feat(活动): 小游戏

This commit is contained in:
luying
2023-03-17 16:48:23 +08:00
parent 04cecc2d5d
commit 3669d557a7
14 changed files with 565 additions and 10 deletions

View File

@@ -1,6 +1,6 @@
import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { FIRST_GIFT_STATE, ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { getMetialStr, getPlayerForgeData, getPlayerForgeDataShow } from '../../../services/activity/forgeService';
import { ActivityForgeModel } from '../../../db/ActivityForge';
@@ -67,7 +67,7 @@ export class ForgeHandler {
// 保存数据
let buildResult = await ActivityForgeModel.build(serverId, activityId, roleId, playerData.roundIndex, id, { todayIndex: playerData.todayIndex, isSuccess, material: getMetialStr(material) });
// 更新数据
manual.setPlayerData(buildResult, playerData.todayIndex);
manual.setPlayerData(buildResult, playerData.todayIndex, playerData.hint);
let activityGoods = undefined;
if(isSuccess) {
let { goods } = await addReward(roleId, roleName, sid, serverId, stringToRewardParam(manual.reward), ITEM_CHANGE_REASON.ACT_FORGE_BUILD);

View File

@@ -0,0 +1,201 @@
import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { ITEM_CHANGE_REASON, REDIS_KEY, STATUS } from '../../../consts';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { getPlayerMiniGameData, getPlayerMiniGameDataShow } from '../../../services/activity/miniGameService';
import { ActivityMiniGameRecModel } from '../../../db/ActivityMiniGameRec';
import { ActivityMiniGameModel } from '../../../db/ActivityMiniGame';
import { handleCost } from '../../../services/role/rewardService';
import { Rank } from '../../../services/rankService';
import { nowSeconds } from '../../../pubUtils/timeUtil';
import { RoleRankInfo } from '../../../domain/rank';
import { getAllServerName } from '../../../services/redisService';
export default function (app: Application) {
new HandlerService(app, {});
return new ForgeHandler(app);
}
export class ForgeHandler {
constructor(private app: Application) {
}
/**
* @description 小游戏数据
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof ForgeHandler
*/
async getMiniGameActivity(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerMiniGameDataShow(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 小游戏开始
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof ForgeHandler
*/
async gameStart(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
if(playerData.playCnt >= playerData.buyCnt + playerData.freeCnt) return resResult(STATUS.ACTIVITY_MINI_GAME_COUNT_LACK);
let record = await ActivityMiniGameRecModel.gameStart(serverId, activityId, playerData.roundIndex, playerData.todayIndex, roleId);
return resResult(STATUS.SUCCESS, {
activityId,
gameCode: record.gameCode,
playCnt: playerData.playCnt
});
}
/**
* @description 小游戏结束
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof ForgeHandler
*/
async gameEnd(msg: { activityId: number, gameCode: string, score: number }, session: BackendSession) {
const { activityId, gameCode, score } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
// 记录得分&次数
let record = await ActivityMiniGameRecModel.gameEnd(activityId, roleId, gameCode, score);
if(!record) return resResult(STATUS.ACTIVITY_MINI_GAME_RECORD_NOT_FOUND);
let playerRecord = await ActivityMiniGameModel.incScore(serverId, activityId, playerData.roundIndex, roleId, score, playerData.nextRefreshTime);
if(!record) return resResult(STATUS.ACTIVITY_MINI_GAME_RECORD_NOT_FOUND);
playerData.setPlayerData(playerRecord);
playerData.incPlayerCnt();
let rewards = stringToRewardParam(playerData.reward, playerData.nextRefreshTime);
let { goods } = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_MINI_GAME_REWARD);
let r = new Rank(REDIS_KEY.ACTIVITY_MINI_GAME, { activityId, roundIndex: playerData.roundIndex });
await r.setRankWithRoleInfo(roleId, score, nowSeconds(), null, true);
return resResult(STATUS.SUCCESS, {
activityId,
gameCode,
score: playerData.score,
goods
});
}
/**
* @description 购买挑战次数
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof ForgeHandler
*/
async buyCnt(msg: { activityId: number, count: number }, session: BackendSession) {
const { activityId, count } = msg;
const roleId = session.get('roleId');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
if(playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_MINI_GAME_BUY_COUNT_MAX);
// 扣材料
let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.consume), ITEM_CHANGE_REASON.ACT_MINI_GAME_BUY_CNT);
if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let playerRecord = await ActivityMiniGameModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, count, playerData.nextRefreshTime);
playerData.setPlayerData(playerRecord);
return resResult(STATUS.SUCCESS, {
activityId,
buyCnt: playerData.buyCnt,
maxBuyCnt: playerData.maxBuyCnt
});
}
/**
* @description 领取宝箱
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof ForgeHandler
*/
async receiveBox(msg: { activityId: number, boxId: number }, session: BackendSession) {
const { activityId, boxId } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let box = playerData.findBox(boxId);
if(!box) return resResult(STATUS.ACTIVITY_MINI_GAME_BOX_NOT_FOUND);
if(box.hasReceived) return resResult(STATUS.ACTIVITY_MINI_GAME_BOX_HAS_RECEIVED);
if(box.score > playerData.score) return resResult(STATUS.ACTIVITY_MINI_GAME_SCORE_NOT_ENOUGH);
let result = await ActivityMiniGameModel.receiveBox(serverId, activityId, playerData.roundIndex, roleId, boxId);
if(!result) return resResult(STATUS.ACTIVITY_MINI_GAME_BOX_HAS_RECEIVED);
playerData.setPlayerData(result);
let rewards = stringToRewardParam(playerData.reward, playerData.nextRefreshTime);
let { goods } = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_MINI_GAME_REWARD);
return resResult(STATUS.SUCCESS, {
activityId,
curBox: playerData.findBox(boxId),
goods
});
}
/**
* @description 排行榜
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof ForgeHandler
*/
async getRanks(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let serverNames = await getAllServerName();
let r = new Rank(REDIS_KEY.ACTIVITY_MINI_GAME, { activityId, roundIndex: playerData.roundIndex });
r.setGenerFieldsFun((obj => {
if(obj instanceof RoleRankInfo) {
return { rank: obj.rank, roleId: obj.roleId, name: obj.roleName, serverId: obj.serverId, serverName: serverNames[obj.serverId], num: obj.num }
}
return null
}));
let { ranks, myRank } = await r.getRankListWithMyRank({ roleId });
if (!myRank) {
myRank = await r.generMyRankWithRole(roleId, playerData.score, nowSeconds());
}
return resResult(STATUS.SUCCESS, {
activityId,
gameType: playerData.gameType,
ranks, myRank
});
}
}