✨ feat(活动): 小游戏
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@@ -1,6 +1,6 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { FIRST_GIFT_STATE, ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { getMetialStr, getPlayerForgeData, getPlayerForgeDataShow } from '../../../services/activity/forgeService';
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import { ActivityForgeModel } from '../../../db/ActivityForge';
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@@ -67,7 +67,7 @@ export class ForgeHandler {
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// 保存数据
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let buildResult = await ActivityForgeModel.build(serverId, activityId, roleId, playerData.roundIndex, id, { todayIndex: playerData.todayIndex, isSuccess, material: getMetialStr(material) });
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// 更新数据
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manual.setPlayerData(buildResult, playerData.todayIndex);
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manual.setPlayerData(buildResult, playerData.todayIndex, playerData.hint);
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let activityGoods = undefined;
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if(isSuccess) {
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let { goods } = await addReward(roleId, roleName, sid, serverId, stringToRewardParam(manual.reward), ITEM_CHANGE_REASON.ACT_FORGE_BUILD);
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