
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res.releaseCallback();//解锁
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return guild;
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}
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@@ -113,6 +132,10 @@ export async function addActive(roleId: string, serverId: number, id: number, ty
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let guild = await getGuildWithRefActive(guildCode, serverId);
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if(!guild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
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// 周结算锁
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let isWeeklySum = await isLocked(serverId, GUILD_DATA_NAME.WEEKLY_GUILD_SUM, guildCode);
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if(isWeeklySum) return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
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let {activeRecord} = userGuild;
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if(id != 0) { // 用于debug,传0时直接增加活跃
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let curActiveRecord = activeRecord.find(cur => cur.id == id);
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@@ -168,7 +191,12 @@ export async function settleGuildWeekly() {
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console.log('————— settleGuildWeekly —————');
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const guildList = await GuildModel.findAllGuild('code activeWeekly memberCnt serverId');
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// 周结算时,1. 不能变动memberCnt 2.玩家activeWeekly不能变动 3.公会activeWeekly不能变动
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for(let { code, memberCnt, serverId } of guildList) {
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let res:any = await lockData(serverId, GUILD_DATA_NAME.WEEKLY_GUILD_SUM, code);//加锁
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if (!!res.err) {
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await ErrLogModel.create(`settle guild lock data error: ${res.err}`)
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}
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const userGuildList = await UserGuildModel.getListByGuild(code, 'roleId auth activeWeekly', { activeWeekly: -1, activeUpdateTime: 1 });
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let otherMemberCnt = 0; // 除了大将军以外从活跃高到底成员人数,用户计算活跃排名百分比
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@@ -189,7 +217,7 @@ export async function settleGuildWeekly() {
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if(otherMemberCnt <= rankCnt) break;
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}
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}
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await UserGuildModel.updateInfo(roleId, { job,/* activeWeekly: 0*/ }, {});
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await UserGuildModel.updateInfo(roleId, { job, activeWeekly: 0 }, {});
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if(activeWeekly > ARMY.ARMY_WEEKHONOUR_LIMIT) { // 低于一定不发奖励
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members.set(roleId, job);
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@@ -211,6 +239,7 @@ export async function settleGuildWeekly() {
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}
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await GuildModel.updateInfo(code, { activeWeekly: 0 }, {});
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res.releaseCallback();//解锁
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}
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await initSingleRank(REDIS_KEY.GUILD_ACTIVE_RANK);
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await SystemConfigModel.updateSystemConfig({settleGuildWeeklyTime: nowSeconds()}); // 记录一下
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