feat(活动): 小游戏

This commit is contained in:
luying
2023-03-17 16:48:23 +08:00
parent 04cecc2d5d
commit 3669d557a7
14 changed files with 565 additions and 10 deletions

View File

@@ -1,6 +1,6 @@
import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { FIRST_GIFT_STATE, ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { getMetialStr, getPlayerForgeData, getPlayerForgeDataShow } from '../../../services/activity/forgeService';
import { ActivityForgeModel } from '../../../db/ActivityForge';
@@ -67,7 +67,7 @@ export class ForgeHandler {
// 保存数据
let buildResult = await ActivityForgeModel.build(serverId, activityId, roleId, playerData.roundIndex, id, { todayIndex: playerData.todayIndex, isSuccess, material: getMetialStr(material) });
// 更新数据
manual.setPlayerData(buildResult, playerData.todayIndex);
manual.setPlayerData(buildResult, playerData.todayIndex, playerData.hint);
let activityGoods = undefined;
if(isSuccess) {
let { goods } = await addReward(roleId, roleName, sid, serverId, stringToRewardParam(manual.reward), ITEM_CHANGE_REASON.ACT_FORGE_BUILD);

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@@ -0,0 +1,201 @@
import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { ITEM_CHANGE_REASON, REDIS_KEY, STATUS } from '../../../consts';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { getPlayerMiniGameData, getPlayerMiniGameDataShow } from '../../../services/activity/miniGameService';
import { ActivityMiniGameRecModel } from '../../../db/ActivityMiniGameRec';
import { ActivityMiniGameModel } from '../../../db/ActivityMiniGame';
import { handleCost } from '../../../services/role/rewardService';
import { Rank } from '../../../services/rankService';
import { nowSeconds } from '../../../pubUtils/timeUtil';
import { RoleRankInfo } from '../../../domain/rank';
import { getAllServerName } from '../../../services/redisService';
export default function (app: Application) {
new HandlerService(app, {});
return new ForgeHandler(app);
}
export class ForgeHandler {
constructor(private app: Application) {
}
/**
* @description 小游戏数据
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof ForgeHandler
*/
async getMiniGameActivity(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerMiniGameDataShow(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 小游戏开始
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof ForgeHandler
*/
async gameStart(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
if(playerData.playCnt >= playerData.buyCnt + playerData.freeCnt) return resResult(STATUS.ACTIVITY_MINI_GAME_COUNT_LACK);
let record = await ActivityMiniGameRecModel.gameStart(serverId, activityId, playerData.roundIndex, playerData.todayIndex, roleId);
return resResult(STATUS.SUCCESS, {
activityId,
gameCode: record.gameCode,
playCnt: playerData.playCnt
});
}
/**
* @description 小游戏结束
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof ForgeHandler
*/
async gameEnd(msg: { activityId: number, gameCode: string, score: number }, session: BackendSession) {
const { activityId, gameCode, score } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
// 记录得分&次数
let record = await ActivityMiniGameRecModel.gameEnd(activityId, roleId, gameCode, score);
if(!record) return resResult(STATUS.ACTIVITY_MINI_GAME_RECORD_NOT_FOUND);
let playerRecord = await ActivityMiniGameModel.incScore(serverId, activityId, playerData.roundIndex, roleId, score, playerData.nextRefreshTime);
if(!record) return resResult(STATUS.ACTIVITY_MINI_GAME_RECORD_NOT_FOUND);
playerData.setPlayerData(playerRecord);
playerData.incPlayerCnt();
let rewards = stringToRewardParam(playerData.reward, playerData.nextRefreshTime);
let { goods } = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_MINI_GAME_REWARD);
let r = new Rank(REDIS_KEY.ACTIVITY_MINI_GAME, { activityId, roundIndex: playerData.roundIndex });
await r.setRankWithRoleInfo(roleId, score, nowSeconds(), null, true);
return resResult(STATUS.SUCCESS, {
activityId,
gameCode,
score: playerData.score,
goods
});
}
/**
* @description 购买挑战次数
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof ForgeHandler
*/
async buyCnt(msg: { activityId: number, count: number }, session: BackendSession) {
const { activityId, count } = msg;
const roleId = session.get('roleId');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
if(playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_MINI_GAME_BUY_COUNT_MAX);
// 扣材料
let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.consume), ITEM_CHANGE_REASON.ACT_MINI_GAME_BUY_CNT);
if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let playerRecord = await ActivityMiniGameModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, count, playerData.nextRefreshTime);
playerData.setPlayerData(playerRecord);
return resResult(STATUS.SUCCESS, {
activityId,
buyCnt: playerData.buyCnt,
maxBuyCnt: playerData.maxBuyCnt
});
}
/**
* @description 领取宝箱
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof ForgeHandler
*/
async receiveBox(msg: { activityId: number, boxId: number }, session: BackendSession) {
const { activityId, boxId } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let box = playerData.findBox(boxId);
if(!box) return resResult(STATUS.ACTIVITY_MINI_GAME_BOX_NOT_FOUND);
if(box.hasReceived) return resResult(STATUS.ACTIVITY_MINI_GAME_BOX_HAS_RECEIVED);
if(box.score > playerData.score) return resResult(STATUS.ACTIVITY_MINI_GAME_SCORE_NOT_ENOUGH);
let result = await ActivityMiniGameModel.receiveBox(serverId, activityId, playerData.roundIndex, roleId, boxId);
if(!result) return resResult(STATUS.ACTIVITY_MINI_GAME_BOX_HAS_RECEIVED);
playerData.setPlayerData(result);
let rewards = stringToRewardParam(playerData.reward, playerData.nextRefreshTime);
let { goods } = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_MINI_GAME_REWARD);
return resResult(STATUS.SUCCESS, {
activityId,
curBox: playerData.findBox(boxId),
goods
});
}
/**
* @description 排行榜
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof ForgeHandler
*/
async getRanks(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let serverNames = await getAllServerName();
let r = new Rank(REDIS_KEY.ACTIVITY_MINI_GAME, { activityId, roundIndex: playerData.roundIndex });
r.setGenerFieldsFun((obj => {
if(obj instanceof RoleRankInfo) {
return { rank: obj.rank, roleId: obj.roleId, name: obj.roleName, serverId: obj.serverId, serverName: serverNames[obj.serverId], num: obj.num }
}
return null
}));
let { ranks, myRank } = await r.getRankListWithMyRank({ roleId });
if (!myRank) {
myRank = await r.generMyRankWithRole(roleId, playerData.score, nowSeconds());
}
return resResult(STATUS.SUCCESS, {
activityId,
gameType: playerData.gameType,
ranks, myRank
});
}
}

View File

@@ -42,6 +42,7 @@ import { _getActivities, _getActivitiesByServerId, _getActivitiesByType, _getAct
import { getGroupShopDataShow } from './groupShopService';
import { getBindPhoneDataShow } from './bindPhoneService';
import { getPlayerForgeDataShow } from './forgeService';
import { getPlayerMiniGameDataShow } from './miniGameService';
/**
* 获取活动数据
@@ -238,6 +239,11 @@ export async function getActivity(serverId: number, roleId: string, uid: number,
activityData = await getPlayerForgeDataShow(activityId, serverId, roleId);
break
}
case ACTIVITY_TYPE.MINI_GAME:
{
activityData = await getPlayerMiniGameDataShow(activityId, serverId, roleId);
break
}
default: {
console.log('未知活动类型.........', activityType)
break;

View File

@@ -0,0 +1,46 @@
import { ActivityForgeModel } from "../../db/ActivityForge";
import { ActivityMiniGameModel } from "../../db/ActivityMiniGame";
import { ActivityMiniGameRecModel } from "../../db/ActivityMiniGameRec";
import { MiniGameData } from "../../domain/activityField/miniGameField";
import { getRoleCreateTime, getServerCreateTime } from "../redisService";
import { getActivityById } from "./activityService";
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerMiniGameData(activityId: number, serverId: number, roleId: string) {
let activityData = await getActivityById(activityId);
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new MiniGameData(activityData, createTime, serverTime);
let playerRecord = await ActivityMiniGameModel.findData(serverId, activityId, playerData.roundIndex, roleId);
let records = await ActivityMiniGameRecModel.findRecords(serverId, activityId, playerData.roundIndex, roleId);
playerData.setPlayerData(playerRecord);
playerData.setPlayerRecords(records);
return playerData;
}
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerMiniGameDataShow(activityId: number, serverId: number, roleId: string) {
let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
if(playerData && playerData.canShow && playerData.canShow()) {
return playerData.getShowResult();
}
return null
}
export function getMetialStr(material: { id: number, count: number }[]) {
return material.map(({id, count}) => `${id}&${count}`).join('|')
}

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@@ -120,6 +120,7 @@ export function checkRouteParam(route: string, msg: any) {
case 'activity.groupShopHandler.getGroupShopPage':
case 'activity.groupShopHandler.leaveGroupShopPage':
case 'activity.forgeHandler.getForgeActivity':
case 'activity.miniGameHandler.getMiniGameActivity':
{
if(!checkNaturalNumbers(msg.activityId)) return false;
break;
@@ -442,6 +443,35 @@ export function checkRouteParam(route: string, msg: any) {
if(!checkNaturalNumbers(activityId, id, count)) return false;
break;
}
case 'activity.miniGameHandler.gameStart':
{
if(!checkNaturalNumbers(msg.activityId)) return false;
break;
}
case 'activity.miniGameHandler.gameEnd':
{
let { activityId, gameCode, score } = msg;
if(!checkNaturalNumbers(activityId, score)) return false;
if(!checkNaturalStrings(gameCode)) return false;
break;
}
case 'activity.miniGameHandler.buyCnt':
{
let { activityId, count } = msg;
if(!checkNaturalNumbers(activityId, count)) return false;
break;
}
case 'activity.miniGameHandler.receiveBox':
{
let { activityId, boxId } = msg;
if(!checkNaturalNumbers(activityId, boxId)) return false;
break;
}
case 'activity.miniGameHandler.getRanks':
{
if(!checkNaturalNumbers(msg.activityId)) return false;
break;
}
case "battle.barrageHandler.getBarrageList":
{
if(!checkNaturalStrings(msg.rid)) return false;

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@@ -20,6 +20,7 @@ import { GVGVestigeSumRankModel } from "../db/GVGVestigeSumRank";
import { GVGLeagueModel, GVGLeagueType } from "../db/GVGLeague";
import { GVGVestigeLeagueRankModel } from "../db/GVGVestigeLeagueRank";
import { getDayKeyInfo } from "./gvg/gvgFightService";
import { ActivityMiniGameModel } from "../db/ActivityMiniGame";
/**
@@ -1207,6 +1208,16 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
}
}
}
} else if (type == REDIS_KEY.ACTIVITY_MINI_GAME) {
let ranks = await ActivityMiniGameModel.findRank();
for(let { _id: { activityId, roundIndex }, roleIds, arr } of ranks) {
let r = new Rank(type, { activityId, roundIndex });
let roles = await RoleModel.findByRoleIds(roleIds, ROLE_SELECT.RANK);
for(let { roleId, score, updatedAt } of arr) {
let role = roles.find(cur => cur.roleId == roleId);
if(role) await r.setRankWithRoleInfo(roleId, score, updatedAt.getTime(), role, false);
}
}
}
}

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@@ -51,12 +51,14 @@ export async function initAllRank() {
await delKeys(REDIS_KEY.LADDER);
await delKeys(REDIS_KEY.GVG_VESTIGE_MEMBER_ALL);
await delKeys(REDIS_KEY.GVG_VESTIGE_LEAGUE);
await delKeys(REDIS_KEY.ACTIVITY_MINI_GAME);
// 测试服特殊处理,由于重启较频繁且联军数据较少,数据先不删,正式服激战期间不会重启
if(!isDevelopEnv()) await delKeys(REDIS_KEY.LEAGUE_INFO);
await setRankRedisFromDb(REDIS_KEY.PVP_RANK, {});
await setRankRedisFromDb(REDIS_KEY.GVG_VESTIGE_MEMBER_ALL, {});
await setRankRedisFromDb(REDIS_KEY.GVG_VESTIGE_LEAGUE, {});
await setRankRedisFromDb(REDIS_KEY.ACTIVITY_MINI_GAME, {});
for(let {id} of serverList) {
await initRankByServerId(id);