✨ feat(活动): 小游戏
This commit is contained in:
@@ -1,6 +1,6 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { FIRST_GIFT_STATE, ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { getMetialStr, getPlayerForgeData, getPlayerForgeDataShow } from '../../../services/activity/forgeService';
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import { ActivityForgeModel } from '../../../db/ActivityForge';
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@@ -67,7 +67,7 @@ export class ForgeHandler {
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// 保存数据
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let buildResult = await ActivityForgeModel.build(serverId, activityId, roleId, playerData.roundIndex, id, { todayIndex: playerData.todayIndex, isSuccess, material: getMetialStr(material) });
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// 更新数据
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manual.setPlayerData(buildResult, playerData.todayIndex);
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manual.setPlayerData(buildResult, playerData.todayIndex, playerData.hint);
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let activityGoods = undefined;
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if(isSuccess) {
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let { goods } = await addReward(roleId, roleName, sid, serverId, stringToRewardParam(manual.reward), ITEM_CHANGE_REASON.ACT_FORGE_BUILD);
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201
game-server/app/servers/activity/handler/miniGameHandler.ts
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201
game-server/app/servers/activity/handler/miniGameHandler.ts
Normal file
@@ -0,0 +1,201 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { ITEM_CHANGE_REASON, REDIS_KEY, STATUS } from '../../../consts';
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import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { getPlayerMiniGameData, getPlayerMiniGameDataShow } from '../../../services/activity/miniGameService';
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import { ActivityMiniGameRecModel } from '../../../db/ActivityMiniGameRec';
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import { ActivityMiniGameModel } from '../../../db/ActivityMiniGame';
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import { handleCost } from '../../../services/role/rewardService';
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import { Rank } from '../../../services/rankService';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { RoleRankInfo } from '../../../domain/rank';
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import { getAllServerName } from '../../../services/redisService';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new ForgeHandler(app);
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}
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export class ForgeHandler {
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constructor(private app: Application) {
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}
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/**
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* @description 小游戏数据
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof ForgeHandler
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*/
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async getMiniGameActivity(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerMiniGameDataShow(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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/**
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* @description 小游戏开始
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof ForgeHandler
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*/
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async gameStart(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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if(playerData.playCnt >= playerData.buyCnt + playerData.freeCnt) return resResult(STATUS.ACTIVITY_MINI_GAME_COUNT_LACK);
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let record = await ActivityMiniGameRecModel.gameStart(serverId, activityId, playerData.roundIndex, playerData.todayIndex, roleId);
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return resResult(STATUS.SUCCESS, {
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activityId,
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gameCode: record.gameCode,
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playCnt: playerData.playCnt
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});
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}
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/**
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* @description 小游戏结束
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof ForgeHandler
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*/
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async gameEnd(msg: { activityId: number, gameCode: string, score: number }, session: BackendSession) {
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const { activityId, gameCode, score } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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// 记录得分&次数
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let record = await ActivityMiniGameRecModel.gameEnd(activityId, roleId, gameCode, score);
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if(!record) return resResult(STATUS.ACTIVITY_MINI_GAME_RECORD_NOT_FOUND);
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let playerRecord = await ActivityMiniGameModel.incScore(serverId, activityId, playerData.roundIndex, roleId, score, playerData.nextRefreshTime);
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if(!record) return resResult(STATUS.ACTIVITY_MINI_GAME_RECORD_NOT_FOUND);
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playerData.setPlayerData(playerRecord);
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playerData.incPlayerCnt();
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let rewards = stringToRewardParam(playerData.reward, playerData.nextRefreshTime);
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let { goods } = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_MINI_GAME_REWARD);
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let r = new Rank(REDIS_KEY.ACTIVITY_MINI_GAME, { activityId, roundIndex: playerData.roundIndex });
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await r.setRankWithRoleInfo(roleId, score, nowSeconds(), null, true);
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return resResult(STATUS.SUCCESS, {
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activityId,
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gameCode,
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score: playerData.score,
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goods
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});
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}
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/**
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* @description 购买挑战次数
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof ForgeHandler
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*/
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async buyCnt(msg: { activityId: number, count: number }, session: BackendSession) {
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const { activityId, count } = msg;
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const roleId = session.get('roleId');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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if(playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_MINI_GAME_BUY_COUNT_MAX);
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// 扣材料
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let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.consume), ITEM_CHANGE_REASON.ACT_MINI_GAME_BUY_CNT);
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if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let playerRecord = await ActivityMiniGameModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, count, playerData.nextRefreshTime);
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playerData.setPlayerData(playerRecord);
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return resResult(STATUS.SUCCESS, {
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activityId,
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buyCnt: playerData.buyCnt,
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maxBuyCnt: playerData.maxBuyCnt
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});
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}
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/**
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* @description 领取宝箱
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof ForgeHandler
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*/
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async receiveBox(msg: { activityId: number, boxId: number }, session: BackendSession) {
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const { activityId, boxId } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let box = playerData.findBox(boxId);
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if(!box) return resResult(STATUS.ACTIVITY_MINI_GAME_BOX_NOT_FOUND);
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if(box.hasReceived) return resResult(STATUS.ACTIVITY_MINI_GAME_BOX_HAS_RECEIVED);
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if(box.score > playerData.score) return resResult(STATUS.ACTIVITY_MINI_GAME_SCORE_NOT_ENOUGH);
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let result = await ActivityMiniGameModel.receiveBox(serverId, activityId, playerData.roundIndex, roleId, boxId);
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if(!result) return resResult(STATUS.ACTIVITY_MINI_GAME_BOX_HAS_RECEIVED);
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playerData.setPlayerData(result);
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let rewards = stringToRewardParam(playerData.reward, playerData.nextRefreshTime);
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let { goods } = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_MINI_GAME_REWARD);
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return resResult(STATUS.SUCCESS, {
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activityId,
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curBox: playerData.findBox(boxId),
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goods
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});
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}
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/**
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* @description 排行榜
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof ForgeHandler
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*/
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async getRanks(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let serverNames = await getAllServerName();
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let r = new Rank(REDIS_KEY.ACTIVITY_MINI_GAME, { activityId, roundIndex: playerData.roundIndex });
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r.setGenerFieldsFun((obj => {
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if(obj instanceof RoleRankInfo) {
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return { rank: obj.rank, roleId: obj.roleId, name: obj.roleName, serverId: obj.serverId, serverName: serverNames[obj.serverId], num: obj.num }
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}
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return null
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}));
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let { ranks, myRank } = await r.getRankListWithMyRank({ roleId });
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if (!myRank) {
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myRank = await r.generMyRankWithRole(roleId, playerData.score, nowSeconds());
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}
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return resResult(STATUS.SUCCESS, {
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activityId,
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gameType: playerData.gameType,
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ranks, myRank
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});
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}
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}
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@@ -42,6 +42,7 @@ import { _getActivities, _getActivitiesByServerId, _getActivitiesByType, _getAct
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import { getGroupShopDataShow } from './groupShopService';
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import { getBindPhoneDataShow } from './bindPhoneService';
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import { getPlayerForgeDataShow } from './forgeService';
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import { getPlayerMiniGameDataShow } from './miniGameService';
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/**
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* 获取活动数据
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@@ -238,6 +239,11 @@ export async function getActivity(serverId: number, roleId: string, uid: number,
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activityData = await getPlayerForgeDataShow(activityId, serverId, roleId);
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break
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}
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case ACTIVITY_TYPE.MINI_GAME:
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{
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activityData = await getPlayerMiniGameDataShow(activityId, serverId, roleId);
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break
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}
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default: {
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console.log('未知活动类型.........', activityType)
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break;
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46
game-server/app/services/activity/miniGameService.ts
Normal file
46
game-server/app/services/activity/miniGameService.ts
Normal file
@@ -0,0 +1,46 @@
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import { ActivityForgeModel } from "../../db/ActivityForge";
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import { ActivityMiniGameModel } from "../../db/ActivityMiniGame";
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import { ActivityMiniGameRecModel } from "../../db/ActivityMiniGameRec";
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import { MiniGameData } from "../../domain/activityField/miniGameField";
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import { getRoleCreateTime, getServerCreateTime } from "../redisService";
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import { getActivityById } from "./activityService";
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/**
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* 玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerMiniGameData(activityId: number, serverId: number, roleId: string) {
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let activityData = await getActivityById(activityId);
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new MiniGameData(activityData, createTime, serverTime);
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let playerRecord = await ActivityMiniGameModel.findData(serverId, activityId, playerData.roundIndex, roleId);
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let records = await ActivityMiniGameRecModel.findRecords(serverId, activityId, playerData.roundIndex, roleId);
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playerData.setPlayerData(playerRecord);
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playerData.setPlayerRecords(records);
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return playerData;
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}
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/**
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* 玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerMiniGameDataShow(activityId: number, serverId: number, roleId: string) {
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let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
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if(playerData && playerData.canShow && playerData.canShow()) {
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return playerData.getShowResult();
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}
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return null
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}
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export function getMetialStr(material: { id: number, count: number }[]) {
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return material.map(({id, count}) => `${id}&${count}`).join('|')
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}
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@@ -120,6 +120,7 @@ export function checkRouteParam(route: string, msg: any) {
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case 'activity.groupShopHandler.getGroupShopPage':
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case 'activity.groupShopHandler.leaveGroupShopPage':
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case 'activity.forgeHandler.getForgeActivity':
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case 'activity.miniGameHandler.getMiniGameActivity':
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{
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if(!checkNaturalNumbers(msg.activityId)) return false;
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break;
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@@ -442,6 +443,35 @@ export function checkRouteParam(route: string, msg: any) {
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if(!checkNaturalNumbers(activityId, id, count)) return false;
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break;
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}
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case 'activity.miniGameHandler.gameStart':
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{
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if(!checkNaturalNumbers(msg.activityId)) return false;
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break;
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}
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case 'activity.miniGameHandler.gameEnd':
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{
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let { activityId, gameCode, score } = msg;
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if(!checkNaturalNumbers(activityId, score)) return false;
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if(!checkNaturalStrings(gameCode)) return false;
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break;
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}
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case 'activity.miniGameHandler.buyCnt':
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{
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let { activityId, count } = msg;
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if(!checkNaturalNumbers(activityId, count)) return false;
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break;
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}
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case 'activity.miniGameHandler.receiveBox':
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{
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let { activityId, boxId } = msg;
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if(!checkNaturalNumbers(activityId, boxId)) return false;
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break;
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}
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case 'activity.miniGameHandler.getRanks':
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{
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if(!checkNaturalNumbers(msg.activityId)) return false;
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break;
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}
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case "battle.barrageHandler.getBarrageList":
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{
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if(!checkNaturalStrings(msg.rid)) return false;
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@@ -20,6 +20,7 @@ import { GVGVestigeSumRankModel } from "../db/GVGVestigeSumRank";
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import { GVGLeagueModel, GVGLeagueType } from "../db/GVGLeague";
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import { GVGVestigeLeagueRankModel } from "../db/GVGVestigeLeagueRank";
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import { getDayKeyInfo } from "./gvg/gvgFightService";
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import { ActivityMiniGameModel } from "../db/ActivityMiniGame";
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/**
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@@ -1207,6 +1208,16 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
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}
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}
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}
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} else if (type == REDIS_KEY.ACTIVITY_MINI_GAME) {
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let ranks = await ActivityMiniGameModel.findRank();
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for(let { _id: { activityId, roundIndex }, roleIds, arr } of ranks) {
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let r = new Rank(type, { activityId, roundIndex });
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let roles = await RoleModel.findByRoleIds(roleIds, ROLE_SELECT.RANK);
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for(let { roleId, score, updatedAt } of arr) {
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let role = roles.find(cur => cur.roleId == roleId);
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if(role) await r.setRankWithRoleInfo(roleId, score, updatedAt.getTime(), role, false);
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}
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}
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}
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}
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@@ -51,12 +51,14 @@ export async function initAllRank() {
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await delKeys(REDIS_KEY.LADDER);
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await delKeys(REDIS_KEY.GVG_VESTIGE_MEMBER_ALL);
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await delKeys(REDIS_KEY.GVG_VESTIGE_LEAGUE);
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await delKeys(REDIS_KEY.ACTIVITY_MINI_GAME);
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// 测试服特殊处理,由于重启较频繁且联军数据较少,数据先不删,正式服激战期间不会重启
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if(!isDevelopEnv()) await delKeys(REDIS_KEY.LEAGUE_INFO);
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await setRankRedisFromDb(REDIS_KEY.PVP_RANK, {});
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await setRankRedisFromDb(REDIS_KEY.GVG_VESTIGE_MEMBER_ALL, {});
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await setRankRedisFromDb(REDIS_KEY.GVG_VESTIGE_LEAGUE, {});
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await setRankRedisFromDb(REDIS_KEY.ACTIVITY_MINI_GAME, {});
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for(let {id} of serverList) {
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await initRankByServerId(id);
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@@ -267,6 +267,7 @@ export enum REDIS_KEY {
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GVG_HISTORY_CITY ='gvgHisCity', // gvg激战期玩家进入的城池
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GVG_SEND_REWARD ='gvgSendReward', // gvg发放奖励
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GVG_SPINE_CNT ='gvgSpineCnt', // gvg spine的下发数量
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ACTIVITY_MINI_GAME ='miniGame', // 活动小游戏排行榜
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}
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// 各排行榜对应hash的key
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@@ -329,7 +330,8 @@ export function getInfoKeyByRedisKey(redisKey: REDIS_KEY) {
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return { infoKey: REDIS_KEY.LEAGUE_INFO, extraKey: [] };
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case REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY: // 激战期联军排行榜
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return { infoKey: REDIS_KEY.LEAGUE_INFO, extraKey: [] };
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case REDIS_KEY.ACTIVITY_MINI_GAME:
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return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
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default:
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return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
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}
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@@ -431,7 +433,8 @@ export const KEY_TO_COMPOSE_FIELD = new Map([
|
||||
[REDIS_KEY.LEAGUE_INFO, COMPOSE_FIELD_TYPE.LEAGUE],
|
||||
[REDIS_KEY.GVG_BATTLE_RANK, COMPOSE_FIELD_TYPE.ROLE],
|
||||
[REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, COMPOSE_FIELD_TYPE.LEAGUE],
|
||||
[REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, COMPOSE_FIELD_TYPE.LEAGUE]
|
||||
[REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, COMPOSE_FIELD_TYPE.LEAGUE],
|
||||
[REDIS_KEY.ACTIVITY_MINI_GAME, COMPOSE_FIELD_TYPE.ROLE]
|
||||
]);
|
||||
|
||||
|
||||
@@ -1140,8 +1143,10 @@ export enum ITEM_CHANGE_REASON {
|
||||
GVG_REVIVE = 174, // gvg复活队伍
|
||||
GVG_USE_ITEM = 175, // gvg使用连弩
|
||||
ARTIFACT_LV_RETURN = 176, // 宝物继承等级返还
|
||||
ACT_FORGE_BUILD = 177, // 火神祭祀锻造
|
||||
ACT_FORGE_HELP = 178, // 火神祭祀失败补助
|
||||
ACT_FORGE_BUILD = 177, // 火神祭祀锻造
|
||||
ACT_FORGE_HELP = 178, // 火神祭祀失败补助
|
||||
ACT_MINI_GAME_REWARD = 179, // 小游戏单局奖励
|
||||
ACT_MINI_GAME_BUY_CNT = 180, // 小游戏花元宝买
|
||||
}
|
||||
|
||||
export enum TA_EVENT {
|
||||
|
||||
@@ -649,6 +649,12 @@ export const STATUS = {
|
||||
ACTIVITY_BUILD_COUNT: { code: 50047, simStr: '铸造次数已满' },
|
||||
ACTIVITY_BUY_CNT_MAX: { code: 50048, simStr: '该图谱购买次数已达上限' },
|
||||
ACTIVITY_MATERIAL_COUNT_NOT_ZERO: { code: 50049, simStr: '材料数量不可为0' },
|
||||
ACTIVITY_MINI_GAME_COUNT_LACK: { code: 50050, simStr: '次数不足' },
|
||||
ACTIVITY_MINI_GAME_RECORD_NOT_FOUND: { code: 50051, simStr: '未找到这条记录' },
|
||||
ACTIVITY_MINI_GAME_BUY_COUNT_MAX: { code: 50052, simStr: '购买次数不足' },
|
||||
ACTIVITY_MINI_GAME_BOX_NOT_FOUND: { code: 50053, simStr: '未找到该宝箱' },
|
||||
ACTIVITY_MINI_GAME_BOX_HAS_RECEIVED: { code: 50054, simStr: '该宝箱已领取' },
|
||||
ACTIVITY_MINI_GAME_SCORE_NOT_ENOUGH: { code: 50055, simStr: '积分不足' },
|
||||
|
||||
// GM后台相关状态 60000 - 69999
|
||||
GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },
|
||||
|
||||
72
shared/db/ActivityMiniGame.ts
Normal file
72
shared/db/ActivityMiniGame.ts
Normal file
@@ -0,0 +1,72 @@
|
||||
import BaseModel from './BaseModel';
|
||||
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
|
||||
|
||||
/**
|
||||
* 小游戏记录
|
||||
*/
|
||||
|
||||
@index({ roleId: 1, activityId: 1 })
|
||||
@index({ score: -1 })
|
||||
|
||||
export default class Activity_MiniGame extends BaseModel {
|
||||
@prop({ required: true })
|
||||
serverId: number; // 服Id
|
||||
|
||||
@prop({ required: true })
|
||||
activityId: number; // 活动Id
|
||||
|
||||
@prop({ required: true })
|
||||
roundIndex: number; // 第几轮
|
||||
|
||||
@prop({ required: true })
|
||||
nextRefreshTime: number; // 活动结束时间
|
||||
|
||||
@prop({ required: true })
|
||||
roleId: string; // 用户Id
|
||||
|
||||
@prop({ required: true })
|
||||
buyCnt: number; // 小游戏购买次数
|
||||
|
||||
@prop({ required: true, type: Number })
|
||||
receivedBox: number[]; // 领取宝箱
|
||||
|
||||
@prop({ required: true })
|
||||
score: number; // 积分
|
||||
|
||||
public static async findData(serverId: number, activityId: number, roundIndex: number, roleId: string) {
|
||||
let result: ActivityMiniGameModelType = await ActivityMiniGameModel.findOne({ serverId, roleId, activityId, roundIndex }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async incScore(serverId: number, activityId: number, roundIndex: number, roleId: string, score: number, nextRefreshTime: number) {
|
||||
let result: ActivityMiniGameModelType = await ActivityMiniGameModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $inc: { score }, $setOnInsert: { buyCnt: 0, receivedBox: [] }, $set: { nextRefreshTime } }, { new: true, upsert: true }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async buyCnt(serverId: number, activityId: number, roundIndex: number, roleId: string, count: number, nextRefreshTime: number) {
|
||||
let result: ActivityMiniGameModelType = await ActivityMiniGameModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $inc: { buyCnt: count }, $setOnInsert: { score: 0, receivedBox: [] }, $set: { nextRefreshTime } }, { new: true, upsert: true }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async receiveBox(serverId: number, activityId: number, roundIndex: number, roleId: string, boxId: number) {
|
||||
let result: ActivityMiniGameModelType = await ActivityMiniGameModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, receivedBox: { $ne: boxId } }, { $push: { receivedBox: boxId } }, { new: true }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async findRank() {
|
||||
let result: { _id: { activityId: number, roundIndex: number }, roleIds: string[], arr: { roleId: string, score: number, updatedAt: Date }[] }[]
|
||||
= await ActivityMiniGameModel.aggregate([
|
||||
{ $match: { nextRefreshTime: { $gt: Date.now() } } },
|
||||
{ $group: {
|
||||
_id: { activityId: '$activityId', roundIndex: '$roundIndex' },
|
||||
roleIds: { $push: '$roleId' }, arr: { $push: { roleId: '$roleId', score: '$score', updatedAt: '$updatedAt' } } }
|
||||
}
|
||||
]);
|
||||
return result
|
||||
}
|
||||
}
|
||||
|
||||
export const ActivityMiniGameModel = getModelForClass(Activity_MiniGame);
|
||||
|
||||
export interface ActivityMiniGameModelType extends Pick<DocumentType<Activity_MiniGame>, keyof Activity_MiniGame> { }
|
||||
export type ActivityMiniGameModelTypeParam = Partial<ActivityMiniGameModelType>; // 将所有字段变成可选项
|
||||
62
shared/db/ActivityMiniGameRec.ts
Normal file
62
shared/db/ActivityMiniGameRec.ts
Normal file
@@ -0,0 +1,62 @@
|
||||
import BaseModel from './BaseModel';
|
||||
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
|
||||
import { genCode } from '../pubUtils/util';
|
||||
|
||||
/**
|
||||
* 小游戏记录
|
||||
*/
|
||||
|
||||
@index({ roleId: 1, activityId: 1 })
|
||||
@index({ gameCode: 1 })
|
||||
|
||||
export default class Activity_MiniGame_Rec extends BaseModel {
|
||||
@prop({ required: true })
|
||||
serverId: number; // 服Id
|
||||
|
||||
@prop({ required: true })
|
||||
activityId: number; // 活动Id
|
||||
|
||||
@prop({ required: true })
|
||||
roundIndex: number; // 第几轮
|
||||
|
||||
@prop({ required: true })
|
||||
todayIndex: number; // 今天第几天
|
||||
|
||||
@prop({ required: true })
|
||||
roleId: string; // 用户Id
|
||||
|
||||
@prop({ required: true })
|
||||
gameCode: string; // 唯一id
|
||||
|
||||
@prop({ required: true })
|
||||
score: number; // 这局游戏的得分
|
||||
|
||||
@prop({ required: true })
|
||||
isComplete: boolean; // 是否结束
|
||||
|
||||
public static async findRecords(serverId: number, activityId: number, roundIndex: number, roleId: string) {
|
||||
let result: ActivityMiniGameRecModelType[] = await ActivityMiniGameRecModel.find({ serverId, roleId, activityId, roundIndex, isComplete: true }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async findByCode(activityId: number, roleId: string, gameCode: string) {
|
||||
let result: ActivityMiniGameRecModelType = await ActivityMiniGameRecModel.findOne({ activityId, roleId, gameCode }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async gameStart(serverId: number, activityId: number, roundIndex: number, todayIndex: number, roleId: string) {
|
||||
let gameCode = genCode(10);
|
||||
let result: ActivityMiniGameRecModelType = await ActivityMiniGameRecModel.findOneAndUpdate({ gameCode }, { $set: { serverId, activityId, roundIndex, todayIndex, roleId, score: 0, isComplete: false } }, { new: true, upsert: true }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async gameEnd(activityId: number, roleId: string, gameCode: string, score: number) {
|
||||
let result: ActivityMiniGameRecModelType = await ActivityMiniGameRecModel.findOneAndUpdate({ activityId, roleId, gameCode, isComplete: false }, { $set: { score, isComplete: true } }, { new: true }).lean();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
export const ActivityMiniGameRecModel = getModelForClass(Activity_MiniGame_Rec);
|
||||
|
||||
export interface ActivityMiniGameRecModelType extends Pick<DocumentType<Activity_MiniGame_Rec>, keyof Activity_MiniGame_Rec> { }
|
||||
export type ActivityMiniGameRecModelTypeParam = Partial<ActivityMiniGameRecModelType>; // 将所有字段变成可选项
|
||||
@@ -62,17 +62,18 @@ export class ForgeManual {
|
||||
this.quality = data.quality;
|
||||
}
|
||||
|
||||
public setPlayerData(playerData: ActivityForgeModelType, todayIndex: number) {
|
||||
public setPlayerData(playerData: ActivityForgeModelType, todayIndex: number, hintDic?: ForgeHintInDb[]) {
|
||||
this.buildCnt = playerData.buildCnt||0;
|
||||
this.buyCnt = playerData.buyCnt||0;
|
||||
let todayFailRecord = playerData.record?.filter(cur => cur.todayIndex == todayIndex && cur.isSuccess == false)||[];
|
||||
this.failCnt = todayFailRecord.length;
|
||||
this.failCnt = todayFailRecord.length;
|
||||
if(hintDic) this.calHintType(hintDic);
|
||||
}
|
||||
|
||||
public calHintType(hintDic: ForgeHintInDb[]) {
|
||||
for(let { failCnt, hintType } of hintDic) {
|
||||
if(this.failCnt < failCnt) {
|
||||
this.hintType = hintType; break;
|
||||
if(this.failCnt >= failCnt) {
|
||||
this.hintType = hintType;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
109
shared/domain/activityField/miniGameField.ts
Normal file
109
shared/domain/activityField/miniGameField.ts
Normal file
@@ -0,0 +1,109 @@
|
||||
// 节日活动 - 小游戏
|
||||
import { pick } from 'underscore';
|
||||
import { ActivityModelType } from '../../db/Activity';
|
||||
import { ActivityMiniGameModelType } from '../../db/ActivityMiniGame';
|
||||
import { ActivityMiniGameRecModelType } from '../../db/ActivityMiniGameRec';
|
||||
import { ActivityBase } from './activityField';
|
||||
|
||||
// 后台格式
|
||||
|
||||
interface MiniGameBuyCountInDb {
|
||||
day: number; // 第几天
|
||||
buyCnt: number; // 可以购买的次数(累积)
|
||||
freeCnt: number; // 免费次数(每日刷新)
|
||||
}
|
||||
|
||||
interface MiniGameBoxInDb {
|
||||
id: number; // 宝箱id
|
||||
score: number; // 分数
|
||||
reward: string; // type&id&count
|
||||
}
|
||||
|
||||
interface MiniGameDataInDb {
|
||||
gameType: number; // 小游戏类型 1-消消乐 2-射箭
|
||||
buyCounts: MiniGameBuyCountInDb[]; // 可购买次数
|
||||
consume: string; // 购买次数的花费 type&id&count
|
||||
reward: string; // 每局的参与奖励 type&id&count
|
||||
box: MiniGameBoxInDb[]; // 宝箱
|
||||
}
|
||||
|
||||
class MiniGameBox {
|
||||
id: number; // 宝箱id
|
||||
score: number; // 分数/成功次数
|
||||
reward: string; // type&id&count
|
||||
hasReceived: boolean = false; // 是否已领取
|
||||
|
||||
constructor(data: MiniGameBoxInDb) {
|
||||
this.id = data.id;
|
||||
this.score = data.score;
|
||||
this.reward = data.reward;
|
||||
}
|
||||
|
||||
public setReceive(box: number[]) {
|
||||
if(box.indexOf(this.id) != -1) this.hasReceived = true;
|
||||
}
|
||||
}
|
||||
|
||||
export class MiniGameData extends ActivityBase {
|
||||
gameType: number; // 小游戏类型 1-消消乐 2-射箭
|
||||
consume: string; // 购买次数的消耗 type&id&count
|
||||
reward: string; // 单局游戏的参与奖励 type&id&count
|
||||
freeCnt: number = 0; // 今天的免费次数
|
||||
maxBuyCnt: number = 0; // 今天可以购买的次数
|
||||
box: MiniGameBox[] = []; // 宝箱
|
||||
|
||||
playCnt: number = 0; // 已玩次数,当 playCnt < freeCnt + buyCnt 时可以玩
|
||||
buyCnt: number = 0; // 已购买次数
|
||||
score: number = 0; // 当前总分
|
||||
|
||||
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
|
||||
super(activityData, createTime, serverTime)
|
||||
this.initData(activityData.data)
|
||||
}
|
||||
|
||||
public initData(data: string): void {
|
||||
let dataObj: MiniGameDataInDb = JSON.parse(data);
|
||||
if(!dataObj) return;
|
||||
|
||||
this.gameType = dataObj.gameType;
|
||||
this.consume = dataObj.consume;
|
||||
this.reward = dataObj.reward;
|
||||
|
||||
for(let { day, buyCnt, freeCnt } of (dataObj.buyCounts||[])) {
|
||||
if(day == this.todayIndex) this.freeCnt = freeCnt;
|
||||
if(day <= this.todayIndex) this.maxBuyCnt += buyCnt;
|
||||
}
|
||||
|
||||
for(let data of (dataObj.box||[])) {
|
||||
this.box.push(new MiniGameBox(data));
|
||||
}
|
||||
}
|
||||
|
||||
public setPlayerData(playerData: ActivityMiniGameModelType) {
|
||||
if(!playerData) return;
|
||||
this.buyCnt = playerData.buyCnt||0;
|
||||
this.score = playerData.score||0;
|
||||
for(let box of this.box) {
|
||||
box.setReceive(playerData.receivedBox||[]);
|
||||
}
|
||||
}
|
||||
|
||||
public setPlayerRecords(records: ActivityMiniGameRecModelType[]) {
|
||||
this.playCnt = records.length;
|
||||
}
|
||||
|
||||
public incPlayerCnt() {
|
||||
this.playCnt++;
|
||||
}
|
||||
|
||||
public findBox(boxId: number) {
|
||||
return this.box.find(cur => cur.id == boxId);
|
||||
}
|
||||
|
||||
public getShowResult() {
|
||||
return {
|
||||
...this.getBaseKeys(),
|
||||
...pick(this, ['gameType', 'consume', 'reward', 'freeCnt', 'maxBuyCnt', 'box', 'playCnt', 'buyCnt', 'score'])
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -361,6 +361,7 @@ export class KeyName {
|
||||
hid?: number;
|
||||
seasonNum?: number;
|
||||
activityId?: number;
|
||||
roundIndex?: number;
|
||||
index?: number; // 军团活动第几期
|
||||
vestigeId?: number;
|
||||
groupKey?: string;
|
||||
@@ -380,6 +381,7 @@ export class KeyName {
|
||||
if(param.groupKey) this.groupKey = param.groupKey;
|
||||
if(param.day) this.day = param.day;
|
||||
if(param.configId) this.configId = param.configId;
|
||||
if(param.roundIndex) this.roundIndex = param.roundIndex;
|
||||
}
|
||||
|
||||
public getName() {
|
||||
@@ -424,6 +426,8 @@ export class KeyName {
|
||||
return `${this.key}:${this.configId}:${this.groupKey}`;
|
||||
case REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY:
|
||||
return `${this.key}:${this.configId}:${this.groupKey}:${this.cityId}`;
|
||||
case REDIS_KEY.ACTIVITY_MINI_GAME:
|
||||
return `${this.key}:${this.activityId}:${this.roundIndex}`;
|
||||
default:
|
||||
return this.key;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user