✨ feat(活动): 小游戏
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@@ -42,6 +42,7 @@ import { _getActivities, _getActivitiesByServerId, _getActivitiesByType, _getAct
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import { getGroupShopDataShow } from './groupShopService';
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import { getBindPhoneDataShow } from './bindPhoneService';
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import { getPlayerForgeDataShow } from './forgeService';
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import { getPlayerMiniGameDataShow } from './miniGameService';
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/**
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* 获取活动数据
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@@ -238,6 +239,11 @@ export async function getActivity(serverId: number, roleId: string, uid: number,
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activityData = await getPlayerForgeDataShow(activityId, serverId, roleId);
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break
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}
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case ACTIVITY_TYPE.MINI_GAME:
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{
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activityData = await getPlayerMiniGameDataShow(activityId, serverId, roleId);
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break
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}
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default: {
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console.log('未知活动类型.........', activityType)
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break;
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@@ -0,0 +1,46 @@
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import { ActivityForgeModel } from "../../db/ActivityForge";
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import { ActivityMiniGameModel } from "../../db/ActivityMiniGame";
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import { ActivityMiniGameRecModel } from "../../db/ActivityMiniGameRec";
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import { MiniGameData } from "../../domain/activityField/miniGameField";
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import { getRoleCreateTime, getServerCreateTime } from "../redisService";
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import { getActivityById } from "./activityService";
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/**
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* 玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerMiniGameData(activityId: number, serverId: number, roleId: string) {
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let activityData = await getActivityById(activityId);
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new MiniGameData(activityData, createTime, serverTime);
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let playerRecord = await ActivityMiniGameModel.findData(serverId, activityId, playerData.roundIndex, roleId);
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let records = await ActivityMiniGameRecModel.findRecords(serverId, activityId, playerData.roundIndex, roleId);
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playerData.setPlayerData(playerRecord);
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playerData.setPlayerRecords(records);
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return playerData;
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}
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/**
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* 玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerMiniGameDataShow(activityId: number, serverId: number, roleId: string) {
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let playerData = await getPlayerMiniGameData(activityId, serverId, roleId);
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if(playerData && playerData.canShow && playerData.canShow()) {
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return playerData.getShowResult();
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}
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return null
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}
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export function getMetialStr(material: { id: number, count: number }[]) {
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return material.map(({id, count}) => `${id}&${count}`).join('|')
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}
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@@ -120,6 +120,7 @@ export function checkRouteParam(route: string, msg: any) {
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case 'activity.groupShopHandler.getGroupShopPage':
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case 'activity.groupShopHandler.leaveGroupShopPage':
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case 'activity.forgeHandler.getForgeActivity':
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case 'activity.miniGameHandler.getMiniGameActivity':
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{
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if(!checkNaturalNumbers(msg.activityId)) return false;
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break;
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@@ -442,6 +443,35 @@ export function checkRouteParam(route: string, msg: any) {
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if(!checkNaturalNumbers(activityId, id, count)) return false;
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break;
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}
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case 'activity.miniGameHandler.gameStart':
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{
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if(!checkNaturalNumbers(msg.activityId)) return false;
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break;
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}
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case 'activity.miniGameHandler.gameEnd':
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{
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let { activityId, gameCode, score } = msg;
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if(!checkNaturalNumbers(activityId, score)) return false;
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if(!checkNaturalStrings(gameCode)) return false;
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break;
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}
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case 'activity.miniGameHandler.buyCnt':
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{
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let { activityId, count } = msg;
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if(!checkNaturalNumbers(activityId, count)) return false;
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break;
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}
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case 'activity.miniGameHandler.receiveBox':
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{
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let { activityId, boxId } = msg;
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if(!checkNaturalNumbers(activityId, boxId)) return false;
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break;
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}
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case 'activity.miniGameHandler.getRanks':
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{
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if(!checkNaturalNumbers(msg.activityId)) return false;
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break;
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}
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case "battle.barrageHandler.getBarrageList":
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{
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if(!checkNaturalStrings(msg.rid)) return false;
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@@ -20,6 +20,7 @@ import { GVGVestigeSumRankModel } from "../db/GVGVestigeSumRank";
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import { GVGLeagueModel, GVGLeagueType } from "../db/GVGLeague";
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import { GVGVestigeLeagueRankModel } from "../db/GVGVestigeLeagueRank";
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import { getDayKeyInfo } from "./gvg/gvgFightService";
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import { ActivityMiniGameModel } from "../db/ActivityMiniGame";
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/**
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@@ -1207,6 +1208,16 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
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}
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}
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}
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} else if (type == REDIS_KEY.ACTIVITY_MINI_GAME) {
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let ranks = await ActivityMiniGameModel.findRank();
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for(let { _id: { activityId, roundIndex }, roleIds, arr } of ranks) {
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let r = new Rank(type, { activityId, roundIndex });
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let roles = await RoleModel.findByRoleIds(roleIds, ROLE_SELECT.RANK);
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for(let { roleId, score, updatedAt } of arr) {
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let role = roles.find(cur => cur.roleId == roleId);
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if(role) await r.setRankWithRoleInfo(roleId, score, updatedAt.getTime(), role, false);
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}
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}
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}
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}
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@@ -51,12 +51,14 @@ export async function initAllRank() {
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await delKeys(REDIS_KEY.LADDER);
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await delKeys(REDIS_KEY.GVG_VESTIGE_MEMBER_ALL);
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await delKeys(REDIS_KEY.GVG_VESTIGE_LEAGUE);
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await delKeys(REDIS_KEY.ACTIVITY_MINI_GAME);
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// 测试服特殊处理,由于重启较频繁且联军数据较少,数据先不删,正式服激战期间不会重启
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if(!isDevelopEnv()) await delKeys(REDIS_KEY.LEAGUE_INFO);
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await setRankRedisFromDb(REDIS_KEY.PVP_RANK, {});
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await setRankRedisFromDb(REDIS_KEY.GVG_VESTIGE_MEMBER_ALL, {});
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await setRankRedisFromDb(REDIS_KEY.GVG_VESTIGE_LEAGUE, {});
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await setRankRedisFromDb(REDIS_KEY.ACTIVITY_MINI_GAME, {});
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for(let {id} of serverList) {
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await initRankByServerId(id);
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