✨ feat(活动): 小游戏
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@@ -1,6 +1,6 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { FIRST_GIFT_STATE, ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { getMetialStr, getPlayerForgeData, getPlayerForgeDataShow } from '../../../services/activity/forgeService';
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import { ActivityForgeModel } from '../../../db/ActivityForge';
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@@ -67,7 +67,7 @@ export class ForgeHandler {
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// 保存数据
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let buildResult = await ActivityForgeModel.build(serverId, activityId, roleId, playerData.roundIndex, id, { todayIndex: playerData.todayIndex, isSuccess, material: getMetialStr(material) });
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// 更新数据
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manual.setPlayerData(buildResult, playerData.todayIndex);
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manual.setPlayerData(buildResult, playerData.todayIndex, playerData.hint);
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let activityGoods = undefined;
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if(isSuccess) {
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let { goods } = await addReward(roleId, roleName, sid, serverId, stringToRewardParam(manual.reward), ITEM_CHANGE_REASON.ACT_FORGE_BUILD);
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201
game-server/app/servers/activity/handler/miniGameHandler.ts
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201
game-server/app/servers/activity/handler/miniGameHandler.ts
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@@ -0,0 +1,201 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { ITEM_CHANGE_REASON, REDIS_KEY, STATUS } from '../../../consts';
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import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { getPlayerMiniGameData, getPlayerMiniGameDataShow } from '../../../services/activity/miniGameService';
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import { ActivityMiniGameRecModel } from '../../../db/ActivityMiniGameRec';
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import { ActivityMiniGameModel } from '../../../db/ActivityMiniGame';
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import { handleCost } from '../../../services/role/rewardService';
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import { Rank } from '../../../services/rankService';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { RoleRankInfo } from '../../../domain/rank';
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import { getAllServerName } from '../../../services/redisService';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new ForgeHandler(app);
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}
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export class ForgeHandler {
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constructor(private app: Application) {
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}
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/**
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* @description 小游戏数据
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof ForgeHandler
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*/
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async getMiniGameActivity(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerMiniGameDataShow(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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/**
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* @description 小游戏开始
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof ForgeHandler
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*/
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async gameStart(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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if(playerData.playCnt >= playerData.buyCnt + playerData.freeCnt) return resResult(STATUS.ACTIVITY_MINI_GAME_COUNT_LACK);
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let record = await ActivityMiniGameRecModel.gameStart(serverId, activityId, playerData.roundIndex, playerData.todayIndex, roleId);
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return resResult(STATUS.SUCCESS, {
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activityId,
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gameCode: record.gameCode,
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playCnt: playerData.playCnt
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});
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}
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/**
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* @description 小游戏结束
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof ForgeHandler
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*/
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async gameEnd(msg: { activityId: number, gameCode: string, score: number }, session: BackendSession) {
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const { activityId, gameCode, score } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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// 记录得分&次数
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let record = await ActivityMiniGameRecModel.gameEnd(activityId, roleId, gameCode, score);
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if(!record) return resResult(STATUS.ACTIVITY_MINI_GAME_RECORD_NOT_FOUND);
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let playerRecord = await ActivityMiniGameModel.incScore(serverId, activityId, playerData.roundIndex, roleId, score, playerData.nextRefreshTime);
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if(!record) return resResult(STATUS.ACTIVITY_MINI_GAME_RECORD_NOT_FOUND);
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playerData.setPlayerData(playerRecord);
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playerData.incPlayerCnt();
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let rewards = stringToRewardParam(playerData.reward, playerData.nextRefreshTime);
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let { goods } = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_MINI_GAME_REWARD);
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let r = new Rank(REDIS_KEY.ACTIVITY_MINI_GAME, { activityId, roundIndex: playerData.roundIndex });
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await r.setRankWithRoleInfo(roleId, score, nowSeconds(), null, true);
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return resResult(STATUS.SUCCESS, {
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activityId,
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gameCode,
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score: playerData.score,
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goods
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});
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}
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/**
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* @description 购买挑战次数
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof ForgeHandler
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*/
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async buyCnt(msg: { activityId: number, count: number }, session: BackendSession) {
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const { activityId, count } = msg;
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const roleId = session.get('roleId');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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if(playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_MINI_GAME_BUY_COUNT_MAX);
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// 扣材料
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let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.consume), ITEM_CHANGE_REASON.ACT_MINI_GAME_BUY_CNT);
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if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let playerRecord = await ActivityMiniGameModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, count, playerData.nextRefreshTime);
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playerData.setPlayerData(playerRecord);
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return resResult(STATUS.SUCCESS, {
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activityId,
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buyCnt: playerData.buyCnt,
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maxBuyCnt: playerData.maxBuyCnt
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});
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}
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/**
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* @description 领取宝箱
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof ForgeHandler
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*/
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async receiveBox(msg: { activityId: number, boxId: number }, session: BackendSession) {
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const { activityId, boxId } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let box = playerData.findBox(boxId);
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if(!box) return resResult(STATUS.ACTIVITY_MINI_GAME_BOX_NOT_FOUND);
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if(box.hasReceived) return resResult(STATUS.ACTIVITY_MINI_GAME_BOX_HAS_RECEIVED);
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if(box.score > playerData.score) return resResult(STATUS.ACTIVITY_MINI_GAME_SCORE_NOT_ENOUGH);
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let result = await ActivityMiniGameModel.receiveBox(serverId, activityId, playerData.roundIndex, roleId, boxId);
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if(!result) return resResult(STATUS.ACTIVITY_MINI_GAME_BOX_HAS_RECEIVED);
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playerData.setPlayerData(result);
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let rewards = stringToRewardParam(playerData.reward, playerData.nextRefreshTime);
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let { goods } = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_MINI_GAME_REWARD);
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return resResult(STATUS.SUCCESS, {
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activityId,
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curBox: playerData.findBox(boxId),
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goods
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});
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}
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/**
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* @description 排行榜
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof ForgeHandler
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*/
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async getRanks(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let serverNames = await getAllServerName();
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let r = new Rank(REDIS_KEY.ACTIVITY_MINI_GAME, { activityId, roundIndex: playerData.roundIndex });
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r.setGenerFieldsFun((obj => {
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if(obj instanceof RoleRankInfo) {
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return { rank: obj.rank, roleId: obj.roleId, name: obj.roleName, serverId: obj.serverId, serverName: serverNames[obj.serverId], num: obj.num }
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}
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return null
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}));
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let { ranks, myRank } = await r.getRankListWithMyRank({ roleId });
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if (!myRank) {
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myRank = await r.generMyRankWithRole(roleId, playerData.score, nowSeconds());
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}
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return resResult(STATUS.SUCCESS, {
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activityId,
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gameType: playerData.gameType,
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ranks, myRank
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});
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}
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}
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