🐞 fix(活动): 去除没有用完免费次数前不可购买限制
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@@ -113,7 +113,7 @@ export class EntertainHandler {
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// 可购买次数
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if(playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_ENTERTAIN_BUY_COUNT_OVER);
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if(playerData.todayPlayCnt < playerData.freeCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_CANNOT_BUY);
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// if(playerData.todayPlayCnt < playerData.freeCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_CANNOT_BUY);
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// 扣材料
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let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.buyCost), ITEM_CHANGE_REASON.ACT_ENTERTAIN_BUY_COST);
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if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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@@ -167,7 +167,7 @@ export class EntertainHandler {
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// 可购买次数
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if(playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_QIXI_BUY_COUNT_OVER);
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if(playerData.playCnt < playerData.freeCnt) return resResult(STATUS.ACTIVITY_QIXI_CANNOT_BUY);
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// if(playerData.playCnt < playerData.freeCnt) return resResult(STATUS.ACTIVITY_QIXI_CANNOT_BUY);
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// 扣材料
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let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.buyCost), ITEM_CHANGE_REASON.ACT_ENTERTAIN_BUY_COST);
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if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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