feat(活动): 小游戏

This commit is contained in:
luying
2023-03-17 16:48:23 +08:00
parent 04cecc2d5d
commit 3669d557a7
14 changed files with 565 additions and 10 deletions

View File

@@ -1,6 +1,6 @@
import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { FIRST_GIFT_STATE, ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { getMetialStr, getPlayerForgeData, getPlayerForgeDataShow } from '../../../services/activity/forgeService';
import { ActivityForgeModel } from '../../../db/ActivityForge';
@@ -67,7 +67,7 @@ export class ForgeHandler {
// 保存数据
let buildResult = await ActivityForgeModel.build(serverId, activityId, roleId, playerData.roundIndex, id, { todayIndex: playerData.todayIndex, isSuccess, material: getMetialStr(material) });
// 更新数据
manual.setPlayerData(buildResult, playerData.todayIndex);
manual.setPlayerData(buildResult, playerData.todayIndex, playerData.hint);
let activityGoods = undefined;
if(isSuccess) {
let { goods } = await addReward(roleId, roleName, sid, serverId, stringToRewardParam(manual.reward), ITEM_CHANGE_REASON.ACT_FORGE_BUILD);

View File

@@ -0,0 +1,201 @@
import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { ITEM_CHANGE_REASON, REDIS_KEY, STATUS } from '../../../consts';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { getPlayerMiniGameData, getPlayerMiniGameDataShow } from '../../../services/activity/miniGameService';
import { ActivityMiniGameRecModel } from '../../../db/ActivityMiniGameRec';
import { ActivityMiniGameModel } from '../../../db/ActivityMiniGame';
import { handleCost } from '../../../services/role/rewardService';
import { Rank } from '../../../services/rankService';
import { nowSeconds } from '../../../pubUtils/timeUtil';
import { RoleRankInfo } from '../../../domain/rank';
import { getAllServerName } from '../../../services/redisService';
export default function (app: Application) {
new HandlerService(app, {});
return new ForgeHandler(app);
}
export class ForgeHandler {
constructor(private app: Application) {
}
/**
* @description 小游戏数据
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof ForgeHandler
*/
async getMiniGameActivity(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerMiniGameDataShow(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 小游戏开始
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof ForgeHandler
*/
async gameStart(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
if(playerData.playCnt >= playerData.buyCnt + playerData.freeCnt) return resResult(STATUS.ACTIVITY_MINI_GAME_COUNT_LACK);
let record = await ActivityMiniGameRecModel.gameStart(serverId, activityId, playerData.roundIndex, playerData.todayIndex, roleId);
return resResult(STATUS.SUCCESS, {
activityId,
gameCode: record.gameCode,
playCnt: playerData.playCnt
});
}
/**
* @description 小游戏结束
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof ForgeHandler
*/
async gameEnd(msg: { activityId: number, gameCode: string, score: number }, session: BackendSession) {
const { activityId, gameCode, score } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
// 记录得分&次数
let record = await ActivityMiniGameRecModel.gameEnd(activityId, roleId, gameCode, score);
if(!record) return resResult(STATUS.ACTIVITY_MINI_GAME_RECORD_NOT_FOUND);
let playerRecord = await ActivityMiniGameModel.incScore(serverId, activityId, playerData.roundIndex, roleId, score, playerData.nextRefreshTime);
if(!record) return resResult(STATUS.ACTIVITY_MINI_GAME_RECORD_NOT_FOUND);
playerData.setPlayerData(playerRecord);
playerData.incPlayerCnt();
let rewards = stringToRewardParam(playerData.reward, playerData.nextRefreshTime);
let { goods } = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_MINI_GAME_REWARD);
let r = new Rank(REDIS_KEY.ACTIVITY_MINI_GAME, { activityId, roundIndex: playerData.roundIndex });
await r.setRankWithRoleInfo(roleId, score, nowSeconds(), null, true);
return resResult(STATUS.SUCCESS, {
activityId,
gameCode,
score: playerData.score,
goods
});
}
/**
* @description 购买挑战次数
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof ForgeHandler
*/
async buyCnt(msg: { activityId: number, count: number }, session: BackendSession) {
const { activityId, count } = msg;
const roleId = session.get('roleId');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
if(playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_MINI_GAME_BUY_COUNT_MAX);
// 扣材料
let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.consume), ITEM_CHANGE_REASON.ACT_MINI_GAME_BUY_CNT);
if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let playerRecord = await ActivityMiniGameModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, count, playerData.nextRefreshTime);
playerData.setPlayerData(playerRecord);
return resResult(STATUS.SUCCESS, {
activityId,
buyCnt: playerData.buyCnt,
maxBuyCnt: playerData.maxBuyCnt
});
}
/**
* @description 领取宝箱
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof ForgeHandler
*/
async receiveBox(msg: { activityId: number, boxId: number }, session: BackendSession) {
const { activityId, boxId } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let box = playerData.findBox(boxId);
if(!box) return resResult(STATUS.ACTIVITY_MINI_GAME_BOX_NOT_FOUND);
if(box.hasReceived) return resResult(STATUS.ACTIVITY_MINI_GAME_BOX_HAS_RECEIVED);
if(box.score > playerData.score) return resResult(STATUS.ACTIVITY_MINI_GAME_SCORE_NOT_ENOUGH);
let result = await ActivityMiniGameModel.receiveBox(serverId, activityId, playerData.roundIndex, roleId, boxId);
if(!result) return resResult(STATUS.ACTIVITY_MINI_GAME_BOX_HAS_RECEIVED);
playerData.setPlayerData(result);
let rewards = stringToRewardParam(playerData.reward, playerData.nextRefreshTime);
let { goods } = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_MINI_GAME_REWARD);
return resResult(STATUS.SUCCESS, {
activityId,
curBox: playerData.findBox(boxId),
goods
});
}
/**
* @description 排行榜
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof ForgeHandler
*/
async getRanks(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let serverNames = await getAllServerName();
let r = new Rank(REDIS_KEY.ACTIVITY_MINI_GAME, { activityId, roundIndex: playerData.roundIndex });
r.setGenerFieldsFun((obj => {
if(obj instanceof RoleRankInfo) {
return { rank: obj.rank, roleId: obj.roleId, name: obj.roleName, serverId: obj.serverId, serverName: serverNames[obj.serverId], num: obj.num }
}
return null
}));
let { ranks, myRank } = await r.getRankListWithMyRank({ roleId });
if (!myRank) {
myRank = await r.generMyRankWithRole(roleId, playerData.score, nowSeconds());
}
return resResult(STATUS.SUCCESS, {
activityId,
gameType: playerData.gameType,
ranks, myRank
});
}
}

View File

@@ -42,6 +42,7 @@ import { _getActivities, _getActivitiesByServerId, _getActivitiesByType, _getAct
import { getGroupShopDataShow } from './groupShopService';
import { getBindPhoneDataShow } from './bindPhoneService';
import { getPlayerForgeDataShow } from './forgeService';
import { getPlayerMiniGameDataShow } from './miniGameService';
/**
* 获取活动数据
@@ -238,6 +239,11 @@ export async function getActivity(serverId: number, roleId: string, uid: number,
activityData = await getPlayerForgeDataShow(activityId, serverId, roleId);
break
}
case ACTIVITY_TYPE.MINI_GAME:
{
activityData = await getPlayerMiniGameDataShow(activityId, serverId, roleId);
break
}
default: {
console.log('未知活动类型.........', activityType)
break;

View File

@@ -0,0 +1,46 @@
import { ActivityForgeModel } from "../../db/ActivityForge";
import { ActivityMiniGameModel } from "../../db/ActivityMiniGame";
import { ActivityMiniGameRecModel } from "../../db/ActivityMiniGameRec";
import { MiniGameData } from "../../domain/activityField/miniGameField";
import { getRoleCreateTime, getServerCreateTime } from "../redisService";
import { getActivityById } from "./activityService";
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerMiniGameData(activityId: number, serverId: number, roleId: string) {
let activityData = await getActivityById(activityId);
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new MiniGameData(activityData, createTime, serverTime);
let playerRecord = await ActivityMiniGameModel.findData(serverId, activityId, playerData.roundIndex, roleId);
let records = await ActivityMiniGameRecModel.findRecords(serverId, activityId, playerData.roundIndex, roleId);
playerData.setPlayerData(playerRecord);
playerData.setPlayerRecords(records);
return playerData;
}
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerMiniGameDataShow(activityId: number, serverId: number, roleId: string) {
let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
if(playerData && playerData.canShow && playerData.canShow()) {
return playerData.getShowResult();
}
return null
}
export function getMetialStr(material: { id: number, count: number }[]) {
return material.map(({id, count}) => `${id}&${count}`).join('|')
}

View File

@@ -120,6 +120,7 @@ export function checkRouteParam(route: string, msg: any) {
case 'activity.groupShopHandler.getGroupShopPage':
case 'activity.groupShopHandler.leaveGroupShopPage':
case 'activity.forgeHandler.getForgeActivity':
case 'activity.miniGameHandler.getMiniGameActivity':
{
if(!checkNaturalNumbers(msg.activityId)) return false;
break;
@@ -442,6 +443,35 @@ export function checkRouteParam(route: string, msg: any) {
if(!checkNaturalNumbers(activityId, id, count)) return false;
break;
}
case 'activity.miniGameHandler.gameStart':
{
if(!checkNaturalNumbers(msg.activityId)) return false;
break;
}
case 'activity.miniGameHandler.gameEnd':
{
let { activityId, gameCode, score } = msg;
if(!checkNaturalNumbers(activityId, score)) return false;
if(!checkNaturalStrings(gameCode)) return false;
break;
}
case 'activity.miniGameHandler.buyCnt':
{
let { activityId, count } = msg;
if(!checkNaturalNumbers(activityId, count)) return false;
break;
}
case 'activity.miniGameHandler.receiveBox':
{
let { activityId, boxId } = msg;
if(!checkNaturalNumbers(activityId, boxId)) return false;
break;
}
case 'activity.miniGameHandler.getRanks':
{
if(!checkNaturalNumbers(msg.activityId)) return false;
break;
}
case "battle.barrageHandler.getBarrageList":
{
if(!checkNaturalStrings(msg.rid)) return false;

View File

@@ -20,6 +20,7 @@ import { GVGVestigeSumRankModel } from "../db/GVGVestigeSumRank";
import { GVGLeagueModel, GVGLeagueType } from "../db/GVGLeague";
import { GVGVestigeLeagueRankModel } from "../db/GVGVestigeLeagueRank";
import { getDayKeyInfo } from "./gvg/gvgFightService";
import { ActivityMiniGameModel } from "../db/ActivityMiniGame";
/**
@@ -1207,6 +1208,16 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
}
}
}
} else if (type == REDIS_KEY.ACTIVITY_MINI_GAME) {
let ranks = await ActivityMiniGameModel.findRank();
for(let { _id: { activityId, roundIndex }, roleIds, arr } of ranks) {
let r = new Rank(type, { activityId, roundIndex });
let roles = await RoleModel.findByRoleIds(roleIds, ROLE_SELECT.RANK);
for(let { roleId, score, updatedAt } of arr) {
let role = roles.find(cur => cur.roleId == roleId);
if(role) await r.setRankWithRoleInfo(roleId, score, updatedAt.getTime(), role, false);
}
}
}
}

View File

@@ -51,12 +51,14 @@ export async function initAllRank() {
await delKeys(REDIS_KEY.LADDER);
await delKeys(REDIS_KEY.GVG_VESTIGE_MEMBER_ALL);
await delKeys(REDIS_KEY.GVG_VESTIGE_LEAGUE);
await delKeys(REDIS_KEY.ACTIVITY_MINI_GAME);
// 测试服特殊处理,由于重启较频繁且联军数据较少,数据先不删,正式服激战期间不会重启
if(!isDevelopEnv()) await delKeys(REDIS_KEY.LEAGUE_INFO);
await setRankRedisFromDb(REDIS_KEY.PVP_RANK, {});
await setRankRedisFromDb(REDIS_KEY.GVG_VESTIGE_MEMBER_ALL, {});
await setRankRedisFromDb(REDIS_KEY.GVG_VESTIGE_LEAGUE, {});
await setRankRedisFromDb(REDIS_KEY.ACTIVITY_MINI_GAME, {});
for(let {id} of serverList) {
await initRankByServerId(id);

View File

@@ -267,6 +267,7 @@ export enum REDIS_KEY {
GVG_HISTORY_CITY ='gvgHisCity', // gvg激战期玩家进入的城池
GVG_SEND_REWARD ='gvgSendReward', // gvg发放奖励
GVG_SPINE_CNT ='gvgSpineCnt', // gvg spine的下发数量
ACTIVITY_MINI_GAME ='miniGame', // 活动小游戏排行榜
}
// 各排行榜对应hash的key
@@ -329,7 +330,8 @@ export function getInfoKeyByRedisKey(redisKey: REDIS_KEY) {
return { infoKey: REDIS_KEY.LEAGUE_INFO, extraKey: [] };
case REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY: // 激战期联军排行榜
return { infoKey: REDIS_KEY.LEAGUE_INFO, extraKey: [] };
case REDIS_KEY.ACTIVITY_MINI_GAME:
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
default:
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
}
@@ -431,7 +433,8 @@ export const KEY_TO_COMPOSE_FIELD = new Map([
[REDIS_KEY.LEAGUE_INFO, COMPOSE_FIELD_TYPE.LEAGUE],
[REDIS_KEY.GVG_BATTLE_RANK, COMPOSE_FIELD_TYPE.ROLE],
[REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, COMPOSE_FIELD_TYPE.LEAGUE],
[REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, COMPOSE_FIELD_TYPE.LEAGUE]
[REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, COMPOSE_FIELD_TYPE.LEAGUE],
[REDIS_KEY.ACTIVITY_MINI_GAME, COMPOSE_FIELD_TYPE.ROLE]
]);
@@ -1140,8 +1143,10 @@ export enum ITEM_CHANGE_REASON {
GVG_REVIVE = 174, // gvg复活队伍
GVG_USE_ITEM = 175, // gvg使用连弩
ARTIFACT_LV_RETURN = 176, // 宝物继承等级返还
ACT_FORGE_BUILD = 177, // 火神祭祀锻造
ACT_FORGE_HELP = 178, // 火神祭祀失败补助
ACT_FORGE_BUILD = 177, // 火神祭祀锻造
ACT_FORGE_HELP = 178, // 火神祭祀失败补助
ACT_MINI_GAME_REWARD = 179, // 小游戏单局奖励
ACT_MINI_GAME_BUY_CNT = 180, // 小游戏花元宝买
}
export enum TA_EVENT {

View File

@@ -649,6 +649,12 @@ export const STATUS = {
ACTIVITY_BUILD_COUNT: { code: 50047, simStr: '铸造次数已满' },
ACTIVITY_BUY_CNT_MAX: { code: 50048, simStr: '该图谱购买次数已达上限' },
ACTIVITY_MATERIAL_COUNT_NOT_ZERO: { code: 50049, simStr: '材料数量不可为0' },
ACTIVITY_MINI_GAME_COUNT_LACK: { code: 50050, simStr: '次数不足' },
ACTIVITY_MINI_GAME_RECORD_NOT_FOUND: { code: 50051, simStr: '未找到这条记录' },
ACTIVITY_MINI_GAME_BUY_COUNT_MAX: { code: 50052, simStr: '购买次数不足' },
ACTIVITY_MINI_GAME_BOX_NOT_FOUND: { code: 50053, simStr: '未找到该宝箱' },
ACTIVITY_MINI_GAME_BOX_HAS_RECEIVED: { code: 50054, simStr: '该宝箱已领取' },
ACTIVITY_MINI_GAME_SCORE_NOT_ENOUGH: { code: 50055, simStr: '积分不足' },
// GM后台相关状态 60000 - 69999
GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },

View File

@@ -0,0 +1,72 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
/**
* 小游戏记录
*/
@index({ roleId: 1, activityId: 1 })
@index({ score: -1 })
export default class Activity_MiniGame extends BaseModel {
@prop({ required: true })
serverId: number; // 服Id
@prop({ required: true })
activityId: number; // 活动Id
@prop({ required: true })
roundIndex: number; // 第几轮
@prop({ required: true })
nextRefreshTime: number; // 活动结束时间
@prop({ required: true })
roleId: string; // 用户Id
@prop({ required: true })
buyCnt: number; // 小游戏购买次数
@prop({ required: true, type: Number })
receivedBox: number[]; // 领取宝箱
@prop({ required: true })
score: number; // 积分
public static async findData(serverId: number, activityId: number, roundIndex: number, roleId: string) {
let result: ActivityMiniGameModelType = await ActivityMiniGameModel.findOne({ serverId, roleId, activityId, roundIndex }).lean();
return result;
}
public static async incScore(serverId: number, activityId: number, roundIndex: number, roleId: string, score: number, nextRefreshTime: number) {
let result: ActivityMiniGameModelType = await ActivityMiniGameModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $inc: { score }, $setOnInsert: { buyCnt: 0, receivedBox: [] }, $set: { nextRefreshTime } }, { new: true, upsert: true }).lean();
return result;
}
public static async buyCnt(serverId: number, activityId: number, roundIndex: number, roleId: string, count: number, nextRefreshTime: number) {
let result: ActivityMiniGameModelType = await ActivityMiniGameModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $inc: { buyCnt: count }, $setOnInsert: { score: 0, receivedBox: [] }, $set: { nextRefreshTime } }, { new: true, upsert: true }).lean();
return result;
}
public static async receiveBox(serverId: number, activityId: number, roundIndex: number, roleId: string, boxId: number) {
let result: ActivityMiniGameModelType = await ActivityMiniGameModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, receivedBox: { $ne: boxId } }, { $push: { receivedBox: boxId } }, { new: true }).lean();
return result;
}
public static async findRank() {
let result: { _id: { activityId: number, roundIndex: number }, roleIds: string[], arr: { roleId: string, score: number, updatedAt: Date }[] }[]
= await ActivityMiniGameModel.aggregate([
{ $match: { nextRefreshTime: { $gt: Date.now() } } },
{ $group: {
_id: { activityId: '$activityId', roundIndex: '$roundIndex' },
roleIds: { $push: '$roleId' }, arr: { $push: { roleId: '$roleId', score: '$score', updatedAt: '$updatedAt' } } }
}
]);
return result
}
}
export const ActivityMiniGameModel = getModelForClass(Activity_MiniGame);
export interface ActivityMiniGameModelType extends Pick<DocumentType<Activity_MiniGame>, keyof Activity_MiniGame> { }
export type ActivityMiniGameModelTypeParam = Partial<ActivityMiniGameModelType>; // 将所有字段变成可选项

View File

@@ -0,0 +1,62 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { genCode } from '../pubUtils/util';
/**
* 小游戏记录
*/
@index({ roleId: 1, activityId: 1 })
@index({ gameCode: 1 })
export default class Activity_MiniGame_Rec extends BaseModel {
@prop({ required: true })
serverId: number; // 服Id
@prop({ required: true })
activityId: number; // 活动Id
@prop({ required: true })
roundIndex: number; // 第几轮
@prop({ required: true })
todayIndex: number; // 今天第几天
@prop({ required: true })
roleId: string; // 用户Id
@prop({ required: true })
gameCode: string; // 唯一id
@prop({ required: true })
score: number; // 这局游戏的得分
@prop({ required: true })
isComplete: boolean; // 是否结束
public static async findRecords(serverId: number, activityId: number, roundIndex: number, roleId: string) {
let result: ActivityMiniGameRecModelType[] = await ActivityMiniGameRecModel.find({ serverId, roleId, activityId, roundIndex, isComplete: true }).lean();
return result;
}
public static async findByCode(activityId: number, roleId: string, gameCode: string) {
let result: ActivityMiniGameRecModelType = await ActivityMiniGameRecModel.findOne({ activityId, roleId, gameCode }).lean();
return result;
}
public static async gameStart(serverId: number, activityId: number, roundIndex: number, todayIndex: number, roleId: string) {
let gameCode = genCode(10);
let result: ActivityMiniGameRecModelType = await ActivityMiniGameRecModel.findOneAndUpdate({ gameCode }, { $set: { serverId, activityId, roundIndex, todayIndex, roleId, score: 0, isComplete: false } }, { new: true, upsert: true }).lean();
return result;
}
public static async gameEnd(activityId: number, roleId: string, gameCode: string, score: number) {
let result: ActivityMiniGameRecModelType = await ActivityMiniGameRecModel.findOneAndUpdate({ activityId, roleId, gameCode, isComplete: false }, { $set: { score, isComplete: true } }, { new: true }).lean();
return result;
}
}
export const ActivityMiniGameRecModel = getModelForClass(Activity_MiniGame_Rec);
export interface ActivityMiniGameRecModelType extends Pick<DocumentType<Activity_MiniGame_Rec>, keyof Activity_MiniGame_Rec> { }
export type ActivityMiniGameRecModelTypeParam = Partial<ActivityMiniGameRecModelType>; // 将所有字段变成可选项

View File

@@ -62,17 +62,18 @@ export class ForgeManual {
this.quality = data.quality;
}
public setPlayerData(playerData: ActivityForgeModelType, todayIndex: number) {
public setPlayerData(playerData: ActivityForgeModelType, todayIndex: number, hintDic?: ForgeHintInDb[]) {
this.buildCnt = playerData.buildCnt||0;
this.buyCnt = playerData.buyCnt||0;
let todayFailRecord = playerData.record?.filter(cur => cur.todayIndex == todayIndex && cur.isSuccess == false)||[];
this.failCnt = todayFailRecord.length;
this.failCnt = todayFailRecord.length;
if(hintDic) this.calHintType(hintDic);
}
public calHintType(hintDic: ForgeHintInDb[]) {
for(let { failCnt, hintType } of hintDic) {
if(this.failCnt < failCnt) {
this.hintType = hintType; break;
if(this.failCnt >= failCnt) {
this.hintType = hintType;
}
}
}

View File

@@ -0,0 +1,109 @@
// 节日活动 - 小游戏
import { pick } from 'underscore';
import { ActivityModelType } from '../../db/Activity';
import { ActivityMiniGameModelType } from '../../db/ActivityMiniGame';
import { ActivityMiniGameRecModelType } from '../../db/ActivityMiniGameRec';
import { ActivityBase } from './activityField';
// 后台格式
interface MiniGameBuyCountInDb {
day: number; // 第几天
buyCnt: number; // 可以购买的次数(累积)
freeCnt: number; // 免费次数(每日刷新)
}
interface MiniGameBoxInDb {
id: number; // 宝箱id
score: number; // 分数
reward: string; // type&id&count
}
interface MiniGameDataInDb {
gameType: number; // 小游戏类型 1-消消乐 2-射箭
buyCounts: MiniGameBuyCountInDb[]; // 可购买次数
consume: string; // 购买次数的花费 type&id&count
reward: string; // 每局的参与奖励 type&id&count
box: MiniGameBoxInDb[]; // 宝箱
}
class MiniGameBox {
id: number; // 宝箱id
score: number; // 分数/成功次数
reward: string; // type&id&count
hasReceived: boolean = false; // 是否已领取
constructor(data: MiniGameBoxInDb) {
this.id = data.id;
this.score = data.score;
this.reward = data.reward;
}
public setReceive(box: number[]) {
if(box.indexOf(this.id) != -1) this.hasReceived = true;
}
}
export class MiniGameData extends ActivityBase {
gameType: number; // 小游戏类型 1-消消乐 2-射箭
consume: string; // 购买次数的消耗 type&id&count
reward: string; // 单局游戏的参与奖励 type&id&count
freeCnt: number = 0; // 今天的免费次数
maxBuyCnt: number = 0; // 今天可以购买的次数
box: MiniGameBox[] = []; // 宝箱
playCnt: number = 0; // 已玩次数,当 playCnt < freeCnt + buyCnt 时可以玩
buyCnt: number = 0; // 已购买次数
score: number = 0; // 当前总分
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
super(activityData, createTime, serverTime)
this.initData(activityData.data)
}
public initData(data: string): void {
let dataObj: MiniGameDataInDb = JSON.parse(data);
if(!dataObj) return;
this.gameType = dataObj.gameType;
this.consume = dataObj.consume;
this.reward = dataObj.reward;
for(let { day, buyCnt, freeCnt } of (dataObj.buyCounts||[])) {
if(day == this.todayIndex) this.freeCnt = freeCnt;
if(day <= this.todayIndex) this.maxBuyCnt += buyCnt;
}
for(let data of (dataObj.box||[])) {
this.box.push(new MiniGameBox(data));
}
}
public setPlayerData(playerData: ActivityMiniGameModelType) {
if(!playerData) return;
this.buyCnt = playerData.buyCnt||0;
this.score = playerData.score||0;
for(let box of this.box) {
box.setReceive(playerData.receivedBox||[]);
}
}
public setPlayerRecords(records: ActivityMiniGameRecModelType[]) {
this.playCnt = records.length;
}
public incPlayerCnt() {
this.playCnt++;
}
public findBox(boxId: number) {
return this.box.find(cur => cur.id == boxId);
}
public getShowResult() {
return {
...this.getBaseKeys(),
...pick(this, ['gameType', 'consume', 'reward', 'freeCnt', 'maxBuyCnt', 'box', 'playCnt', 'buyCnt', 'score'])
}
}
}

View File

@@ -361,6 +361,7 @@ export class KeyName {
hid?: number;
seasonNum?: number;
activityId?: number;
roundIndex?: number;
index?: number; // 军团活动第几期
vestigeId?: number;
groupKey?: string;
@@ -380,6 +381,7 @@ export class KeyName {
if(param.groupKey) this.groupKey = param.groupKey;
if(param.day) this.day = param.day;
if(param.configId) this.configId = param.configId;
if(param.roundIndex) this.roundIndex = param.roundIndex;
}
public getName() {
@@ -424,6 +426,8 @@ export class KeyName {
return `${this.key}:${this.configId}:${this.groupKey}`;
case REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY:
return `${this.key}:${this.configId}:${this.groupKey}:${this.cityId}`;
case REDIS_KEY.ACTIVITY_MINI_GAME:
return `${this.key}:${this.activityId}:${this.roundIndex}`;
default:
return this.key;
}